Posted 15 May 2012 - 10:06 AM
1. Camouflage is exactly as the utility they planned to make. You have to stand still and stop attacking.
-- A problem with this is the auto attack when in range of a foe that you were attacking before camo kicked in under 25%
2. It doesn't kick in at 25%, rather at 10% and the cooldown is unknown
3. Due to the fact we're missing 3 utilities, we can base on this trait that camo will be in but needs work.
Overall due to the fact ArenaNet has yet to fully fix Camo, the effectiveness of this trait is... well practically 0, none, not existing whatsoever.
Example: I was fighting 2 Seperatists and I was holding pretty well untill I failed to see the third one comming in. I dropped under 10% as I dodged and I saw camo briefly, but the pet didn't go into camo, thus drawing aggro. And I immediatley started auto attacking after the dodge.
Your thoughts on this trait and minor speculation whether this utility will be in or why not.
Posted 15 May 2012 - 10:27 AM
Posted 15 May 2012 - 11:41 AM
I mean even mesmer uses stealth...
Posted 15 May 2012 - 12:03 PM
Posted 15 May 2012 - 12:32 PM
Posted 15 May 2012 - 02:14 PM
Also, speaking of useless traits - rangers have an Increase Shout Duration by 20% trait...
Posted 15 May 2012 - 09:09 PM
Here you go:
Edited by Turtle Freak, 15 May 2012 - 09:10 PM.
Posted 15 May 2012 - 10:10 PM
Whoa neet. Have not seen these before. I almost think they should be built right into the pet bar and not as seperate utilities. At Least Guard and Sick-em. As they are now, I don't see me ever using them unless they buff pet survivability a little (not you bears).
Posted 16 May 2012 - 12:48 AM
Anyway, back to the topic at hand... That's disappointing about the camo trait. I guess it still breaks targeting even if you immediately move after it triggers, but that isn't much use against other players. Hopefully it at least lets you finish a complete dodge before the cloak wears off so you have some kind of chance at getting away.
Edited by Turtle Freak, 16 May 2012 - 12:52 AM.
Posted 16 May 2012 - 10:24 AM
The whole point of the under 25% traits is that it gives you a few seconds where you can react to something so it will increases your chances of survival. And I am not getting that vibe of this trait.
As I said before, it could easily be done if you look at the overal available mechanics.
Both ranged and mellee based fights do not benefit from camo as you can still be hit by anything AoE which will break it (in contrast to stealth where you will be partially visible), you can't move to a safer spot... So in a fight with a lot going on this trait will be nullified just by standing there, which camo is designed for.
Also if I recall it correctly there also wasnt any icon for camo.
Perhaps a small poll under the ranger player:
Change Hide In Plain Sight so it:
Applies a short stealth duration
Will trigger under 25% AND after/during you dodge, so you will be camouflaged in the new spot.
Posted 16 May 2012 - 01:40 PM
Posted 12 June 2012 - 08:52 AM
Has anyone seen it in use / what do you expect has changed?
Posted 12 June 2012 - 09:13 AM
As a utility skill: yes (for both PvP and WvW) - but as a skill triggered at 25%?
Posted 12 June 2012 - 10:33 PM
I mean even mesmer uses stealth...
I tested it with the PvP dummies once (the Engineer one if I remember correctly), it procced properly and I could move within camo, it didn't end. I am quite sure about this, it may only be that my tired mind played a trick on me that moment
Posted 13 June 2012 - 10:35 AM
Was that this beta?
Posted 13 June 2012 - 11:03 AM
Posted 13 June 2012 - 06:23 PM
Posted 14 June 2012 - 04:23 PM
I still think camo should be an active skill with the same mechanics I mentioned above.
Posted 14 June 2012 - 05:29 PM
In reading about the skill it reads as an aggro/threat drop, more of an escape skill not a true hunting technique as most of us associate the term with. It supposed to produce the in game effect of "dissapear" along with your pet. You drop NPC aggro and PvP players cannot see you (shouldnt rescue you from AOE hits though).
It isnt really a stealth skill, we shouldnt be able to move while in camo as the trait "hide in plain site" dosent produce stealth. So im puzzled as to how you could move around. Im not saying you didnt it just shouldnt produce a "stealth state" based on what I have read. If it does that makes it a much more attractive trait to have, at 25% health if I can get into stealth I can move and get out of danger.
We need more test data on this.
Posted 14 June 2012 - 05:44 PM
Posted 14 June 2012 - 06:36 PM
Alternatively I wouldn’t mind seeing it as a trait to be applied at anytime, you can hide in camo and can’t move and can time your attacks. This is a logical application based on the association most of us place on the word. That said I don’t see how it would be applied to PvE as it’s too dynamic (why hide?) but in PvP this would be a very valuable skill to have defensively and in a scouting role.
Posted 14 June 2012 - 07:40 PM
The down side is, in PvE, as soon as mobs are out of combat, they regen there health so if you use this or get a thief AoE stealth tossed on you, the mob starts regening.
Posted 23 June 2012 - 04:18 PM
What do you guys mean it procs at 25% fo you mean it becomes use able spell or simply mean it procs as in the normal term "proc" hope this makes sense
Posted 19 August 2012 - 12:40 AM
Does pet agro break stealth? or does pet also gain stealth?
does moving break stealth? can i even move?
will auto attack shut off? and if not does it break stealth
this trait can be amazing the new tooltip says it lasts for three full seconds but noting about what removes it or if one can move, so please can you post some info =] much appreciated
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