#1
Posted 28 May 2012 - 02:34 PM
A mindless Zerg sitting on/near the enemy spawn point and spamming their skills mindlessly as soon as enemies spawn.
In the event of a boss, just throwing themselves at it, no matter how often they die.
No strategy or anything, they are back up and spamming soon after anyways.
This also seemed to work well for any Event that resolved around killing, which are the majority.
I really did not enjoy a single one of those Events and they are a large part of the game.
Sadly I also dont see much hope of this being solved as GW2 isnt instanced based,
giving them little control over the number of people taking part in one Event.
Is there still hope for those Events or are they lost to the Zerg?
#2
Posted 28 May 2012 - 02:35 PM
There certainly will be far less zerging as the game progresses and people spread out.
#3
Posted 28 May 2012 - 02:39 PM
Levels 1-25 are essentially the tutorial areas. Once the level gap begins to expand between players and we get to more difficult content, zerging won't be successful. Not to mention how the population will also be split in the Sylvari and Asura areas.
Yeah there were some zerg battles, but there were also many events that needed coordination, even when you had overwhelming numbers. For example, the persistent world version of the Charr tutorial dungeon was extremely tough.
The only real "zergy" areas seemed to be the Human ones which were almost always at maximum capacity with regards to players. The Charr and Norn areas were fine.
Edited by Alaroxr, 28 May 2012 - 02:41 PM.
#4
Posted 28 May 2012 - 02:39 PM
Fatalis, on 28 May 2012 - 02:35 PM, said:
There certainly will be far less zerging as the game progresses and people spread out.
this+ asura and sylvaria zoners will be in at release. i didnt find the 13-24 norn zone a zerg at all hardly anyone was there some reason and i was on a high pop server. the whole zerg fest thing will be a thing at release for the first few weeks in starting zones.
ALTHOUGH since its a pyramid levelling world the lvl 80 zone might become a bit ridiculous so im wondering how they will make the content challenging.
#5
Posted 28 May 2012 - 02:42 PM
I'll just add that most people during the BWE were going only to hearts and DEs that activated nearby. On the other hand, there were part of us that explored around a lot and I found few more events and stuff to do and there were not so much players around me.
#6
Posted 28 May 2012 - 02:44 PM
#7
Posted 28 May 2012 - 02:48 PM
#8
Posted 28 May 2012 - 02:51 PM
As others have said, it is also the first content in the game. You can't really avoid the zerg if so many players are still in the same exact areas. I absolutely don't believe DEs are only going to end up being about the zerg. If they are going to be, they are badly designed. I don't expect anyone to be able to finish off higher level DEs with just zerging alone.
#9
Posted 28 May 2012 - 02:52 PM
what will be the issue is the ZERG in WvWvW that will never stop.
#10
Posted 28 May 2012 - 02:53 PM
#11
Posted 28 May 2012 - 02:59 PM
GW2 was also not too easy because there were too many people (most events scaled to the max, lets say for 10 ppl, while 25 people were actually there, but it was still challenging). Ofc, there were some lag issues because of the massive amount of effects and animations around.
in the higher level areas (lvl 15-25), there was almost no overflow server at all needed, also the areas were quite empty.
#12
Posted 28 May 2012 - 03:10 PM
GW1 spoiled people because the entire game was just a series of small party dungeons. You'll still need strategy to run the dungeons in this game, but the majority of the standard PvE content will consist of zerging.
Edited by UssjTrunks, 28 May 2012 - 03:26 PM.
#13
Posted 28 May 2012 - 03:17 PM
It was awesome. It was not zerg-y. This is what I expect the game to look like upon release. You'll see a cool event, start it, need help and help will show up and participate because they CAN. No tagging of mobs, no lack of reward b/c they don't have the quest, etc etc.
However, in the BWE, because the areas are overwhelmed, it ended up being zergy.
Edited by Catraine, 28 May 2012 - 03:18 PM.
#14
Posted 28 May 2012 - 03:28 PM
That amound was only spread out over 48 servers.
And on those servers alot of people never got out of the 3 starter areas..
