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Collection of ArenaNet Ramblings


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#1 KQ

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Posted 23 May 2010 - 12:34 AM

Here ye, here ye. Gather round this circle of fun! Collect yer ol' ramblings from thine spots of the nooks and cranies. Oh good golly, what can we all collect from thee, ArenaNet!

If you laughed, comment!


Developers:




[SIZE="3"]Spawn the Dragon by Matthew "Quizshow" Moore[/SIZE]
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[quote name='Isaiah Cartwright']Matthew is awesome he wrote this when we where in Cologne for everyone back home for all their dragon killing [url]http://tinyurl.com/27qbezx[/url][/QUOTE]

[SIZE="3"][URL="http://tinyurl.com/27qbezx"]Download this song![/URL][/SIZE]

[SIZE="3"][URL="http://content.woodlandalien.com/mp3/killthedragon-again.mp3"]Spawn the Dragon, 8 bit-cover by Leif Chappelle -- DOWNLOAD[/URL][/SIZE]




[SIZE="4"]Developer Comments[/SIZE]


[SIZE="3"]Eric Flannum[/SIZE]
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[QUOTE]female norn almost never have beards[/QUOTE]

[QUOTE]I can neither confirm nor deny the existence of a ranger profession in Guild Wars 2 at this time (nice try). [/QUOTE]

[QUOTE]Alright. That's good, since there's a lot of vendors in various MMOs that I would love to punch in the face.

Eric: We will have to add a lot of punching in the face for you!
[/QUOTE]

[QUOTE]When it comes to that sandboxy stuff, compare that to the first Guild Wars where you had more or less no sandbox, but you had a perfect opportunity to tell stories. Have you ever felt like you've gone off the deep end and wanted to say "let's go back to that safe instanced world of Guild Wars"? Or is there stuff there you can bring with you to Guild Wars 2?
<laughter>

Eric: I think we feel like we're going off on the deep end a lot. <laughter>
[/QUOTE]

[QUOTE]I don’t want to say it’d take the focus off combat, but it’s definitely not going to be the case that the only way to interact with someone in Guild Wars 2 is to hit them on the head with a sword.[/QUOTE]

[QUOTE](I apologize to all of our producers who must often feel like they’re herding a group of monkeys—rabid monkeys)[/QUOTE]

[QUOTE]Eric: How did you find out about that? You weren’t supposed to know about that mechanic. We have your address, please wait right there and an A.R.E.N.A. team will be along to answer all of your questions.[/QUOTE]


[SIZE="3"]Kristen Perry[/SIZE]
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[QUOTE]
What’s your favorite Guild Wars 2 design so far?

Ack!! You’re asking me to choose between my precious! Hmm… well there’s the time I made that ribbed antiqued velvet with embroidered appliqué… oh! I can’t forget the hand-stitched suede with calfskin knotwork. And how can I ever omit the silk dupioni striped brocade with twill-roped trim? Ah, that reminds me, I wanted to pair the matte tack leather strapping with a robust canvas for specular contrast. But I think I’ll tackle the thatched tunic with horsehair rope first… I wonder if I should make the reeds preserved or newly cut with the green under-veining… hmmm…

Umm, hello? Kristen?

Sorry — what was the question again? Oh right, my favorite design. It’s always the same answer: the one I’m working on right now!
[/QUOTE]

[QUOTE]But really, sometimes you just want a sturdy pair of sensible boots, eh?[/QUOTE]

[QUOTE]Geek Woman : I especially appreciate details in the female avatars such as the accessories like jewelry and shoes. For example in some games the feet and shoes disappear entirely into the environment. What challenges are there in making the footwear on the female characters remain visible in the various textures in the environment?

Kristen Perry : Well, really, we try to tell them not to wear high heels in sod, but the ladies like their fashion, so whatcha gonna do.[/QUOTE]

[QUOTE]Here’s the deal: there’s no more mixing.

There, I said it. Now here’s why it’s the bee’s knees[/QUOTE]

[QUOTE]In the gamescom and PAX demos, some of you got a chance to toy with the dye system (slapping on colors as fast as you could to make the most of the remaining demo time… it’s okay, I understand, I didn’t take it personally :D).[/QUOTE]

[QUOTE]Okay, okay, indulge me with a nostalgic Guild Wars sashay[/QUOTE]

[QUOTE]Ye Olde Guild Wars Dye Shoppe: everything you never wanted to know about dye[/QUOTE]

[QUOTE]Once upon a time, there were 10 colors in the original Guild Wars[/QUOTE]

[QUOTE]Insane? Certainly. But I was just mad enough to do it.[/QUOTE]

[QUOTE]You want tungsten? Got it. How about pewter? Yup. Calfskin? Rawhide? Jalapeno? You betcha![/QUOTE]

[QUOTE]Hmm… let’s see… more than 3500 iterations x five tone variables to make three materials of currently 254 colors… yeah. Let me say I must love colors. :D[/QUOTE]

[QUOTE]To put it more succinctly: you don’t look like an undyed dork just because you’re out of turquoise. You’re welcome.[/QUOTE]


[SIZE="3"]Jon Peters[/SIZE]
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[QUOTE]We are not yet revealing the actual team size, but it will be greater than four and less than six. [/QUOTE]

[QUOTE]While Colin Johanson has been busy working on a secret project involving V8 Juice and moa birds[/QUOTE]

[QUOTE]what would make dying a more enjoyable and memorable play experience[/QUOTE]

[QUOTE]run around for five minutes as a ghost[/QUOTE]

[QUOTE]Everyone take a deep breath. It's going to be OK.[/QUOTE]

[QUOTE]just didn't cut it in our book...er, game[/QUOTE]

[QUOTE] Making one red bar go down is nice, if that's all you can do. We prefer to spread the love among many enemies[/QUOTE]

[QUOTE]Q: We really like the art that’s used on the healing and death homepage. Will you release this as a wallpaper?

A: Hmm. Oh, OK. But only because you asked so nicely! ;)[/QUOTE]

[QUOTE]PC Gamer: How does the Commando let off steam in his spare time?

Jon Peters: As you see in the video, they like to do recreational swimming. They also like to work on their camouflage and their vehicles, and take landscape pictures from their helicopters.[/QUOTE]

[QUOTE]PC Gamer: Can the Commando go commando?

Jon Peters: That’s something we’re not talking about yet.[/QUOTE]

[QUOTE]PC Gamer: What’s the best thing about being a Commando in Guild Wars 2?

Jon Peters: The submarine is a lot of fun. It’s good to go underwater and blow stuff up![/QUOTE]

[QUOTE]Jon Peters: Arrows with explosives are a bit low tech, and are best left to warriors and other barbaric professions. However, bombs and deployable drones are not off the table.[/QUOTE]

[QUOTE]Jon Peters: Commandos don't really use bullets to miss, they shoot to kill. I guess players can develop their own spider sense, but there is nothing in the game specifically for this.[/QUOTE]

[QUOTE]Jon Peters: Night Vision is a skill just like every other skill. Its primary use is to find enemies in the dark, but commandos have been known to abuse it for less noble reasons. Night Vision is not particularly useful during the day.[/QUOTE]

[QUOTE]Onlinewelten: Is voyeurism a typical Charr trait?

Jon Peters: What you think of as voyeurism is really ingrained charr hunting behavior. They are not watching. They are waiting (of course, the charr can be distracted by rolling a big ball of yarn at them). [/QUOTE]


[SIZE="3"]Ree Soesbee[/SIZE]
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[QUOTE]
1. So if the first generation came out and said “I wonder what that is! What is it? It’s a sword! I can hit things!”
The second generation would then come out, and they wouldn’t have a memory of picking up a sword and learned to swing it, but they would know that the item is a sword and they kinda know what that’s for.

