Death From Above Damage and knock back enemies when you take falling damage. FD reduced by 50%
Restorative Strength Using a heal skill will remove weakness, cripple, freeze, and immobilize.
Great Fortitude 5% of power is converted to vitality
Short Temper Gain might AND ADRENALINE when you are blocked.
Berserker's Power 2-5% damage based on how much adrenaline you have built.
Powerful Banners Your banners do damage when summoned.
Distracting Strikes Apply confusion when you interrupt an enemy
Weapon Specialization +5% damage while wielding an axe, mace or sword in your offhand.
Slashing Power Increased greatsword and spear damage. (10%)
Physical Mastery Recharge on physical utility skills is reduced by 20%. Damage +100%
Axe Mastery Crit damage +10% with main hand axe
Victorious Might Gain 10 stacks of might on kill
Deep Strike You gain +40 Precision for each unused signet you have equipped.
Furious Speed 10% to gain swiftness on crit
Deep Cuts Bleeds you apply last 50% longer.
Unsuspecting Foe 50% crit chance versus stunned enemies.
Rending Strikes 33% chance to cause vulnerability on crit.
Furious Crits have 50% chance to gain extra adrenaline strike
Gun Mastery Rifle and harpoon gun skills recharge 20% faster.
Blademaster Increases your critical strike chance with swords by 10%.
Opportunist Gain fury for 2s when you immobilize a target.
Momentous Greatsword Gain might on critical hit with a greatsword.
Sniper Rifle and Harpoon Gun shots pierce.
Last Chance Gain Frenzy for 6 seconds when you strike a foe with less than 25% health. Only activates once every 90 seconds.
Embrace the Pain Gain adrenaline when hit.
Turtle's Defense Gain +200 toughness when crippled, stunned, immobilized or frozen.
Last Stand Activate Balanced Stance when you are Stunned, Knocked Down, Knocked Back, Launched, or Dazed.
Vigorous Return Increased health on rally.
Missile Deflection Reflect missiles whenever you are blocking.
Shrug it Off Endure Pain at 25% health.
Blunt Weapon Master 15% reduced cooldown with hammer and mace skills.
Sure-footed Increased stance duration by 25%.
Shield Master Increases toughness by 90 while using a shield.
Cull the Weak Increases damage by 5% to weakened foes.
Merciless Hammer Improved Hammer damage by 25% when foe is knocked down.
Sundering Mace Your mace skills cause a 1 second weakness when they crit
Leg Specialist Cause a 1 second immobilization whenever you cripple a target with a skill.
Empower Allies Nearby allies do extra damage.
Desperate Power Do extra damage when health is under 25%.
Stronger Bowstrings Increased longbow range.
Early Escape Gain 5 seconds of vigor when your health reaches 90% (30 second cooldown).
Empowered Deal extra damage for every boon on you.
Inspiring Banners Banners apply buffs to a larger area.
Lung Capacity 20% faster shout cooldown.
Quick Breathing 15% faster warhorn cooldown.
Burning Arrows Deal 10% extra damage with a longbow against burning foes.
Inspiring Battle Standard Your banners also apply regeneration to allies.
Vigorous Shouts Shouts heal.
Mighty Defenses You gain might when you block an attack.
Thrill of the Kill Gain adrenaline whenever killing an enemy
Warrior's Sprint Increased movement speed while wielding a melee weapon
Inspiring Shouts Gain adrenaline when using a shout.
Heightened Focus Gain 2% critical strike chance for 1 stage of adrenaline, 5% for 2 stages, and 9% for 3 stages.
Sweet Revenge Chance to rally while Vengeanced.
Signet Mastery Signets recharge 25% faster.
Vigorous Focus You gain vigor when using a stance.
Sharpened Axes Critical hits with axes gain extra adrenaline.
Mobile Strikes Movement skills break immobilization.
Adrenal Reserves Burst skills cost less adrenaline.
Quick Bursts Burst skills recharge 20% faster.
Edited by Kordos, 08 June 2012 - 06:31 PM.