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Is GW2 combat boring compared to TERA?

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#31 TYphoon34

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Posted 26 May 2012 - 09:55 PM

My friend and I played Tera's beta. He played a Slayer and I play the Sorcerer. I got bored around level 20, and he got bored around level 35 (he's played the game in Korea up to 52). We're both playing Aion and waiting for GW2, and having a lot more fun.

Tera's combat system is fun and all, but everything else is just boring...

P.S. I got sick of questing my eyes out...

Edited by TYphoon34, 26 May 2012 - 09:55 PM.


#32 wildkytten

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Posted 26 May 2012 - 09:58 PM

My personal opinion is no.  I didn't play Tera myself because of the whole debacle of them hiring former employees of NCSoft who were convicted of stealing proprietary Lineage 3 files and the possibilty those files ended up in Tera.

However, GW2 has no quests per se.  It has dynamic events which is more immersive and makes the game world feel more "alive".  And if you play a magic class you can cast while moving.  Not sure if tera allows this, but WoW certainly didn't so overall the effect is nicer.

#33 xarallei

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Posted 27 May 2012 - 03:53 AM

View PostLord_Bael, on 25 May 2012 - 03:06 PM, said:

hi,

I've recently came across a videio that stated that GW2 combat is boring when compared to the game Tera.

This is the video I'm talking about:
*snip*

I never played Tera and understand that everyone is entitled to his/her oppinion, still it strike me as odd because I find GW2 combat very fluid, fast paced, requiring fast thinking and ultimetly very fun. Certainly very different from other MMO's where gear is better than skill and where you kill your opponent with a hit.

Is Tera combat really that good... better than GW2? I mean it's a Corean MMO, so I thought it would be a huge grind fest just like every other asian MMO I tried, for that reason I never considered play it... but I confess that now I'm a bit curious.

What's your oppinion about it?

Who the hell is this girl and why should I care what she thinks?

But anyway, I DO like Tera's combat. It as well as the graphics/art are probably the only things keeping me playing. But make no mistake, Tera is just your standard wow traditional mmo with the "action" combat stuffed into it. So there is the usual quest grind. However, it is NOT like Aion or other asian mmos where you don't have enough quests and actually have to sit around and grind mobs. There are definitely enough quests to level. However, the questing just feels more grindy and slow compared to other similar games. Definitely prefer GW2's method of leveling to it.

I almost do wish GW2 had done something similar with the combat and the aiming/crosshairs thing. I like it a lot and greatly prefer it to tab targeting. That said, I still like GW2's combat well enough. But it does feel a little more similar to traditional mmo combat than Tera. Guess because it's sort of a weird hybrid system.

Edited by xarallei, 27 May 2012 - 03:53 AM.


#34 Goldenrice

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Posted 27 May 2012 - 03:58 AM

TERA combat is definitely way easier and facerolly compared to GW2.

Also evident in that there are more mixed reviews about GW2 combat when compared to TERA combat.

#35 CrunkJuice2

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Posted 27 May 2012 - 04:05 AM

View Postilr, on 26 May 2012 - 09:08 PM, said:

...Also needs to be mentioned:

You CAN play GW2 without using Tab-Targeting and instead rely on where your character is pointed.   Infact against certain moving targets, it's actually a huge benefit.  This is because every attack you generate has its own collision mesh or AoE,  ...melee attacks and lunges especially.  Players who only rely on the game's built in Target-prediction could often be evaded by other players who are employing strafing movement that defeats this prediction code.  ...and against larger groups of mobs, it can also be faster to just unselect all targets and line up your attacks manually than it would be to Tab-target 10 times just to select that needle in the haystack.  (or use your mouse to target it manually which can and does require a certain amount of aiming finesse and accuracy when you're bouncing all over the place in big chaotic fights)

i dont really care about tab targeting.as long as the mouse targeting in the game isnt complete fail

like swtor,god.worst mouse targeting ive ever seen

#36 Straegen

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Posted 27 May 2012 - 04:12 AM

View PostCrunkJuice2, on 27 May 2012 - 04:05 AM, said:

i dont really care about tab targeting.as long as the mouse targeting in the game isnt complete fail

like swtor,god.worst mouse targeting ive ever seen
SWTOR has really bad targeting. I found a post on the forums where someone switched it to the mouse wheel and that worked well and was a nice change at least for me. I switched the zoom in out to be shift/wheel which was also a suggestion. I may even keep it for GW2 I liked it so much.

