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Elementalist Videos! - Post Here!

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#1 Elemental Gearbolt

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Posted 10 June 2012 - 04:54 PM

This was my first BWE, I'm very happy regarding the current status of the ele, a well balanced profession and surprisingly not overly played, I believe this was my first match playing with other eles.

I'm using a conditon master build based around burning+bleeding with fe combos there and there, I know I'm awful but I'm still learning how to use properly my razer Naga ( getting better though).

I still lack reaction time but once I get there I don't see myself losing to any profession anytime soon, the versality of the ele is amazing, once it took mins for 5 people to kill me, they were chasing me for all the map, and during that time my team got the lead by 50 pts ^^.

Generally when prepared I have won 80% of 1vs1 encounter, later I'll upload more videos enjoy

P.S of course feel free to contest my build or tactics, I'm still learning and need inputs in order to improve ty


2nd video

Edited by Ryuzaki, 12 June 2012 - 03:49 PM.
Changed the title.


#2 Incendia

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Posted 11 June 2012 - 08:30 AM

Awesome videos. Glad they updated the skill animation for Arc Lightning.

Feedback would be that I think an off-hand dagger would've helped you a little bit more, but I'm no expert.

#3 Lazarast

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Posted 11 June 2012 - 11:26 AM

Ruins of surmia :P

maybe we see each other on next BWE xd

#4 One

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Posted 11 June 2012 - 01:30 PM

First video:

It doesn't seem as if you have alot(any?)condition removal,which is partly why you lost against the thief in the latter part.
Many top builds incorporate condition damage/skills into their calcs and can really finish ya off very quikly when they manage to also hit ya for a ton of burst dmg.

2nd video:

In general while ONLY focusing on condition damage it's definitly
not worthwhile at top tier cause everyone will have condition removal and bleed (i.e earth nr 1 sceptre) will become near redundant.
It seemed like everyone you 1vs1'd just wanted to tank through your condition stacks, which is insane.

General stuff:

You don't seem to have regular speed throughout the matches to catch up with enemies/run away from 3vs1 or when low on HP.
Normally you could use offhand dagger Ride The lightening+updraft to escape or blast everyone down to run away but your build can't.

Use hurricane when your outnumbered and still have decent HP,it doubles it and gives you a chance to either finish a low HPEr off or escape.3VS1 cannot be won vs skilled players.

My main thoughts probably are.

You could use at least 10 arcane for elemental attunement buffs.
At least 10 in water for condition removal.
Take most pts out of earth if ya have em there and put em into fire for burst dmg.
You don't need extra defensive traits you got plenty from your weapons already.

Thats my 2 cents at least.

Edited by One, 11 June 2012 - 01:36 PM.


#5 FoolishLobster

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Posted 11 June 2012 - 02:13 PM

Yeah Sceptre/Dagger is really strong and you're given great defensive and escape abilities from the dagger.  My spec was 30 fire and 10 in the rest.  The passives you get as well as some of the first tier of traits are too good to pass up.

#6 Elemental Gearbolt

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Posted 11 June 2012 - 03:43 PM

View PostOne, on 11 June 2012 - 01:30 PM, said:

First video:

It doesn't seem as if you have alot(any?)condition removal,which is partly why you lost against the thief in the latter part.
Many top builds incorporate condition damage/skills into their calcs and can really finish ya off very quikly when they manage to also hit ya for a ton of burst dmg.

2nd video:

In general while ONLY focusing on condition damage it's definitly
not worthwhile at top tier cause everyone will have condition removal and bleed (i.e earth nr 1 sceptre) will become near redundant.
It seemed like everyone you 1vs1'd just wanted to tank through your condition stacks, which is insane.

General stuff:

You don't seem to have regular speed throughout the matches to catch up with enemies/run away from 3vs1 or when low on HP.
Normally you could use offhand dagger Ride The lightening+updraft to escape or blast everyone down to run away but your build can't.

Use hurricane when your outnumbered and still have decent HP,it doubles it and gives you a chance to either finish a low HPEr off or escape.3VS1 cannot be won vs skilled players.

My main thoughts probably are.

You could use at least 10 arcane for elemental attunement buffs.
At least 10 in water for condition removal.
Take most pts out of earth if ya have em there and put em into fire for burst dmg.
You don't need extra defensive traits you got plenty from your weapons already.

Thats my 2 cents at least.