2. The first thing that the Asura think when they see the new race is “Aha! A test subject!”[/QUOTE]

[QUOTE] if your home is threatened or your mother (sister, horse, dog, etc.) – something personal to you [/QUOTE]

[QUOTE]while the other is because of the threat to her mother. [/QUOTE]
Boy, ArenaNet loves picking up on mothers.

[QUOTE]The story in WoW is that you run into a guy’s home / lair / castle and you beat him up. It’s cool… but not a story. Although there’s plenty of interesting flavor pieces going on around you in these dungeons, I’m not sure it’s actually a story. I don’t want to critique their game, but I was interested in the death of Arthas, but I don’t think it was a story.
[/QUOTE]
Someone sure is QQing in Blizzard now. :D

[QUOTE]the world is going to go down in flames [/QUOTE]
New world order or just global warming? :qq:

[QUOTE]
There are a few instances in the two hundred plus years between GW1 and GW2 where unconventional asura have taken on a more ‘human’ naming pattern in order to better socialize with their targets… er… friends. Those instances are rare and fairly uncommon, and other asura make a habit of conveniently ‘forgetting’ about their friend’s embarrassing eccentricity.[/QUOTE]

[QUOTE]I haunt the forums all the time, so I know how important story is to our players.[/QUOTE]

We're being over-watched! :surprised:

[QUOTE]MMORPG.com: The new game trailer gives some insight into the races. What storyline is your favorite of the group and why?

Ree Soesbee: Favorite?! We love them all![/QUOTE]


[SIZE="3"]Emily Diehl[/SIZE]
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[QUOTE]As passionate acquirers of cool stuff, we’re exploring different options for Guild Wars 2 merchandise, and we want your opinion to help us pick the coolest stuff to make. Do you want Guild Wars 2 shirts? Figures? Messenger bags? Mouse pads? Lawn mowers? (OK, maybe not lawn mowers, but you get the idea.)[/QUOTE]

[QUOTE]For those of you local to New York (or who may be headed out to revel in the nerdery that is NYCC)[/QUOTE]

Nerds. :cool:

[SIZE="3"]Colin Johanson[/SIZE]
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[QUOTE]For example, in a traditional MMO, the character who gives you a quest will tell you ogres are coming to destroy the character's home, and you need to kill them. You then get a quest which says, "Kill 0/10 ogres" and you proceed to kill a bunch of ogres standing around in a field picking daisies. Since every player in the game needs to be able to do this quest, the ogres will never actually threaten the character's home - they will just eternally pick daisies in the field.[/QUOTE]

[QUOTE]Let’s say you walk up to someone on the street and say hello and they hand you a note that says, “A lion got loose from the zoo.” It doesn’t really have the same dramatic impact as walking down the street and witnessing the lion chasing screaming people around while the police chase the lion with tranquilizer guns.
“Our dynamic event system is like hundreds of lions running all over every street of the city… and they haven’t eaten in weeks.[/QUOTE]

[QUOTE]GuildMag: What’s your favorite pizza?
Colin Johanson: I’m a big fan of Fennel sausage and cherry peppers on my pizza, there is an awesome pizza place in downtown Seattle called “Serious Pie” that makes some of the best pizza I’ve ever had in my life, their sausage and peppers pizza is top notch. If you’re ever in Seattle, I highly recommend checking this place out.[/QUOTE]


[SIZE="3"]Isaiah Cartwright[/SIZE]
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[QUOTE]Cartwright: I’ve always thought of those weapons as a blast back to games like Double Dragon or Final Fight. You could be randomly wandering around the world and suddenly you’d pick up a whip or a knife and you’d be stronger for it. And that’s really what we were shooting for in GW2. We wanted people to be running around and all of a sudden see that object out in the play field and say “Ohhhhh….a rock!” [/QUOTE]

[QUOTE]I think the big difference is we added new professions into Guild Wars, which would be like if Magic added entirely new colors; I don’t know, like mauve or beige or something. (laughs) It just makes balancing a lot harder.[/QUOTE]

[QUOTE]You know that point in other MMOs when, after playing for a few hours, you look down at your experience bar and wonder, “WTF? Has my experience bar even moved at all?” Nobody enjoys feeling like they haven’t made any progress even though they’ve been playing their character all day. We hate it as much as you do; it drives us insane![/QUOTE]


[SIZE="3"]Bobby Stein[/SIZE]
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[QUOTE]When he’s not busy obsessing over dialogue scripts or voice-over files he spends his time growing an epic moustache. He is also not Mel Tormé. [/QUOTE]

[QUOTE]We might even owe it to that maniac Kilroy Stonekin since he fleeced us at Polymock.[/QUOTE]

[QUOTE](and if you’ve ever driven in Seattle traffic, you’d think that most humans aren’t sentient beings anyway).[/QUOTE]

[QUOTE]“Come here, Warrior, so that I might give you this Long Sword. Of…Swiftly Cutting Things. Verily!”

Not only did it hurt the brain, but it also removed many words from common use because of implied confusion. For instance, “We’re in need of warriors, but first I’ll need a daiquiri. Go slay me six coconuts, and I’ll give you [item name] in return.” Does that mean only players of the warrior profession are needed, or can anybody who fights help? Should I slay a few ice cubes while I’m at it?
[/QUOTE]

[QUOTE]And never bet against a dwarf.[/QUOTE]

[QUOTE]We work closely with content and world designers, artists, programmers, sound engineers, and QA personnel to ensure your eyes are entertained, your ears are pleased, and your funny bones are tickled ever so subtly.[/QUOTE]


[SIZE="3"]Ben Miller[/SIZE]
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[QUOTE]Does Colin Johanson secretly run a moa ranch in eastern Washington as a front for the Order of Whispers?[/QUOTE]

[QUOTE] Warriors train physically, bash stuff, eat stuff, and drink stuff. [/QUOTE]


[SIZE="3"]Martin Kerstein[/SIZE]
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[QUOTE]When he’s not herding cats, he plays games, listens to music, or caters to his movie addiction. He is also secretly plotting to make currywurst popular among his American friends.[/QUOTE]

[QUOTE](I really wanted to include a paragraph here about the superiority of German football, but after getting up at 4:15 this morning to see my team getting beaten by Serbia, I decided to take a more humble approach to this post.)[/QUOTE]

[QUOTE]Neither sore feet nor lost voices stopped us – for the entire week we were carried on a wave of love and positive energy from our fans. It was an incredible experience.[/QUOTE]


[SIZE="3"]John Stumme[/SIZE]
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[QUOTE]When he’s not occupied with trying to work more interesting stories into the world, he can often be found gaming, at concerts, or watching some obscure anime you’ve (probably) never heard of. John Stumme is the proud owner of one of the most amazing desks at ArenaNet.[/QUOTE]

[QUOTE]If there is someone outside that is in the employ of the local dentist, he could be persuaded to give you rewards for turning in teeth that you have knocked out from people.[/QUOTE]

[QUOTE]If for example I am a badass charr going into a sylvari city – do they already know that I mean trouble or do they have to find that out by themselves?