Edited by Straegen, 27 May 2012 - 04:13 AM.


#37 xarallei

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Posted 27 May 2012 - 04:24 AM

View Postwildkytten, on 26 May 2012 - 09:58 PM, said:


However, GW2 has no quests per se.  It has dynamic events which is more immersive and makes the game world feel more "alive".  And if you play a magic class you can cast while moving.  Not sure if tera allows this, but WoW certainly didn't so overall the effect is nicer.

Eh? You can cast while moving in WoW. Not for all spells, but every class has some instant abilities. And some have spells with cast times that they can use while moving (for instance shaman with glyphed lightning bolt). On my druid I have plenty of healing spells to cast as I run around. Tera, however, does not have anything like this. Every spell does lock you in place, even the filler fireball can't be used while running. Even using instant abilities like burst of celerity or overchannel cause your character to stop in place if he is in the middle of running.

#38 wildkytten

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Posted 27 May 2012 - 04:30 AM

View Postxarallei, on 27 May 2012 - 04:24 AM, said:

Eh? You can cast while moving in WoW. Not for all spells, but every class has some instant abilities. And some have spells with cast times that they can use while moving (for instance shaman with glyphed lightning bolt). On my druid I have plenty of healing spells to cast as I run around. Tera, however, does not have anything like this. Every spell does lock you in place, even the filler fireball can't be used while running. Even using instant abilities like burst of celerity or overchannel cause your character to stop in place if he is in the middle of running.
Yes, you can cast instant spells in WoW while moving because they have no cast time.  That is different than GW2 because you can be casting spells that have casting times while moving around.

#39 Straegen

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Posted 27 May 2012 - 04:42 AM

Getting planted alone does not make for boring combat. It is fine to root a player so long as it is part of a larger mechanic. IMO if gear is a principal determining factor along with the same combination of buttons for nearly every fight, the combat is going to be boring. Systems that allow for one shot kills can also be frustrating and lacking in the fun department.

GW2 does an admirable job attempting to address many of these issues and I believe people who think the combat is boring likely don't understand the complexities of combos, weapon switching, distance, etc. Those that play it in a boring fashion will likely get destroyed by those that grasp the entire combat mechanism. I still think they should do away with auto-targeting for the reasons I stated above, but I would not call GW2 combat boring compared to most other MMO offerings.

#40 Raijak

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Posted 27 May 2012 - 09:14 PM

TERA was a step in the right direction, Guild Wars 2 is the promise land.

#41 Krazzar

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Posted 28 May 2012 - 04:06 AM

I say this, GW2's combat is deceptively accessible to the point that people think they know everything about it five minutes in when they haven't even seen the tip of the iceberg. With TERA you literally do know everything within five minutes because nothing really changes from level 20 to 60, and that's coming from Korean players that have extensive experience at level 60. I found TERA to be extremely strange, though, because you pick exactly what you fight, nothing simply engages you so you have a bunch of little fights in a vacuum, which quite simply seems stupid, again looking at level 60 content it holds true.

Edited by Krazzar, 28 May 2012 - 04:08 AM.


#42 tankzipit22

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Posted 28 May 2012 - 04:14 AM

Its a mission for people to say gw2 is boring. The fact is. A huge amount of people love just about everything about the game. Thats because its a awesome game. Hands down. Its all opinion. imo, after a lifetime of mostly garbage. Thank you anet!!

#43 Roan Rivers

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Posted 28 May 2012 - 08:45 PM

I dunno, I never PvPed enough in Gw2, but PvE'wise, it's very epic if you know where to look.

