What the heck was THAT?!
#1
Posted 18 May 2012 - 04:28 PM
The now shattered structure remains as it is, permanently leaving it's massive chunks of rock in the area. Not only that, there's now an accessible hole into the ground leading to... what? A new dungeon? A new level 80-85 zone perhaps? Maybe an open world dungeon that's sickly difficult to get through?
What would you all think of these one-time events potentially happening in the world? It's an idea that's been simmering in the depths of my brain for awhile, and like the regolith has finally surfaced to release it's contents. One time events, permanent results that won't reset. Thoughts? Worthy of mentioning to our good friends at ANet?
#2
Posted 18 May 2012 - 04:33 PM
#3
Posted 18 May 2012 - 04:34 PM
#4
Posted 18 May 2012 - 04:48 PM
Mournblade, on 18 May 2012 - 04:34 PM, said:
Edited by Naut, 18 May 2012 - 05:19 PM.
#5
Posted 18 May 2012 - 04:52 PM
#6
Posted 18 May 2012 - 04:57 PM
Edited by saladin1, 18 May 2012 - 04:58 PM.
#7
Posted 18 May 2012 - 04:59 PM
Mournblade, on 18 May 2012 - 04:34 PM, said:
Yep. Which is why this kind of thing isn't likely to ever happen unless it's an event that's hinted at well in advance or as someone else has said, is tied to a major transition like an xpac or something of that nature.
It's not that it's a terrible idea, it's just that it's not practical since we all play, we don't all play 24/7, and exclusive content isn't something people would like.
#8
Posted 18 May 2012 - 05:01 PM
Zhahz, on 18 May 2012 - 04:59 PM, said:
It's not that it's a terrible idea, it's just that it's not practical since we all play, we don't all play 24/7, and exclusive content isn't something people would like.
You saw the "happens over a month part, couple days to resolve the event happening" thing, yes? I'm attempting to address that issue as well with this idea. It would be a great way, for example, to add a new dungeon, and if it was completely unannounced it would be even better. Just lead-up lead-up lead-up BOOM! New dungeon.
#9
Posted 18 May 2012 - 05:03 PM
However, I do not agree with it, if it is not repetitive, so that only those who happen to be able to play the game just then can participate in it. It doesnät matter how long it takes to build, if it only happen once.
A rare dynamic event would be fine, if it was to be repeated once, say, every two weeks or once a month. And not at the same time of the month. Remember, this game is to make casual players happy too, who can only participate when they are able.
Edited by Ariakan, 18 May 2012 - 05:06 PM.
#10
Posted 18 May 2012 - 05:04 PM
The Dynamic Events are tailored in such a way that they can alter them as existing templates - which means they can go in and change X event to Y event at Z part of the dynamic event chain.
So, this is actually....feasible, with the current implementation of Guild Wars 2.
There was an interview post where they mentioned all this, a few months back, that they could easily upscale or downscale Dynamic Events based on needs and population.
They also mentioned that they could, and would, diversify Dynamic Events after the game went live.
I hope some of the ArenaNet staff see the post, regardless.
Edited by Jaehan, 18 May 2012 - 05:05 PM.
#11
Posted 18 May 2012 - 05:10 PM
#12
Posted 18 May 2012 - 05:20 PM
#13
Posted 18 May 2012 - 07:28 PM
Kysin, on 18 May 2012 - 05:10 PM, said:
As the thoughts are currently, it would be a one time thing only, so there wouldn't be an annual piling up of debris for example.
Naut, on 18 May 2012 - 05:20 PM, said:
Aw poo... does ArenaNet even visit over here? It always seem quiet.
#14
Posted 18 May 2012 - 07:39 PM
If this could get worked out to a monthly or say holiday event type of dynamic events, it would (in my eyes) add a little spark to the game for people who have explored quite a bit of content already. Lets be honest they can't pump out expansions left and right, so throwing in a random dynamic event would give something for players to look forward to in the meantime. If they were going to be rare events it would have to be purely for fun and amusement over an extended period of time so different players can participate. I say purely fun because it would be unfair for loot drops on something that not everyone can participate in.
work in progess, but I think its a good one.
#15
Posted 18 May 2012 - 07:51 PM
This talk of "fairness" annoys me. When my friends will tell me about epic battles in WvW that are once in a lifetime, I won't think "I won't ever have a chance to be in that battle, this is unfair. ArenaNet shouldn't use this system since it excludes me because I wasn't there". I think "Holy ----, that sounds incredible!" and "Tell me more about it" or "Want to go play some WvW?". I'm not jealous, and neither should you be.
It's like being jealous of someone because they won a lottery. Or being jealous of someone because they got tickets and witnessed a, soon to be, legendary football/hockey/basketball game. Or being jealous of someone because they were there to see an eclipse or comet that comes only every 30 years. If you were jealous of any of these and therefore didn't want them to exist, it's not because those amazing things do exist and you don't like them; it's because someone else got to experience them and you didn't. The mentality of "If I can't get it, nobody can".
