#1
Posted 25 May 2012 - 03:06 PM
I've recently came across a videio that stated that GW2 combat is boring when compared to the game Tera.
This is the video I'm talking about:
I never played Tera and understand that everyone is entitled to his/her oppinion, still it strike me as odd because I find GW2 combat very fluid, fast paced, requiring fast thinking and ultimetly very fun. Certainly very different from other MMO's where gear is better than skill and where you kill your opponent with a hit.
Is Tera combat really that good... better than GW2? I mean it's a Corean MMO, so I thought it would be a huge grind fest just like every other asian MMO I tried, for that reason I never considered play it... but I confess that now I'm a bit curious.
What's your oppinion about it?
#2
Posted 25 May 2012 - 03:10 PM
Edited by Hydrate, 25 May 2012 - 03:13 PM.
#3
Posted 25 May 2012 - 03:14 PM
The targeting system is the onliest real original thing connected to tera, at least for me. And it is far from perfect ( at least for certain classes).
#4
Posted 25 May 2012 - 03:14 PM
That goes for combat as well. In a game where you can solo the first 20 levels of PVE and never die and never work with other people... it felt like autopilot to me.
#5
Posted 25 May 2012 - 03:17 PM
GW2 combat isnt boring you can do nice combos with other classes and I bet you cant do that on tera
#6
Posted 25 May 2012 - 03:18 PM
All in all, Tera combat was not made with nearly enough depth and I will argue that people that think it is better just don't understand these concepts as much. Or are biased.
#7
Posted 25 May 2012 - 03:20 PM
I just know that in GW2 you feel like you have to work hard for your kills. In Tera it looks like after a certain point things become all the same.
#8
Posted 25 May 2012 - 03:32 PM
Others like it. He tweets for help as he is getting ganked by high level players in Lumbertown, he's still very low level.
Other say it gets boring around level 30.
The biggest problem with TERA for me is it is WAY to easy. I've fought Naga Warlord, he can easily 1-shot me with any attack. Yet, I can avoid anything he tosses my way.
1-shotting bosses and the game is easy! How you do fail so hard?!
Edited by Zodiac Meteor, 25 May 2012 - 03:35 PM.
#9
Posted 25 May 2012 - 03:35 PM
Thus meas that taunting as tank, spamming dmg rotations as DPS or healing tank as healer is just, instead of clicking, matter of aiming.
But the thing is still there: tank taunts and keeps aggro of boss, DPS spam dmg on him, Healer spam heals on tank.
So, is target-less, sure, but much much less dinamic in core mechanics imo.
#10
Posted 25 May 2012 - 03:38 PM
Zero_Soulreaver, on 25 May 2012 - 03:20 PM, said:
I just know that in GW2 you feel like you have to work hard for your kills. In Tera it looks like after a certain point things become all the same.
Also because of the lost of the mouse button certain class mechanics ended up working against the player especially the Mystic's pet. I cannot count how many times I will solo a BAM only to killed as a result of my pet (100% AI control, once u summon at the time of kobt it did whatever it wanted and u cant unsummon it) breaking CC.
compared to guild wars 2, where I died A LOT in the first 10 levels than I did playing TERA for 2 months. Anyways, I don't think guild wars 2 combat is boring compared to TERA, because I could watch youtube while playing killing BAMs, but for guild wars 2 had to pay attention on when to use a skill.
#11
Posted 25 May 2012 - 03:56 PM
Edited by Straegen, 25 May 2012 - 03:59 PM.
#13
Posted 25 May 2012 - 04:09 PM
Edited by Kyankukkiwon, 25 May 2012 - 04:10 PM.
#14
Posted 25 May 2012 - 04:21 PM
I liked the combat a lot even though I was bored by questing. I was planning on buying the game even if to only play a little for the combat alone. However the more I played the less I liked it and wanted something different. I tend to avoid classes that need to stand still to fight and I couldn't escape it in Tera. I also felt like the aiming was hardly part of it, though I didn't try enough classes to know for sure if that was true or just on my choice. I played a slayer and I didn't have to aim very much, just swing a giant sword around my body hitting everything near.