Ty for the post^^ and here are my thoughts:
  • I had more than enough condition removals in my build : magnetic wave-phoenix-cleansing water, though when I have lost to the thief it was mainly because I'm still trying to figure out the targeting in this game furthermore this was my first time with the naga and I have got terribly confused because of the fast attack, I could have used mist form and heal myself or obsidian flesh+magnetic wave( to remove conditions) and heal myself and I would still have water heal+chill+daze while air was recharging, I was too slow and if you notice I did take the wrong decision using signet of fire on the thief( downing him anyway :P ) and I could have won otherwise( I did win later with my full build available)
  • My build is 20 Fire-30 Earth - 20 Water, I can burn a target for 3s with flamestrike or keep him perma burned with signet of fire ( 19s extended duration :D ) while its recharge was at 16s anyway so in the end forcing the enemy to waste condition removal is half my aim, I normally use flamewall and dance around it, so the enemy get burned regardless + I can use 3 fiery auras which burn the target on top + 2 blinds +kd +daze +chill ( extended duration to 5s) and finally dragon's tooth and phoenix which hit for 2.5k-3k respectively a heavy armour target ( if I do manage to stack vulnerability on him), bleed is just a filler and not necessary, but I use stone shard with a flamewall in front me hence stone shard was able to apply bleeding and burning at the same time ^^
  • While rtl can be good to create some space is definetely not enough and it become obsolete if enemies got gap closer and cripples, said so I do pay the price if fighting somebody and don't pay attention to incoming enemies ( not being able to defeat me in 1vs1 the foes simply decide to sneak on me 24/7), for pursuing foes I'd normally use chill-daze-immobilzie and that was enough to get away from a single one...but in general ele must always pay attention to the surroudings regardless of suing s/f or s/d ^^
  • Sorry i have beaten countless times 2 specialized s/d eles from some guild, with a blind and a gale your entire build go downhill furthermore the more you stay in mele range the more burned you get that's why I won always against a s/d, without snare fire grab and rlt are fairly easy to dodge
  • Tornado is very difficult to activate, got rupted 80 of times while using it..very frustating but maybe it was just me who was not good enough
  • Finally here is the video of me getting better with the mouse and controls


#7 One

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Posted 11 June 2012 - 04:20 PM

Mb it seems you do have enough condition removal.
I think I mistook it because my build mainly removes all condition from attuning to water(+ elemental attunement)
Your build has condition removal spread all over different elements.Hard to reach and master in fast combat
but definitly possible if one gains the skill for it

The way you put your combo's it definitly sounds if ya can pull all of em off that it'd be great.
But burning and bleed will dissapear nearly as soon as they are put on u on a decent condition remover, same for chill.

Let me just mention elementalist S/D with 10 in water/10 arcane for "removes a condition based on regeneration buff"

You have 1 removal just changing to water,1 another removal with the Glyph Healing,last dagger skill also takes a debuff away
and then you also have phoenix in a different attunement.Thats 3 in 1 element-water basically and 1 in Fire.Easy to master

An apology is not nessecary about S/D.Most players in BWE are still learning how to play.Ele's are very hard to master completely as it requires delicate attention to combos at the right time in the right combination which people can still dodge out of or be immune to them.

I agree with the last part,just not the first part.I could show ya a video where an Ele fights vs 3 players and could never have escaped without RTL.Vs multiple people its a godgiven skill even with gapclosers and this happens often as structured pvp is often 2vs1 ,3vs1 etc.

About tornado you are right on that part.It needs to be done at the very start when you already see yourself about to get owned.

Ill edit this post soon to include a few uploads to show ya some things I mean :)
You were right about the last vid.

*Added my vids since its part of the point of your thread and clarifies my thoughts.

I know I know,I don't dodge enough mostly because I never expect to die in 1vs1 (never did in BWE2) and prefer to spend my time on dmg spells then dodging I also tend to obsessively waste some skills.
I definitly need some more practice,but practice makes perfect. Also FPS isn't the best,Fraps kills my FPS.If ya got any other suggestions feel free to tell me them.Not full matches since fraps killed my hard drive.

First video at 2:49 You can see 4 different conditions being removed quite fast
including criple,chill,weakness.3 different "binders"



In the 2nd vid I present a old build which I only experimented with so even though I win I screw up alot of skills.
Its also a (s/d) condition damaging build but takes wayyyy too long to kill anything
with 30 in Earth(my current build has 0 in earth) probably my reason for disliking it.3 Vs 1 in the battle vs the guardian near the end and u can see how I used tornado.



This one is just for kicks since I have it.
Boring mostly but a nice pvp spot near the end w/a warrior.