For the most part they already know. We have some other things coming, where they’ll progress as you do activity in that area, but your reputation does precede you. So they know that you're trouble coming in.[/QUOTE]
Ninja'd! :surprised:

[QUOTE]I am a legend. I have beheld the countless wonders of these lands. I have stood against the greatest of threats, and I have watched them fall before me. I have walked the path of a hero… and I am in need of a vacation.[/QUOTE]

[QUOTE]Too many MMOs are satisfied with basing their game content solely on “This is your sword. This is its pointy end. Now go stick it in things until your numbers don’t go up anymore.”[/QUOTE]

[QUOTE]The bar brawl is, quite literally, all about downing an ale and breaking the empty bottle over someone else’s head. Ales come in several different flavors, each conveying different effects when consumed—for example, Grenth’s Grog goes down easy but comes up rough, allowing the player to belch out a noxious gas cloud. As you might imagine, this burp cloud is unhealthy to anyone foolish enough to get close, as well as unattractive to prospective dates. Be careful when imbibing ale! As characters become increasingly more drunk, their chance to land a critical hit rises…as well as their chance to totally miss with attacks. In the bar brawl, players can choose to throw an ale bottle to stun someone, or use it as a makeshift bludgeoning object. Bottles have a chance to break on impact, but if that happens, the fun isn’t over yet—you can use your broken bottle to shank people![/QUOTE]

[QUOTE]There’s no teamwork here; you’re in it for yourself, and just like an actual brawl, you’re encouraged to fight dirty in order to win.[/QUOTE]

[QUOTE]Perhaps you’re in the mood for some good, clean (occasionally yellow-tinged) fun? Then you might enjoy revisiting a time-honored Guild Wars tradition, the snowball fight! A Tyrian tradition for over 250 years, snowball fights just goes to show you that even the looming threat of the Elder Dragons isn’t enough to break the spirit of the people. Just remember: if you let go of the precious little joys in life, you’re letting the dragons win.[/QUOTE]

[QUOTE]As an asura, you might find that you particularly excel at a rough-and-tumble norn sport.[/QUOTE]
Oh, I'll deffinately create one of those ninjas now. :D

[QUOTE]Q: Will some of the mini-games you’ve created use balls; for example in polo?

John: Only the manliest games! There, now that I’ve gotten that out of my system, I can say with a straight face that the answer to this question is yes, we have activities that use balls (you’ve actually already seen the art for one of those activities) and the equivalent of balls. For example, we’ve got an activity in Hoelbrak that’s basically a norn interpretation of basketball, so you’ve got passing, shooting, etc. The only difference is that the ball in this case is a heavy keg of ale. Norn are such lovable scamps.[/QUOTE]

[QUOTE]Personally, as a fan of Halloween, I’m hoping that the Mad King will make a triumphant return to Tyria – and that after 250 years, his jokes will have managed to get even worse.[/QUOTE]

[QUOTE]As for a system of generating music, it isn’t something that we’ve discussed, and I’m not sure that you’ll be seeing it in Guild Wars 2. The fact that I would personally use it to spam people with [URL="http://www.youtube.com/index?ytsession=Of6F_3sVmMx5Lpt7JyfjzGpPwtjtSpEm_CwQj1VgLnUNO6qHKIrZPVaG1ILGiEizHe-mAe3UQJDfeUtXW_3iRlQKp7MZvDHnsad6FGUEhh-hE_31Z5Cjy2M31heqJSMV3OkJHx9eOQ2pcDHK7ySnHsWLiTulO0kilItQZy6BMYCmHwIYijl0swEQrEr4K8l-iUeeFK-cUENz_9ZHCuCAnUGZXrkgrbzeJVuXbPvqirQKt8gHCAgYWdZarNquVvPRlsCJz68G_7PwJHPBMcZ3VNbB6jux5EGvt7imh5RFiN6r9zBv7xUwINeWp1mALmHauaDiIbWkkxQ4dl9LP2gLX4uFLnEdu2wkNDxzx5R55JIO88YKo5mR0HrvQIivdxQE-1fqLC2eUQAiiAapr1WwTbOr53WwXstV"]“The Final Countdown”[/URL] might have something to do with that.[/QUOTE]

[QUOTE]For those interested, only 3.5% of people felt the content was entirely “too easy”, which may be attributed to their use of the super-secret asura battle-mechs.[/QUOTE]

[QUOTE]To those of you who have compiled exhaustive research on the dental hygiene of the Giganticus Lupicus, we salute you in your efforts, and hope you’ll enjoy what’s coming next.[/QUOTE]

[QUOTE]That’s right… new Mad King Thorn jokes for Halloween![/QUOTE]

[QUOTE]Koss misses you and wonders what happened to that sparkle he saw in your eyes when he was the first Hero to join your party. Maybe we can bring back that loving feeling.[/QUOTE]

[QUOTE] "You know what would be awesome? A costume of a Mursaat/Seer hybrid." (Note to the lore forums: please do not overanalyze that comment.)[/QUOTE]

[QUOTE]When I was originally working in Community Relations here at ArenaNet (this was approximately 50 years ago, back when my cane had only one leg instead of four) I would get e-mails coming in from time to time from players looking for support for their own weddings. For players like them, I really hope the new costumes are to their liking. And even if you aren't ready to make a life-changing commitment any time soon, at least you can look dapper and/or swanky with a top hat.[/QUOTE]

[QUOTE]However, I hope people will be willing to indulge me in my desire to take a break from telling romantic stories for the time being. The thing is, I unfortunately don't get paid extra to serve as a relationship counselor to NPCs. Although it would be pretty sweet if I did, I think I could buy a boat with what I'd earn from sorting out Cynn and Mhenlo's problems. Not that I have any idea of what I'd do with a boat per se, it's just that I could have one.[/QUOTE]

[QUOTE]Also, it's infinitely less creepy than having it happen in the Underworld so that Gwen's mom can attend...[/QUOTE]

[QUOTE]I can at least say that Winds of Change won’t be a sweeping love story. I think that’s best saved for when we do Mhenlo’s side story, which [has the story elements] to] be played like a dating simulator game where he needs to decide which eligible lady he ends up with. (We aren’t actually going to do that, for the record.)[/QUOTE]


[SIZE="3"]David Campbell[/Size]
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[QUOTE]Dave is a friend to all animals (except rabbits) and he enjoys thoughtfully stroking his chin and staring off into space.[/QUOTE]

[QUOTE]Someday mankind will create some way to scientifically measure how awesome the artists at ArenaNet are, but until then, consider this as proof of their skills: Artwork from our own Daniel Dociu, Kekai Kotaki, and Richard Anderson has been selected for the [URL="http://www.intothepixel.com/"]2010 Into the Pixel Art Exhibition[/URL] at E3![/QUOTE]

[QUOTE]What exciting nugget of Guild Wars 2 goodness will we reveal next week?[/QUOTE]

[QUOTE]Death, where is thy sting?[/QUOTE]

[QUOTE]The MMO Manifesto video sent shockwaves of awesomeness through the gaming world this week. This lavish video showcased all the core features, design philosophy, and incredible artistry that we’ve been talking about for the past months into one jaw-dropping package for the world to see.[/QUOTE]

[QUOTE]The event chain combined assaults on krait structures, recruiting nearby allies, forging an undersea super-weapon, hulked-out quaggan, a boss creature known (for now) as Mega Uber Shark, and much more.[/QUOTE]

Harr, matey, set sail to... ye gods! I'MMA FIRIN' MAH LAZOR.

[QUOTE]Our walls are covered with amazing concept art from our stable of uber-talented artists (and the occasional homemade sign urging us to “Stop being sad, start being rad!”).[/QUOTE]

[QUOTE]PC Gamer’s Josh Augustine played the heck out of the Guild Wars 2 demo at ArenaNet HQ and interviewed developers at length to prepare this series, which is full of witty captions and astute observations.[/QUOTE]


[SIZE="3"]Chris Lye[/SIZE]
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[QUOTE]As the marketing guy, if I’m going to spend a boatload of money on a booth, videos, props, etc., I want to be able to share it with the folks who’ll geek-out on it the most – the fans![/QUOTE]

[QUOTE]Anything you want to say to the ever-so-patient Guild Wars 2 fans awaiting another drip from the ArenaNet marketing torture machine?

