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Nexon today acquired 3,218,091 shares of NCsoft


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#151 General Typhus

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Posted 18 November 2012 - 07:15 PM

View PostQuickfoot, on 08 June 2012 - 01:52 PM, said:

Hehe wouldnt it be awesome if the community was the largest shareholder of GW2? :P

NO. This would be an absolute nightmare. This community has got to be one of the most horrifically entitled and obnoxious I've ever had the displeasure of mingling with. Every single feature of this game has been complained about and petitioned against. If it were up to the players there would be nothing left but a cursor floating on a white screen.

#152 Milennin

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Posted 18 November 2012 - 07:27 PM

View PostGeneral Typhus, on 18 November 2012 - 07:15 PM, said:

NO. This would be an absolute nightmare. This community has got to be one of the most horrifically entitled and obnoxious I've ever had the displeasure of mingling with. Every single feature of this game has been complained about and petitioned against. If it were up to the players there would be nothing left but a cursor floating on a white screen.

A black screen would be better.

#153 RabidusIncendia

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Posted 19 November 2012 - 08:59 AM

View PostHelistin, on 18 November 2012 - 04:43 PM, said:

Well, actually it took 3 months :P

Well I guessed first expansion (6 months or so) so it evens out ;)

View PostMilennin, on 18 November 2012 - 07:27 PM, said:

A black screen would be better.

Ah, but the if half of us want the white screen and half want the black sceen, all we need to do is compromise.  Gray, I say!

Edited by RabidusIncendia, 19 November 2012 - 09:01 AM.

Fun while it lasted.  I guess.

#154 Duplicated

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Posted 20 November 2012 - 12:32 PM

In retrospect, this is like the Revelation that turns out to be true for once.

Next move: Mike O'Brien, along with other key ArenaNet members, leaves his own company. Who wanna bet that a lot of people will return the game for refund at that point in time?

#155 FoxBat

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Posted 20 November 2012 - 02:32 PM

View PostDuplicated, on 20 November 2012 - 12:32 PM, said:

Next move: Mike O'Brien, along with other key ArenaNet members, leaves his own company.

MIke follows the $$$, that is more or less his job description after all. More Anet devs are on board with this crap than you would think.

Edited by FoxBat, 20 November 2012 - 02:32 PM.


#156 Enforcer

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Posted 21 November 2012 - 06:14 AM

I lol'd at you fanboys saying oh its gonna be alright, Anet won't do this and that, they will keep on with their manifesto. Look around you god damn it.

#157 Eon Lilu

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Posted 21 November 2012 - 06:57 AM

View PostFoxBat, on 20 November 2012 - 02:32 PM, said:

MIke follows the $$$, that is more or less his job description after all. More Anet devs are on board with this crap than you would think.

I hope some of them would be angry about how parts of there designs and game are being completely gutted to pieces. I would be pissed.

#158 RabidusIncendia

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Posted 21 November 2012 - 10:21 PM

View PostFoxBat, on 20 November 2012 - 02:32 PM, said:

MIke follows the $$$, that is more or less his job description after all. More Anet devs are on board with this crap than you would think.

I kinda doubt that.  Why would he quit the wildly succesful WoW back in the day and form an experimental MMO that could flop called Guild Wars 1?  Admittedly I don't know the whole story, so maybe there was a monetary reason.
Fun while it lasted.  I guess.

#159 Al Shamari

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Posted 21 November 2012 - 10:34 PM

View PostRabidusIncendia, on 21 November 2012 - 10:21 PM, said:

I kinda doubt that.  Why would he quit the wildly succesful WoW back in the day and form an experimental MMO that could flop called Guild Wars 1?  Admittedly I don't know the whole story, so maybe there was a monetary reason.
Well, Mike O'Brien co-founded Areanet in 2001. Where as World of Warcraft wasn't announced until 2001 and wasn't released until 2004. So he didn't "quit the wildly successful" World of Warcraft. He was also featured as one of the most influential people in the game industry in one of PC Gamer's cover stories in 1999. So, he could have figured that was the time to make his move after being a programmer and company director for Blizzard for so long. He could have simply seen more promise elsewhere after gaining some serious recognition, instead of battling through the hierarchy in Blizzard.

Edited by Al Shamari, 21 November 2012 - 10:36 PM.


#160 ScoutMATH

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Posted 21 November 2012 - 10:39 PM

View PostFoxBat, on 20 November 2012 - 02:32 PM, said:

MIke follows the $$$, that is more or less his job description after all. More Anet devs are on board with this crap than you would think.