I was near an event where you had to help kill a tough (bronze) Ettin, and I figured, "Hey, I'll kill some smaller ones until somone helps."  I found out quick that the big one likes to walk around, and that's very dangerous when you are barely escaping an Ettin smash.  None-the-less to say, I agroed him.  2 small ettins and a big one against a flimsy elementalist using two daggers.  Basically I looked at my chances of winning to be moot, but I had an advantage, and that was Damage Over Time.  I knew what I had to do, so I swapped to earth, used earthquake to knock them all down and used churning earth to charge up a heavy bleed, they got up faster then expected and punted me, stopping my casting, they were chasing me again, and I had to dodge or take a volley of hits from 3 different enemies who are, bigger and smellier then me.  I'm a noble, so I decided to dodge.  Long story short, I won, after about 5-10 minutes of adrenalin.  a single elementalist against a event designed for 2-3+.  I wish I could say I walked away with my head held high, a manly laugh of victory and a glorious sunset, but in truth, two more hits would have killed me, half my stuff was still recharging, my hand was cramped, endurence was butchered, armor was hurt from having to rally, and several more ettins were closeby.  So, imagine a nobleman who got mugged as he crawls away down a hill saying "Woot-ow... It hurts to cheer..."

The funny thing about it all, I feel that on my jurney through Gw2, I will experience a situation like that again.  Maybe it will be different enemies, maybe it will be the same ugly Ettin at a later time on a different character, but I'm pretty sure I'v never had a PvE experience quite like that.

I don't know if Tera can copy an experience like that, but I have my doubts.  it might have prettier animations, more interesting races, and more epic weapons, but when it boils down to it, are those all worth it if you can't have a good fight and beat the odds?

#44 Artefaktum

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Posted 28 May 2012 - 08:46 PM

lol no, combat in GW2 is fun

#45 Treble

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Posted 29 May 2012 - 07:32 PM

You ever compare a TERA Archer to a GW2 Ranger?

TERA's horrid animation locking makes GW2's smooth combat feel like Devil May Cry/God of War in comparison.

#46 Dirame

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Posted 29 May 2012 - 10:05 PM

From what I've played of TERA, I'd say they are both on par in terms of excitement given to the player.

#47 Silvernis

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Posted 30 May 2012 - 02:39 AM

View PostCrunkJuice2, on 26 May 2012 - 09:47 PM, said:

even melee cant move and cast at the same time?
Nope, no one can cast while moving -- which, in a game that's trying to advertise itself as having "true action combat," is ridiculous.


View PostDirame, on 29 May 2012 - 10:05 PM, said:

From what I've played of TERA, I'd say they are both on par in terms of excitement given to the player.
Really? GW2 is like "GO GO GO!" TERA is like "*yawn* Am I done yet?"

#48 Vorch

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Posted 30 May 2012 - 06:30 AM

There is NOTHING outside the combat...that is not an exaggeration.

The few things that they tried to place in the game outside combat wind up being ridiculously broken, polarizing, or worthless (see crafting, armor/weapon templates, PvP, Warrior inability to que as a tank, que times of >1hour for dungeons, etc.)

I have tried REALLY hard to like TERA as well. It's a great game, until you play it for a while.

#49 Dirame

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Posted 30 May 2012 - 09:48 AM

View PostSilvernis, on 30 May 2012 - 02:39 AM, said:

Really? GW2 is like "GO GO GO!" TERA is like "*yawn* Am I done yet?"

Well I guess it is subjective. I like the ability to kick a tough monster's arse solo and both games can give me that so....*shrug*

#50 Draemos

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Posted 05 June 2012 - 10:57 AM

View PostLord_Bael, on 25 May 2012 - 03:06 PM, said:


Is Tera combat really that good... better than GW2? I mean it's a Corean MMO, so I thought it would be a huge grind fest just like every other asian MMO I tried, for that reason I never considered play it... but I confess that now I'm a bit curious.

What's your oppinion about it?

Having played both games, Tera's combat is definitely superior to GW2,  at least when you play a melee class like Slayer or Warrior (I can't personally speak for the ranged classes).    Not that GW2 is bad, but it's just not near as fun as Tera.

View PostVorch, on 30 May 2012 - 06:30 AM, said:

There is NOTHING outside the combat...that is not an exaggeration.