The torture will soon be over … or maybe I’m just saying that to torture you more![/QUOTE]


[SIZE="3"]Mike O'Brien[/SIZE]
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[QUOTE]In September 1999 he was featured as one of the most influential people in the game industry in PC Gamer’s cover story “Game Gods”.[/QUOTE]

[QUOTE]So five years ago we released Guild Wars, which was really a new thing. It was an RPG, but it also had elements of a strategy game; unlike most RPGs it was inspired more by M:tG than D&D; it was an online world with no monthly fees. We called it a CORPG but the ‘net raged with debates about whether or not it was an MMORPG.[/QUOTE]

[QUOTE]As you’re reading this, we’re playing the game constantly, tweaking it and polishing it, adding more content, and getting it ready for you.[/QUOTE]

I just had to add this, since everytime I think of it, I know how I am envious of them playing it. D';

[QUOTE]So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you should really check out Guild Wars 2.[/QUOTE]

[QUOTE]It sometimes feels like our industry has thrown the baby out with the bathwater.[/QUOTE]

[QUOTE]But we’ve all clicked so many exclamation points and accepted so many quests in our lives that we’re pretty immune to quest text at this point.[/QUOTE]

[QUOTE]Well, get ready, because we’ve talked the talk, and now we’re going to walk the walk.[/QUOTE]

[QUOTE]That’s quite a step up from killing ten rats![/QUOTE]

[SIZE="3"]James Phinney[/SIZE]
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[QUOTE]Yowza. Looking back on what I’ve written, I’m a little surprised at how effusive I’ve been.[/QUOTE]
Yowza - alternate spelling of yowzah, which is the eye dialect of yes, sir; an indication of surprise, excitement or amazement.


[SIZE="3"]Daniel Dociu[/SIZE]
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[QUOTE]You mentioned steampunk; I thought that was pretty deep and that it was going to go unnoticed for now, but you caught it. We are pushing the boundaries of fantasy quite a bit. We don't want to alienate our customer base and scare thGuilem away; we want the game to be accessible to new players, but also acknowledge the accomplishments of Guild Wars I players.[/QUOTE]

[QUOTE]I’ve made this joke many times, at the risk of repeating myself: there’s this mentality: ”It’s like sex —when it’s good it’s great, when it’s bad it’s still pretty good.” It’s such a powerful vehicle and such a shame to underutilize it.[/QUOTE]


[SIZE="3"]Jeff Grubb[/SIZE]
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[QUOTE] He has been building lore and taking names in Guild Wars starting with Nightfall, and can often be found cackling over the lore like Dr. Frankenstein sizing up the latest batch of body parts. He lives in Seattle with his indulgent and understanding bride and two incredibly apathetic cats.[/QUOTE]

[QUOTE]If you invite sylvari and charr to the same dinner party, what do you serve?[/QUOTE]

[QUOTE]The Elder Dragons, they tend to redecorate.[/QUOTE]

[QUOTE]The White Mantle, like the Mursaat, are a bogey-man used to scare small children (“Listen for the curfew bell, or else the White Mantle will get you.”).[/QUOTE]

[quote name='Rubi Bayer']The quaggan have another trait, however, that should make their enemies think twice about pushing them too much. As Jeff described it, "If you make them too angry, they will hulk out. The lips peel back, and the huge jaws come out, and they feel really bad about it afterwards, but when you have an angry quaggan, you have your hands full."[/QUOTE]

[QUOTE]Rob also wrote original work – his “Humors” – short essays in the pre-Internet blog era. We would come in from work and there would be short, short pieces of poetry, fiction, and other thoughts on our chairs. Sometimes they were amusing. Sometimes they were enchanting. Sometimes they convinced us that Rob could be found in his cube late at night, disassembling and reassembling an automatic rifle blindfolded.[/QUOTE]

[QUOTE]The Lake Geneva area was an archetype of a small town, so we ending up hanging out together, going to lunch together, gaming together, arguing together, and on one occasion, being involved in multiple car mishaps in a single night together (but I digress).[/QUOTE]

[QUOTE]And yes, his child’s hamster is named Rytlock.[/QUOTE]


[SIZE="3"]Matthew Moore[/SIZE]
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[QUOTE] and he once made a living selling tailor-made sheepskin seat covers. In his spare time, he hosts pub trivia, designs card games, and ponders whether the plural of factotum should really be factota.[/QUOTE]

[QUOTE]Sit. Stay. Good links!

Our swiftest foragers went forth this week and fetched back the finest morsels of coverage
for our announcement of the ranger profession and the release of more information about Ghosts of Ascalon. So, strap yourselves in for this week’s link roundup as we take a look at the reaction to furry friends and phantoms.[/QUOTE]


[SIZE="3"]Curtis Johnson[/SIZE]
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[QUOTE]A longtime MMO and game player, Curtis’ passion is getting players to really interact with the game and making the simple stuff as good as the more flashy stuff. When he’s not thinking about work, Curtis is parenting, BBQing, and cheering for the underdog.[/QUOTE]

[quote]My name is Curtis Johnson, and I’m one of the designers on Guild Wars 2. In addition to watching Colin Johanson master the “sandwichmancer” profession, one of the things we try to do is to turn even simple parts of the game, like NPC interaction, into valuable player experiences.[/quote]

[QUOTE]In the end, Dutch Sunshine took on this huge swamp behemoth with us in a massive battle full of carnage and pyrotechnics. Awesome stuff.[/QUOTE]


[SIZE="3"]Matthew Medina[/SIZE]
(back to the top)

[QUOTE]Matthew started his career as a QA Tester, lingered in the art department for 17 years, and is now wading out into the murky depths of game design. In his spare time, he enjoys parenting, debating apologetics, studying cosmology and evolutionary biology and writing science fiction. He is an avowed barefooter.[/QUOTE]


[SIZE="3"]John Hargrove[/SIZE]
(back to the top)

[QUOTE]Guild Wars Principle #1: Everybody gets a swing at the proverbial piñata.[/QUOTE]

[QUOTE]Take your time ripping that bear’s head off[/QUOTE]

What would the animal society say about this? :eek:

[QUOTE]If players find themselves with leftover aggression that they would normally take out on node gankers or ninja looters, we’d recommend they step into World vs. World and kick themselves some otherworldly player butt.[/QUOTE]

[QUOTE] I should start by fessing up that I have been playing MMOs for over a decade now, and for much of that time I have had a bittersweet love affair with sets of items that[/QUOTE]

[QUOTE]Well, until next time… You stay classy, Planet Earth![/QUOTE]


[SIZE="3"]Regina Buenaobra[/SIZE]
(back to the top)

[QUOTE]When she isn’t gaming or writing about games, she reads the Internet. One day, she hopes to finish it.[/QUOTE]

[QUOTE]The first question was asked by a little girl, and is probably our most-asked question. We hear this every day, so this wasn’t unexpected. The question was: “When is Guild Wars 2 coming out?” The audience and panel had a good laugh at this, because we know just how much you all want this game in your hands. As always, the answer was, “When it’s done!”[/QUOTE]

[QUOTE]They are Destiny’s Edge, five heroic individuals who answered the call and rose to fight for their people – and on this card they are just as cute as heck![/QUOTE]


[SIZE="3"]Kekai Kotaki[/SIZE]
(back to the top)

[QUOTE]“I’m looking forward to working with the winner to come up with a unique piece of art,” Kekai said. “I don’t care, I’ll draw a leprechaun riding a rainbow unicorn through a candy cane forest if I have to—that’s how committed to Child’s Play I am.”[/QUOTE]


[SIZE="3"]Vicki Ebberts[/SIZE]
(back to the top)

[QUOTE]My favorite moment was watching two demo players take turns throwing buckets of water on each other. Back. Forth. Back. Forth. Hilarious.[/QUOTE]


[SIZE="3"]Braeden Shosa[/SIZE]
(back to the top)

[QUOTE]After Belkin saved their butts a number of time, he/she then disappeared to employ his bravery in the epic battle against The Shatterer. His mama charr would have been proud![/QUOTE]


[SIZE="3"]Peter Fries[/SIZE]
(back to the top)[/jumpto

[QUOTE]No one has yet uncovered, or even guessed at, the monstrous scheme that Peter set in motion decades ago...[/QUOTE]


[SIZE="3"]
Rick Ellis[/SIZE]
(back to the top)

[QUOTE]So, it’s as simple as taking Guild Wars 2, adding water, and—voilà!—cool stuff happens, right? Almost. We can say that if we take a rabid fan base (all of you), add current mobile and web technologies, and mix with some magic ArenaNet dust, we do have some awesome ingredients for providing applications to our player base—applications that are very different from what’s been seen in the MMO space in the past.[/QUOTE]

A formula for the pro.


