BaconSoda, on 29 May 2012 - 07:18 AM, said:
I'd agree with you that the damage is a little high, but this is inconsequential given that the post ignores that facet completely and we're talking about bleeding potential.
The point of using the Greatsword over the mainhand Axe is that you get a four bleed stack regardless of proximity (because you have to be in melee
) and two and a third of your skills are devoted to your longevity. Hence why I said:
The axe is likewise viable but much different and less survivable. Given a PvP setting, I'd imagine your pet would be more or less ignored, which would probably make the Greatsword better. In PvE, though, the choice is less obvious and you can use a variety of different techniques to get the desired result: lots of bleeds.
I don't understand your argument. The axe has much better survivability alone from the kiting and your chill. You have much more control over your enemies with an axe. You can play defensive with any weapon set and let your pets apply the bleeds. The greatsword is not as defensive as you make it out to be. Remember, your maul has to be in melee range and is quite buggy applying those 4 bleeds. After playing 30+ hours on my ranger, nothing came close to the axe and applying conditions.
Check this build out... it wasn't my exact build (i can't remember it TBH), but it was close:
For bleeds/conditions as a ranger, this build will apply many more (with more frequency) than any GS build.
With all that being said, the true master of bleeding is definitely a necro. I played the necro much less than my ranger, but in that short amount of time, I was in awe at how fast you can stack bleeds in PvE and WvW even without traits (all due to the scepter). In sPvP, going full crit with a necro along with earth signet on weapons and your 100% trait to apply bleed on crit, and your a bleed machine.
Once again, this is not my build and I def would change it up a bit (i'm just too lazy to post one of my own), but this build worked when I played it in the stress test:
I prefer epidemic in every situation though. Stacking your bleeds and then making everyone in the area suffer too is a great feeling (and it has a relative short cooldown for a utility ability). Condition removal is a joke with this build as you honestly apply on average 2 bleeds with every scepter swing... and your bleeds last 60% longer than any other profession when traited. So many people cried about the necro being UP, but when played correctly, they have more survivability than any other profession except a full blown defensive guardian. Throw in your wicked sustained damage and there was very few builds that could go 1v1 with me. (the only build I had trouble with was the GS warrior spike build that will also probably get a slight dmg nerf before launch).
Edited by Apocalyptic, 29 May 2012 - 05:41 PM.