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Are you unhappy with the Dye changes?

dye

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#31 Simon1812

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Posted 12 June 2012 - 12:22 AM

I have 4 chars in GW1, in all the 6 years I have been playing I only changed the dye on my characters just a couple of time, the preview system made things easier and cheap, it is really hard for me to think that the new system is something to be troubled about in GW2.

#32 anzenketh

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Posted 12 June 2012 - 01:38 AM

I like this system a lot better especially with the changes that they plan to maket. In the future if things don't change from what they have hinted they gave me what I wanted. In the future I will be able to craft the color I want.

#33 simooshy

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Posted 12 June 2012 - 01:41 AM

View PostAlaroxr, on 11 June 2012 - 10:27 PM, said:

I spent 1000ish gems, got 14 dye packs, unlocked ~80 dyes.

It's really not that big of a deal.
Not a big deal except that that's £10 for 80 dyes for one character.
However I have to say that whilst I am still a little sad that dye is still per character, I am just happy they removed the 24 hour wait.

#34 Trei

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Posted 12 June 2012 - 01:50 AM

Chances are, that Hot Pink dye I just got on my ranger will simply be banked to my mesmer alt...

Some colors are just not what my specific character at the moment would ever use.

#35 Goldenrice

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Posted 12 June 2012 - 02:01 AM

Unidentified dyes from mobs were dropping like candy this BWE.  No complaints here

#36 llwydakers

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Posted 12 June 2012 - 02:10 AM

Nope, I liked it.  I AM waiting for the dye chart to show up on the wiki tho.  Starlight Tangerine(made up) doesn't mean anything to me, except that it may be orange.  But low and behold Tang(a real in game color) looked nothing like the drink mix.  So I'd like to know what it looks like before using it, so I can shuffle it to the proper alt.  
Maybe the promised previewer will include previewing colors??  That would work as well.

#37 white_migraine

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Posted 12 June 2012 - 02:11 AM

wtf beta was I playing, I received at most 4 dyes this weekend and played nearly none stop.

and anyone who says character unlocked dyes is good for anet profit I simply have to disagree with, with character unlocked dyes, I don't think I'll ever use the cash shop, was initially planning on buying 3 character slots but forget that, I have no big desire to play warrior or mesmer, would have liked them but not with character bound dyes, but it's w/e 30 dollars I'll save, and the rest of the items aren't really worth paying for imo.

#38 Black Metal

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Posted 12 June 2012 - 02:12 AM

I'm fine with it the way it is.  As ANet has explained, it simply isn't them keeping everything the same through that Kristen Perry (I think?) article and then just changing them from being account-bound to character-bound, they've totally changed everything about how they are acquired, and that last part fit in better.

I think in the long run it won't really matter, and I'm not dead set on only wanting a couple colors on all my chars.

#39 simooshy

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Posted 12 June 2012 - 02:14 AM

View Postllwydakers, on 12 June 2012 - 02:10 AM, said:

Nope, I liked it.  I AM waiting for the dye chart to show up on the wiki tho.  Starlight Tangerine(made up) doesn't mean anything to me, except that it may be orange.  But low and behold Tang(a real in game color) looked nothing like the drink mix.  So I'd like to know what it looks like before using it, so I can shuffle it to the proper alt.  
Maybe the promised previewer will include previewing colors??  That would work as well.
I think one of the main issues with taking pictures of the colours is that they can be drastically different depending on the armour they are applied to.

View Postwhite_migraine, on 12 June 2012 - 02:11 AM, said:

wtf beta was I playing, I received at most 4 dyes this weekend and played nearly none stop.

and anyone who says character unlocked dyes is good for anet profit I simply have to disagree with, with character unlocked dyes, I don't think I'll ever use the cash shop, was initially planning on buying 3 character slots but forget that, I have no big desire to play warrior or mesmer, would have liked them but not with character bound dyes, but it's w/e 30 dollars I'll save, and the rest of the items aren't really worth paying for imo.
I had the same thing, I've only had about 4 dyes in all betas so far, and played over 45 hours (although a chunk was crafting, I still hit level 32). At the same time, however, some guildies were getting 4 per hour on occasion.

#40 Fizzypop

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Posted 12 June 2012 - 02:14 AM

View PostHawkofStorms, on 11 June 2012 - 10:14 PM, said:

Eh, I'm kinda indifferent.  I'm just happy they got rid of the 24 hours to grow dye thing.  As somebody who had no intention to ever buy dye (either from the store or in the marketplace), this system is better then the one from BWE1 because at least now I'll be able to unlock all the dyes that I find from drops.

Pretty much this. I might buy from the AH, but I had no intention of buying via the store with my real money. I'm just happy to have the stupid 24 hour wait thing removed. I wouldn't complain though if they decided to make them account bound. Either way, I know I'll never get ALL the dyes on one character, not that much of a completionist

Edited by Fizzypop, 12 June 2012 - 02:15 AM.


#41 Nephele

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Posted 12 June 2012 - 02:23 AM

I got 5 or 6 dye as drops. I figure even at the rate of one dye a day I'll unlock most of the colors in 6 months even without buying them. And I have no use for bright colors on my Warrior, or gray colors on my Elementalist, so it's not like I need them account wide. I'll just be smart about it and mail the dye to the character that could use it the most.

