Politoed, on 11 June 2012 - 09:54 PM, said:
That's like saying that PvE takes more skill than PvP, because in PvP player are of equal strength while the PvE foes completely over-power you.
That's complete nonsense.
Defeating a 20man team with a 5man team is - objectively - more difficult than defeating another 5man team.
It's a mathematical fact; if you want to argue 5 is greater than 20 I think you'll have to write a lot more than a two-liner on a gaming forum.
Politoed, on 11 June 2012 - 09:54 PM, said:
WvW isn't designed to be played competitively.
WvW, just like any other form of mass PvP, is the pinnacle of PvP strategy and coordination as many other games proved for decades.
The fact Anet decided to dumb it down for PvE players doesn't make this any less true.
Dedicating a mass pvp zone to casuals proved to be a failing strategy in the past (Aion), as people will find no reward in that system and ultimately make little use of it if not for casual fun.
Casual fun taking up most of your server load and your players isn't really the brightest idea imo.
Hardcore PvPers are people who require different forms of rewarding pvp to be satisfied - in fact there has been a lot of complaining already from the PvP core about HA and GvG systems being gone and WvW being dedicated to casuals.
PvPers are looking for something different, if they wanted the same old arena system they could remain in WoW.
Talking about WoW, even that game, as faulty as it can be, gives you a reward for Mass PvP.
BGs offer honor and badges, not "PvE stuff".
All this should ring a bell to anyone with a critical mind.