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What will keep u playing until the end of times?

Endgame Grinding Hardcore gamers

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#31 Gen1tor

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Posted 20 May 2012 - 08:35 PM

View PostWynterarwyn, on 20 May 2012 - 08:24 PM, said:

Arena Net is pretty good about adding content between expansions to keep it's players busy. If your playing simply for PVP well then you really don't have to worry because PVP is pretty dynamic on it's own.If PVE is your thing all you have to do is look to GW1 to see how well Arena Net is about adding content, there hasn't been in expansion release for the game since 2007 but they are still adding content.

Hmm didn't nkow about that. Being constantly on the move, searching for new DEs sounds prety interesting :P


View Postanpoon, on 20 May 2012 - 08:27 PM, said:

Constant content updates....Colin Johanson did say that there will be lots of updates to dynamic events....like if you leave a zone for 6 months, Anet would;ve probably increased that zone's dynamic events from 100 to 300 events....that is what will keep me playing. The fact that the world will continue to be more and more complex and alive, is what will keep me playing. I cannot even imagine how the events will play out 2 years after release in the lv17-25 zones....maybe there will be so many dynamic events that every single time you go past you see a new one....especially if you haven't played in 2 years, that's what will happen. I also love the armor designs and the environment art in GW2....it's so damn beautiful! It makes me want to fly in that game.....but I can't! stupid gravity....and also the introduction of asian architecture in a new capital city will indeed make me want to continue playing....also the possibliity of having underwater capital cities as well will make me even more want to continue playing.....also the fact that their team is continually updating the game is what will keep me playing....

FINALLY: pretty much B2P, so not much money involved, I will keep playing.

I totally agree with u sir !

#32 Gordianus

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Posted 20 May 2012 - 08:41 PM

They will prob remove hearts when they add more DEs in the future.

#33 Oldthrall

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Posted 20 May 2012 - 08:51 PM

View PostGordianus, on 20 May 2012 - 08:41 PM, said:

They will prob remove hearts when they add more DEs in the future.

probably not. Hearts are a good way for people to know which little area have they "completed" or should I say been to....since the heart tasks are normally quite simple, it's just basically going to that place and gaining some reputation with locals so that you can buy from them. Hearts are needed for players to "activate" the vendors. They certainly aren't mandatory too. Having more options open to players is a good thing and they probably won't remove hearts...they probably will just try to link the heart tasks more with DEs and make heart activities more interesting

Edited by anpoon, 20 May 2012 - 08:53 PM.


#34 Kurko

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Posted 20 May 2012 - 09:01 PM

To be honest, I dont think gw2 will keep playing as intensively and long as WoW did. I just dont see anything that could keep me interested. New DE's? Basically the same shit with different cover

#35 Rada

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Posted 20 May 2012 - 09:03 PM

Other players, because having others you enjoy playing with every evening, is something special. It will be my main quest to find such a guild/group!

Edited by Rada, 20 May 2012 - 09:03 PM.


#36 Oldthrall

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Posted 20 May 2012 - 09:14 PM

Well the good thing about this game is that you don't need to be playing forever....hahah that's the whole development philosophy behind GW2! They want people to pick up the game and play whenever they want and not be controlled by the game's restrictions that they need to play in a certain time in order to not miss a valuable opportunity, etc....which is really good. That means I will probably play GW2 for a while and when I get bored, I'll stop playing. And whenever I want to play I'll play. There is really no need to grind gear and constantly make myself updated with the game as WoW does.

I remember I quit wow for half a year and 2 arena seasons just ended and I had to catch up to getting new PvP gear once again....which is really annoying since I mostly play WoW for PvP and it frustrates me that everytime I return to the game the majority of the time is spent gathering pvp gear.....and it isn't fun. GW2 won't require me to waste that time.  When I get bored, I come back, I can join PvP match instantly and play....in same gear as I had before and still be evenly matched in power. The only reason I will want to keep myself updated with the game is to play their new dungeons and elite dynamic events everytime they release a new one...and possibly continue the personal storyline if they extend it and ultimately, because I want to have fun.

Edited by anpoon, 20 May 2012 - 09:15 PM.


#37 Earth and Beyond

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Posted 20 May 2012 - 10:14 PM

Right now i want to finish all 8 stories in SWTOR untill GW2 is released.

