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What will keep u playing until the end of times?

Endgame Grinding Hardcore gamers

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#61 garraeth

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Posted 21 May 2012 - 05:10 AM

View PostKurko, on 20 May 2012 - 09:01 PM, said:

To be honest, I dont think gw2 will keep playing as intensively and long as WoW did. I just dont see anything that could keep me interested. New DE's? Basically the same shit with different cover
Sorry, not to be jerky or anything...but isn't this exactly what WoW offers? I quit WoW, in part, for this exact reason: each new raid/instance was "basically the same shit with a different cover".

I can't say for sure (no one can yet - since game's not released) but it seems like DE's could be just as compelling, or more so (due to their open-ended architecture), than instances/raids.

No?

Edited by garraeth, 21 May 2012 - 05:11 AM.


#62 Moldy_Gravespawn

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Posted 21 May 2012 - 05:23 AM

View PostWilhelm Stark, on 21 May 2012 - 05:04 AM, said:

I want a game that I can buy once, or pay a subscription, and continue playing it, until the end of the world.

I expect to play GW2 for over 5 years after the end of the world.  I played GW1 PVE for 6 years and I am not very good at it.  I never finished any of the campaigns, didn't do any dungeons, and I was unable to get anything to put into the Hall Of Monuments.  Being just me and the henchmen or heroes, it was impossible for me to get through some missions.  But, I still enjoy doing it.  I have tried only two of the professions.  It would take me a few more years of GW1 to do everything I can and try the rest of the professions.

But, I get a chance to explore a new world.  GW2 is a fresh start, maybe I'll do better this time.  I am not worried about running out of things to try and do.  This game will keep me busy a good long time.

#63 Zefiris

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Posted 21 May 2012 - 05:27 AM

View PostMucky111, on 20 May 2012 - 10:53 PM, said:

I'm just afraid with the lack of needing to work for gear, there will be little skill involvement in the game compared to WoW. Since everyone will be able to do the "same damage" as eachother, what's the point in having gear?

Actually, this means that GW2 is skill based, as opposed to WoW, which is not skill based. You will have to work harder to be good, precisely because unlike WoW, you cannot get carried by your gear.

WoW is just gear based, any incompetent fool can do good in the game with the gear as long as he steps out of fire. There are very few games that require less skill than WoW does.

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and i'm sure with 15 abilities, you can't get THAT much better than other players..

In WoW, you don't even use 10 abilities per playstyle. The difference is movement, which GW2 has much more of and which requires far more skill than anything in WoW ever did.

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To be honest, I dont think gw2 will keep playing as intensively and long as WoW did. I just dont see anything that could keep me interested. New DE's? Basically the same shit with different cover

Exactly like raids, except that DEs are actually fun.

It seems the issue you people have is that you're addicted to the loot spiral.  Why not just go back to WoW then? :) It offers the crack you are addicted to. GW2 does not.

You're like someone worrying that mineral water doesn't get you drunk. Of course it doesn't. It doesn't have any alcohol. And that's GOOD.


I love threads like this. "How dare this game not do it like WoW! That's worrying! It probably will fail! Games can only work like WoW! Which is why all WoW clones so far failed...wait a minute..."

Edited by Zefiris, 21 May 2012 - 05:29 AM.


#64 Wilhelm Stark

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Posted 21 May 2012 - 05:52 AM

View PostMoldy_Gravespawn, on 21 May 2012 - 05:23 AM, said:

I expect to play GW2 for over 5 years after the end of the world.  I played GW1 PVE for 6 years and I am not very good at it.  I never finished any of the campaigns, didn't do any dungeons, and I was unable to get anything to put into the Hall Of Monuments.  Being just me and the henchmen or heroes, it was impossible for me to get through some missions.  But, I still enjoy doing it.  I have tried only two of the professions.  It would take me a few more years of GW1 to do everything I can and try the rest of the professions.

But, I get a chance to explore a new world.  GW2 is a fresh start, maybe I'll do better this time.  I am not worried about running out of things to try and do.  This game will keep me busy a good long time.

You sound... Exactly like me. That is MY history of events in GW1.

#65 Datenshi92

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Posted 21 May 2012 - 09:46 AM

What will keep my playing till the end of times? :|
I'd probably say a contract with some super-natural creature that can extend my life that long.

