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[Finished]Want to play as an Asura sooner? A project of mine....

asura second life polygon mesh model blender project asuras asuran some other tag

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19 replies to this topic

#1 Xuphor

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Posted 04 June 2012 - 11:04 PM

Unfortunatly, a glitch botched my inventory up, and removed half of my inventory, including this free Asura. It is no longer available.
Spoiler

Edited by Xuphor, 04 May 2013 - 05:05 PM.


#2 Anastaziel

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Posted 04 June 2012 - 11:10 PM

I do not think you can charge for this. You may be able to "legally" obtain them but using them in a commercial project is something else. As far as I know what you have done is only legal for educational  or non-commercial use.

Edited by Anastaziel, 04 June 2012 - 11:11 PM.


#3 Xuphor

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Posted 04 June 2012 - 11:14 PM

View PostAnastaziel, on 04 June 2012 - 11:10 PM, said:

I do not think you can charge for this. You may be able to "legally" obtain them but using them in a commercial project is something else. As far as I know what you have done is only legal for educational  or non-commercial use.

Considering I wasn't charging real life money, it's iffy. Still, I don't want to risk it, it'll be entirely free with optional donations. I changed the Q&A to reflect that. Thanks for the warning, making it free removes the commercialism aspect of it, and falls under "Fair Use". I really do think that that law only applies to real-life money things, but yea, it's not something I'm willing to risk.

Edited by Xuphor, 04 June 2012 - 11:15 PM.


#4 Silver

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Posted 04 June 2012 - 11:15 PM

It's a nice little project you got here, but charging for it is just wrong. Imagine if every modder in the various gaming community started charging for their projects.
It's your thing, and you can do what you want with it, but if you want to give something to the community, don't expect any respect doing it this way.

#5 Xuphor

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Posted 04 June 2012 - 11:15 PM

View PostSilver, on 04 June 2012 - 11:15 PM, said:

It's a nice little project you got here, but charging for it is just wrong. Imagine if every modder in the various gaming community started charging for their projects.
It's your thing, and you can do what you want with it, but if you want to give something to the community, don't expect any respect doing it this way.

See my update.

#6 Silver

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Posted 04 June 2012 - 11:17 PM

View PostXuphor, on 04 June 2012 - 11:15 PM, said:

See my update.

That's ok. Optional donations are acceptable. Good luck!

#7 Xuphor

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Posted 04 June 2012 - 11:19 PM

View PostSilver, on 04 June 2012 - 11:17 PM, said:

That's ok. Optional donations are acceptable. Good luck!
Thanks, I was sceptical to force charge in the first place, but Anastaziel brought up a good point too. It's just a lot smarter to do it for free. ^_^

Edited by Xuphor, 04 June 2012 - 11:19 PM.


#8 Little Bird

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Posted 05 June 2012 - 02:51 AM

Ahhh Second Life, memories.

Best of luck! Looks like a good start so far.

#9 AlexaNightingale

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Posted 06 June 2012 - 03:44 PM

Very cool, though the texture should probably be two sided to stop the armour from becoming see through from different angles. I'm not familiar with Blender, I use 3Ds Max myself.

Is there any way of viewing the mesh without those orange dots all over the place? It would be awesome to see the topology that ANet uses.

#10 Xuphor

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Posted 06 June 2012 - 06:40 PM

View PostAlexaNightingale, on 06 June 2012 - 03:44 PM, said:

Very cool, though the texture should probably be two sided to stop the armour from becoming see through from different angles. I'm not familiar with Blender, I use 3Ds Max myself.

Is there any way of viewing the mesh without those orange dots all over the place? It would be awesome to see the topology that ANet uses.

Yea, edge select mode:
Spoiler
If you want the yellow lines and smoothing gone as well, I can do that too:
Spoiler

Also, Second Life does not support two sided textures, and apparently Guild Wars 2 doesn't either. This NPC can be found in Lion's Arch, if you find her, you'll see that under her shoulder pads, gloves, and shoes is entirely see through too. It seems like Guild Wars 2 would have fixed this, but I guess not. Or maybe it's part of the reason we still can't play as Asura, I don't know. Either way, for Second Life, it's just a matter of flipping the Normals on the faces to show the correct side of the texture, it's part of the first step I mentioned, making it Second Life Compatible.