From saturday afternoon on I always played in the 15-25 zones and it was much better there, even at the point of lonely!
#15
Posted 28 May 2012 - 03:32 PM
Fatalis, on 28 May 2012 - 02:35 PM, said:
There certainly will be far less zerging as the game progresses and people spread out.
This. /\
BWE was the first time people could finaly play the game. So everybody logged/played like crazy. When the game gets released you will have a zerg as well. Few days after the release it should be nice and spread out.
Edited by Trixh, 28 May 2012 - 03:33 PM.
#16
Posted 28 May 2012 - 03:43 PM
Interestingly, I think there was a thread that stated the opposite problem, however, that a zerg was attempted on some escort missions and scores of mobs started massing and destroying everybody due to event scaling. So I have to ask if this thread was based on personal experience or a rumor?
#17
Posted 28 May 2012 - 03:46 PM
Wyrdthane, on 28 May 2012 - 02:52 PM, said:
#18
Posted 28 May 2012 - 03:50 PM
That said, i personally don't mind the zerg nature of the game ( if there is and is going to be any at relase).I actually enjoy taking the boss down asap and doing the event again as soon as it's available.I'm just like that.For instance the corrupted oak-tree-guy-thing in the human area.We killed that thing like 4 times in a row.And i really enjoyed it.
#19
Posted 28 May 2012 - 03:51 PM
Wyrdthane, on 28 May 2012 - 02:52 PM, said:
what will be the issue is the ZERG in WvWvW that will never stop.
That's obvious, wars tend to involve "zergs", but they also involve small organized groups for skirmishes and all that kind of stuff.
#20
Posted 28 May 2012 - 03:55 PM
Zergs ruin DEs.
Usually if your adventuring with a group of 5, you can take on most DEs and have fun. At 10-15 DEs usually scale relatively well.
If you get 20 or more (sometimes earlier), DEs start breaking and stop being fun. I don't know why but they simply can't scale well beyond that. Some major DEs can handle large groups of people (the shaman ice boss at the norn starter area comes to mind, no matter how many people there are, you have to avoid the ice shards).
My only piece of advice is: Avoid the zerg while PvEing at all costs if you want to have fun. Probably the best moments of the beta was adventuring with friends in areas that had only a few people in them. Every player was a welcome sight because it meant the tough events were a little bit easier instead of quickly becoming a snoozefest of AoEs.
Edited by Guardian of the Light, 28 May 2012 - 03:57 PM.
#21
Posted 28 May 2012 - 04:07 PM
#22
Posted 28 May 2012 - 04:13 PM
They way I see it, best Server in WvW will be the one that has most guild that are organized between themselves. It can not be done easily, but again, nothing good is easy. So saying that WvW is going to be a zergfest is a stereotype. I'm willing to bet, that there will be servers that are highly organized, but ofc there will be servers that don't care about it. That is why we are going to have ranking system in place
Edited by borovnica, 28 May 2012 - 04:16 PM.
#23
Posted 28 May 2012 - 04:18 PM
Zerg = unplanned big group, done
#24
Posted 28 May 2012 - 04:20 PM
borovnica, on 28 May 2012 - 04:13 PM, said:
Originally, it meant overpowering small numbers of individually strong units with large numbers of individually weak units. Basically, the idea of a lizard being killed by hundreds or thousands of ants.
In an MMO, the definition has changed slightly to meaning charging forward using brute force to replace actual strategy. In WoW, for example, a group who has outleveled or outgeared an encounter might ignore the fight's mechanics and simply attack. This would be called 'zerging' it.
In this case, it would be similar - a large group of people ignoring the actual mechanics of the fight and instead simply attacking, using their superior numbers to whittle down the enemy.
#25
Posted 28 May 2012 - 04:20 PM
As others have said, there was one major issue - all players being fairly caged in, in the three 'upto-max-level-25' racial areas. Since most of DE's are designed to only cater for a maximum of 10 players at a time, this presented a major problem in terms of ease of difficulty. It was more like swarms of locusts mowing anything and everything down in it's path, with no enemy, creature or critter spared.