I forgot to play the last day of the open beta and had already started to rethink my plan about buying the game. Once I played BWE1 for GW2 it sealed the deal and I decided not to buy Tera. I enjoy the combat in GW2 a lot more and I feel that cross-profession combos, self combos, weapon switching, and having to choose only a select amount of skills brings the kind of depth I want to combat.
I have to include however that I have been looking forward to GW2 for a long time and didn't have a similar previous attachment to Tera. Also I only play female characters and I couldn't find one I liked in Tera (or much armor I could stand) so that predisposed me to liking GW2 more as well.
I think if there is a free trial at some point everyone remotely interested should check out Tera's combat/aesthetics/political system to see if they enjoy it. However if you are really intrigued by GW2's changes to questing or grouping or the holy trinity or even something like the dye system or lack of gear progression then I don't think the combat in Tera offers enough to be better than those things and I wouldn't buy it. Especially since you have to pay a monthly fee.
#15
Posted 25 May 2012 - 04:26 PM
Straegen, on 25 May 2012 - 03:56 PM, said:
Auto targeting is NOT what makes combat boring, a lot of people mistakenly think that is true. TERA is the perfect case study on this, it doesn't have auto-target, but that doesnt change the fact that the combat is boring after level 30. Biggest limiting factor IN combat is the fact that the AI does not learn and improve, it has nothing to do with the targeting system.
Also the other problem with your "auto-target" statement is that it makes the game MORE Twitch based which turns it more into an FPS, the the question i would ask is why not just play an FPS game?
Edited by Specialz, 25 May 2012 - 04:27 PM.
#16
Posted 25 May 2012 - 04:33 PM
Personally I don't think there's anything wrong with auto-targeting either. Combat in GW2 felt really good. But if people think otherwise good for them, they can move on to Tera.
#17
Posted 25 May 2012 - 04:47 PM
Overall GW2 crushes Tera....but that's not the question. I'll bite since I'm playing Tera now while waiting for GW2. I rate Tera as a game worth checking out (I'll play it as much as some other PC titles I'd pay 50-60 for) but not something you'd sub to (or wouldn't sub to long) for a lot of reasons I won't cover here, but the fact that GW2 is coming out SOME DAY is a factor.
Tera is easy until 20ish. It does actually get a little more difficult then, as mobs start to move and avoid more, use more annoying attacks and attack styles (so you have to move more) and the combat system shines more vs it feeling like mobs just stand there and die. You see plenty of whining about solo questing sucking (I find it fine if not easy) but we'll see that in GW2 from people who are too used to ezmode and epics just for showing up.
I can't speak for PvP but so far their PvE instances don't impress me since they're very simplistic and tanks can seemingly hold any number of mobs with ease so every trash pull is just collect and AE and the bosses are just like world BAMs - avoid obvious attacks and burn. And yeah, it's silly that world BAMs can be soloed - might take someone 20-30 minutes of kiting, but they do it. Sounds fun, eh? Psuedo-fighting one mob for 20+ minutes? /vomit As with their outdoor environs, dungeons are just pretty containers for very simplistic enncounter setups - there's like zero feeling of exploration anywhere, just seeing more visuals.
I think Tera's combat is overrated but it is fun and different. Tera is getting overall good reviews and feedback just because of the combat because take that and the pretty graphics away and you basically have a WoW clone with less and weaker content and weak implimentations of every other game element. The combat is different and fun but it's not THAT good, not good enough to justify the scores it gets vs other MMORPGs over time, IMO.
The big differences in combat are (Tera vs most anything):
- you have to keep your crosshairs on your target to hit it with most attacks (ala FPS) but unlike FPS the crosshairs are huge and unaffected by anything (so it's pretty easy to stay on target) - there is no tab targeting and no targeting at all, even for healers (and they do have trilogy and dedicated healers) - you acquire a target frame if you're beating on something and some abilities (and some heals) let you lock onto a target by hovering and clicking (then clicking again to actually cast).
Tera's UI has two modes, the combat mode where mouselook is on and both mouse buttons are bound to abilities (kinda like ARPG style) and the only way to interact with things is to hover and use abilities, or "ui mode" where you can freely move the mouse cursor and interact with UI elements and to some minimal extent, game objects. Sorta like GW2, Tera uses the "F" key for "interact" in the combat UI mode for dealing with NPCs, quest stuff, etc. It works pretty well.