For me, probably the the mini-games, the cycling events, the stuff that will be added to the game after release, the people(if I actually make any friends and don't drift away from them like I usually do...), stuff like that.

Edited by Datenshi92, 21 May 2012 - 09:46 AM.


#66 stefanplc

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Posted 21 May 2012 - 10:11 AM

fun and balanced spvp, new PvE content

#67 Celfydd

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Posted 21 May 2012 - 10:44 AM

View PostGen1tor, on 20 May 2012 - 07:29 PM, said:

... I m wondering if Anet's decision to denounce the old (but quite succesfull I must say) WOW formula will prove succesfull.

Note that subscribers are leaving WoW in droves at the moment. Even the most diehard fans are starting to get bored of the formula. And frankly, if you were entirely satisfied with the WoW formula, you'd be off playing that now instead of getting interested in how things might work in a different game without that formula.

View PostGen1tor, on 20 May 2012 - 07:29 PM, said:

1)GW2 is apparently a game that dislikes grinding. That sounds good but I wonder, how long can an average gamer play an MMO without the hope that the next mob/boss/chest will drop at last some ultra-imba-epic new gear.

Not everyone plays for epic loot. But if you do, then in GW2 the epicness of that loot will be in its rarity, not in its ability to carry you, boost you, give you some non-skill-based advantage over others.

View PostGen1tor, on 20 May 2012 - 07:29 PM, said:

2)No raids, just hardmode dungeons, ok. But how long until a lvl 80 player will lose interest in exploring the rest of the world, doing some PvP or random DEs?

Probably quite a long time, as you can see from the length of time people played GW1.

There are other activities as well that may keep players in game: social, including RP; completionist/achievement-seeker rewards; economics (for some people trading at the auction house is the most interesting part of the game!).

ArenaNet has previously stated that there will be content updates to dynamic events. Personally I hope that this won't just mean changing existing events, but that there will be new dynamic events rolled out over the course of time that change the world so that we can all be a part of an unfolding, dynamic history. If that's the case then it provides a whole new reason to keep playing: not to miss out on being part of something that may eventually turn out to be transitory or rare.

#68 The Comfy Chair

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Posted 21 May 2012 - 12:20 PM

Nothing would keep me playing until the end of times, because a better game will come out eventually ;) But the WvW will hold me until that point after i've finished off all the PvE content from release and the expansions.

Edited by The Comfy Chair, 21 May 2012 - 12:21 PM.

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If you find out you can't and need to think about upgrading or building another, check here.


#69 Linfang

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Posted 21 May 2012 - 01:34 PM

I will play wvw and every profession and personal story before I get bored

#70 Gen1tor

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Posted 21 May 2012 - 01:48 PM

View PostZefiris, on 21 May 2012 - 05:27 AM, said:

It seems the issue you people have is that you're addicted to the loot spiral.  Why not just go back to WoW then? :) It offers the crack you are addicted to. GW2 does not.

You're like someone worrying that mineral water doesn't get you drunk. Of course it doesn't. It doesn't have any alcohol. And that's GOOD.

I love threads like this. "How dare this game not do it like WoW! That's worrying! It probably will fail! Games can only work like WoW! Which is why all WoW clones so far failed...wait a minute..."

I can't say I m rlly addicted and the endless grind for new loot is what actually made me leave WoW in search for something new, something fresh.

I used WoW formula as an example simply becuz WoW is so far the most succesfull model at least asfar as business is concerned. I love the fact that GW has introduced so many innovations, but I m a bit concerned about how all these new mechanisms will work out.

My only wish is that after 10 years GW will still have a playerbase of 10 mil gamers :)

#71 Treesong

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Posted 21 May 2012 - 01:50 PM

I will take DE's over Raids because you do not need to be part of the Raiding Guild framework, or even the Guild framework. And still do something together with other people. I just love how going about exploring solo in a great world can flow over so naturally in being involved in a huge battle with 20 other people and fighting for the same objectives.

Having said this, anything that I do for a prolonged amount of time gets a little boring to me, so it is important that there are enough other things to do (exept exploring and DE-ing). For me that would be:

Crafting, gathering, working the AH, and minigames if they are any good (i.e. are actually addicting, social and fun).

