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Asuran Laser Kit <- Engi Fix?

Engineer engi laser asura asuran kit fix asura laser long range short range

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#1 Shauntirb

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Posted 17 May 2012 - 12:56 PM

Recently, there has been a lot of hate/annoyance appear about the engineers inability to do any damage long range and i feel that it’s true, but i feel that this is not the engi's purpose and they should be a closer control focused class. However, after reading through lots of these threads and people asking for a new kit i suddenly thought of a great idea. It mainly comes from a video TB put up a LONG time ago, last year’s gamescom i think, of him fighting Tequatl and there being an Asuran laser team.

At around 11:10 and some other times

I thought that it had a lot of potential to be a long range weapon, fit in with the class and above all, look amazing. I started thinking about the skills you could have on it and came up with this skill bar:

1. Laser Pulse: Fire a beam that damages your foe and cause burning (maybe?). <- The further you are away the more damage it causes unless you are point blank where it causes huge damage. Similar to Mesmer greatsword auto skill.
2. Sine Wave: Fire a cone shaped wave of energy damaging foes caught in the blast. Allies caught in the blast lose 2 conditions <- Similar to Rangers 2nd shortbow skill without the poison but hits everyone in area, also long range so large cone out far side.
3. Blinding Surge : Blast target foe with a burst of energy, causing stun and daze <- Obviously daze longer than stun and little to no damage.
4. Overcharged Earth: Charge the earth with laser energy, causing foes entering it to be dazed, crippled and burned. Allies are given a short swiftness and vigour boost<- This would be a good AOE skill or a “wall” skill but with long recharge, daze would only work once per foe. Also look like a knee height chaos storm.
5. Hyper-Charge:  Blast your foe with an extremely powerful blot of energy. Knocking them back and burning them. <- This would have a long cast time so easily interrupted but huge damage and range, also very difficult to dodge. Could also be called FIRING MA LAZOR.

Toolbelt skill. Discharge: Your next attack causes daze OR an AOE Daze/stun at your location. Not sure which but both maybe a little OP.

Here’s a possible skill bar and yes they are just recolored skills:
Posted Image
After deciding what skills there could be I started to wonder what it would look like. As you will see, I’m not the greatest artist XD but I think they get the point across:

Backpack: Posted Image

Gun:  Posted Image

An amazingly photo shopped Charr holding both; you will see my amazing skill XD:
Posted Image

There is only one thing I can think of why this isn’t the right kit, and this I that does it really fit with the engineer. I think it does, just. After all you are not using the magic really, just the crystals like the ones Asuras use to power their golems and if your using the Charrs flamethrower, why not an asuras laser?

By no means are these right and would like to know what skills you guys can come up with.

Edited by Shauntirb, 17 May 2012 - 01:49 PM.


#2 BigMcLargeHuge

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Posted 17 May 2012 - 01:21 PM

That would actually work. Nice work you've put in!

#3 Cl1p

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Posted 17 May 2012 - 01:40 PM

Really enjoyed the paint skills ^^
Btw, I think you mean mesmer's greatsword skill?

Anyhow, I like the idea for the kit, but it would hardly fix anyithing imo, they really just need to take a hard look at the other kits, adjust how some skills work and how much damage they do. That's a fix, this is an addition (imo) ^^

#4 Shauntirb

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Posted 17 May 2012 - 01:50 PM

Oh ty, ye changed that to greatsword XD

#5 Ktuhlu

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Posted 17 May 2012 - 03:25 PM

I find your kit much more interesting than 6 of the 7 actual kits that are in the game.

(seriously, the mine kit is SO boring)

#6 Draconious

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Posted 18 May 2012 - 02:27 AM

I love this idea lol. But what they could do instead of making a new kit, this could be a new mainhand weapon. Since we for the most part lack long range damage abilities beyond 1000 feet.

#7 orcish

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Posted 18 May 2012 - 02:34 AM

I like the cut of your jib, OP.

It was only a matter of time before asuran technology radicalized the engineer class with la-zers!

Will look for this in game :)

#8 Linfang

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Posted 21 May 2012 - 01:39 PM

A nice mix between a proton pack and a rail gun

#9 coglin

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Posted 21 May 2012 - 01:45 PM

View PostLinfang, on 21 May 2012 - 01:39 PM, said:

A nice mix between a proton pack and a rail gun
lmao, as soon as I read your post all i heard in my head is:
"Don't cross the streams."

#10 Moonchild

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Posted 21 May 2012 - 01:48 PM

I love the idea, and engineer is one of the professions I really want to play and I think they need a viable long range weapon in their arsenal

#11 Dirame

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Posted 21 May 2012 - 02:30 PM

I vote for the laser kit to look like the Ghostbusters kit and there should be a skill that makes you say "don't cross the streams".

#12 coglin

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Posted 21 May 2012 - 10:43 PM

Hey, stop stealing my lines........that I stole from the movie.

#13 Deuzerre

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Posted 21 May 2012 - 11:51 PM

I vote for a pack like this one (and also for a sniper pack).

Just a few things (I know there is no chance at all but, well, it's fun):

1: An auto-attack that applies burning might (would) be OP I think, except if it was teh "extremely close range" effect. Maybe a low rate of fire, high damage? So there is a charge bar of 1 second for every shot that would be very strong.
2: Removing conditions is the job of the elexir kit IIRC, maybe removing that. Long range + broad + weak damage could be good enough.
3: Maybe cripple and blind? Cripple as when you get this in the face, you should have trouble knowing where you go. especially since the skill is called "blind". And you have a daze on 4
4: Perfect.
5: Good fun.

Edited by Deuzerre, 22 May 2012 - 01:07 AM.