Then its GW2 for few month.

neverWINTER is coming at the end of the 2012. ;)

Back to GW2.

Then Otherland.

Mechwarrior Online.

Then i'll make a new list.

#38 cheftdp

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Posted 20 May 2012 - 10:19 PM

View PostGen1tor, on 20 May 2012 - 07:29 PM, said:

, he ll ask "Now what God?". What will be God's answer? ;)

Let them eat cake. ;P

#39 MinkoAk

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Posted 20 May 2012 - 10:25 PM

Role Play can keep a player playing, and I don't know if it just me, but this no grind system seems to favour people who just want to Role Play and could do a lot for the immersion, so either that or PvP. Depends mainly on the player I think.

#40 Jairyn

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Posted 20 May 2012 - 10:41 PM

The stated goal was to have triple the amount of events in three years. I.e., they plan to add sufficient events such that each year will increase the number available by roughly 100%, that's a lot of opportunities to wander the countryside discovering things that are new. There can be new dungeons and new dungeon encounters, new zones to explore. PVP is repeatable content that shouldn't be discounted in GW. There are also theminigame activities.

I forsee GW2 keeping me sufficiently occupied for several years to come, but not every game can be all things to all people. I'll keep coming back for the art, music, and gameplay.

#41 Mucky111

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Posted 20 May 2012 - 10:53 PM

I'm just afraid with the lack of needing to work for gear, there will be little skill involvement in the game compared to WoW. Since everyone will be able to do the "same damage" as eachother, what's the point in having gear? and i'm sure with 15 abilities, you can't get THAT much better than other players..

#42 Castegyre

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Posted 20 May 2012 - 10:54 PM

Devs can only create content so fast. Eventually there is nothing left but to repeat what has already been done. The only thing that can keep me playing a game past the point where I've run out of content is the community. Devs can support that, but they can't create it on their own.

#43 Chronologix

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Posted 20 May 2012 - 11:02 PM

What will keep me playing? the same thing that keeps me playing any other game for a long time....friends and community. I find myself playing a game by myself and getting little enjoyment out of it, but having friends and a community to come back to tends to make everything worthwhile. The game by itself wont keep you playing, but the people you meet and the people you play with regularly definitely will.

#44 Jairyn

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Posted 20 May 2012 - 11:06 PM

Skill will keep people from having the same damage because one is supposed to use skills tactically, know when to dodge, build and gear synergistically, etc. There may not be a damage meter to refer to, but especially in dungeon group you should be able to tell who's extremely takented and who isn't. Dungeon armor and pvp armor also still do serve as trophies and can mark people as having successfully completed certain accomplishments.

#45 Red_Falcon

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Posted 20 May 2012 - 11:27 PM

This is an interesting matter.

GW2 has pretty much the same endgame of other MMOs with one -important- exception.
Whereas in other games you grind because you -need- better gear, in GW2 you do what you want in order to achieve cosmetic goals.
Chasing prestigious PvE and PvP titles and achievements, getting rare armor and weapon skins, etc.
In short, just like in GW1, once you hit endgame what you do is trying to complete your character and earn prestigious things for you to enjoy, just not to get better "stats" than others.

The winning formula of GW and GW2 is that you don't do things because you need to in order to be on par with other, you do things because you want.

This is probably why I have bad memories of pretty much every MMO except GW, because GW was the only game where I did what I really wanted.
Other games forced me into their schemes just to get to be like everyone else.

#46 Lootifer

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Posted 20 May 2012 - 11:38 PM

View PostMucky111, on 20 May 2012 - 10:53 PM, said:

I'm just afraid with the lack of needing to work for gear, there will be little skill involvement in the game compared to WoW. Since everyone will be able to do the "same damage" as eachother, what's the point in having gear? and i'm sure with 15 abilities, you can't get THAT much better than other players..
Huh? You're contradicting yourself...

Gear having no real relationship to power (ie all gear has roughly similar stats) then isnt SKILL the ONLY aspect that determines outcomes in the game?

#47 Archduke

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Posted 20 May 2012 - 11:43 PM

Oh wow. Where do I begin. :angel:

No need for grinds when you have like over 1000 (Don't remember the exact number) different story lines to try out. I want to try out every race, every profession, every order, everything. :P That my dear friends will take forever. And on top of that, I will be exploring every corner of Tyria and I bet expansions will be coming out during all of that.