Maybe A.NET was the brainchild of Mike and he just tagged Jeff and Patrick. Sentimental value.

#161 Duplicated

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Posted 23 November 2012 - 11:33 AM

View PostFoxBat, on 20 November 2012 - 02:32 PM, said:

MIke follows the $$$, that is more or less his job description after all. More Anet devs are on board with this crap than you would think.
Well, that's pretty sad considering he should have known full well that he could have made a fortune simply by selling costumes and skins directly on BLTC (while right now there are only a handful of them in the shop, and the rest of them come from trying your luck against the chests).

#162 AlixIcebane

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Posted 23 November 2012 - 07:08 PM

Good to know that GW2 will be turned into a cash cow asap. Explains why a lot of content is being added and bugs are not being worked on.

In the end it's gonna end up like auto assault, dungeon runners, Tabula rasa, or even scarier city of heroes. Killed because the company isn't making enough profits

#163 ilr

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Posted 25 November 2012 - 09:15 PM

RIP COH, it wouldn't have if Matt Miller was less of a knob and had spent more time listening to the forums than he spent heading a WOW guild


We haven't heard shit out of Mike lately, only that other knob, Whiteside who does Chris Lye's job for him....
For all we know they took Mike's stapler and locked him up in the basement without cake

Edited by ilr, 25 November 2012 - 09:18 PM.


#164 Corvindi

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Posted 25 November 2012 - 11:34 PM

Nexon acquired shares in June.  Gems for gold was announced in March or before, I believe.  Which means in my opinion they lost their way before Nexon showed up.  Unless of course there were some quiet talks prior to the share acquisition.

#165 FoxBat

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Posted 26 November 2012 - 12:32 AM

View PostCorvindi, on 25 November 2012 - 11:34 PM, said:

Nexon acquired shares in June.  Gems for gold was announced in March or before, I believe.  Which means in my opinion they lost their way before Nexon showed up.

It should be noted that John Smith is not a Nexon hire, and that sort of thing would certainly be his domain.

#166 jollygood1

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Posted 26 November 2012 - 12:44 AM

View PostCorvindi, on 25 November 2012 - 11:34 PM, said:

Nexon acquired shares in June.  Gems for gold was announced in March or before, I believe.  Which means in my opinion they lost their way before Nexon showed up.  Unless of course there were some quiet talks prior to the share acquisition.

Her linkedin says that she started employment with Anet in march.

http://www.linkedin....n-cox/3/957/a77

#167 Corvindi

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Posted 26 November 2012 - 01:03 AM

View PostFernling306, on 26 November 2012 - 12:44 AM, said:

Her linkedin says that she started employment with Anet in march.

http://www.linkedin....n-cox/3/957/a77

Oh really?  Thanks for the info!  Guess Nexon's grimy prints might be all over it after all.

#168 FoxBat

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Posted 26 November 2012 - 01:09 AM

View PostCorvindi, on 26 November 2012 - 01:03 AM, said:

Oh really?  Thanks for the info!  Guess Nexon's grimy prints might be all over it after all.

Hiring and then announcing a system that has probably been in planning stages for months before... not buying it.

What is likely more wrong is the connection people are making between Nexon shares and Cox's hiring three months earlier. It should not be surprising that Anet wanted someone with experience with real MMO cash shops to help them become filthy rich, nor that they are perfectly capable of compromising their "principles" in the pursuit of the almighty dollar without a publisher telling them to do so. GW2 was built from the ground up to be funded by the cash shop rather than full-priced campaigns, they were certainly going to do some things differently than in GW1 where it was tacked on as an afterthought.

Edited by FoxBat, 26 November 2012 - 01:10 AM.


#169 Dark

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Posted 26 November 2012 - 01:13 AM

OH...GOD...Please dont turn this game into maple story :(

#170 Corvindi

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Posted 26 November 2012 - 01:14 AM

View PostFoxBat, on 26 November 2012 - 01:09 AM, said:

Hiring and then announcing a system that has probably been in planning stages for months before... not buying it.

What is likely more wrong is the connection people are making between Nexon shares and Cox's hiring three months earlier. It should not be surprising that Anet wanted someone with experience with real MMO cash shops to help them become filthy rich, nor that they are perfectly capable of compromising their "principles" in the pursuit of the almighty dollar without a publisher telling them to do so. GW2 was built from the ground up to be funded by the cash shop rather than full-priced campaigns, they were certainly going to do some things differently than in GW1 where it was tacked on as an afterthought.

You could be right, and in fact they could have been lying their faces off about everything they said from the get-go, I guess.  We'll probably never know for sure.