So for PvP, which I haven't tried, I would think the whole aiming thing isn't as crazy as you might expect due to how often you are locked in place while firing abilities. It's not as free flowing due to this. I'm sure players can avoid your ground target and slow moving attacks more intelligently.
- some abilities are ground drops (traps for ex) and some abilities are just directional with range (hits 10 meters out in whatever direction you're pointing kind of thing). Some (interesting) abilities are charge-ups - the longer you hold the more they do. Some abilities have varying velocity (for ex, sorc has a charge up orb attack that's slow moving but does a lot of dmg to whatever it hits in a line).
So it's not all point and click and managing getting the fixed range abilities to land ideally is as much of it as keeping the crosshairs trained.
- there is no dodge ability as you find in GW2 but most classes have some kind of dodge type move on a cooldown and some races have movement abilities (high elves jump back, for ex). Movement is less fluid than GW2 because you can almost never move and attack at the same time (I've tried 4 of 7 classes and have yet to find an attack that doesn't lock you up while it's executing). Even autoattacking locks you up in one place while the uninterruptable animation plays out, even for melees. So a lot of your "dodging" is manually moving/strafing while not attacking. And, you can't just instantly dodge something, you have to wait for the animation to play out so either manually move or fire a dodge-like ability. You can interrupt longer cast stuff, but things you would expect to be fluid like instant cast abilities and autoattack lock you up while they execute and it's probably just 1-2s but it feels like an eternity when you know you need to move.
I say "autoattack" but in Tera that means holding down your left button, ala ARPG, and just letting it attack repeatedly (best efficiency and avoidance of carpal). Abilities in Tera tend to use resources (mana) and have CDs so you are often filling the gaps with manually executing autoattack and sometimes it can be a fine line between the need to pour on dmg and the need to attempt to control yourself so you can "dodge."
So, I guess you have to play it to really fully judge it, and due to the game's design you really need to hit 20 or so to really experience it.
I think the system is fun, and interesting, but mostly different and overrated.
All 3 of of this years big MMORPGs have somewhat active combat. Tera, GW2, and TSW. TSW is more like GW2 in that you do target via tab/click in a classic way, but TSW has all manual skill execution (spam your autoattack manually), you move half speed while casting most abilities (sucks for dodging) and there's no dodge abilties that I've seen - you have to manually strafe/move (less interesting).
What I like in GW2 is that combat feels very fluid and almost like PvE with a PvP feel. I like GW2's approach to autoattack since spamming keys isn't fun and it lets you focus more on moving (and it can be disabled if you DON'T like it - options are always good).
In both Tera and TSW I feel like I'm waiting for abilities to come off of cooldown and either do a set rotation for maximum dps (the fact that there are sequential ability combos in Tera feeds this too) or to do any dps at all (TSW) such that you need to use CD abilities up as they're available (there's more skills and more situational variance in Tera, but for any given situation you wanna use a set of abilities as they come off CD).
I've yet to feel like this in GW2. That is, I don't feel like I need to spam every skill as soon as it's off CD. Even early on I often feel like I might sit on a skill waiting for an opportunity or point where I can use it most strategically. Sometimes you spam abilities off CD, for sure, but IMO GW2 has more of a quality vs quantity and even though TSW has fewer active abilities I've yet to feel the same type of quality out of the abilities.
Some may say Tera takes more skill but I wouldn't agree. The tera system takes some different types of skill. Keeping the cross hairs o something and dealing with attacks in that kind of targeting system is different but seriously, it's not that complicated. Positioning yourself to maximize attacks isn't really new or different as even in systems where you lock on targets you often have placement or location concerns.
Part of combat success is picking the right tool (ability) for the job (moment) and that's common to any game. Using your skills wisely and managing your resources is a big part of success regardless of how you target. It's true in Tera too. All the targeting in the world doesn't mean squat if you can't maximize the ability of your skills (in how you prioritize, rotate, respond, etc).
