Best Ranger PvE Weapon SetsPvE Ranger Build Weapons
Posted 10 June 2012 - 07:21 PM
As a player who is aiming largely for PvE play, I was wondering if anyone could give me some input on the better weapon sets to take for a short -> mid range focused Ranger. Greatsword seems appropriate to take, but I'm currently having trouble deciding between Axes or Swords as my other mainhand option. All of the build videos I've seen show axes as not doing "much" damage, but then again, those videos never really got past the earlier stages of play. Axes also seem to be one of the few methods available for Rangers to chill enemies, which seems like it'd be important for snaring purposes. But, then again, Swords allow for a few short cripples.
Anyone care to weigh in on this issue? Also, any advice on what sorts of trait lines to invest in? I'm leaning toward Skirmishing if I do wind up using axes, but that still leaves options open. Especially since I have no idea how traits were organized during the beta.
Posted 10 June 2012 - 10:12 PM
axe / warhorn -
great mobility ,
easy to pull many mobs , stable way of aoe-ing while kiting.
easy to solo veterans with chill / speedboost kiting.
turn off your auto-target , use your swoop skill to get around fast.
probably fastest killing weapon as well.
for PVE dungeons , its pretty much axe/warhorn + longbow.
rapid fire + healing spring is just too good.
as for traits , you can't go wrong.
you can't go past 10pts in each line until you reach lvl40.
so might as well experiment in your early levels.
Edited by rd1102, 10 June 2012 - 10:18 PM.
Posted 10 June 2012 - 10:26 PM
Posted 10 June 2012 - 10:33 PM
Also, any utilities of particular interest? Healing Spring is definitely shaping up to be my heal, and Rampage is a great looking elite, but I'm not sure about the other three. The signets and spirits both look nice, but so do QZ and Lightning Reflexes...
Posted 10 June 2012 - 10:50 PM
trail of scars is ok, limited use.
whirling defense is quite useless in PVE.
so its better to experiment to see what you like.
healing spring is best healing skill imo.
as for utility loadouts...
PVE leveling / AOE
viper nest / signet of the hunt
standard single dps
etc/depends on situation
so yea , your loadout can vary alot.
Posted 11 June 2012 - 01:41 AM
As for pets themselves, I'm thinking about Stalker (for the AoE might) and Raven (for the blind, even if it's single target) though that second one may change. Any of you have particular favorites?
Maybe Wolf and... Polar Bear? For AoE CC?
Posted 11 June 2012 - 12:05 PM
I only switch to my longbow when doing champions solo, against very large groups, or with very large groups.
As for the pets, it depends on how much you want to spec into them, and how much you want to manage them.
Devourers are ranged, bears have massive health and heal themselves, moas also heal, the armorfish has, no surprise, a lot of toughness (and a heal), dogs leap for attacks which combos with fields, cats do lots of dps ... has anyone used the jellyfish much? I didn't have a lot of success with birds. Only really tried the raven, and a one-target blind on such a long cooldown didn't seem worth it, especially since it takes too long to activate to be useful for blocking telegraph skills for champions/bosses.
Personally I use bears/moas on ground, and armorfish/shark in the water.
Edited by Taverius, 11 June 2012 - 12:06 PM.
Posted 11 June 2012 - 03:35 PM
Lynx for pure DPS
Snow Leopard for DPS and one target CC
Wolf for CC as well
Shark for... sharkiness.
Still some pretty lengthy timers, but I think the effects are a "bit" more worth it. Chilled is great (Especially since I only have one other way to afflict it, depending on build) and an AoE 2s fear? Heck yes.
"inflict", even. Not "afflict".
Posted 12 June 2012 - 11:37 PM
Like I said, I found that keeping two weapons sets for different content worked wonders for me.
Longbow and Axe/Warhorn was great for PVE world content. Questing, Events and the like made this setup work great. The Longbows range and power kept me hitting hard, and if there was a pack of enemies, I could hit Barrage, and then axe spam to inflict the most pain possible. The knockback with the longbow and the chill with the axe helped me keep distance from enemies. For pets I used a bear (I kept switching types of bears for fun lol) to be a bit of a damage soaker, and a wolf when I needed something knocked down or killed quicker.
Shortbow and Sword/Warhorn works well for me in dungeon type PVE combat. At first I used the longbow, but later found that since most combat I had been involved in was a little close for comfort, I wasn't getting the full effect of my weapon. So I picked up a shortbow, and was impressed at the amount of conditions I could inflict upon my opponets. Bleeds, Poisons, Cripples, all without a swap of weapons. Keeping my Brown Bear around to draw conditions of allies helped keep them alive, but switching to a cat made some great dps, help keeping bleeds up and a chill when something came to chase me lol. The Sword/Warhorn was great for when something chased me. Should my bow evade be down, I could swap to my sword/horn, use the evade/poison, use the jumpback, buff up my allies, and go back to shooting fools in the back. If things kept chasing me, rinse and repeat until they got bored.
I would feel remiss if I didn't mention that making sure your stats on your other gear have to match your weapons. Most people seem to say that longbow out-does the shortbow hands down, and if you only stack power or crit sure. If you get your gear to inflict heavy condition damage, and increase its duration, you don't have to even hit your opponet after a while to do some nasty damage. Longbow looks great, shortbow is gritty, but just as good, imo anyway.
Your Traits and skills all make up the rest of your "build" which is just as important as your weapons. I found that Marksmanship worked great for bow bows (condition length for shortbow, power for both). Beastmastery kept my pet relavent during all types of fights (Group, Boss, solo, w/e.) The rest are up to your playstyle. Skrimishing lets your traps become more effective and helps your out with some shortbow dps. Wilderness Survival I found to be great for helping me stay alive, and being how I feel like I"m still trying to learn my way around the game, was nice to have from time to time. Nature Magic felt similar to Wilderness Survival for me, since I have never been a fan of the spirits (this game or GW1, not a fan of something giving you a CHANCE to do something, rather straight buff). I found mixing and matching points into lower teirs gave me some fun options ( I do not believe there is a need to go 30/30/10 even for the top level traits.)
Sorry I rambled on here, sorta just kept typing. Hope you find some of this useful.
Posted 12 June 2012 - 11:46 PM
Edited by UssjTrunks, 13 June 2012 - 12:19 AM.
Posted 13 June 2012 - 08:22 PM
Sword and Dagger - I loved the mobility. I was almost impossible to kill and dealt quite a bit of damage.
Lightning Reflexes - added extra dodging capabilities to keep me out of pirate cannons and Ascalonian ghost fire.
Muddy Terrain - kept enemies still and unable to chase/get away from me
Signet of the Wild - gave enough healing to keep me and my pet alive (I hardly ever had to use my Troll Unguent)
Rampage as One - 20 seconds of total devastation and massive amounts of sword damage
I hope this helps some. I used it in the Gendarran Fields and the Ascalonian Catacombs, so it seems to work in pretty high level areas.
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