While I don't quite fully agree with it, it nevertheless got me thinking about the issue.
What if we can actively block or parry attacks the same way we dodge?
One version of this idea would be to have it share the same resource as dodge; when having a melee weapon equipped, one would be able to choose either to dodge or block/parry?
If one has a shield in hand, it would be a block.
For any other melee weapon, it would be a parry instead.
To activate it, just hold down the block/parry button.
While in this stance, the dodge bar would be depleted rapidly (ie: 1-3 secs maximum hold time before you run out of energy) instead of being reduced in a whole chunk like it does when dodging.
AE spell attacks probably still need to be dodged to escape their effects but this may be very helpful for those heavy cleaving attacks boss NPCs often have that comes with virtually no warning.
I think it is a pretty natural action in melee combat and it allows melee players to stay in their effective combat range more often.
I just thought I would throw this out here for anyone to improve on the idea, even if its just for fun discussion's sake.
Edited by Trei, 05 June 2012 - 04:32 PM.