[SIZE="3"]Susan Jessup[/SIZE]
(back to the top)

[QUOTE]For the [URL="http://na.aiononline.com/"]Aion[/URL] wing similarity: I have a habit of taking photos of dead and rotting animals I find in our parking lot, and a lot of the texture base for the lich wings came off two different dead crows I found.[/QUOTE]

[QUOTE] I'll have a better excuse to give the security guy next time I'm caught hunched over a dead carcass![/QUOTE]


[SIZE="3"]Gaile Gray[/SIZE]
(back to the top)

[QUOTE]No monthly fees.
I have to say it.
Tell your friends.
Inform your neigbors.
Put your guild on alert.

No.
Monthly.
Fees.[/QUOTE]


[SIZE="3"]Hearts of the North[/SIZE]
(back to the top)

[QUOTE]PC Gamer: Which side will the developers be sitting on at the wedding: Bride’s side or Groom’s side?

Stumme: As for me, I suppose I’d have to be on Gwen’s side. I’ve written a lot for her over the years, starting with her quests to deal with her past in Eye of the North, the scenes in the Underworld, the Bonus Mission Pack, and now I find myself returning to write her once more for Keiran’s return and the wedding. I have a special fondness for writing Gwen, because the angsty teenage girl within my heart can really relate to what she’s going through. Wait, what? Did I just say that? Never mind, let’s just forget anything about that last part, there.

As for everyone else on the Live Team…

Andrew Patrick: I will be sitting on Keiran’s side. Gwen reminds me too much of just about every girl I dated before I was 17, so needless to say, I’ve had my fill of angst-filled emo girls. That and, as a Monk, I am allergic to Mesmers!

Michelle Juet: Gwen ~ we’ve known her since she was a child. She doesn’t have her mother in the audience so we can fill the role to tell her how much that fancy pants Thackeray boy isn’t good enough for her and he better treat her right. /typical parental ranting, etc etc.

Zachary Nickerson: I’ll be sitting in the Keiran pews. The poor man just lost two of his closest friends: Captain Langmar and his own trusty ponytail. I’m sure the guy is an emotional wreck and could use a friend right about now.

Joey Knight: Joe Hostile would most certainly be sitting on the bride’s side. He’s like an uncle to Gwen and fondly remembers a more peaceful time when she would follow him around the Ascalonian countryside picking flowers and dizzying herself until she fell down. What time has passed since her only concerns were playing her flute and prancing around in her little red cape. He’d be proud for all she has endured at the hands of those mangy charr and so happy to see her joy restored. He’d also most likely have a man-to-man with Keiran, something along the lines of, “Hurt her and I’ll shove a Sack of Random Junk down your throat!” Congratulations, sweet Gwen!

Joe Kimmes: (responding to Joey) The flower picking was like, one afternoon, dude. When she was six. I think she remembers the falling death crystals a lot more than wandering around with you for an hour.

As for me, isn’t Kimmes the Historian already present in the wedding? But I’d go with Keiran, I don’t think he’s got any relatives to show up either, and he doesn’t even have the benefit of visiting his mother in the Underworld.

Robert Gee: As a fellow Mesmer, I’d be with Gwen. If that’s not enough, she beat a siege devourer with a freaking ROCK before she escaped from a charr slave camp. She didn’t need any fancy instant-kill bow attack or assassin helper to get the job done like Keiran did in his bonus mission.

Mike Zadorojny is currently occupied in Korea, but he would undoubtedly say that he is on Keiran’s side. He is, after all, responsible for the character in the first place.[/QUOTE]


[SIZE="3"]Funny ArenaNet (Regina, Martin) comments on GW2G:[/SIZE]

The Fashion of Guild Wars 2- [URL="http://www.guildwars2guru.com/forum/showpost.php?p=164962&postcount=51"]Regina[/URL].

More Dynamic Events | ArenaNet Blog & KillTenRats - [URL="http://www.guildwars2guru.com/forum/showpost.php?p=167894&postcount=81"]Martin [/URL], [URL="http://www.guildwars2guru.com/forum/showpost.php?p=167898&postcount=82"]Regina[/URL].

(poll) What race will you make first? - [URL="http://www.guildwars2guru.com/forum/showpost.php?p=157171&postcount=228"]Regina[/URL].

Merchandise Survey | ArenaNet Blog - [URL="http://www.guildwars2guru.com/forum/showpost.php?p=172333&postcount=87"]Regina[/URL], [URL="http://www.guildwars2guru.com/forum/showpost.php?p=172356&postcount=91"]Emily[/URL]

Class Concept Art? - [URL="http://www.guildwars2guru.com/forum/showpost.php?p=131461&postcount=423"]Martin Kerstein[/URL]

The Absolute WORST Thing About GW/GW2 - [URL="http://www.guildwars2guru.com/forum/showpost.php?p=192694&postcount=72"]Martin Kerstein[/URL]

Healing and Death | Guild Wars 2 - [URL="http://www.guildwars2guru.com/forum/showpost.php?p=208361&postcount=22"]Regina[/URL], [URL="http://www.guildwars2guru.com/forum/showpost.php?p=208446&postcount=71"]Emily[/URL]

The Guild Wars 2 Update Schedule - [URL="http://www.guildwars2guru.com/forum/showpost.php?p=213540&postcount=40"]Regina #40[/URL]

Guild Wars 2 - 3rd Profession This Week - [URL="http://www.guildwars2guru.com/forum/showpost.php?p=213181&postcount=172"]Regina #172[/URL], [URL="http://www.guildwars2guru.com/forum/showpost.php?p=213198&postcount=183"]Martin #183[/URL], [URL="http://www.guildwars2guru.com/forum/showpost.php?p=213256&postcount=209"]Martin #209[/URL]

Acrobatic Ranger | PC Gamer - [URL="http://www.guildwars2guru.com/forum/showpost.php?p=216574&postcount=84"]Stéphane Lo Presti #84[/URL]


[SIZE="3"]Comics from the official site by Scott R. Kurtz from [url]http://www.pvponline.com/[/url][/SIZE]
(back to the top)


Healthcare


Calculator


Environmental weapon


Dynamic Events


Personal Stories


Healing and Death 1


Healing and Death 2


[U]Sources:[/U]
[jumpto=top](back to the top)
[spoil]- Eric Flannum
1. [URL="http://www.guildwars2guru.com/guild-wars-2-news/interview-with-eric-flannum-isaiah-cartwright-and-ryan-scott"]Interview with Eric Flannum, Isaiah Cartwright, and Ryan Scott[/URL]
2. [URL="http://www.massively.com/2010/06/10/warriors-traits-and-combat-chatter-massivelys-interview-with/"]Warriors, traits, and combat chatter: Massively's interview with the Guild Wars 2 Lead Designer[/URL]
3. [URL="http://www.gamereactor.eu/articles/4160/Guild+Wars+2+interview/"]Guild Wars 2 interview - Gamereactor[/URL]
4. [URL="http://www.eurogamer.net/articles/guild-wars-2-preview_4?page=1"]Guild Wars 2 Preview | Eurogamer[/URL]
5. [URL="http://www.arena.net/blog/when-its-ready"]When It's Ready - ArenaNet Blog[/URL]
6. [URL="http://games.on.net/article/12078/Massive_Attack_Exclusive_Reveal_of_GW2_Commando_With_QA"]Massive Attack: Exclusive Reveal of GW2 Commando (With Q&A) | Games On Net[/URL]