Last Vid is Mostly Group PVP,I don't like the 2-3 vs1 cheapness which is why I run away when I see teammates ganging up the enemy.There are exceptions ^^


Edited by One, 11 June 2012 - 06:09 PM.


#8 Elemental Gearbolt

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Posted 11 June 2012 - 06:37 PM

Aye great videos ^^, I'll have to agree with you on the utility of rtl....it's just that I feel much more comfortable playing with a focus, despite so I have already a s/d ele build, just I got so hang up on my s/f build that I didn't really try it, nevertheless here is the build:

http://www.gw2builds...view/38048/zeus

The build tool is not updated, but the traits are correct one for the current build of the game, you do find those traits if you spec thatw way, but I'd change the last trait in arcane and use instead "final shielding", next beta I'll run this build as burster.

In the end with my build I can touch the 800 dmg for second with a constant rate of fire, I had trouble with thiefs - constant stealth make hardly possible to target them with my skills and I lack aoe dmg save for phoenix and shatterstone, furthermore the smart ones will stay away from flamewall, I do win in the end but only if not interrupted by sneaking foes; guardians - it was impossible for me to beat a pure defensive guardian, too much regeneration, constant retaliation and protection, will have to review my strategies next BWE.

During the last hours of the BWE2 I did change my tactics, I was paying much more attention to my surroundings, scouting the map to memorize the movements of the enemy mob and I did manage to learn few tricks:
  • Never 1vs1 in front of the enemy base
  • Never 1vs1 when just leaving a pursuing mob
  • Retreat immediately if somebody else approaching
  • The better I get the less I need to use my escaping tools, so that they're ready when I really need them
I'm gonna try again a s/f build using GoES to see if an elemental can balance things out when outnumbered at least to give me enough time to breath

#9 One

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Posted 11 June 2012 - 06:55 PM

View PostElemental Gearbolt, on 11 June 2012 - 06:37 PM, said:

Aye great videos ^^, I'll have to agree with you on the utility of rtl....it's just that I feel much more comfortable playing with a focus, despite so I have already a s/d ele build, just I got so hang up on my s/f build that I didn't really try it, nevertheless here is the build:

http://www.gw2builds...view/38048/zeus

The build tool is not updated, but the traits are correct one for the current build of the game, you do find those traits if you spec thatw way, but I'd change the last trait in arcane and use instead "final shielding", next beta I'll run this build as burster.

In the end with my build I can touch the 800 dmg for second with a constant rate of fire, I had trouble with thiefs - constant stealth make hardly possible to target them with my skills and I lack aoe dmg save for phoenix and shatterstone, furthermore the smart ones will stay away from flamewall, I do win in the end but only if not interrupted by sneaking foes; guardians - it was impossible for me to beat a pure defensive guardian, too much regeneration, constant retaliation and protection, will have to review my strategies next BWE.

During the last hours of the BWE2 I did change my tactics, I was paying much more attention to my surroundings, scouting the map to memorize the movements of the enemy mob and I did manage to learn few tricks:
  • Never 1vs1 in front of the enemy base
  • Never 1vs1 when just leaving a pursuing mob
  • Retreat immediately if somebody else approaching
  • The better I get the less I need to use my escaping tools, so that they're ready when I really need them
I'm gonna try again a s/f build using GoES to see if an elemental can balance things out when outnumbered at least to give me enough time to breath

Your SD build seems very nice except you would get into trouble with guardians/warriors and definitly necromancers.
These 3 tank like hell and condition damage seems to only work well on warriors.I think fire is a must for any sort of ele build that wants to 1vs1 effectively vs all sort of classes.

at least 20 such as you put it but 30 could give u up to 11 stacks w/grant might w/fire spell which helps a ton with damaging the enemy..

About thiefs,if ya saw in my vid they stealth like no tommorow which is why I love to spike them ASAP or stack alot of condition dmg.
To beat guardians you definitly need high spike/burst skills as they have soooo much condition removal its crazy so a condition master such as yourself is beating a dead (very much alive) horse.Good necros can do the same if they "eat your conditions and so"

And good guidelines for spvp,map awareness is very important indeed.
I use the elemental as elite in general in 1vs1 or if I need a healing helper.
The tornado is more if I definitly know Im going to get into 2-3-4 vs 1.
The Utility Glyph seems lackluster when compared to Arcane wave/blast and I dont think a build could miss either arcane shield or mist form or any such damage immunity skill.
Choosing final shielding is definitly nice if ya go 30 in arcane.Many people understimate the power of a good arcane build.

Edited by One, 11 June 2012 - 06:58 PM.


