Spoiler
Released! Please send me a PM here or in Second Life if you want one.
IMPORTANT UPDATE: 6/24/12
Sorry for the lack of a recent update. The hair on that model was acting oddly, so I replaced it with another hairstyle found in the game for Female Asuras. Also the pants were expanding enormously at the feet region, so I had to make them shorts.
Still, despite those two setbacks, it's in the phase where I NEED other people's opinions in Second Life on how it can be improoved, feedback, etc. I have yet to get a single person to PM me about this.
Again, progress will NOT CONTINUE until I can get at least two other people in Second Life from these forums to give me feedback on it. Once I actually get some other people to help, it'll easily be done in less than a week. But, again, this could take several more weeks. It depends on you guys. The sooner someone helps give me feedback, the sooner it comes out now. Even if you don't know how to do Second Life, but want to be nice and help this, PM me, I'll help you get into Second Life to see.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UPDATE: 6/13/12
http://www.guildwars...ost__p__1517678
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UPDATE: 6/6/12
I have fully rigged the model, and made the texture and it's Normals Second Life compatible. I skipped step 2 because I'm going to wait until I know for sure Second Life won't mangle the rigged model, which would make this entire project end/useless if it did. AKA, I'd rather not waste about 5-6 hours fixing up a texture until I know it will actually be used.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hello, During the May 14th's stress test, I was busy ripping models, textures, etc from the game. They are nothing more than capture devices, and they are just as legal to use as FRAPS or the like, but instead of pictures and videos, they record models/textures. Why am I saying this and how can I play Asuras sooner, you may be wondering? Read on.
While I was looking over the models and textures, something occurred to me that was very good news. For the NPC's at least, the character models only use one texture. This is significant because this means that it's possible to edit the mesh/texture to be compatible with Second Life, and once fully done, you'll be able to play using the exact same 3d mesh/model and texture that Guild Wars 2 uses. I've already been working on this since May 14th, so about 3 weeks, and progress is coming nicely.
Here is the straight up untextured model, showing the mesh faces (aka polygons):
(Click the picture itself to enlarge)
Here is the working texture:
(Click the picture itself to enlarge)
Finally, here is the texture applied to the 3d mesh model:
(Click the picture itself to enlarge)
Here is what's left for me to do until it's fully usable in Second Life:
UPDATED to reflect the 6/24/12 change:Only 7 things, yes, but only 2 of them are easy, the 2 involving the texture. The other 5 are pretty difficult and very time consuming. Still, I am willing to bet that I will have a nearly 1:1 replica of Asuras playable in Second Life before ArenaNet lets us publically play as Asuras in Guild Wars 2. The only chance this could fail is if ArenaNet announces that Asuras will be playable (either BWE 3 or release) sometime in late June, which I find very unlikely.
EDIT: Making it and all that is done! The only thing left is to get at least 2 other people's eyes on it before saying it's done, to get extra feedback. Think of it as a Closed Beta test
FAQS:
Q: Why did you choose Second Life?
A: It's the only entirely free downloadable "game" thing that lets you make truly customizable characters with custom riggings, meshes, all that.
Q: Why are you doing this? Don't you have something better to do?
A: Not really. I'm house bound due to a medical condition I have, so computers is pretty much all I do.
Q: I don't like that armor the Asura is wearing. Can I have a different appearance?
A: Due to the fact every single one of them needs to be individually rigged and made SL compatible, I'm not taking request right now. This will be the only one at the moment. If this proove popular enough, I'll take requests for any NPC character of any race.
Q: When it's done, will you be giving these for free to those that want them?
A: It'll be entirely free to anyone that asks me for it when it's done.
Q: What's with "See FAQS" for the animation thing?
A: To be direct, I'm terrible at making animations, and they'd look terrible if I made them. You will need to either use Second Life's built in animations, or find any of thousands of AO's (Animation Overriders) available from other people, Second Life's market, etc. The free ones build into Second Life are not bad by any means, though.
If you have any other questions about this, feel free to ask, I'll add it to the Q&A if it's not already answered. Or if you just want to comment saying "nice work" or the like, I'd appreciate that too.
Also, please press "Like This" in the lower right corner if you like what I'm doing,
I always appreciate it when people do that.
Sorry for the lack of a recent update. The hair on that model was acting oddly, so I replaced it with another hairstyle found in the game for Female Asuras. Also the pants were expanding enormously at the feet region, so I had to make them shorts.
