Gen1tor, on 20 May 2012 - 07:29 PM, said:
... I m wondering if Anet's decision to denounce the old (but quite succesfull I must say) WOW formula will prove succesfull.
Note that subscribers are leaving WoW in droves at the moment. Even the most diehard fans are starting to get bored of the formula. And frankly, if you were entirely satisfied with the WoW formula, you'd be off playing that now instead of getting interested in how things might work in a different game without that formula.
Gen1tor, on 20 May 2012 - 07:29 PM, said:
1)GW2 is apparently a game that dislikes grinding. That sounds good but I wonder, how long can an average gamer play an MMO without the hope that the next mob/boss/chest will drop at last some ultra-imba-epic new gear.
Not everyone plays for epic loot. But if you do, then in GW2 the epicness of that loot will be in its rarity, not in its ability to carry you, boost you, give you some non-skill-based advantage over others.
Gen1tor, on 20 May 2012 - 07:29 PM, said:
2)No raids, just hardmode dungeons, ok. But how long until a lvl 80 player will lose interest in exploring the rest of the world, doing some PvP or random DEs?
Probably quite a long time, as you can see from the length of time people played GW1.
There are other activities as well that may keep players in game: social, including RP; completionist/achievement-seeker rewards; economics (for some people trading at the auction house is the most interesting part of the game!).
ArenaNet has previously stated that there will be content updates to dynamic events. Personally I hope that this won't just mean changing existing events, but that there will be new dynamic events rolled out over the course of time that change the world so that we can all be a part of an unfolding, dynamic history. If that's the case then it provides a whole new reason to keep playing: not to miss out on being part of something that may eventually turn out to be transitory or rare.