The Prestige, on 21 May 2012 - 08:00 AM, said:
So ranger pets die and needs to be re-summoned whenever the Ranger leaves combat? Crazy... you learn something new everyday.
You seemed have hit the nail on the head with my point. Thanks for the great comeback.
Also, I didn't know that Ranger pets have a 6 min and 60 second cooldown before you can resummon them? Thanks for educating me in a very non douchebag way. I knew there were nice people in Guru who played GW1. People, take example from this guy and be a little more friendly. Thanks.
If it takes you 6 minutes and 60 seconds, which is also known as 7 minutes, then maybe it would be a problem. However, if it took 15 to 30 seconds between two weapons, I'll call you out on them because it means you are incapable of keeping them out for over 10.25 seconds. Some people are sunshine and rainbows while squealing "Let's ask A-Net to completely revamp the mesmer then complain about it when they do!" and others are sick of explaining why most suggestions here are horribly thought out causing them to be grumpy about it. I'm not normally like this and I'm happy to help mesmers, unfortunately if I even attempt to people will either ignore it or complain that my example is the only way, so I don't even bother to help anyone here anymore. Also, don't even try to take the high road here, you're quite sarcastic yourself.
I bet you like your staff clones so much that you beam with joy whenever you overwrite your Phantasms with a dodge roll. I mean afterall, it's only a 6 min+ cooldown before you can resummon another one. No sweat.
Pfft, I don't care, it's only a 10.25 second cooldown between weapons, I have no idea where you got 6 minutes because there isn't any skill in the game with that long of a cooldown. So if I roll dodge and my phantasm goes away, I either don't care or just summon another. I don't try to lug them around as if they were a ranger's pet and that's probably why I win most fights. In some cases I will override a phantasm on purpose to have two staff clones and an Illusionary Warlock. As a result I'm sure as hell ain't afraid to shatter a phantasm if it means winning, I'll shatter three in someone's face if I had to. The only problem I have is with people thinking that their way is the only way to play, the more A-Net limits how mesmer's clones and phantasms work with shatters and overrides, the less play styles there are to use. If someone wants to look at their phantasms like they were pets and clones as if they are shatter fodder, I don't care, it doesn't affect me. I'm going to be looking at my clones as a status effect, my phantasms as a prolonged attack, and both as shatter fodder as needed, and I will not let everyone's inflexibility to get in my way.