I could go on with many things that could one on forever. This game caters to everyone in some form or another.

#48 Steel Cage

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Posted 20 May 2012 - 11:46 PM

View PostArchduke, on 20 May 2012 - 11:43 PM, said:

  I want to try out every race, every profession, every order, everything. :P That my dear friends will take forever.

This ^ I have a horrible case of alt-o-holism that this game just caters to. I can already see all my money going to extra character slots!

#49 Rytlock Bigpaw

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Posted 20 May 2012 - 11:53 PM

I will probably get tired of this game after 3 or more years playing it... or maybe not xD, WvWvW will feed me for a few years, pve seems nice, then I may try sPvP, and try to collect stuff and achieves... then new expansion new adventures... then<.< then I will keep playing it

#50 Straegen

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Posted 21 May 2012 - 12:03 AM

GW has a massive game world and I suspect GW2 will be every bit as big. GW released expansions which were really full games unto themselves at a decent pace so I hope GW2 can equal that feat. I do hope GW2 uses Asheron's Call as a guide for content releases though. Monthly content patches with 3-4 huge game world changes per year really shows how a good group of devs can keep players engaged. AC's shadow war, blowing up a major city, golem city invasions and dozens of other massive monthly events really made that game something wonderful.

IMO WoW should not be referred to as a skill based game. One could make the argument GW2 is barely a skill based game since they kept auto targeting. At least they put in dodging and combos which adds some nice skill management. Certainly better than gear grinding tedium and casting bar simplicity. IMO again... precision and reflexes as a measure rather than gear are a necessity for a game to be called skill based.

Edited by Straegen, 21 May 2012 - 12:03 AM.


#51 Elemental Gearbolt

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Posted 21 May 2012 - 12:05 AM

Spent 6 years in GW1, high gladiator rank, high hero rank, shit load of PVE maxed titles....but my favourite hobby is : legendary items collection :D I have spent thousand and thousand of platinum ( in game currency) to collect the most rare weapons in game ( still missing bloody eagle crest axe :( , been looking for it for like 2 years now, nobody will ever sell such awesome looking weapons...and it's the last uber legendaty weapon I need to complete my impressive collection).

So what I'll do in GW2 once finished everything( PvE and PvP to reasonable level)?...simple I'll spend years trying to max the legendary weapons collector title :D , finally Anet has answered my pleas to introduce this badass title

P.S I pay any sum to whoever decide to sell me an eagle crest axe XD, been looking for this weapon for like 2 years..no kidding

Edited by Elemental Gearbolt, 21 May 2012 - 12:07 AM.


#52 eisberg

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Posted 21 May 2012 - 12:09 AM

what will keep me playing till the end of times?  Become immortal and make sure my head doesn't get cut off, oh and the servers do not get shut down.  Otherwise I plan on playing till either I am dead or when the servers get shut down, which ever comes first.

#53 Farlen

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Posted 21 May 2012 - 12:13 AM

World v World for sure.

#54 jelf

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Posted 21 May 2012 - 12:47 AM

I don't think Arenanet cares about our play-time as much as Blizzard does. There's no subscription so Arenanet gets all money they'll get as soon as you bought the game. Unlike WoW which making players keep playing can generate more income.

The only incentives that make Arenanet wants to make players keep playing are probably micro-transactions, and to a lesser extend, the goodwill(if Guild Wars 2 has a lifespan that's too short players would be less interested in expansions or sequels).

So I don't think there would be a "cheese trap" or something like that. As long as most players are interested in the game enough to buy an expansion or participate in micro-transactions, Arenanet would have satisfied.

Generally from the looks of it I think Guild Wars 2 should be more than enough to achieve that. I personally would only play it if my friends are playing. TBH I don't really care what I'm playing.

#55 Dasryn

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Posted 21 May 2012 - 12:53 AM

View Postpswendel, on 20 May 2012 - 07:40 PM, said:

I'm not sure how many of you noticed, but levels don't really mean all that much. To say that you are max level is to say that you spent time playing your character, nothing more. If you join a level 20 area, you will no longer be max level.

this and, booo!

but i just had an epiphany. . . . this keeps the game fresh, as you will never be technically over leveled for an area.  keeps the game fresh, and you on your toes.

