After reading this about endgame in MMOs and playing a bit of D3 (which I found ok) I m wondering if Anet's decision to denounce the old (but quite succesfull I must say) WOW formula will prove succesfull.
I explain:
1)GW2 is apparently a game that dislikes grinding. That sounds good but I wonder, how long can an average gamer play an MMO without the hope that the next mob/boss/chest will drop at last some ultra-imba-epic new gear.
2)No raids, just hardmode dungeons, ok. But how long until a lvl 80 player will lose interest in exploring the rest of the world, doing some PvP or random DEs?
My point is, grinding the equipment that will allow you to enter the next, harder raid, may be silly (see the hamster and the wheel example) but so far this is the reason that forced us, the players, to keep playing MMOs for years, and ofc paying all this time!
So I wonder, what will serve as the cheese in GW2 trap (of our play time ofc)? I m rlly concerned that without the urge to grind new staff, players will get bored, after a few months, which is bad, it's anti-MMO.
tl:dr : No doubt that there will b some guy to hit lvl 80 after 1,5hrs/lvl * 80lvls = 120hrs = 5 days and then, half - dead, he ll ask "Now what God?". What will be God's answer?










