They should be careful with raising the level cap, because if, and I mean, again, IF there is content exclusive to the level cap, every expansion will become additional pre-capital a new player to the game has to pay to play. And a lot of players will get scared off later down the line.
Gen1tor, on 20 May 2012 - 07:29 PM, said:
1)GW2 is apparently a game that dislikes grinding. That sounds good but I wonder, how long can an average gamer play an MMO without the hope that the next mob/boss/chest will drop at last some ultra-imba-epic new gear.
The average gamer doesn't play games for that purpose outside the Diablo series and a few games influenced by the Diablo series.
Gen1tor, on 20 May 2012 - 07:29 PM, said:
2)No raids, just hardmode dungeons, ok. But how long until a lvl 80 player will lose interest in exploring the rest of the world, doing some PvP or random DEs?
That depends on the player. I can't imagining myself being able to do all the launch content before the next expansion comes out.
It's a bit inaccurate to say there are no hardmode dungeons, that's what explorable mode is for. No, there are no raids. Many MMO players never raided, what does that have to do with anything?
Gen1tor, on 20 May 2012 - 07:29 PM, said:
My point is, grinding the equipment that will allow you to enter the next, harder raid, may be silly (see the hamster and the wheel example) but so far this is the reason that forced us, the players, to keep playing MMOs for years, and ofc paying all this time!
I honestly don't know what to say to that. I really do not understand a person who enjoys doing something purposefully designed to slow them down. When I see such content, I spit on it and move somewhere else. I'm not alone, and GW2 is primarily aimed at the people who are sick of the hamster wheel.
Gen1tor, on 20 May 2012 - 07:29 PM, said:
So I wonder, what will serve as the cheese in GW2 trap (of our play time ofc)? I m rlly concerned that without the urge to grind new staff, players will get bored, after a few months, which is bad, it's anti-MMO.
No, it's not anti-MMO. There's nothing in the description of MMO's that says "you must grind stuff". Or that players need to be treated like Pavlov's dogs.
Nor do I understand you, at all. You should be asking for unique, tailored content, not content designed to slow you down.
"Dear developers. Make sure to make content that we'd finish just fine in any normal game take forever so that we stay behind and pay subscription fees for subpar gameplay that's covered far better in other genres." - I do not believe your question merits and answer because your entire premise is irrational and illogical
Edited by Iron Legionnaire, 07 June 2012 - 01:51 AM.