And real life off course. I am a casual player and gladly so. I do not think I could play *any* MMO for longer then a few months if I played it for the amounts of time that some people seem to do.

Edited by Treesong, 21 May 2012 - 01:58 PM.


#72 4arsie4

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Posted 21 May 2012 - 01:55 PM

I don't think GW2 will keep people playing till the end of time. But it will constantly be attractive to new players who can almost constantly get that new server feeling with leveling zones being full of people. Anet made GW2 so that GW2 will keep going strong with a healthy population. That healthy population is not necessarily made of the same players over the span of years. Look at the number of people in GW1, compare that to the people who played GW1 non-stop for 7 years.

#73 Kerdain

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Posted 21 May 2012 - 02:05 PM

If they keep adding new DE often and there is continuing reason to return to earlier zones and keep finding new things, I would be coming back.

#74 Doctor Overlord

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Posted 21 May 2012 - 02:10 PM

Alts, alts, alts.

I'm a card-toting member of alt-oholics anonymous.

I also agree with the no sub fee comments.    It will be very nice playing an MMO where I can stop at anytime during the month and not feel like I'm throwing money away.

Edited by Doctor Overlord, 21 May 2012 - 03:17 PM.


#75 Tregarde

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Posted 21 May 2012 - 02:15 PM

I'll keep playing a game as long as I'm having fun! I do get tired of even the best games eventually, but if ArenaNet keeps adding interesting content that isn't just a repetition of what's come before, I could stay with GW2 for a long time.

#76 Basharic

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Posted 21 May 2012 - 02:27 PM

If ArenaNet can study Blizzards approach to customer service, and the way they implement major balance-changing alterations to the game, then NOT do that they will have me predisposed to be a customer.

Add in a great game and they've got a customer for life.

From a GW2 perspective, all they need to do is keep the PvE game fun and fresh, just like they are planning too. This combined with both forms of PvP, plus my guildies and I'm good for quite a few years.

#77 asbasb

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Posted 21 May 2012 - 02:30 PM

There will be no answer because God doesn't exist. :P

On topic, there's a certain amount of content in the game. It depends what kind of goal the player has set himself up to reach. Reaching max level in a Guild Wars game is pretty unimportant as far as game progression goes. GW was always about exploring all of the content and reaching goals that the player sets up himself. Do I want to get all the recipes for every crafting profession? Do I want to get all the dungeon armor? Do I want to max out titles? Do I want to unlock all dyes? Do I want to tame all pets? Do I want to create and level one character of each profession?

I'm pretty OCD when it comes to these little things, and I'm also an altaholic, so I'll have enough stuff to do till the expansion comes around.

#78 forever

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Posted 21 May 2012 - 02:36 PM

View PostBulldog, on 20 May 2012 - 08:15 PM, said:

The beauty of GW2 and GW1 is that there is no sub fee.  I can  take some time away from the game and never feel bad.  I probably will play the hell out of GW2 for an example I played over 7000 hours just in GW1.  I think what keeps me coming back isn't the gear grind or the level progression it's that I'm having fun with my friends.  If I get to the point where I'm not then it's time for me to play something else or at least give it up for a while.  I also know that Anet will add new expansions and new content so I proabably won't have to worry about content getting stale for along time.  ;)
Exactly, I have been playing GW1 for the last 7 years (with 2 accounts, both thousands of hours), but I have not finished all contents available yet (the recent Winds of Change update, not maximizing HOM). I like to take things slowly and I can always find things interesting to do, PvE sometime, PvP sometime. If you do the same stuff time and time again, you will get bored soon. I'm not worried about GW2's longevity. I feel like I can just WvW for months if not years without doing anything else. That's just me. For those like grinding for gears and stuff like that, I'm sure they can find another game for them to grind. I'm not worried about them leaving for one bit.

#79 Eragon Zarroc

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Posted 21 May 2012 - 02:41 PM

the game being fun.  exploration.  attaining new and cooler skins.  grinding titles/achievements.  WvWvW domination!

#80 Syncline

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Posted 21 May 2012 - 03:01 PM

View PostMucky111, on 20 May 2012 - 10:53 PM, said:

I'm just afraid with the lack of needing to work for gear,
You do need to work for gear, but there is no RNG involved in the drops.