Actually, the game's mob design from artistic, conceptual, and functionality standpoints are easily the best in the MMO industry.

View PostSilvernis, on 30 May 2012 - 02:39 AM, said:

Nope, no one can cast while moving -- which, in a game that's trying to advertise itself as having "true action combat," is ridiculous.


Moving and Casting/swinging a weapon invalidates the whole point of having dodge/block moves that cancel animations.  When you can wind up a massive fireball and still dodge that monsters big nasty attack at the same time, it kinda kills the whole risk/reward scenario of using those big attacks.  It's a good design decision from a gameplay perspective, and I'd have to call you terribly shortsighted to not understand that.

#51 Arca

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Posted 05 June 2012 - 11:01 AM

View PostDraemos, on 05 June 2012 - 10:57 AM, said:

Having played both games, Tera's combat is definitely superior to GW2.

Also having played both, it's the other way around for me. Guess it's subjective eh?

#52 The Comfy Chair

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Posted 05 June 2012 - 11:05 AM

TERA's combat just moves from '1,1,1,1,1,1' to 'click, click, click' really. Sure, you can aim your attacks (you can do this in GW2 too, by the way), but aside from that it's actually less deep than most hotkey combat systems, since it reduces complexity to accomodate the 'click, click, click'.

I felt that GW2's combat was far and away better. But, in the end, if you haven't played the game (a lot of naysayers still haven't, and have watched videos on youtube) GW2's combat can come across as very 'standard', because the people playing it are playing it as such. So i don't blame anyone for thinking that way yet. That view will be squashed out over time though.

I like the depth, chaining and actual skill involved in GW2's combat. TERA's felt shallow and very much like any F2P korean MMO i've ever played. Sure, you now aim and click instead of tab and hit a number, but it's the same ancient stuff as before. Kill 5000 trees. That's why i think TERA is a waste of my time, i wouldn't play it even if it was free to play. I've played enough korean grinders :)

Edited by The Comfy Chair, 05 June 2012 - 11:07 AM.

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#53 Quickfoot

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Posted 05 June 2012 - 11:09 AM

View PostPichuxlenger, on 26 May 2012 - 09:40 PM, said:

The real question is

Is Tera better than wow?

answer please

Lol. Last time I wrote "the real question is" I got an infraction. I mean, seriously?

On-topic: In my opinion Tera does has better mechanics than WoW. Both Tera and GW2, but they are very different from each one. In the end, Tera will appeal to the old-raid-WoWers, and GW2 will take the rest of the playerbase.

#54 Corsair

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Posted 05 June 2012 - 11:18 AM

I'm not sure what people's issues are with animation locking. Many games have it and most people don't bat an eye about it in those ones. MobA games(HoN, LoL, DotA), Monster Hunter, and fighting games all have animation locks. Partly for balance and partly to make you commit. There isn't as much danger when every time you attack you can continue to move. Monster Hunter would be a very different game if you could move while attacking. Weapon balance would need a huge change (most of the high damage weapons also have a large swing that takes a lot of time) and monsters would need to be changed considerably to. Fighting games have much faster animations so that probably mitigates it a little bit. Measured in frames they are so small. In every moba there is an animation lock for every ability and attack, usually fairly small. Hell, even GW had animation locks for everything. Granted you could cancel a cast and q stepping existed.

I found the combat in TERA okay, and the quests dreadfully boring during my short stint.

Edited by Corsair, 05 June 2012 - 11:19 AM.

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#55 orcish

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Posted 05 June 2012 - 11:35 AM

i like this mintchip girl. she is cute as a button and makes it a point to keep on top of industry news. she has a good sense of humor so it makes the show enjoyable.

also, i do not find gw2 combat to be boring, not compared to tera or even on its own merits.

#56 Milennin

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Posted 05 June 2012 - 11:47 AM

View PostCorsair, on 05 June 2012 - 11:18 AM, said:

I'm not sure what people's issues are with animation locking.

