Jump to content

  • Curse Sites
Help
- - - - -

Best Ranger PvE Weapon Sets

PvE Ranger Build Weapons

  • Please log in to reply
10 replies to this topic

#1 Graham_Specter

Graham_Specter

    Sylvari Specialist

  • Members
  • 514 posts
  • Location:Right behind you
  • Server:Tarnished Coast

Posted 10 June 2012 - 07:21 PM

Hello all,

As a player who is aiming largely for PvE play, I was wondering if anyone could give me some input on the better weapon sets to take for a short -> mid range focused Ranger. Greatsword seems appropriate to take, but I'm currently having trouble deciding between Axes or Swords as my other mainhand option. All of the build videos I've seen show axes as not doing "much" damage, but then again, those videos never really got past the earlier stages of play. Axes also seem to be one of the few methods available for Rangers to chill enemies, which seems like it'd be important for snaring purposes. But, then again, Swords allow for a few short cripples.

Anyone care to weigh in on this issue? Also, any advice on what sorts of trait lines to invest in? I'm leaning toward Skirmishing if I do wind up using axes, but that still leaves options open. Especially since I have no idea how traits were organized during the beta.

#2 rd1102

rd1102

    Vanguard Scout

  • Members
  • 212 posts

Posted 10 June 2012 - 10:12 PM

PVE leveling

axe / warhorn -
great mobility ,
easy to pull many mobs , stable way of aoe-ing while kiting.
easy to solo veterans with chill / speedboost kiting.

greatsword -
turn off your auto-target , use your swoop skill to get around fast.
probably fastest killing weapon as well.


for PVE dungeons , its pretty much axe/warhorn + longbow.
rapid fire + healing spring is just too good.

------------------------
as for traits , you can't go wrong.

you can't go past 10pts in each line until you reach lvl40.
so might as well experiment in your early levels.

Edited by rd1102, 10 June 2012 - 10:18 PM.


#3 Matsy

Matsy

    Golem Rider

  • Members
  • 3105 posts
  • Location:United Kingdom
  • Guild Tag:[zzZ]
  • Server:Desolation

Posted 10 June 2012 - 10:26 PM

Love Greatsword and axe/warhorn, great all round setup for all situations.

#4 Graham_Specter

Graham_Specter

    Sylvari Specialist

  • Members
  • 514 posts
  • Location:Right behind you
  • Server:Tarnished Coast

Posted 10 June 2012 - 10:33 PM

Looks like Axe/Warhorn is the general consensus. That was what I was leaning toward as well. I suppose Trail of Scars and Whirling Defense aren't terribly necessary though?

Also, any utilities of particular interest? Healing Spring is definitely shaping up to be my heal, and Rampage is a great looking elite, but I'm not sure about the other three. The signets and spirits both look nice, but so do QZ and Lightning Reflexes...

#5 rd1102

rd1102

    Vanguard Scout

  • Members
  • 212 posts

Posted 10 June 2012 - 10:50 PM

View PostGraham_Specter, on 10 June 2012 - 10:33 PM, said:

Looks like Axe/Warhorn is the general consensus. That was what I was leaning toward as well. I suppose Trail of Scars and Whirling Defense aren't terribly necessary though?
mobility on warhorn too good

trail of scars is ok, limited use.
whirling defense is quite useless in PVE.


View PostGraham_Specter, on 10 June 2012 - 10:33 PM, said:

Also, any utilities of particular interest? Healing Spring is definitely shaping up to be my heal, and Rampage is a great looking elite, but I'm not sure about the other three. The signets and spirits both look nice, but so do QZ and Lightning Reflexes...
you have to buy 5/7 of the available skill per tier before you get the t3 utility skills.
so its better to experiment to see what you like.
healing spring is best healing skill imo.

as for utility loadouts...

PVE leveling / AOE
flame trap
spike trap
viper nest / signet of the hunt

veteran/champion hunting
signet stone
signet wild
quickening zephyr

standard single dps
sharpening stone
quickening zephyr
etc/depends on situation

so yea , your loadout can vary alot.

#6 Graham_Specter

Graham_Specter

    Sylvari Specialist

  • Members
  • 514 posts
  • Location:Right behind you
  • Server:Tarnished Coast

Posted 11 June 2012 - 01:41 AM

I love the look of that champion/vet killer, especially with the trait that causes active signet effects to work on both the Ranger and the Pet.

As for pets themselves, I'm thinking about Stalker (for the AoE might) and Raven (for the blind, even if it's single target) though that second one may change. Any of you have particular favorites?

Maybe Wolf and... Polar Bear? For AoE CC?

#7 Taverius

Taverius

    Pale Tree Seedling

  • Members
  • 4 posts
  • Location:Venice, Italy

Posted 11 June 2012 - 12:05 PM

I'm a big fan of the greatsword. The gap closer has a pretty big range and evades when up close and also spikes damage, it has an interrupt for telegraph skills, bleeds for veterans and champions, the knockback block chains to a thrown cripple if you queue two presses, the range on the sweeps is big enough to hit stuff not immediately adjacent to you, and skills 1-3 hit everything in a 180 degree arc.

I only switch to my longbow when doing champions solo, against very large groups, or with very large groups.

As for the pets, it depends on how much you want to spec into them, and how much you want to manage them.

Devourers are ranged, bears have massive health and heal themselves, moas also heal, the armorfish has, no surprise, a lot of toughness (and a heal), dogs leap for attacks which combos with fields, cats do lots of dps ... has anyone used the jellyfish much? I didn't have a lot of success with birds. Only really tried the raven, and a one-target blind on such a long cooldown didn't seem worth it, especially since it takes too long to activate to be useful for blocking telegraph skills for champions/bosses.