- Kristen Perry
1. [URL="http://www.arena.net/blog/the-fashion-of-guild-wars-2-an-interview-with-kristen-perry"]The Fashion of Guild Wars 2: An Interview with Kristen Perry[/URL]
2. [URL="http://geek-woman.com/wordpress/2010/07/09/exclusive-interview-with-guild-wars-2-character-artist-kristen-perry/"]Exclusive - Interview with Guild Wars 2 Character Artist Kristen Perry | Geek Woman Speaks[/URL]
3. [URL="http://www.arena.net/blog/live-and-let-dye-kristen-perry-on-the-gw2-dye-system"]Live and Let Dye - Kristen Perry on the GW2 Dye System - ArenaNet Blog[/URL]

- Jon Peters
1. [URL="http://gw2.luna-atra.fr/interview-etape-avec-arenanet?start=2"]Interview étape avec ArenaNet [/URL]
2. [URL="http://www.guildwars2.com/en/the-game/combat/healing-death/"]Healing and Death | Guild Wars 2[/URL]
3. [URL="http://www.arena.net/blog/jon-peters-answers-your-first-batch-of-healing-and-death-questions"]Jon Peters Answers Your (First Batch) of Healing and Death Questions - ArenaNet Blog[/URL]
4. [URL="http://www.pcgamer.com/2011/04/01/guild-wars-2-seventh-profession-revealed/"]Guild Wars 2 seventh profession revealed | PC Gamer[/URL]
5. [URL="http://www.onlinewelten.com/games/guild-wars-2/interviews/jon-peters-beantwortet-fragen-commando-7684/seite-3/"]Jon Peters Answers Questions About The Commando | OnlineWelten[/URL]

- Ree Soesbee
1. [URL="http://www.zam.com/story.html?story=22390&storypage=3"]Guild Wars 2: Reinventing Tyria - Part Two[/URL]
2. [URL="http://www.zam.com/story.html?story=22355&storypage=2"]Guild Wars 2 Interview: Reinventing Tyria[/URL]
3. [URL="http://www.arena.net/blog/ree-soesbee-answers-your-questions-about-gw2-personal-storylines"]Ree Soesbee Answers Your Questions About GW2 Personal Storylines - ArenaNet Blog[/URL]
4. [URL="http://www.mmorpg.com/gamelist.cfm/game/473/feature/3812/page/2"]Guild Wars 2: Exclusive Interview | MMORPG.com[/URL]

- Emily Diehl
1. [URL="http://www.arena.net/blog/take-our-gw2-merchandise-survey"]Take our GW2 Merchandise Survey![/URL]
2. [URL="http://www.arena.net/blog/john-and-eric-answer-your-items-and-loot-questions"]John and Eric Answer Your Items and Loot Questions - ArenaNet Blog[/URL]

- Colin Johanson
1. [URL="http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/"]Dyanimc Events Overview[/URL]
2. [URL="http://www.arena.net/blog/colin-johanson-answers-your-dynamic-event-questions"]Colin Johanson Answers Your Dynamic Events Questions - ArenaNet Blog[/URL]
3. [URL="http://www.guildmag.com/gmblitz-interview-with-colin-johanson"]GMBlitz: Interview with Colin Johanson | GuildMag[/URL]

- Isaiah Cartwright
1. [URL="http://www.zam.com/story.html?story=22416&storypage=3"]Guild Wars 2: Examing the Combat System[/URL]
2. [URL="http://www.killtenrats.com/2009/09/17/guild-wars-interview/"]Guild Wars Interview | Kill Ten Rats[/URL]
3. [URL="http://www.arena.net/blog/progression-and-leveling-in-guild-wars-2"]Progression and Leveling in Guild Wars 2 - ArenaNet Blog[/URL]

- Bobby Stein
1. [URL="http://www.arena.net/blog/author/bobbystein"]Bobby Stein - ArenaNet Blog[/URL]
2. [URL="http://www.arena.net/blog/lead-writer-bobby-stein-talks-gw2-house-of-style#more-2239"]Lead Writer Bobby Stein Talks GW2 House (of) Style[/URL]
3. [URL="http://www.arena.net/blog/talking-heads-vo-and-dialogue-in-gw2"]Talking Heads: VO and Dialogue in GW2 - ArenaNet Blog[/URL]

- Ben Miller
1. [URL="http://www.guildwars2.com/en/the-game/combat/traits-overview/"]Traits Overview | Guild Wars 2[/URL]

- Martin Kerstein
1. [URL="http://www.arena.net/blog/author/martin"]Martin Kerstein - ArenaNet Blog[/URL]
2. [URL="http://www.arena.net/blog/world-cup-fever-sweeps-arenanet#more-2389"]World Cup Fever Sweeps ArenaNet![/URL]
3. [URL="http://www.arena.net/blog/demo-tales-from-gamescom"]Demo Tales from Gamescom - ArenaNet Blog[/URL]
4. [URL="http://www.arena.net/blog/what-does-it-all-mean-john-stumme-discusses-war-in-kryta-survey-results"]What Does it All Mean? John Stumme Discusses War in Kryta Survey Results - ArenaNet Blog[/URL]

- John Stumme
1. [URL="http://www.arena.net/blog/author/jstumme"]John Stumme - ArenaNet Blog[/URL]
2. [URL="http://gw2.onlinewelten.com/articles,id139,3,telefon_interview.html"]Telefon-Interview[/URL]
3. [URL="http://www.arena.net/blog/activities-games-within-the-game"]Activities – Games Within the Game[/URL]
4. [URL="http://www.arena.net/blog/john-and-ben-answer-your-questions-about-activities-travel#more-2514"]John and Ben Answer Your Questions About Activities, Travel - ArenaNet Blog[/URL]
5. [URL="http://www.massively.com/2010/11/18/exclusive-interview-guild-wars-unveils-hearts-of-the-north/"]Exclusive interview: Guild Wars unveils Hearts of the North - Massively[/URL]
6. [URL="http://www.pcgamer.com/2010/11/19/interview-guild-wars-latest-love-update-giveaway/"]Guild Wars' latest update with love [giveaway] | PC Gamer[/URL]

- David Campbell
1. [URL="http://www.arena.net/blog/author/david"]Davic Campbell - ArenaNet Blog[/URL]
2. [URL="http://www.arena.net/blog/arenanet-artists-recognized-by-into-the-pixel-exhibit-at-e3"]ArenaNet Artists Recognized by Into the Pixel Exhibit at E3 - ArenaNet Blog[/URL]
3. [URL="http://www.arena.net/blog/link-round-up-get-your-mini-game-on"]Link Roundup: Get Your Mini-Game On![/URL]
4. [URL="http://www.arena.net/blog/link-roundup-healing-and-death"]Link Roundup: Healing and Death[/URL]
5. [URL="http://www.arena.net/blog/mmo-manifesto-reactions#more-2937"]MMO Manifesto Reactions - ArenaNet Blog[/URL]
6. [URL="http://www.arena.net/blog/fans-design-gw2-events-at-our-pax-panel#more-3158"]Fans Designing GW Events at Our PAX Panel - ArenaNet Blog[/URL]
7. [URL="http://www.arena.net/blog/on-the-wall-guild-wars-2-wall-graphics-from-ltl-prints"]On the Wall: Guild Wars 2 Wall Graphics from LTL Prints - ArenaNet Blog[/URL]
8. [URL="http://www.arena.net/blog/pc-gamer-looks-at-guild-wars-2-all-week"]PC Gamer Looks at Guild Wars 2 All Week - ArenaNet Blog[/URL]