It's the same with GW2. The only reason you don't want it into the game is because someone else might get to experience it, and you'll be jealous. (Or you're, for some reason, saying no to this for the people that will be jealous. Which I've never understood unless you're looking at it from a marketing/popularity perspective).
That kind of mentality is beyond the realm of what people call "selfishness". It's not even the idea of taking what other people have, or punishing others for the benefit of yourself. It's actually wanting to prevent other people's enjoyment for the sole reason of it not being yours.
--------------------
But overall, these kinds of things are what MMOs were meant to be: living, breathing, changing worlds that feel alive. If any game has a chance of making a true "world", it's GW2.
Edited by Alaroxr, 18 May 2012 - 07:57 PM.
#16
Posted 18 May 2012 - 08:06 PM
#17
Posted 18 May 2012 - 10:04 PM
Alaroxr, on 18 May 2012 - 07:51 PM, said:
This talk of "fairness" annoys me. When my friends will tell me about epic battles in WvW that are once in a lifetime, I won't think "I won't ever have a chance to be in that battle, this is unfair. ArenaNet shouldn't use this system since it excludes me because I wasn't there". I think "Holy ----, that sounds incredible!" and "Tell me more about it" or "Want to go play some WvW?". I'm not jealous, and neither should you be.
It's like being jealous of someone because they won a lottery. Or being jealous of someone because they got tickets and witnessed a, soon to be, legendary football/hockey/basketball game. Or being jealous of someone because they were there to see an eclipse or comet that comes only every 30 years. If you were jealous of any of these and therefore didn't want them to exist, it's not because those amazing things do exist and you don't like them; it's because someone else got to experience them and you didn't. The mentality of "If I can't get it, nobody can".
It's the same with GW2. The only reason you don't want it into the game is because someone else might get to experience it, and you'll be jealous. (Or you're, for some reason, saying no to this for the people that will be jealous. Which I've never understood unless you're looking at it from a marketing/popularity perspective).
That kind of mentality is beyond the realm of what people call "selfishness". It's not even the idea of taking what other people have, or punishing others for the benefit of yourself. It's actually wanting to prevent other people's enjoyment for the sole reason of it not being yours.
--------------------
But overall, these kinds of things are what MMOs were meant to be: living, breathing, changing worlds that feel alive. If any game has a chance of making a true "world", it's GW2.
You're throwing several different instances together and making some extreme assumptions. WvWvW is dynamic - Compare that to your Superbowl if you like. You know somethings going to happen but you never know what. Thats the nature of the game - we accept it. But there's nothing wrong with wishing you were there for it.
As far as the rest goes - I don't see anybody saying that this should never be implemented in any form. So no need to talk about selfishness. I don't want to deny anybody any fun. I just want a chance to have fun as well. I think it's safe to say the goal will be to make the most number of people as happy as possible. And that means including as many people as possible. Why can't there be the big buildup over a week/month, and then have the event repeat itself a few times so that many people get a chance to participate? And if its the case, as the example given, where a new dungeon is introduced - after x events or x days, the feature becomes permanent.
I'm all for the living world as well, but we all want to be the hero - thats why we play games like this, for the most part. No reason that great ideas can't be improved upon to benefit as many as possible.
#18
Posted 18 May 2012 - 10:12 PM
Something of similar scope could be done for sure in Gw2. Crafters needing to make things for the npc's to do battle with, resources gathered for siege equipment/camps, groups of enemies thinned out to make advances forward to where the source of evil is coming from. All leading up to a huge and vicious battle resulting in a new dungeon/area/town/etc!
#19
Posted 19 May 2012 - 12:02 AM
Volkon, on 18 May 2012 - 07:28 PM, said:
I'd wager this is the most visited forum by Anet. You get well thought out ideas based on observations of in game ideas you like/dislike, without having to weed through dozens of posts of garbage debating "zomg this is not a problem, screw you!" and "You just think that cause you play warrior. l2play ele"
Silent != not here.
On topic, I think whether the devs do this is honestly up to them, and of course it's something they thought about. I mainly see it as something they do in lull times during the year when they feel like having fun, just to screw with the players. As a programmer myself, I can tell you spending countless hours on an event that .01% of the community sees is only going to happen for the sheer awesomeness of it. If it were done repeatedly, it wouldn't be awesome.
Edited by RabidusIncendia, 19 May 2012 - 12:17 AM.
#20
Posted 19 May 2012 - 02:21 AM
Nice idea Op i would defenitely love to see theses one-time events occuring.
Of course it would be unfortunate for others and maybe me to miss theses one-time events but il get over it and watch a video of it so to see how it went.
With the elder dragons threatening the world, its very possible to see a world-scaled event with the dragon elders attacking zones and reshaping the worlds to fit in new expansions
#21
Posted 02 November 2012 - 02:56 PM
I got one right. I'm rather giddy. (Not the exact event, that we know of yet, but one-time events.)
These guys rock...
#22
Posted 02 November 2012 - 03:15 PM
#23
Posted 02 November 2012 - 03:27 PM
Also, as someone said earlier, ANet should include "dramatic effects when throwing out new update" which I think we'll see (or hope to see) more often, starting with Lost Shores!
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