#56 paulhaley2000

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Posted 21 May 2012 - 01:46 AM

To me gear treadmills are horrible. It is what I hated most about wow. I like to play games that are genuinely fun to play and give u some options on what you want to do. Gear treadmills separate player into to groups of those who have the the best gear, med, and low.

Anyway if u want a grind there is grinding for cosmetic items from dungeons. Then there is pvp, wvw, crafting, explorable dungeons, exploring etc etc

Then there is the crazy idea that you own the game, you can play how you want and however much you want without being tied down to one game. If you wanna take a break, when you go back to the game you won't feel left out because you will be able to,do any content you want.

View PostMucky111, on 20 May 2012 - 10:53 PM, said:

I'm just afraid with the lack of needing to work for gear, there will be little skill involvement in the game compared to WoW. Since everyone will be able to do the "same damage" as eachother, what's the point in having gear? and i'm sure with 15 abilities, you can't get THAT much better than other players..

Disagree. Best place to see this in action is structured pvp. I was an elementalist going up against another one with same weapons. It was easy to see how much skill mattered in this case. It's all about timing and trying to foresee your opponents next move. It's like chess

#57 Azelle

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Posted 21 May 2012 - 02:14 AM

I never was very interested in best gear or max level. Weird that I say that because I raided seriously in Everquest and EQ2. For me the fun to playing an mmorpg is the lore, challenge, exploration, crafting, socializing and hidden places and quests. When achievements appeared I appreciated those little challenges. I enjoyed also collections and the little cosmetic or housing rewards they gave. What I want to say is that my big fun is outside raids and dungeons and pvp even if I participate and enjoy in all of that.

I have no idea what GW2 will truly offer to put meat around the bone, but the dynamic events are a good start so are the puzzles and the gathering crafting is interesting. Real housing hopefully one day. With the level matching the zone you are in, I think I will be super busy for quite some time exploring all those areas. Then it will be time for new expansion hehe.

So God would say: here is a beta key for expansion X :angel:

#58 Zhahz

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Posted 21 May 2012 - 03:33 AM

Well, first off, it's not the WoW formula but I understand that's what most people associate with it.  :P  Loot carrot has been around since PnP D&D if not earlier and in MMORPGs before WoW, and CRPGs before there were MMOs...and *gasp*.

Nobody is going to play forever.  You hope that the good friends you make mixed with plenty of good content and things to do keep you going for a long, long time, and that the developer of the game doesn't mutilate the game and make into something else while you're playing it (bliz with cata and incessant gutting of core elements of WoW, for ex).

IMO, you don't have to have the loot carrot. It's a tired mechanic. GW2 does have loot, it's just not the focus. So many good things about it:

- no reliance on random rolls and farming content where you may never get the item you want.  some people like the loot lotto.  I despise it.  I tend to play a lot.  I've been in situations where I raided 7 days a week and hit the same raid every day for weeks on end and never got drops I wanted.  I don't want to be handed loot, but I do want to feel like I'm not wasting my time or that effort is rewarded with luck.  Rewarding time and effort with luck is a bad equation.

- no overpowering and eventual obsoleting of content via gear - you will have to beat it with skill, not overpower it with gear - you will learn and master content due to being a good player, learning your profession, the content, and teamwork, and the "we can't do this, let's come back when we have better gear" thing isn't a factor or a possibility.  The only option is to become a better player.  Encouraging people to be better players is a good thing - the potential is usually there but many will take the easy route when it's available.  (side note, I dislike powerleveling and cheesing content with high level friends too...and this isn't possible in GW2 either, you can't just say, yo, grab your 80 and run me thru X lvl 30 instance.  Earn your crap.  I love it.)

- in addition, since content doesn't obsolete every time there's a new content patch or expac, as new content is added you just have more and more content to do - you can revisit existing content for a challenge or new content for a challenge - you're not perpetually limited to that one slice of the most recent content being challenging

- better competition and balance in PvP (ie, nobody will overwhelm you with gear - it's more about skill, teamwork, good factors).  Some people love to grief.  They wanna play on PvP servers that have zero point to the PvP and no reason to PvP except to make each other miserable.  Or they wanna go into BGs decked out in the best gear to destroy undergeared people who have no chance.  Well, GW2 may not be the game for that type of player.