I couldn't even continue playing Guild Wars 1 as an Elementalist anymore, because having to stop to cast just bored me to tears. It's such a massive break of flow, I can't deal with that. Which is why I only played Warrior and Dervish (only after the flash-enchantments got added), because at least I was free to move my character during battle.
Guild Wars 1, and other MMO's I played that locks my character in place while casting makes me play in half screen with Youtube or forums on the other half to save myself from boredom.

Guild Wars 2 is the first time playing an MMO where I feel involved when playing the game. And the first time it's fun to kill stuff. Can finally play my favourite profession (Elementalist) and still be kicking ass while moving around.

#57 Silvernis

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Posted 07 June 2012 - 02:37 AM

View PostDraemos, on 05 June 2012 - 10:57 AM, said:

Moving and Casting/swinging a weapon invalidates the whole point of having dodge/block moves that cancel animations.  When you can wind up a massive fireball and still dodge that monsters big nasty attack at the same time, it kinda kills the whole risk/reward scenario of using those big attacks.  It's a good design decision from a gameplay perspective, and I'd have to call you terribly shortsighted to not understand that.
If we're talking massive fireballs or axe swings, then yes, having to commit to a stand-and-cast animation is reasonable. My issue is with having to do that for every stinking skill in the game. Even the piddly little auto-attacks require you to come to a complete stop before casting them. To reuse a comparison someone made in one of these TERA threads, it's like playing an FPS where you have to stop moving every time you fire a round. Whether or not it's "good design" is irrelevant -- it feels silly and stifling in a game that's trying to tout  its mobile "action combat" as a major selling point (its only selling point, really -- it sure as hell can't pretend to have a gripping story or riveting quests). When you get down to it, TERA is just another Korean MMO with a reticule and some mobility gimmicks. If it's shortsighted of me to want more from a modern MMO (a subscription MMO, at that), then so be it.

#58 Robsy128

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Posted 07 June 2012 - 08:50 AM

An okay game with great combat is an okay game.
A great game with great combat is a great game.

You really have to add everything together and ask yourself: which provides the more fruit?
TERA may have fancy graphics and a reasonably interesting combat system, but if that's all it adds to the MMO genre, then it clearly won't last you a long time. Many people are bored by the time they get to level 20, and that isn't even halfway to max level. If you're simply finding the combat fun, then you might as well be standing in a field that repeatedly spawns monsters.

No to make this into a GW2 vs TERA thread, but when comparing the combat mechanics of both games, I would say that Guild Wars 2 just feels more dynamic and fluid. Everything comes together and works well. You can explore and always find interesting enemies to fight. You also have a story element to the combat (it's not much, but: 'help! Centaurs are attacking my village and could kill everyone inside!' feels a lot better than: 'beasts are attacking my home and burning it - stop them!' and you find that they're actually standing around eating grass on a nice summer day).

#59 bhima

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Posted 07 June 2012 - 12:36 PM

View PostPichuxlenger, on 26 May 2012 - 09:53 PM, said:

i got a 25% discount code is tera better than wow or swtor? because those two games sucks

answer me please

Tera lacks a lot of depth and content that WoW has in spades. Its combat system is fun, and if you have played WoW already and are tired of the combat that could be enough, though much more limiting than the "action combat" marketing hype would leave you to believe. Tera is graphically better, but aesthetically its all over the place. There are just a slew of inconsistent design choices that to me are very jarring, and much of the characters, enemies and environments look slapped together without any concern for a focused design direction.

#60 Machinery

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Posted 07 June 2012 - 05:18 PM

If you have played other real action mmos, this one will fail to satisfy you.
If you have not played any other real action mmo, then this will satisfy you.

It is sort of a mixture, it doesn't let you use your reactions in the same way, and the controls aren't as fluid as other action mmorpg games. This because the combat system is not made in that way. This is something I want to change, because it feels More towards the point & click side than action side. The best would be if you could decide where your hits should go, something that is not the case right now.

Inb4 auto attack and auto hits all the time.

Edit: Okay, before somebody complains about my comment. It's not always auto hit, because you have to be in range, unless you are out of range, you auto hit.

Edited by Machinery, 07 June 2012 - 05:20 PM.






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