- Chrys Lye
1. [URL="http://www.arena.net/blog/arenanet-hits-the-convention-circuit"]ArenaNet Hits the Convention Circuit[/URL]
2. [URL="http://www.killtenrats.com/2010/04/20/interview-with-arenanets-chris-lye/"]Interview with ArenaNet's Chris Lye | Kill Ten Rats[/URL]

- Mike O'Brien
1. [URL="http://www.arena.net/blog/author/mike-obrien"]Mike O'Brien - ArenaNet Blog[/URL]
2. [URL="http://www.arena.net/blog/guild-wars-2-design-manifesto"]Guild Wars 2 Design Manifesto - ArenaNet Blog[/URL]
3. [URL="http://www.arena.net/blog/walking-the-walk"]Walking the Walk - ArenaNet Blog[/URL]

- James Phinney
1. [URL="http://us.ncsoft.com/us/news/2007/10/dev_corner_imag.html"]Dev Corner: Imagining Guild Wars 2[/URL]

- Daniel Dociu
1. [URL="http://www.zam.com/story.html?story=19860"]Important Guild Wars 2 Questions Answered | ZAM[/URL]
2. [URL="http://tap-repeatedly.com/2011/04/04/exclusive-interview-arenanets-daniel-dociu-part-2/"]Exclusive Interview: ArenaNet's Daniel Dociu Part #2[/URL]

- Jeff Grubb
1. [URL="http://www.arena.net/blog/author/jgrubb"]Jeff Grubb - ArenaNet Blog[/URL]
2. [URL="http://www.arena.net/blog/jeff-grubb-on-writing-the-first-guild-wars-novel"]Jeff Grubb on Writing the First Guild Wars Novel - ArenaNet Blog[/URL]
3. [URL="http://www.tentonhammer.com/node/81024"]Defining the Lore of Guild Wars 2 - A Q&A with Jeff Grubb | Ten Ton Hammer[/URL]
4. [URL="http://www.guildwars2guru.com/guild-wars-2-news/guild-wars-2-lore-qa/"]Guild Wars 2 Lore Q&A | Guild Wars 2 Guru[/URL]
5. [URL="http://www.massively.com/2010/09/09/quaggan-sad-a-look-back-at-the-guild-wars-2-dynamic-events-pane/"]Quaggan sad: A look back at the Guild Wars 2 Dynamic Events panel - Massively[/URL]
6. [URL="http://www.arena.net/blog/hail-to-the-king-author-j-robert-king-and-the-edge-of-destiny#more-3844"]Hail to the King - Author J. Rober King and the Edge of Destiny - ArenaNet Blog[/URL]

- Matthew Moore
1.[URL="http://www.arena.net/blog/author/mmoore"]Matthew Moore - ArenaNet Blog[/URL]
2. [URL="http://www.arena.net/blog/link-roundup-rangers-pets-and-ghosts#more-2678"]Link Roundup: Rangers, Pets, and Ghosts - ArenaNet Blog[/URL]

- Curtis Johson
1. [URL="http://www.arena.net/blog/author/cjohnson"]Curtis Johnson - ArenaNet Blog[/URL]
2. [URL="http://www.arena.net/blog/personality-in-guild-wars-2"]Personality in Guild Wars 2 - ArenaNet Blog[/URL]
3. [URL="http://www.arena.net/blog/demo-tales-from-gamescom"]Demo Tales from Gamescom - ArenaNet Blog[/URL]

- Matthew Medina
1. [URL="http://www.arena.net/blog/author/matthewm"]Matthew Medina - ArenaNet Blog[/URL]

- John Hargrove
1. [URL="http://www.arena.net/blog/a-rewarding-experience-john-hargrove-talks-about-loot"]A Rewarding Experience - John Hargrove Talks About Loot - ArenaNet Blog[/URL]

- Regina Buenaobra
1. [URL="http://www.arena.net/blog/author/regina"]Regina Buenaobra - ArenaNet Blog[/URL]
2. [URL="http://www.arena.net/blog/after-con-report-arenanet-at-comic-con-2010"]After Con Report: ArenaNet at Comic Con 2010 - ArenaNet Blog[/URL]
3. [URL="http://www.arena.net/blog/making-the-arenanet-holiday-card-with-jamie-jang#more-3748"]Making the ArenaNet Holiday Card with Jamie Jang - ArenaNet Blog[/URL]

- Kekai Kotaki
1. [URL="http://www.arena.net/blog/kekai-kotaki-auctions-custom-art-for-childs-play"]Kekai Kotaki Auctions Custom Art for Child's Play - ArenaNet Blog[/URL]

- Vicki Ebberts
1. [URL="http://www.arena.net/blog/demo-tales-from-gamescom"]Demo Tales from Gamescom - ArenaNet Blog[/URL]

- Braeden Shosa
1. [URL="http://www.arena.net/blog/demo-tales-from-gamescom"]Demo Tales from Gamescom - ArenaNet Blog[/URL]

- Peter Fries
1. [URL="http://www.arena.net/blog/author/peter-fries"]Peter Fries - ArenaNet Blog[/URL]

- Rick Ellis
1. [URL="http://www.arena.net/blog/gaming-outside-the-game-rick-ellis-talks-the-guild-wars-2-extended-experience"]Gaming Outside the Game: Rick Ellis Talks The Guild Wars 2 Extended Experience - ArenaNet Blog[/URL]

- Susan Jessup
1. [URL="http://www.massively.com/2010/11/11/costume-design-and-hints-of-whats-to-come-massivelys-intervie/"]Costume design and hints of what's to come: Massively's interview with the Guild Wars team - Massively[/URL]

- Gaile Gray
1. [URL="http://www.guildwarsguru.com/forum/pc-gamer-may-2007-information-t10133090.html?t=10133090"]PC Gamer May 2007 Issue #161 - “Guild Wars Reborn” | Guild Wars Guru Thread[/URL]

- Hearts of the North
1. [URL="http://www.pcgamer.com/2010/11/19/interview-guild-wars-latest-love-update-giveaway/"]Guild Wars' latest update with love [giveaway] | PC Gamer[/URL][/spoil]

Edited by KQ, 09 April 2011 - 03:45 PM.
update.


#2 pradine

    Sylvari Specialist

  • Members
  • 551 posts

Posted 23 May 2010 - 09:39 AM

Some of these are really good,

Quote

We are not yet revealing the actual team size, but it will be greater than four and less than six.
lol :D.

#3 Loken

    Conquistador

  • Moderators
  • 1413 posts

Posted 23 May 2010 - 11:42 AM

Haha, nice idea King. Should keep a tally of which developer makes the most comical comments.
Got a question? Feel free to drop me a PM.

#4 sandor

    Sylvari Specialist

  • Members
  • 530 posts

Posted 23 May 2010 - 01:22 PM

Quote

female norn almost never have beards.
This one is really funny. The others are also funny but this one is just lol.

#5 KQ

    The Quaestor

  • Moderators
  • 2940 posts
  • Location:'Tis beyond my reach!
  • Guild Tag:[SD]
  • Server:Desolation

Posted 23 May 2010 - 02:00 PM

JR said:

Haha, nice idea King. Should keep a tally of which developer makes the most comical comments.

Reminded me to edit my post and give it a better visual appeal. ;)

So far, Soesbee has the most funny comments, imo. xD

People, read through the interviews, and find something similiar! :D

EDIT: Added the comics for more lolz.