Quote

there will be little skill involvement in the game compared to WoW.
No,  the dungeons are really tough.

Quote

Since everyone will be able to do the "same damage" as each other, what's the point in having gear?
Looks. The game should not get easier because of gear.

Quote

and i'm sure with 15 abilities, you can't get THAT much better than other players..
You'll be surprised. (Also, 19 for mesmer, but some of those change from active to passive, or will pop up a different effect chain, etc; about 25 for ele...)

Edited by Syncline, 21 May 2012 - 03:04 PM.


#81 Goodhugh

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Posted 21 May 2012 - 03:15 PM

WvWvW will keep my interest for a couple years til Titan is released.

#82 Trei

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Posted 21 May 2012 - 04:16 PM

I think few players really like to grind for stuff.

But we have to make a clear distinction here between grinding for something you need and for something you want.

I grinded for my wintersaber mount way back in 2005, yeah before all the cheap rep changes :mad: .
I didn't need to do it, but I wanted that mount.
So it didn't seem that much of a chore because it was entirely my choice.

Grinding for fire resist mats and Hydraxian rep to clear Molten Core? Totally different story.
It sucked.

Basically what I want to say is that if you are worried that there would be nothing for you to grind in GW2, relax.
You'll have your grinds, but only if you want to.

#83 Jobuu

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Posted 21 May 2012 - 04:21 PM

1. always something to do
2. not requiring anyone to do it

WIN

#84 Fleurtygirl

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Posted 21 May 2012 - 05:32 PM

View PostTrei, on 21 May 2012 - 04:16 PM, said:

I think few players really like to grind for stuff.

But we have to make a clear distinction here between grinding for something you need and for something you want.

I grinded for my wintersaber mount way back in 2005, yeah before all the cheap rep changes :mad: .
I didn't need to do it, but I wanted that mount.
So it didn't seem that much of a chore because it was entirely my choice.

Grinding for fire resist mats and Hydraxian rep to clear Molten Core? Totally different story.
It sucked.

Basically what I want to say is that if you are worried that there would be nothing for you to grind in GW2, relax.
You'll have your grinds, but only if you want to.

Good distinction I think. Grinds that were mandatory always felt stressful. Especially if your entire guild was doing the grind. It was like logging in and if you weren't out grinding your rep with the rest of your guild then you were the black sheep. I remember during TBC my guild got this odd idea that they wanted to go back and do Naxx. (Wat) So everyone, on their own time, started the grind. Personally, I couldn't understand why on top of our raiding schedule we wanted to do yet another raid much less one that was not current, so, on my off nights, I played with my non-raider friends. I eventually got shunned out of the guild for this.

Lame. Keep in mind: we already raided 4 nights a week. It was madness.

As far as the OP... I think just constant content updates which has already been said. Just because the game isn't going to have a raiding model doesn't mean it can't have longevity for players. I think that the reason the MMO market has been so poor since WoW became king isn't merely just a financial issue for developers, but, honestly, also a lack of imagination. We are just as guilty of it. We can't seem to imagine an MMO that isn't like WoW, but that's precisely why so many people are exicted about GW2. I think A-net will do just fine. They want people to play this game for years on end. Not having a sub fee doesn't mean that they don't care if the masses fly away after 2 months.

#85 Gen1tor

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Posted 21 May 2012 - 06:21 PM

I agree with u 100% that grinding is bad! It's a lame, time sinking mechanism. But unfortunately, until now, grinding was what forced the masses to play more and ofc pay more. Maybe many of u played for fun, friends, new experiences etc, but imho most of the 13 mil players that WoW registered in it's golden days, where playing hoping to get better equipment, better mounts, better weapons...

Anyway, I dont want this thread to become another anti-grinding protest. My sole purpose was to hear what most ppl plan to do after reaching the lvl cap, mostly becuz I m curious to see how this new formula will work :)

#86 lolabunnie

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Posted 21 May 2012 - 06:28 PM

The list...it's too long. D:
Have you played GW1 before? I mean, actually played it. Getting to level 20 was easy, all the content that's thrown in your face was awesome. I feel like it never ends and I'm betting GW2 will be along the same lines.