- no closed door or exclusive content.  In a typical gear progression type system that stats you gain chasing that carrot don't mean squat.  They let you trivialize lesser content but most players aren't content bullies - they want challenges, they want that next tier.  All the gear really does is enable you to do that next tier of content, which is a closed door to other players regardless of their ability.  A player could be late to the party and miss out on progression such that few guilds run the content she needs to get up to speed, or they could just be in a guild that just never gets it done, and so on.  The challenge for endgame content should not be in picking the correct guild to get thru content, it should be doing the content itself and your ability as a player.

Without the carrot anybody, any guild, any group can start tacking challenging content at any time without having to gear up or pass thru lots of obsolete content few other people are actively doing to catch up.

Some people enjoy being on top, or being the server first, or being that elite guild that clears content, blah blah.  Oh well, if epeen is all you live for, maybe GW2 isn't for you and I think the vast majority the rest of people who play won't really be all that hurt over it.

- for PvP, gear rewards make even less sense.  I've long considered PvP gear rewards to be just another way to reward solo players with another avenue of ez-mode loot.  People who group hop in on the gravy train too, and some games have competitve e-sport but do you really need gear rewards if you're trying to be competitive?  Should real competition be about skill, teamwork, and not be about gear advantages?  If you win an e-sport event do you want a piece of gear that's trivialized bank fodder the next time a new tier of gear releases, or would you rather have something you can show off forever, like some unique vanity reward that nobody else has?

I think 5 man content can be MORE challenging than raiding for a variety of factors that are well documented. There is a certain elegance in getting things done in raid groups but a lot of it is being organized and getting the larger group of people to not do something stupid moreso than all members of a raid team performing at a peak level.  Wooden Potatoes has a great video on youtube called "WTF no raiding?" that discusses this in a fairly sensible way and I'm sure it's been debated to death.

Achievement systems in video games, especially in MMORPGs, show that peole are perfectly willing to pound content, even trivial, silly, and utterly meaningless content in some cases, just to say they've done something and usually for no loot type of reward.  Prestige can be reward enough.

Plus...and this is big....

What's the first thing people talk about when a new pvp season or new tier of gear is released (any game with endgame carrot, not just WoW, of course)?  Man, that stuff looks like crap, is dope, sucks compared to XXX, blah blah. They don't talk about the stats at all.  Sometimes the set bonuses are mentioned.  But the first thing is always what the stuff looks like.  People care about appearances.  Even when it comes to their endgame epics and new tiers of gear - the first consideration is, will I look cool wearing this stuff?

Most games these days give you ways to deal with appearances to some extent but if you have some kind of system that lets you show one armor set while you wear another, you still need the cool stuff to show.

So...if there's a level playing field with challenging content such that it requires significant effort to do content (or succeed in pvp), and the rewards you get are different sets of armor types that are your "bragging rights" but are cosmetic only, make you look cooler, and you have choices due to having multiple sets from various sources, all equally powerful so you're not locked into wearing 1 specific set to be the latest uber, I think it's a win...

...because people care how they look, and they care about achieving, and as long as there's a distinct way to show off and say "I've pvped enough to have a full set of pvp gear" or "I've cleared this particular hardmode and have the armor to prove it" then I don't think the lack of stats and the continual and ultimately meaningless stat upgrades via loot carrot are necessray.

I have to say, I'm so glad GW2 has gone this route because it's like a breath of fresh air.  People are often asking, what could be different about endgame and I think this is a pretty good answer, or at least a radical shift from the typical that can be equally compelling and lasting.

#59 fijibox

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Posted 21 May 2012 - 03:35 AM

As long as their is a great player base that enjoys competitive pvp. The growing success of esports at this point shows that people love being at the top, even if they have to do it through a monitor. That being said as long as their are some skilled players out there I'm gonna love it.

#60 Wilhelm Stark

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Posted 21 May 2012 - 05:04 AM

View PostSirGamesalot, on 20 May 2012 - 07:44 PM, said:

Hmm, I tend to get kind of.. lets say "caught up" in mmo's. It is also a fear for me that I will have explored all areas, got the coolest gear, several max lvl characters and bored of PvP/WvWvW in just half a year or so. I'm tired of switching games. I want a nice, long game that I will be able to play until the end of the world! (Well, the elderscrolls MMO might look cool :) )

This is exactly what I want. I know it's probably never gunna happen, but I don't care.

I want a game that I can buy once, or pay a subscription, and continue playing it, until the end of the world.