So really, it boils down to Tera has a different way to target that might mean you can avoid a few attacks in PvP that you usually can't avoid, and for some, this has given them a woodie going back to AC1 where you could dodge bolts from casters (dunno if you could dodge anything else in the game but that was enough).
As a side note, the BAMs that some list as another good feature of Tera are also overrated. They are basically just large mobs that have more damaging attacks if you let them hit you. I mean, they're fun, but they're not that different from elite content in any MMORPG. The fact that people can solo them (by dodging/strafing for 20-30) minutes means they might be big, but they're not very bright.
Quote
I disagree because manually clicking autoattack blows and if you are constantly having to fill dead space between ability cooldowns with some kind of filler attack, then does it really matter whether you hold down a button (Tera), spaz out hitting "1" a billion times an hour (TSW), or it just optionally happens (GW2). I see no element of skill in dealing with autoattack.
There's also a some differences in Tera combat depending on what you're doing. If I'm solo questing, I use a lot of autoattack and sometimes have to dodge stuff. In PvE groups it's more about positioning to maximize dps because the tank is holding the mob(s) most of the time and you can more freely dps and for me I do less autoattack in groups because I can freely unload big attacks that I can't always use solo (and there's a lot of AEing trash pulls). I'm sure it's also different in PvP, probably a lot more moving around and maybe less autoattack, it's probably more like move - use big abiltiy - move - use big ability.
In all 3 you end up doing quite a bit of filler autoattack in many situations. SWTOR did pretty well here. Everybody had a basic attack but there was no "auto" element and you had so many abilities that it was more about juggling CDs than excessive use of filler, but then you need 40 hotkeys to keep track of everything with about 15 of them being readily available and abilities start feeling less interesting due to having so many that you juggle in your rotation.
I'm not so sure Tera's combat is a step "in the right direction" - it's a step in a different direction that appeals to some people. Tera has 11 servers for NA. Eleven. Only half of them register any kind of load (medium or higher) and those are the PvP servers. So...yeah. Just sayin', it's an interesting system but not THAT huge of a deal and perhaps most enjoyed by PvPers who should probably be playing online FPS to begin with!
#18
Posted 25 May 2012 - 08:30 PM
Specialz, on 25 May 2012 - 04:26 PM, said:
Auto targeting is NOT what makes combat boring, a lot of people mistakenly think that is true. TERA is the perfect case study on this, it doesn't have auto-target, but that doesnt change the fact that the combat is boring after level 30. Biggest limiting factor IN combat is the fact that the AI does not learn and improve, it has nothing to do with the targeting system.
Also the other problem with your "auto-target" statement is that it makes the game MORE Twitch based which turns it more into an FPS, the the question i would ask is why not just play an FPS game?
I think auto targeting creates an unfair advantage for ranged players because they can move and attack without needing to aim and no fear of missing. Melee characters have to close which means they are moving, aiming, attacking simultaneously and they can miss by not being in range when the skill activates. Games have created several tricks to deal with this disparity but few work as well as simply removing an auto-target which allows for the possibility of ranged characters missing. Conserving ammo, accuracy, etc really add to the visceral feel of games without auto-targeting. Also aiming allows for shot placement which means head shots or crippling an opponent not with a activated skill but with a carefully placed shot. Shot placement also means some creatures will need to be shot in certain places for maximum effect, each type of armor could have localized vulnerabilities such as the joints on heavy armor, etc.
Managing shot placement, ammo, etc helps make combat more action oriented and thus less boring. Running up pressing 1-2-3-4 should be a dead mechanic in a modern game that isn't trying to be nostalgic.
Edited by Straegen, 25 May 2012 - 08:31 PM.
#19
Posted 25 May 2012 - 08:37 PM
Any benefit that the improved combat adds to the genre is cancelled out by what ruined Tera for me... the content. Every quest I took was some variation of "Kill X Ys," and the quest text was typical D-list fantasy nonsense(ie: not worth reading).
#20
Posted 25 May 2012 - 08:44 PM
#21
Posted 25 May 2012 - 08:47 PM
GW2, on the other hand, seems to have a lot less of that feel to me. It forces you to think about skills situationally, instead of "X follows Y, then Z if you have the mana for it." that TERA is boiled down to. There are occasional knockdowns, etc, but they still are just looking for the same "best DPS rotation," or "best skills to tank with" that everything else does, just in a more shiny package.