I just want to say that I've played a lot of MMOs. A lot. Old ones, new ones, good ones, bad ones. The few things that sticks out in GW2 for me (besides the awesome leveling design) :

De-leveling players - If a friend starts a new character, I can easily go back to a lower level zone and "level with them." Also, if I miss a dungeon that I'm too high for now, I can again, go back and re-do them for the full experience.
Secretly adding new Dynamic Events / Content - Anet said they'll be ninjaing more events into the world that may or may not have been there months ago. Even if they add these events to lowbie zones, I can still go back and enjoy them with out one shotting everything.  
Underwater combat / cities / events - Okay, that's just cool. Not only do I have things to do on the surface, but I also have the water world to discover too. Along with additional weapons/skills.
Gear is, for the most part, equal / Cosmetic -  If there's one thing I hate about MMOs, is getting the best gear ever and having it be horrendously ugly and out dated by next patch. Even though cosmetic changes are common in MMOs now, the difference with Guild Wars 2 is that I have a wider selection of options. It also makes the gear more difficult to get because I won't be throwing my maxed level character into content that I can solo in order to get what I want (ie: hard modes or a lvl 30 dungeon).
To hell with raiding - If anyone's been apart of a raiding guild, then you'll know that at some point in time it becomes "Sign on at 7pm every Weds/Thurs/Fri/Sat." Especially if you have all of your "epic maxed WTFOP" gear and have the top end raid on farm. Let's just wait for the new raid and do it all over again! Yaaay.
PVPing / No more gear advantages - This speaks for itself. No more running into a BG or Arena and getting roflstomped by people with a higher gear advantage. Everything's on equal terms now, it comes down to skill (which is what, I think, PVP is all about).
Leveling by PVPing!! - Yeah, my guildies got to level 41 during the first BWE by doing WvWvW after level 15. Even though Spvp doesn't give you exp, it's nice to take a break from questing. The biggest perk about this? No level advantages or twinks. *cries* Thank the lord!
Expansions / More content that won't "nullify" your previous achievements - Even after all is said and done, I'm sure Anet will dish out more expansions with even more content. Maybe new skills, weapon options, classes, races and so forth. New quest chains, newer events, new zones, new worlds to discover and enemies to conquer. And If they release expansions like GW1, then you won't have to worry about leveling 5 more levels or your gear being outdated and left with nothing but a gold plated achievement saying "I did this!". It's a good feeling knowing that what I do now will not be in vain.

The list goes on, but yeah. After playing GW2, I can't bring myself to play another MMO right now. The game has it's flaws, but the good drastically outweighs the bad for me. I hope future MMOs take note of their changes and continue to evolve past the grind.

Anyways, I'm finishing my HoM in the mean time (so...much...content...*explodes*).

#87 skuzzy

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Posted 21 May 2012 - 06:39 PM

porn... and free chips and beer. or maybe what he said:

View Postlolabunnie, on 21 May 2012 - 06:28 PM, said:

The list...it's too long. D:
*snip*


#88 Kurko

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Posted 22 May 2012 - 09:14 AM

View Postgarraeth, on 21 May 2012 - 05:10 AM, said:

Sorry, not to be jerky or anything...but isn't this exactly what WoW offers? I quit WoW, in part, for this exact reason: each new raid/instance was "basically the same shit with a different cover".

I can't say for sure (no one can yet - since game's not released) but it seems like DE's could be just as compelling, or more so (due to their open-ended architecture), than instances/raids.

No?

If you looked raids as " theres trash and bosses" then yeah, you might come to a conclusion that its same shit with a different cover.

#89 Gileas898

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Posted 22 May 2012 - 01:25 PM

From what I have seen so far I enjoy GW1 grinding more than I do GW2 grinding. This means I will probably go back to GW1 after I feel I finish GW2 (probably ~3-4months)

#90 Yourgrandmother

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Posted 22 May 2012 - 04:53 PM

This game will most likely not cater towards hardcore PvE players with no interest in PvP.

GW2 has enough content to warrant the retail purchase of the game for PvE players to experience the world, get 100% completion and quit after a couple months. However people who enjoy all aspects of MMO"s, most notably PvP not for rewards but for FUN have a F2P MMO with a strong focus on both team 5v5/8v8 SPvP and WvWvW content.