Also, there wasn't too many large scale events going on in the areas .... during my extensive play, I didn't even get to see the Shadow Behemoth. We did give the centaur camp in Queensdale a good spring cleaning though ... and that was fun and very challenging, even with large groups.
I really wouldn't worry too much. Once the game is released, the head-starters would have had their 3 days in game, there will be 5 starting areas (10, if you continue playing the neighboring areas) ... people will be playing the hell out of their personal stories (many probably skipped this, to prevent spoilers) and so on.
In all, the BWE definitely wasn't a good representation of what the game will be like. I treated it more like a uber stress test ... as in "let's see how many players we can cram into a few areas and see how the servers will take it."
Edited by Makovorn, 28 May 2012 - 04:22 PM.
#26
Posted 28 May 2012 - 04:33 PM
Do your thing. That's what you're buying, a world to do your thing in. If you see a situation to dodge, skill-dance, weapon-swap, buff allies, debuff foes, and you like doing those things, do those things. If your thing is to soak in the world, and range-autoattack the DE boss next to 10 or 20 other enraptured players doing the exact same thing, do that thing!
What you are not purchasing is the power to "organize" people that are tired of needing organization to enjoy themselves in a mass battle.
I think the "zergs" we're seeing tell us one big thing: "this is how the majority have rathered to do these sorts of things all along"! I am certainly part of that majority. RIFT was awesome for this, but GW2 is better for feeling like a contributor at all levels of "give a damn". If you're sick of a range zerg, go melee, I promise you'll be "challenged", but for those of us tired of the status quo being "one person scratching their ass wipes the group and costs them the week's progress", I for one welcome our "get as involved, or as un-involved as you like" overlords.
As I've said many times, GW2 is an exciting social experiment, watch the players around you, watch how they take this open world, and open game, and see how they've always wanted to play...
Because it's not like they HAVE to log on to get their monthly money's worth, or because their one and only guild said they had to.
Edited by omedon666, 28 May 2012 - 04:34 PM.
http://omedon.tumblr.com/
#27
Posted 28 May 2012 - 04:39 PM
http://tinyurl.com/737b9qr
http://tinyurl.com/7qlxcae
http://tinyurl.com/84982ud
http://tinyurl.com/7hht4xx
i want Zerg Wars, and i want it now.
Edited by shyerra hall, 28 May 2012 - 04:41 PM.
#28
Posted 28 May 2012 - 04:48 PM
Brynjar, on 28 May 2012 - 04:20 PM, said:
In an MMO, the definition has changed slightly to meaning charging forward using brute force to replace actual strategy. In WoW, for example, a group who has outleveled or outgeared an encounter might ignore the fight's mechanics and simply attack. This would be called 'zerging' it.
In this case, it would be similar - a large group of people ignoring the actual mechanics of the fight and instead simply attacking, using their superior numbers to whittle down the enemy.
Well, hmm, don't know, I still don't think we are going to have zerging in PvE after the release. Now it's only a problem since we had 5 zones where we can play. On release will have 20 more, or 14(if cities are included in 25 zones number.)
#29
Posted 28 May 2012 - 04:55 PM
Brynjar, on 28 May 2012 - 04:20 PM, said:
In an MMO, the definition has changed slightly to meaning charging forward using brute force to replace actual strategy. In WoW, for example, a group who has outleveled or outgeared an encounter might ignore the fight's mechanics and simply attack. This would be called 'zerging' it.
In this case, it would be similar - a large group of people ignoring the actual mechanics of the fight and instead simply attacking, using their superior numbers to whittle down the enemy.
Yeah, anyone who's played Starcraft knows all about the Zerg.
#30
Posted 28 May 2012 - 05:05 PM
There was this event in a swamp area filled with zombies that attacked a Sylvari outpost... that was an example of a non-crowded event, no mob, no nothing, just me, my brother and a friend....and a ton of zombies. It was fun
Edited by MethaneGas, 28 May 2012 - 05:09 PM.









