72 replies to this topic
#61
Posted 08 June 2012 - 11:00 AM
Easily the most overrated/hyped combat ever, imho. But to each his own!
#64
Posted 09 June 2012 - 01:44 PM
Guild Wars 2 has animation locking too, but they only apply to skills that would realistically require you to stand still and get some stability before using it, such as huge hammer swings. The problem people have with it in TERA, is that it applies to everything.
#65
Posted 11 June 2012 - 03:19 PM
GW2 has auto-targeting; Tera has too much animation locking. A combination of the two games would be nice in an ideal world, but I'll just have to keep playing both.
Right now, I'm enjoying the challenge of reading mob animations in TERA. There's no scrolling cast-time bar by a mob's name indicating which skill it's using now, so I have to recognize what it's about to do next. The telegraphed messages do give it away on a few endgame bosses, though.
I'm enjoying Tera more than GW2 betas for the moment, but I think that might change over time, especially after the real GW2 release. I feel like Tera will get old eventually, and GW2 will hold my attention for years to come.
Right now, I'm enjoying the challenge of reading mob animations in TERA. There's no scrolling cast-time bar by a mob's name indicating which skill it's using now, so I have to recognize what it's about to do next. The telegraphed messages do give it away on a few endgame bosses, though.
I'm enjoying Tera more than GW2 betas for the moment, but I think that might change over time, especially after the real GW2 release. I feel like Tera will get old eventually, and GW2 will hold my attention for years to come.
#66
Posted 12 June 2012 - 04:17 AM
I didn't like the animation locking in Tera.
#67
Posted 15 June 2012 - 12:55 AM
Eh, one has tab targetting but barely any animation lock, the other has animation locking but you have to aim everything.
After playing both, I'd say TERA combat feels more action based, regardless of the animation locking. I also find that in TERA pvp, since you have to avoid almost everything and have more skills to manage (at once) it takes a bit more skill. I found GW2 structured PvP more balanced than your typical TERA skirmish though.
After playing both, I'd say TERA combat feels more action based, regardless of the animation locking. I also find that in TERA pvp, since you have to avoid almost everything and have more skills to manage (at once) it takes a bit more skill. I found GW2 structured PvP more balanced than your typical TERA skirmish though.
#68
Posted 15 June 2012 - 11:14 AM
In that girl's video in the first post, she just barely mentioned GW2 combat being "boring" compared to Tera in a passing statement. Scroll back in her youtube channel's video history, though, and watch her GW2 vids from the first open beta. You can *feel* how much fun she's having. When she gets turned into a cow, when she falls off a bridge and gasps, when she's watching the personal story scenes, and even when she has to pick up 10 things and get knocked over by bunnies, you can tell she's having so much fun. This is what every MMO is supposed to invoke in every player all the time.
I don't see a Tera video like that in her channel listing.
I don't see a Tera video like that in her channel listing.
#69
Posted 15 June 2012 - 12:11 PM
I tried out Tera during the open beta and I honestly couldn't get far enough into the game to find out how good the combat was compared to other games. I was bored out of my mind from the very beginning by the archaic quest system (walls of text FTL).
#70
Posted 15 June 2012 - 07:44 PM
Hey, new idea for an mmo, make it same asia crap as ever but take the targeting out, give classes mostly aoe and call it true action combat!
Used 5 euro to test it in the beta. Until gw2 beta these 5 euro were ok, afterwards i missed every cent. Such a gigantic difference in content... could have spend these 5 euro in gw2 cashshop for dyes, FOR DYES! and it would have been better spend!
I'm raging for paying such a lazy developer/publisher...
I didn't like gameforge.. oh sorry.... frogs-forge-ter to begin with, so i'm probably biased.
I won't buy dyes at all, just wanted to draw a picture.
Used 5 euro to test it in the beta. Until gw2 beta these 5 euro were ok, afterwards i missed every cent. Such a gigantic difference in content... could have spend these 5 euro in gw2 cashshop for dyes, FOR DYES! and it would have been better spend!
I'm raging for paying such a lazy developer/publisher...
I didn't like gameforge.. oh sorry.... frogs-forge-ter to begin with, so i'm probably biased.
I won't buy dyes at all, just wanted to draw a picture.
#71
Posted 15 June 2012 - 07:55 PM
LunarN, on 15 June 2012 - 07:44 PM, said:
Hey, new idea for an mmo, make it same asia crap as ever but take the targeting out, give classes mostly aoe and call it true action combat!

Also, why spend money for dyes
Edited by Zodiac Meteor, 15 June 2012 - 07:57 PM.
#73
Posted 17 June 2012 - 11:17 AM
I couldn't get past the need to stand still for casting spells, lame mechanic
Edited by Hika, 17 June 2012 - 11:18 AM.
Also tagged with one or more of these keywords: combat
The Gathering - General Discussion →
Tyrian Assembly →
Does GW2 seem overly "Mathy" to youStarted by Guest_Briar_* , 15 Jan 2013 |
|
|
||
Athenaeum Chamber - Detailed Discussion →
Vigil Academy (PvE) →
Engineer →
Playing an EngineerStarted by Guest_frostybroc_* , 28 Nov 2012 |
|
|
||
![]() |
The Gathering - General Discussion →
Primordus Visions →
New Combat System - DuelingStarted by Guest_VenomXTV_* , 12 Nov 2012 |
|
|
|
The Gathering - General Discussion →
Tyrian Assembly →
New Underwater Content: Balance Attached, Maybe?Started by Guest_Soverine_* , 03 Nov 2012 |
|
|
||
The Gathering - General Discussion →
Primordus Visions →
Underwater BuildsStarted by Guest_Krazzar_* , 17 Oct 2012 |
|
|
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users