#10 Elemental Gearbolt

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Posted 11 June 2012 - 07:16 PM

View PostOne, on 11 June 2012 - 06:55 PM, said:

Your SD build seems very nice except you would get into trouble with guardians/warriors and definitly necromancers.
These 3 tank like hell and condition damage seems to only work well on warriors.I think fire is a must for any sort of ele build that wants to 1vs1 effectively vs all sort of classes.

at least 20 such as you put it but 30 could give u up to 11 stacks w/grant might w/fire spell which helps a ton with damaging the enemy..

About thiefs,if ya saw in my vid they stealth like no tommorow which is why I love to spike them ASAP or stack alot of condition dmg.
To beat guardians you definitly need high spike/burst skills as they have soooo much condition removal its crazy so a condition master such as yourself is beating a dead (very much alive) horse.Good necros can do the same if they "eat your conditions and so"

And good guidelines for spvp,map awareness is very important indeed.
I use the elemental as elite in general in 1vs1 or if I need a healing helper.
The tornado is more if I definitly know Im going to get into 2-3-4 vs 1.
The Utility Glyph seems lackluster when compared to Arcane wave/blast and I dont think a build could miss either arcane shield or mist form or any such damage immunity skill.
Choosing final shielding is definitly nice if ya go 30 in arcane.Many people understimate the power of a good arcane build.

You're right about guardians but for the necros I generally never had much problems, just i had to make sure to chill-daze-gale-immobilize them and it was a sure win, for guardians I'll need again to review my strategires I just need to learn what they're capable off before I can counter them; on the thiefs yeah I do the same CC them on sight and cast flamewall+flame shield but I have never managed to land an immobilzie on them I coudl even gale them but I was never fast enough to use signet of earth 'cause they were visilble for like 1-2s I really hope the stealth mechanic get toned down for the next beta.

About tornado and GoES( elite) I will need to get better at using them , especially tornado, anyway ty for the kind comments ^^ , many people seems to strongly dislike conditions master ele and by using signet of fire you get automatically branded as bad lol, but I believe everybody can find his own playstyle/most effective build

#11 LUDAK987654

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Posted 11 June 2012 - 10:49 PM

I like S/d videos better, less zerg fights

Also from my  modest testing exp with ele scepter seams more useful for air/water arcane builds,skills cast are faster in that 2 elements and nr1 air/water skills are  best scepter skills imho

http://gw2.luna-atra...0kk0ieceoepeulk
or
http://gw2.luna-atra...0kk0ieceoepeulk

i had condition removal sigil with both builds and it worked just fine couldn't say i was much successful with it 50/50 win loss  ratio since scepter is to defensive for me
i like d/d weapon set.
  works just fine and with condition removal sigils didnt have any problem at all beating other condition builds

#12 Ziddy

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Posted 12 June 2012 - 07:46 AM



Some guild Tournament games here.
Overall we won about 8-10 tournaments last weekend with various compositions.  (Staff sorc being in 90% of them).

#13 Coldznap

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Posted 12 June 2012 - 10:26 AM

Hi everyone! I'm new and I've been using d/d thief last bw1 but after trying out d/d elemental it was loads of fun.
I need suggestions on my gameplay & strategies. I did have 1v1 with a Ranger in this vid.



I'm getting about a .5-1s lag maybe because I'm from Manila.

Edited by Coldznap, 13 July 2012 - 07:28 PM.


#14 One

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Posted 12 June 2012 - 02:15 PM

View PostColdznap, on 12 June 2012 - 10:26 AM, said:

Hi everyone! I'm new and I've been using d/d thief last bw1 but after trying out d/d elemental it was loads of fun.
I need suggestions on my gameplay & strategies. I did have 1v1 with a Ranger in this vid.

I'm getting about a .5-1s lag maybe because I'm from Manila.

At 4:30 I see the start of a combo which is definitly one of your best.
RTL +Updraft +Burning speed + etc does great damage when pulled off.
You can only refine it by adding more preferred skills to it.

I like to do something similar with S/D namely RTL +Updraft + DT+Arcane skills +Phoenix
If ya can time it well and keep the enemy CC'd it doesn't fail that much since everything happens so fast.
If the enemy gets up too fast you can usually earthquake him back down and string another combo.

Oh and you definitly don't play like a first timer,with the ranger u barely made any punishable mistakes :)

Edited by One, 12 June 2012 - 02:15 PM.


#15 BlackDevil95

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Posted 12 June 2012 - 03:14 PM



Enjoy the video and feel free to comment!