Personally I use bears/moas on ground, and armorfish/shark in the water.

Edited by Taverius, 11 June 2012 - 12:06 PM.


#8 Graham_Specter

Graham_Specter

    Sylvari Specialist

  • Members
  • 514 posts
  • Location:Right behind you
  • Server:Tarnished Coast

Posted 11 June 2012 - 03:35 PM

Yeah, after doing a "lot" of thought, I've decided on "Lynx,. Wolf, Snow Leopard, Shark" for my team, specced to reduce cast time of their F2 skills.

Lynx for pure DPS
Snow Leopard for DPS and one target CC
Wolf for CC as well
Shark for... sharkiness.

Still some pretty lengthy timers, but I think the effects are a "bit" more worth it. Chilled is great (Especially since I only have one other way to afflict it, depending on build) and an AoE 2s fear? Heck yes.

"inflict", even. Not "afflict".

#9 Kazraan

Kazraan

    Pale Tree Seedling

  • Members
  • 9 posts

Posted 12 June 2012 - 11:37 PM

I found that keeping several sets of weapons available for PVE was actually really helpful.  Being someone who played a druid tank/healer in wow and a Cleric tank/healer if RIFT I had become used to keeping several sets of gear ready and available.  I digress...

Like I said, I found that keeping two weapons sets for different content worked wonders for me.

Longbow and Axe/Warhorn was great for PVE world content.  Questing, Events and the like made this setup work great.  The Longbows range and power kept me hitting hard, and if there was a pack of enemies, I could hit Barrage, and then axe spam to inflict the most pain possible.  The knockback with the longbow and the chill with the axe helped me keep distance from enemies.  For pets I used a bear (I kept switching types of bears for fun lol) to be a bit of a damage soaker, and a wolf when I needed something knocked down or killed quicker.

Shortbow and Sword/Warhorn works well for me in dungeon type PVE combat.  At first I used the longbow, but later found that since most combat I had been involved in was a little close for comfort, I wasn't getting the full effect of my weapon.  So I picked up a shortbow, and was impressed at the amount of conditions I could inflict upon my opponets.  Bleeds, Poisons, Cripples, all without a swap of weapons.  Keeping my Brown Bear around to draw conditions of allies helped keep them alive, but switching to a cat made some great dps, help keeping bleeds up and a chill when something came to chase me lol.  The Sword/Warhorn was great for when something chased me.  Should my bow evade be down, I could swap to my sword/horn, use the evade/poison, use the jumpback, buff up my allies, and go back to shooting fools in the back.  If things kept chasing me, rinse and repeat until they got bored.

I would feel remiss if I didn't mention that making sure your stats on your other gear have to match your weapons.  Most people seem to say that longbow out-does the shortbow hands down, and if you only stack power or crit sure.  If you get your gear to inflict heavy condition damage, and increase its duration, you don't have to even hit your opponet after a while to do some nasty damage.  Longbow looks great, shortbow is gritty, but just as good, imo anyway.

Your Traits and skills all make up the rest of your "build" which is just as important as your weapons.  I found that Marksmanship worked great for bow bows (condition length for shortbow, power for both).  Beastmastery kept my pet relavent during all types of fights (Group, Boss, solo, w/e.)  The rest are up to your playstyle.  Skrimishing lets your traps become more effective and helps your out with some shortbow dps.  Wilderness Survival I found to be great for helping me stay alive, and being how I feel like I"m still trying to learn my way around the game, was nice to have from time to time.  Nature Magic felt similar to Wilderness Survival for me, since I have never been a fan of the spirits (this game or GW1, not a fan of something giving you a CHANCE to do something, rather straight buff).  I found mixing and matching points into lower teirs gave me some fun options ( I do not believe there is a need to go 30/30/10 even for the top level traits.)

Sorry I rambled on here, sorta just kept typing.  Hope you find some of this useful.

#10 UssjTrunks

UssjTrunks

    Golem Rider

  • Members
  • 2615 posts
  • Guild Tag:[BOMB]
  • Server:Yak’s Bend

Posted 12 June 2012 - 11:46 PM

Longbow/Greatsword does the most damage so I'd go with that. General PvE doesn't require much strategy so I'd go with whatever does the most damage. Dungeons are a different story so you'll probably want the warhorn in there. I wouldn't let go of the longbow though, it's your best weapon (unless the dungeon forces you to fight in close quarters). I didn't do any dungeons though, I'm just speculating there.

Edited by UssjTrunks, 13 June 2012 - 12:19 AM.


#11 Aaron Demonsniper

Aaron Demonsniper

    Vanguard Scout

  • Members
  • 160 posts
  • Location:Watching the Crimson Sunrise
  • Profession:Ranger
  • Guild Tag:[SOUL]
  • Server:Fort Aspenwood

Posted 13 June 2012 - 08:22 PM

I guess I'm a little late, but here was my build last beta:

Sword and Dagger - I loved the mobility.  I was almost impossible to kill and dealt quite a bit of damage.

Lightning Reflexes - added extra dodging capabilities to keep me out of pirate cannons and Ascalonian ghost fire.

Muddy Terrain - kept enemies still and unable to chase/get away from me

Signet of the Wild - gave enough healing to keep me and my pet alive (I hardly ever had to use my Troll Unguent)

Rampage as One - 20 seconds of total devastation and massive amounts of sword damage

I hope this helps some.  I used it in the Gendarran Fields and the Ascalonian Catacombs, so it seems to work in pretty high level areas.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users