I do know this, though.  It's a horrible idea to reward this kind of behavior and I'm sorry now that I even bought the game.  Gems for gold was the first real warning sign for me, and I talked myself into pretending it would be okay because with no level cap gear grind, who cared, right?  Ahahaha!  God, I was stupid.

#171 paradiselight

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Posted 26 November 2012 - 01:34 AM

View PostCorvindi, on 25 November 2012 - 11:34 PM, said:

Nexon acquired shares in June.  Gems for gold was announced in March or before, I believe.  Which means in my opinion they lost their way before Nexon showed up.  Unless of course there were some quiet talks prior to the share acquisition.
It's not possible to acquire 15% shares of a company the size of NCsoft in a single day in the open market. Most likely NCsoft and Nexon have been in negotiations for months prior to the share acquisition announcement.

View PostDuplicated, on 20 November 2012 - 12:32 PM, said:

Next move: Mike O'Brien, along with other key ArenaNet members, leaves his own company. Who wanna bet that a lot of people will return the game for refund at that point in time?
I'm guessing that there is some sort of year-end performance bonuses tied in right now. So my bet is on Anet employees quitting at the start of next year, once they collect their bonuses and have the time to find the next job.

Edited by paradiselight, 26 November 2012 - 01:37 AM.


#172 Corvindi

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Posted 26 November 2012 - 01:56 AM

I just don't get why they didn't create another playable race or two and another profession or two while they were working on the game, then turn one loose every three or four months to make money.  I would have thrown my life savings at them for content like that.  Of course I do keep my life savings in a large change jar by my desk, but it adds up to a decent amount.

Am I the only one who would have been happy with something like that?  Would the forums be filled with howls of rage if, for example, the Skritt were playable for $40 a few months after release?  Or if we could buy the Dervish profession?  (Whirly-gig Warriors and Thieves are nice and all, but I really want to play a GW2 Dervish, damn it!).

Is there any more annoying way on this earth to extort cash from gamers than to force them to choose between forking over more money or grinding until they keel over dead like some poor gold farmer in an internet cafe?

#173 ilr

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Posted 27 November 2012 - 09:40 PM

View PostCorvindi, on 26 November 2012 - 01:14 AM, said:

  Gems for gold was the first real warning sign for me, and I talked myself into pretending it would be okay because with no level cap gear grind, who cared, right?  Ahahaha!  God, I was stupid.

I actually thought the Gem exchange was a great idea.  ... I just didn't expect them to ever add an Infusion-Treadmill later on and dungeons/hazards that require specific infusions & hard to acquire direct-upgrade gear.  B/c that's the point where the cash-shop literally goes full bore into churning out Pay-to-Win conditions (when most of the grind for those materials can be bypassed with large gobs of cash).

#174 Corvindi

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Posted 27 November 2012 - 10:10 PM

View Postilr, on 27 November 2012 - 09:40 PM, said:

I actually thought the Gem exchange was a great idea.  ... I just didn't expect them to ever add an Infusion-Treadmill later on and dungeons/hazards that require specific infusions & hard to acquire direct-upgrade gear.  B/c that's the point where the cash-shop literally goes full bore into churning out Pay-to-Win conditions (when most of the grind for those materials can be bypassed with large gobs of cash).

I feared that gems for gold would mean some sort of grind, whether that grind was for gear or a grind to obtain currency for other things vital to the enjoyment of game play or vital to success in WvW.  I let myself be convinced otherwise.

But now it seems I was right.  Unless the mat grind portion of this Ascended gear is seriously shortened this game has gone from Buy to Play (B2P) to Pay to Skip Grind for Gear that Gives a Stat Advantage (P2SGGGSA).  Yes I know, my abbreviation is utterly silly.  ;)

#175 ilr

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Posted 27 November 2012 - 10:27 PM

There's a shorter version of that which applies to nearly all shiny new F2P's and it isn't "P2W"

It's called PNTS

or "Pay not to Suffer".   ...whether it's EXP, unlocking gear instantly, or whatever Economy advantages are for sale...  And I do mean suffer,  not "First world problems" either, I mean you're literally wasting so many hours on their tedious finger-numbing,  hand-cramping, eye straining, back aching, stewing in your own filth --> grind that working in a sweatshop for 50cents an hour would get you the unlock/item faster...

Edited by ilr, 27 November 2012 - 10:30 PM.


#176 Tyrantscreed

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Posted 28 November 2012 - 12:06 AM

Omg I hate Nexon, they destroyed Vindictus, I used to love that game!




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