A Wyatt Mann, on 04 July 2012 - 12:35 AM, said:
Guys, this isn't arguing. You're just saying "shut up, its this way, Arenanet made it this way, therefore you are wrong".
This is among the lowest form of argument on the internet, and you should really stop it. Stop it right now.
You don't argue for something, because it is the status quo. It changes. Mine kit? Toolbelt? Kits?
All have changed since their 'official iteration', so to use the argument that 'it is this way', therefore 'you are right', is pretty darned stupid.
"I guess people read somewhere on the Internet that random effects cannot be in competitive games. Like everything on the Internet, that is at most a half truth. The truth is that random effects are what create moments of opportunity for players to react to. There is a threshold of randomness that is not acceptable, but if you are given outcomes that have clear, non-game breaking implications, those are the moments that expert players should be using to press advantages. Without randomness, all you have is masked complexity, which is hard for new players to understand, and creates false choices."
Show me anywhere where a dev said anything like this about the mine kit, turrets, or other kits.
I'm not saying you're wrong and ArenaNet is right, I'm saying you are wasting your time and pulling out your hair for something beyond your control. Don't put words in my mouth and then say it's the "lowest form of argument on the Internet".
People have complained about the randomness of elixirs for a long time, and AN is STILL defending it. And you are still complaining. Doing the same thing over and over again expecting a different result...Einstein called that the definition of "insanity".
Edited by eviator, 04 July 2012 - 12:43 AM.