Edited by Xuphor, 06 June 2012 - 06:48 PM.


#11 AlexaNightingale

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Posted 06 June 2012 - 07:53 PM

That's awesome, thanks for sharing :D

I really would have expected that GW2 would support two sided textures. It seems rather odd. I think that they were two sided in GWO, if I recall all my adventures with angling the camera inside NPCs.

But yeah that's brilliant. I can lend a hand if you need one, but it looks like you've got it all under control. :P

#12 Xuphor

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Posted 06 June 2012 - 08:46 PM

View PostAlexaNightingale, on 06 June 2012 - 07:53 PM, said:

That's awesome, thanks for sharing :D

I really would have expected that GW2 would support two sided textures. It seems rather odd. I think that they were two sided in GWO, if I recall all my adventures with angling the camera inside NPCs.

But yeah that's brilliant. I can lend a hand if you need one, but it looks like you've got it all under control. :P

Well, if you want to help, I'd like it if you'd click "Like This" on my OP, no one's done that yet. Also the Second Life in-game donation thing, but I'm not expecting any from anyone tbh.

Still, if you're in Second Life, let me know you're name, I'd like others to give me in-game feedback when it's needed.

Edited by Xuphor, 06 June 2012 - 08:46 PM.


#13 Xuphor

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Posted 14 June 2012 - 01:36 AM

Update 6/13:

Bad news - Unfortunatly, the model shown in the OP was not compatible with Second Life, it was impossible to get the verticies to work correctly. This caused the character to always look like uh..... "head up your ass" is the best expression that matches what it looked like.

Good news - During BWE 2, I got a different model, and it does not seem to have the vertice problems the other one did. So, while the one originally pictured in the OP does not work, here is a picture of the one that does:
Posted Image
I do not know it's gender, unfortunately. That hairstyle is available to both male and female Asuras, and it's voice is unbelievably adrogynous.

Also, with no BWE, stress test, or any similar thing even announced yet, I've been working on it a lot. I'm 100% sure that it'll be completely done before we can publically play as them.

Edited by Xuphor, 14 June 2012 - 01:37 AM.


#14 Xuphor

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Posted 25 June 2012 - 02:32 AM

Important update today, progress has halted until I hear form at least 2 people to give me feedback in Second Life. See the OP for more details.

#15 Azure Skye

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Posted 25 June 2012 - 03:56 AM

View PostXuphor, on 25 June 2012 - 02:32 AM, said:

Important update today, progress has halted until I hear form at least 2 people to give me feedback in Second Life. See the OP for more details.
Send me an im with your avi's name. I have an account. :P

#16 Xuphor

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Posted 25 June 2012 - 04:01 AM

View PostAzure Skye, on 25 June 2012 - 03:56 AM, said:

Send me an im with your avi's name. I have an account. :P

My AVI's name in SL is in the OP -_-
Also, It's Aditi Test Grid I'm refering to in order to test it, so it doesn't cost me $L to test it. I've already saved over $5000L by not using the real Grid so far, and will only upload it on the real Grid when it's done, to save myself money. I can't send you an offline IM on Aditi, you'd literally never get it with the way it works.

This is why I said to PM me, it'll take a while to go over all this stuff on the forums themselves. I'll send you a PM though.

EDIT: Sent. Reply there, not here.
I'll still need at least another person to give me another set of eyes for feedback.

Edited by Xuphor, 25 June 2012 - 04:09 AM.


#17 Archduke

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Posted 25 June 2012 - 09:00 PM

oh wow. Amazing work. I can tell a lot of time is going into this. Props to you! A lot of dedication. :) Looks like fun, keep it up.

#18 Xuphor

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Posted 02 July 2012 - 06:39 AM

Released! Please send me a PM here or in Second Life if you want one.

Edited by Xuphor, 06 July 2012 - 06:25 AM.


#19 cabaretmesmer

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Posted 06 July 2012 - 06:21 AM

Wow, I love walking with a runway walk with the av on! Everyone that has an sl, you need to see this!

#20 Harpsong

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Posted 03 April 2013 - 01:22 AM

I'd love to get one as soon as possible. I just hope I'm not too late! Anyone know how and where I can get a hold of this?




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