Edited by KQ, 23 May 2010 - 02:18 PM.


#6 Corsair

    Is trivia

  • Super Moderators
  • 4886 posts
  • Server:Anvil Rock

Posted 23 May 2010 - 09:39 PM

Its hard to beat 'female norns almost never have beards.'

#7 Corsair

    Is trivia

  • Super Moderators
  • 4886 posts
  • Server:Anvil Rock

Posted 24 May 2010 - 05:37 AM

Ree Soesbee said:

The asura are ‘not from around here,’ so their names do sound a little odd to human ears. Usually, their names consist of a short, sharp first name of one or two syllables (‘Vekk’). Those with two-syllable first names, particularly if the second syllable being a -a or -i (Vekka, Vekki) tend to be female – or get teased horribly in Asuran primary studies schools.

In social usage, asurans follow the human tradition of Jobname Name (‘Crew Leader Zeen’) rather than having a last name as humans would identify it. To the asurans, their job title and their krewe are the most important distinctors that one can have. It’s typical for an asura to use his krewe’s name as a last name when dealing with humans, although this can also sound funny to those used to Krytan conventions – Fivv of Universal Necrotics, or Blira of Hyperthetical Industries.

There are a few instances in the two hundred plus years between GW1 and GW2 where unconventional asura have taken on a more ‘human’ naming pattern in order to better socialize with their targets… er… friends. Those instances are rare and fairly uncommon, and other asura make a habit of conveniently ‘forgetting’ about their friend’s embarrassing eccentricity.

Bolded for emphasis.

#8 KQ

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Posted 25 May 2010 - 01:24 PM

Ramblings updated with another quote from Ree and Emily. :)

#9 Eliz Genevieve

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Posted 25 May 2010 - 01:41 PM

heh, nice one Kings :P

Remember me not to go to a female Norn character creation screen.

#10 Lord Bazaah

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Posted 25 May 2010 - 04:21 PM

Quote

The first thing that the Asura think when they see the new race is “Aha! A test subject!”

Best quote so far! <3

EDIT: just noticed it up there, lol. :p

#11 BBQman

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Posted 25 May 2010 - 05:48 PM

Has anyone noticed that the blue creature in one of those comics looks like a Draenei? Just sayin'.

#12 KQ

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Posted 25 May 2010 - 07:06 PM

BBQman said:

Has anyone noticed that the blue creature in one of those comics looks like a Draenei? Just sayin'.

Hmm, maybe a bit.

Posted Image

#13 Jexx

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Posted 25 May 2010 - 08:15 PM

Emily Diehl said:

Tell me about it. We should sell pairs of socks, and then sell replacement socks (where you can buy individuals) ;)

Regina Buenaobra said:

For the ladies, or men who like to wear shirts in women's sizes/cuts: it would be helpful if you specifically point out in the survey your desire for lady-shaped shirts. :) Whilst we've released shirts in women's sizes before, having data that supports making future shirts in women's sizes (if we decide to make shirts, based on the survey, that is) would be useful.

These quotes are pretty good. Put 'em up there! Get to it boy!

#14 Matthew Browne

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Posted 25 May 2010 - 09:20 PM

Heh, lol'ed in a few of those, great idea Kings :P

Didn't remember this one,

Quote

There are a few instances in the two hundred plus years between GW1 and GW2 where unconventional asura have taken on a more ‘human’ naming pattern in order to better socialize with their targets… er… friends.

Oh, I sure am going to enjoy picking on Asura.

#15 IDarko

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Posted 26 May 2010 - 12:39 AM

Great thread King's Quest! Some funny stuff :D

#16 KQ

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Posted 26 May 2010 - 08:18 AM

Hehe ty guys. :) Updated the Ramblings with comments from Regina and Emily. ;)

#17 KQ

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Posted 26 May 2010 - 06:54 PM

Updated with another comment and another comic.

#18 San Darkwood

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Posted 26 May 2010 - 07:15 PM

"Colin Johanson" said:

For example, in a traditional MMO, the character who gives you a quest will tell you ogres are coming to destroy the character's home, and you need to kill them. You then get a quest which says, "Kill 0/10 ogres" and you proceed to kill a bunch of ogres standing around in a field picking daisies. Since every player in the game needs to be able to do this quest, the ogres will never actually threaten the character's home - they will just eternally pick daisies in the field.

I loled when I read this analogy, I think it deserves a place.

#19 KQ

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Posted 26 May 2010 - 07:20 PM

San Darkwood said:

I loled when I read this analogy, I think it deserves a place.

Ty for pointing this out. ;) It's added.

#20 Arghore

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Posted 27 May 2010 - 09:48 PM

This one made me laugh xD

Quote

ZAM: Environmental weapons sound awesome. Can you tell us a bit more about them?

Cartwright: I’ve always thought of those weapons as a blast back to games like Double Dragon or Final Fight. You could be randomly wandering around the world and suddenly you’d pick up a whip or a knife and you’d be stronger for it. And that’s really what we were shooting for in GW2. We wanted people to be running around and all of a sudden see that object out in the play field and say “Ohhhhh….a rock!


#21 pumpkin pie

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Posted 28 May 2010 - 04:32 AM

I cannot keep this to myself anymore. :p remember the What is she talking about thread I made a while ago. well it's about this actually, since this thread on Rambling is here, I thought I point it out again.

It's on a blog, so I guess I could quote it. only it didn't mention specifics...

Quote

May 6, 2010
I'm still shaken over last night's Lost! I can't believe they actually killed off so many characters like that! *sadface*

Now what do you think she meant killed off so many characters ....

#22 KQ

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Posted 28 May 2010 - 10:10 AM

pumpkin pie said:

Now what do you think she meant killed off so many characters ....

Umm... well, she's talking about the serie Lost. I'm not so fond of it, but I've read somewhere how in the last episodes some characters were killed, and during the serie some characters were also killed?

#23 pumpkin pie

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Posted 28 May 2010 - 10:14 AM

King's Quest said:

Umm... well, she's talking about the serie Lost. I'm not so fond of it, but I've read somewhere how in the last episodes some characters were killed, and during the serie some characters were also killed?

OH I SEEEEEEEEEEEEEE , hahahaha Thanks King's Quest, I thought she was talking about work.............. Phewwwwwwwwwwwwwwwwwwwwww :surprised:

hahahahahahaha
i read
"I'm still shaken over last night's lost"

instead of
I'm still shaken over last night's Lost!

#24 KQ

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Posted 28 May 2010 - 10:37 AM

pumpkin pie said:

OH I SEEEEEEEEEEEEEE , hahahaha Thanks King's Quest, I thought she was talking about work.............. Phewwwwwwwwwwwwwwwwwwwwww :surprised:

hahahahahahaha
i read
"I'm still shaken over last night's lost"

instead of
I'm still shaken over last night's Lost!

Lol, nice. :D Gotta pay more attention to the text lines, I guess. :p

#25 KQ

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Posted 02 June 2010 - 01:52 AM

Updated the Ramblings with comments from Bobby Stein. :D

#26 KQ

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Posted 09 June 2010 - 05:32 PM

Ramblings updated with comments from Ben Miller.

#27 sandor

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Posted 09 June 2010 - 06:11 PM

That moa farms is just awesome you've got to love Arenanet they make good jokes.

Bump: That moa farm is just awesome you've got to love Arenanet they make good jokes.

#28 KQ

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Posted 12 June 2010 - 05:17 PM

Added a small comment by Eric Flannum.

#29 KQ

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Posted 19 June 2010 - 01:46 PM

Added a comment from Martin Kerstein about the World Cup. :D

#30 KQ

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Posted 30 June 2010 - 07:29 PM

Added comments from John Stumme & Curtis Johnson. Lol'd on collecting teeth. :D





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