#14 Draconious

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Posted 22 May 2012 - 12:36 AM

could the first ability be like a charge like the trebuchet but instead of control distance it controls power. so if you are sniping and have enough time you can build a 3s shot to deal massive single target damage.  So for instance a 1s build up will deal normal damg, but a 2s build up would yield a blast equal to 2.3x normal damage but a 3s build up could yeild 3.8x normal damage. Noncrit.

#15 Oldthrall

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Posted 26 May 2012 - 02:35 PM

Yea if the auto attack has as charge up time that would be damn awesome....and if while charging up you ahve to stand still, since it will knock you over if you move while charging up....damn the damage would be insane if you charge to max.

#16 Draconious

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Posted 26 May 2012 - 03:30 PM

View Postanpoon, on 26 May 2012 - 02:35 PM, said:

Yea if the auto attack has as charge up time that would be damn awesome....and if while charging up you ahve to stand still, since it will knock you over if you move while charging up....damn the damage would be insane if you charge to max.
Nice point, the auto attack would have to cast while standing still otherwise it could be seen as possibly OP. As for massive damage on a long range weapon I personally, would be glad to sacriface some mobility while casting.

For the 2nd skill, instead of an AOE cone why not a rapid fire ability that shoots a burst of 4 rounds but this you can do on the move.

#17 Deuzerre

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Posted 26 May 2012 - 05:29 PM

View PostDraconious, on 26 May 2012 - 03:30 PM, said:

Nice point, the auto attack would have to cast while standing still otherwise it could be seen as possibly OP. As for massive damage on a long range weapon I personally, would be glad to sacriface some mobility while casting.

For the 2nd skill, instead of an AOE cone why not a rapid fire ability that shoots a burst of 4 rounds but this you can do on the move.

In that case, switching the first and second would make sense.

#18 Oldthrall

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Posted 26 May 2012 - 06:16 PM

View PostDeuzerre, on 26 May 2012 - 05:29 PM, said:

In that case, switching the first and second would make sense.

yea that would make sense. Skill 1 to be rapid fire ability on the move...basically your auto attack. Skill 2 will be the charged attack which has a cooldown which depends on howmuch the charge bar you use....so if you charge to max you get a full cool down on maybe 10s but if you charge to halfway it's only a 5s recharge, etc. Man the possibilities are endless! I cannot wait for next expansions already ahaha

#19 Leeto

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Posted 26 May 2012 - 06:29 PM

Well but it aint gonna happen cause engineers use charr technology + anet stated somewhere that engineers are like that cause world of tyria is very new to technologies, dont even ask how it is then possible for asura have teleports and lazors.

#20 orcish

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Posted 26 May 2012 - 06:47 PM

View PostLeeto, on 26 May 2012 - 06:29 PM, said:

Well but it aint gonna happen cause engineers use charr technology + anet stated somewhere that engineers are like that cause world of tyria is very new to technologies, dont even ask how it is then possible for asura have teleports and lazors.

i can see an asura backpack specifically using asuran "magitech". there's a skill in gw1 called asuran scan, and im sure others, which hearken to laser rays. LET'S DO THIS> LEEEEERRROOOYYYY JEEEEENKIIIIIINSSS

#21 Draconious

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Posted 26 May 2012 - 08:18 PM

View PostLeeto, on 26 May 2012 - 06:29 PM, said:

Well but it aint gonna happen cause engineers use charr technology + anet stated somewhere that engineers are like that cause world of tyria is very new to technologies, dont even ask how it is then possible for asura have teleports and lazors.
Don't kill our hopes. Besides this just theorycrafting. And this is still beta.this thread, in my opinion, is a nice change from beating the flaws, bugs, damage etc complaints to death. Until thenext beta gives us more to complain about or others to complain about why not have some and show our creativity and why we would like.

#22 Dirame

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Posted 26 May 2012 - 09:46 PM

View Postcoglin, on 21 May 2012 - 10:43 PM, said:

Hey, stop stealing my lines........that I stole from the movie.

Heh, sorry. I didn't read the thread before making the comment.

#23 Oldthrall

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Posted 26 May 2012 - 10:07 PM

I wonder if we might get some laser teleportation skill with the laser kit...probably skill 5? And you target an area you shoot some laser at it and you teleport to it....I would love to have a skill like that ahhaha

#24 Deuzerre

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Posted 28 May 2012 - 07:11 AM

People, don't let this thread die!

It would be interesting that one of the racials for the Asura would be a Kit like this Laserkit.

#25 Scooty

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Posted 29 May 2012 - 03:39 AM

candidate for Elite Engineer skill kit:  I think so :)

Sadly. the Mortar and supply crate are our long range weapons, but this is a nice creative alternative that actually gives us range/mobility.  It has my vote as an Elite kit.. (probably the only Elite that isn't copy pasta from something else)

#26 Wyrdthane

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Posted 03 June 2012 - 10:43 PM

I love this Post... I vote best original post on guru Evar.

#27 Bodyshot Hero

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Posted 03 June 2012 - 10:56 PM

I would definetely play Engi as one of my main alts if this were in. honestly...

View PostLeeto, on 26 May 2012 - 06:29 PM, said:

Well but it aint gonna happen cause engineers use charr technology + anet stated somewhere that engineers are like that cause world of tyria is very new to technologies, dont even ask how it is then possible for asura have teleports and lazors.

the concept  of the engineer was created by the charr, but there's no reason why the Asura cannot have contributed to it.

For example, in GW1, the Warrior was technically created by humans, but the humans could also use skills created by dwarves (dolyak signet) and yetis (yeti Smash). I don't see any reason why this could not be implemented and still keep with the flavor of the game, in fact i think that it definitely adds to the flavor. I could even see side quests in the asura area where you have to help/interact with the creator of the asuran laser, just like golemancers were a big part of GW1 EOTN content.