Still, despite those two setbacks, it's in the phase where I NEED other people's opinions in Second Life on how it can be improoved, feedback, etc. I have yet to get a single person to PM me about this.
Again, progress will NOT CONTINUE until I can get at least two other people in Second Life from these forums to give me feedback on it. Once I actually get some other people to help, it'll easily be done in less than a week. But, again, this could take several more weeks. It depends on you guys. The sooner someone helps give me feedback, the sooner it comes out now. Even if you don't know how to do Second Life, but want to be nice and help this, PM me, I'll help you get into Second Life to see.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UPDATE: 6/13/12
http://www.guildwars...ost__p__1517678
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UPDATE: 6/6/12
I have fully rigged the model, and made the texture and it's Normals Second Life compatible. I skipped step 2 because I'm going to wait until I know for sure Second Life won't mangle the rigged model, which would make this entire project end/useless if it did. AKA, I'd rather not waste about 5-6 hours fixing up a texture until I know it will actually be used.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hello, During the May 14th's stress test, I was busy ripping models, textures, etc from the game. They are nothing more than capture devices, and they are just as legal to use as FRAPS or the like, but instead of pictures and videos, they record models/textures. Why am I saying this and how can I play Asuras sooner, you may be wondering? Read on.
While I was looking over the models and textures, something occurred to me that was very good news. For the NPC's at least, the character models only use one texture. This is significant because this means that it's possible to edit the mesh/texture to be compatible with Second Life, and once fully done, you'll be able to play using the exact same 3d mesh/model and texture that Guild Wars 2 uses. I've already been working on this since May 14th, so about 3 weeks, and progress is coming nicely.
Here is the straight up untextured model, showing the mesh faces (aka polygons):
(Click the picture itself to enlarge)
Spoiler
For those whom are wondering, this is actually a very high face count for a MMORPG. True, it's WAY behind quality PC/PS3/360 games, but when compared to Tera or most other MMORPG's, it's actually very high polygon count.Gone, see http://www.guildwars...ost__p__1517678
Here is the working texture:
(Click the picture itself to enlarge)
Spoiler
There is quite a lot of color noise in it, but that's the uncompressed in-game texture. I'll likely touch that up before actually using it for Second Life.Gone, see http://www.guildwars...ost__p__1517678
Finally, here is the texture applied to the 3d mesh model:
(Click the picture itself to enlarge)
Spoiler
As you can see, applying the texture makes it look loads better.Gone, see http://www.guildwars...ost__p__1517678
Here is what's left for me to do until it's fully usable in Second Life:
UPDATED to reflect the 6/24/12 change:
Make the texture Second Life compatible
Touch up the texture to make it less "noise" looking
Add full rigging to the model
Make the full rigging Second Life compatible
Adjust all of the vertices so Second Life won't interpret them wrong
Animations cannot export, so I'll need to make some on my own*see FAQS*
Touch ups to hopefully get it better looking than in Guild Wars 2 itself
EDIT: Making it and all that is done! The only thing left is to get at least 2 other people's eyes on it before saying it's done, to get extra feedback. Think of it as a Closed Beta test
FAQS:
Q: Why did you choose Second Life?
A: It's the only entirely free downloadable "game" thing that lets you make truly customizable characters with custom riggings, meshes, all that.
Q: Why are you doing this? Don't you have something better to do?
A: Not really. I'm house bound due to a medical condition I have, so computers is pretty much all I do.
Q: I don't like that armor the Asura is wearing. Can I have a different appearance?
A: Due to the fact every single one of them needs to be individually rigged and made SL compatible, I'm not taking request right now. This will be the only one at the moment. If this proove popular enough, I'll take requests for any NPC character of any race.
Q: When it's done, will you be giving these for free to those that want them?
A: It'll be entirely free to anyone that asks me for it when it's done.
Q: What's with "See FAQS" for the animation thing?
A: To be direct, I'm terrible at making animations, and they'd look terrible if I made them. You will need to either use Second Life's built in animations, or find any of thousands of AO's (Animation Overriders) available from other people, Second Life's market, etc. The free ones build into Second Life are not bad by any means, though.
If you have any other questions about this, feel free to ask, I'll add it to the Q&A if it's not already answered. Or if you just want to comment saying "nice work" or the like, I'd appreciate that too.
Also, please press "Like This" in the lower right corner if you like what I'm doing,
I always appreciate it when people do that.
Edited by Xuphor, 04 May 2013 - 05:05 PM.

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