#16 Coldznap

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Posted 12 June 2012 - 03:52 PM

@One
I've struggled using the class on the first day and after hours of pvp I kinda got the hang of it.
I've been using the RTL burst combo when I'm in an open field and if I'm in a narrow or small area I usually try to chill them and spam my normals/aoes.

You made a good point about  Earthquake, I haven't been using it alot offensively to keep my opponent's cc'd as I found myself using it as a get out of jail card against melee (Earthquake>Tab away> then RTL).

I like how s/d works for you, I tested it as well and I'm getting screwed over by my 250ms + ground targetting (because I'm lazy!)

Thanks for taking your time reviewing my vid. ^_^

Edited by Coldznap, 12 June 2012 - 03:52 PM.


#17 epicblobfish

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Posted 12 June 2012 - 05:12 PM




#18 Lazarast

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Posted 12 June 2012 - 06:11 PM


Edited by Lazarast, 13 June 2012 - 12:19 AM.


#19 forevrzero

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Posted 12 June 2012 - 06:33 PM

@Laz: video still blocked

Thanks for the tips on the RTL burst combo! the more I play the elementalist, the more I get the feeling that (in spvp at least) the class is going to be all about getting off combos and chaining them together, I dare say more than any other class because of how many more skills we have access to at a given time, and that a lot of our combo's cross attunments.

It reminds me of playing a fighting game, if you can chain combo someone you should be able to destroy them pretty effectively... sounds both fun and a little daunting. Remembering all those button combos? Elementalist is going to be a full time profession!

#20 Lazarast

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Posted 12 June 2012 - 06:42 PM

I'm uploading another version that I hope everyone can see.

BTW, I feel the same with the combos.

#21 syndicates

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Posted 12 June 2012 - 06:42 PM









#22 Lazarast

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Posted 13 June 2012 - 12:20 AM

Ok try if you can see the video now :)

#23 One

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Posted 13 June 2012 - 12:51 AM

View PostLazarast, on 13 June 2012 - 12:20 AM, said:

Ok try if you can see the video now :)

Saw it, very cool, except for the signets you seem to have very similar combos as me in mind.
You actually made me seriously consider using signet of earth for the bind, as it seems very useful.

Before the thread expands too much i'd just like to say,combo's across attunements is how an Ele excels.

Edited by One, 13 June 2012 - 12:52 AM.


#24 Moist

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Posted 13 June 2012 - 02:47 AM

Thought i post some pvp clips from the second beta weekend so you guys can check em out.

Obviously still a lot of improvements to be made but my first weekend trying scepter dagger so to be expected.



Hope you enjoy :)

#25 Lazarast

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Posted 13 June 2012 - 08:12 AM

Yes, I depend to much on that signet. But with the air knock back good players can dodge my dragon tooth + phoenix. Actually, if I have to be very quick with the abilities o they can dodge with the earth signet (only 3 seconds). If you could choose where to land dragon's tooth or it hadn't delay i would go with arcane wave instead of the signet.

#26 Ailie

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Posted 13 June 2012 - 09:58 AM

View PostZiddy, on 12 June 2012 - 07:46 AM, said:



Some guild Tournament games here.
Overall we won about 8-10 tournaments last weekend with various compositions.  (Staff sorc being in 90% of them).

Could you post the build? Looks very interesting and I would like to test it next BWE. Btw, where did you get those armors? I thought only the Rank 1 Glory Merchant was able to be used and you only could buy chests which dropped armor, weps and other things randomly!

#27 Ziddy

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Posted 13 June 2012 - 10:33 AM

View PostAilie, on 13 June 2012 - 09:58 AM, said:

Could you post the build? Looks very interesting and I would like to test it next BWE. Btw, where did you get those armors? I thought only the Rank 1 Glory Merchant was able to be used and you only could buy chests which dropped armor, weps and other things randomly!

Can't give you the build off the top of my head, but it's pretty flexible, most points are specced for damage in fire and air.

For the armor, some was glory rank 2.  You needed 15k Points to unlock it.

#28 Stopsight

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Posted 14 June 2012 - 07:18 AM

Here are my BWE2 Videos. Filmed during the beginning of the weekend but hey I don't think they're that bad.

Edited Kill Reel



Unedited Full Game


#29 Kogarasumaru

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Posted 14 June 2012 - 12:26 PM

Nice vids keep it up!

#30 Dirichlet

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Posted 14 June 2012 - 03:05 PM

PvE:



PvP:







Theory:



More coming soon. I'll update this post as I upload.

Edited by Dirichlet, 14 June 2012 - 07:45 PM.





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