This opinion is stated, before anyone screams fanboy, after a month of playing TERA, playing 3 different classes to high levels, and it honestly doesn't do enough witht he combat to keep me engaged, and combat is literally the only thing that even gives the illusion of being different.
(Also, as a side note, TERA's community in game, or at least the portion of it that I've played with, is absolute friggin crap. Makes WoW players look pretty friendly.)
#22
Posted 25 May 2012 - 08:53 PM
edit: should have mentioned also that I just really loved the feel of the elementalist class in GW2; feels/plays like a proper, kick ass mage imo...and that's just it really, games are to enjoy and have fun, they've each got their own thing that sets them apart to greater or lesser degrees. It's up to us to figure out which flavor suites us best. I love GW2 but I'm glad I live in a world where we have chocolate, strawberry, and yes even vanilla...actually neapolitan ice cream is one of my favorites
Edited by Sebastian Star, 25 May 2012 - 09:04 PM.
#23
Posted 26 May 2012 - 05:49 AM
...and then you fail and everyone around you sees what a bad player you are.
...Or you do it right and the better players recognize instantly that you're one of them.
^ That is what separates Great Online combat from the run of the mill merely-good combat ^
And yes I'm saying this as an Avid twitchy FPS'er who's used to spamming everything with semi autos as fast as the little mouse button can be pressed. (and therefore not properly suited for GW2's combat yet)
....Just like being a sharpshooter doesn't make you a better gamer either. I rock a 45% Accuracy ratio in most shooters and get even higher accuracy as a Sniper in "unlock Grind-FPS" MMOS's like ABPR and TribesAscend but I'll freely admit that I'm a terrible player when it comes to competitive role fulfillment and reliability. Tacking on Mouse-Aiming to an MMO doesn't suddenly add a huge "Skill Ceiling" to it, it just adds a silly Mini-Game that's likely to frustrate more people than it retains once your servers start lagging or you introduce a patch that boogers up the Hit Registry.
Edited by ilr, 26 May 2012 - 08:58 PM.
#24
Posted 26 May 2012 - 07:34 PM
With that out of the way, the combat you like in both of these games comes down to preference and each has pros and cons. Personally, i like the freedom in GW2 more and that is all that really counts.
#25
Posted 26 May 2012 - 09:08 PM
You CAN play GW2 without using Tab-Targeting and instead rely on where your character is pointed. Infact against certain moving targets, it's actually a huge benefit. This is because every attack you generate has its own collision mesh or AoE, ...melee attacks and lunges especially. Players who only rely on the game's built in Target-prediction could often be evaded by other players who are employing strafing movement that defeats this prediction code. ...and against larger groups of mobs, it can also be faster to just unselect all targets and line up your attacks manually than it would be to Tab-target 10 times just to select that needle in the haystack. (or use your mouse to target it manually which can and does require a certain amount of aiming finesse and accuracy when you're bouncing all over the place in big chaotic fights)
#26
Posted 26 May 2012 - 09:36 PM
I've personally enjoyed Guild Wars 2 combat greatly having raised a ranger to above level 40 in the beta weekend and stress test. I didn't find combat to be repetitive or boring. I haven't tried Tera and am not likely to.
I'd just suggest trying the game and to continue to look for other opinions. The gamebreaker guys have some varied opinons on the game. Jason Winters isn't a fan, nor was Gary Gannon but Mike B said it was good above level 20, off of noob island. The last link was from during the beta but they have talked about the game plenty as have others.
#27
Posted 26 May 2012 - 09:40 PM
Is Tera better than wow?
answer please
#29
Posted 26 May 2012 - 09:47 PM
Silvernis, on 25 May 2012 - 08:44 PM, said:
even melee cant move and cast at the same time?
i was gonna try out Tera whenever swtor got boring and i needed another mmo to play with gw2.but i forgot about that part of the game,you cant cast and move at the same time(which is one of the things i like about gw2.every class can move and cast at the same time)
Edited by CrunkJuice2, 26 May 2012 - 09:47 PM.
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