#1
Posted 15 May 2012 - 09:55 PM
Does it seem feasible that down the road a bit DE patterns will become predictable enough that someone could "pop" into a zone, see where the DE Cycle is and run thru tagging the 6 going on at that time but not really helping or participating in any? If it takes 20-30 minutes to participate in a DE through completion (I realize some will likely take much longer) and 30 seconds to tag a foe and move on, it seems that from the perspective of exp/karma/coin earning per minute, you would be better off getting 5-6 bronze during that 30 minutes then 1 gold.
If so, do you think they might implement some sort of cap on rewards to prevent this. For example, you can only get X number of bronzes in a row without achieving gold level, or possibly diminishing returns for each consecutive bronze?
I also didn't compare the Bronze reward agains the Silver and Gold. Does anyone know how they stack up?
#2
Posted 15 May 2012 - 09:57 PM
#3
Posted 15 May 2012 - 09:58 PM
#4
Posted 15 May 2012 - 10:00 PM
Same applies if you just run away from DE to the other side of the map, you don't get anything.
I noticed that as soon as the DE gets deleted from the little window on the top right, you don't get anything, you do have to run a canny way away, but still.
Edited by Matsy, 15 May 2012 - 10:01 PM.
#5
Posted 15 May 2012 - 10:01 PM
In that prospective, it seems more like they are missing out than actually having an advantage.
I do think there will be a Karma cap in place at some point or other forms of currency will be introduced to prevent people from just storing it to use it on newer items.
Matsy, on 15 May 2012 - 10:00 PM, said:
Same applies if you just run away from DE to the other side of the map, you don't get anything.
I get immediate count for the events I do even when I leave the zone... so... idk about all of that.
#6
Posted 15 May 2012 - 10:02 PM
#7
Posted 15 May 2012 - 10:02 PM
edit: just thought about how you'd miss out on the entire DE chain if you did that.
Edited by alexsanchez508, 15 May 2012 - 10:03 PM.
#8
Posted 15 May 2012 - 10:03 PM
#9
Posted 15 May 2012 - 10:04 PM
I don't think you would get as much exp, trying to tag as many events as you can, when you could follow an event chain, getting gold on all of them.
#10
Posted 15 May 2012 - 10:04 PM
#11
Posted 15 May 2012 - 10:05 PM
#12
Posted 15 May 2012 - 10:07 PM
#13
Posted 15 May 2012 - 10:08 PM
#14
Posted 16 May 2012 - 01:09 AM
The friendly NPCs there were preparing to assult the Sons of Svanir and I saw the 'new event nearby' thing flash across my screen.
I didn't go anywhere near the place, just continued smacking ice elementals in front of me to test my pet, when suddenly I get a silver medal.
lolwut?
#15
Posted 16 May 2012 - 01:19 AM
Healix, on 15 May 2012 - 10:08 PM, said:
Yeah!
#16
Posted 16 May 2012 - 04:17 AM
#17
Posted 16 May 2012 - 05:11 AM
#18
Posted 16 May 2012 - 05:20 AM
#19
Posted 16 May 2012 - 05:31 AM
#20
Posted 16 May 2012 - 06:05 AM
#21
Posted 16 May 2012 - 06:12 AM
#22
Posted 16 May 2012 - 06:17 AM
#23
Posted 16 May 2012 - 06:33 AM
velourfog, on 16 May 2012 - 06:17 AM, said:
This.
Guild Wars 2 PvE is not a race. It's adventure.
#24
Posted 16 May 2012 - 06:35 AM
Yeah, everytime each tagged event ends, I get bronze reward
#25
Posted 16 May 2012 - 06:39 AM
#26
Posted 16 May 2012 - 07:01 AM
el hefe, on 15 May 2012 - 09:57 PM, said:
I so totally agree. Why anyone would want to ruin their game play trying to exploit stuff like this is beyond me. Just play the game and enjoy it for what it offers. Why would anyone want to rush to the level cap anyway?
#27
Posted 16 May 2012 - 10:04 AM
el hefe, on 15 May 2012 - 09:57 PM, said:
Yep, the game is all about playing how you want.
If in PvE someone likes to do that, I couldn't care less. Because if that person levels faster or so, the only way how he can affect me is helping me. And when we go to PvP we both get upscaled to lvl 80 and acces to the same gear..
#28
Posted 16 May 2012 - 01:03 PM
Axiom, on 16 May 2012 - 07:01 AM, said:
Not for leveling purposes, but for Gold and Karma farming. I agree, I love to play through content, and I have no plans for doing anything like that, I was just wondering if anyone thought it would be a problem.
For example a group of 5-6 "DE Farmers" running in a pack spread out to find all the DE's in a zone, run in and take a swing at the boss, make the even scale up, spawn some more mobs and then suddenly run on by leaving the people trying to do the event with more mobs then they can handle, or dead with no one around to revive. Even if the event scales back down, I doubt newly spawned foes will just disappear, and if there are 2-3 people working on it, the addition of more foes could mean the difference between a win/fail.
If it has no adverse affect on me, or other people, I couldn't care less if people want to do it, like others have said, to each his own.
I understand that they cannot police every possible eventuality of exploitation (major or minor), nor should they have to. But if it could impact my or anyone’s playing and enjoyment, should/can they try to put something into place to prevent it.
#29
Posted 16 May 2012 - 01:15 PM
#30
Posted 16 May 2012 - 01:24 PM
Edited by Specialz, 16 May 2012 - 01:25 PM.