#42 Sprawl

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Posted 12 June 2012 - 02:26 AM

dont worry everyone will be rockin black dye soon enough

#43 simooshy

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Posted 12 June 2012 - 02:27 AM

I also found that if you get spare dyes you don't like you can mix them in the mystic forge. I used 4 duplicates and got a new one.

View PostSprawl, on 12 June 2012 - 02:26 AM, said:

dont worry everyone will be rockin black dye soon enough
I found two black already. There are better colours tbh. There's even ones that look blacker. My personal favourite, astonishingly, was Cocoa, a rare brown one.

#44 Reiden221

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Posted 12 June 2012 - 02:40 AM

View PostHeathenite, on 11 June 2012 - 10:37 PM, said:

No we didn't, they didn't tell us either way if it was intentional or not. Probably because they wanted more buyers in BWE2

Some people assumed it was a bug, others assumed that it was working as intended.  So the fact that it was the same in both Beta's was no surprise to me.  But I suppose if you thought it was a bug then yes, it was not confirmed as fact until this weekend.

#45 Helyanwe

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Posted 12 June 2012 - 02:51 AM

I'm very happy that the 24 hour grow-a-dye is out.  As for the rest I am indifferent, I'm boring and tend to stick to one or two shades of blue.  I can't believe some of the drops numbers though, I got 4 and I played for almost 30 hours this weekend, maybe it's because I stayed in the starter zone or just had plain old bad luck (because not one of them was blue).

#46 Strawberry Nubcake

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Posted 12 June 2012 - 02:54 AM

I already added my two cents in the official thread the other day.  Long story short: I'm very disappointed.

I'm happy that we can get dyes as drops now, but I am definitely not happy about them being character unlocks and account bound.  I found it more than a little annoying that I bought 3 dye packs and got 5 (give or take) drops over the weekend and ended up with at least 3 repeats.  Let's assume I already had 'lavender" on all of my characters already... wtf am I supposed to do with the extras?  Trash them?  There are hundreds of options and I ended up with THREE repeats.  I would be beyond pissed if I had spent money on the dye packs and all of my characters already had those colors unlocked.  That's money that will be thrown away since we can't even trade them.

Something else to consider is the fact that the account storage isn't big enough to packrat dyes for future characters.  This could make people feel forced into buying storage upgrades just to hold onto crap like this so their money doesn't go to waste.  That's not cool.

The way they handed this dye situation is pretty much the only thing that has pissed me off so far.  I'm a bit disgusted by the fact that they had the balls to give us that lame excuse about character development instead of the truth:  it's all about the money.  I'm the type of person that doesn't mind spending money in the cash shop, but I will NOT be spending money on dye packs after the game goes live unless something changes.  What's next?  Making the minipets from packs account bound as well?  (crap... I probably just gave them an idea.)

Edited by Deviant Angel, 12 June 2012 - 03:06 AM.


#47 Heresiarch

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Posted 12 June 2012 - 02:59 AM

Eh... I'm not terribly heartbroken.  But what I really hate is the fact that you can't tell what you're buying from the gem shop.  If I am spending real dollars on silly colors in a game, especially now that dyes are account bound, I want to know the basic shade range first, mostly since I tend to put certain characters in specific colors.  Same with the random dyes you find in the world; a preview feature would be nice so I can divvy up the colors accordingly.

#48 Krazzar

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Posted 12 June 2012 - 03:00 AM

I guess this will be a big incentive to make each of my characters look unique instead of applying the same scheme across all characters.

#49 Imaginos

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Posted 12 June 2012 - 03:01 AM

View PostRipperjack, on 11 June 2012 - 09:58 PM, said:

Already did, but I doubt it will get changed back. The lure of the almighty dollar, is a powerful one!

Pretty much this. Blatant cash grab if I ever saw one.

Dyes not meant to be collectable? In a game that has nothing but stuff you collect all over it? Give me a break that's gotta be the weakest andf most ignorant sentence I've ever seen. If Cox really thinks that people aren't going to want to collect a full set then she's clueless. I think she's just coming up with bad excuses and they are bad.

They drop now ingame and seem to drop about the same as the seeds, maybe slightly faster. Problem is you can only sell unidentified dyes so there won't be any buying a rare color you need, which really kills market value of dyes. There's no real good reason, except cash grab, for making dyes not account unlocks.

#50 TheGreatKeen

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Posted 12 June 2012 - 03:19 AM

i dont mind if dye was character or account bound. what i would prefer is that dye didnt drop and that dye was not in the item mall. or at least make it so that dye was unlocked for playing the game. like doing jumpling puzzles or finishing achivments, etc

Edited by TheGreatKeen, 12 June 2012 - 03:20 AM.


#51 Heresiarch

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Posted 12 June 2012 - 03:20 AM

Read this on the official forums.  Was it mentioned up thread?  I don't know, I'm still exhausted from BWE!

Quote

Crystin Cox.2613 said:

We are working on a a way for you to make the exact color of dye you want using the Mystic Forge. You will need to get a specific crafting material for each color but you will get the exact color you want.
We really don’t want dyes to be a Gem Store only feature, we understand that some people would be willing to pay more to get exact dyes or all the dyes but we want to keep some aspects of the dyes system in the game.

And further down, it was said that dye packs are really only in the store as a way of fast-tracking.  https://forum-en.gui...ge/2#post254270

So the question is, if they keep this system, how hard will it be to find the specific mats to make your specific dye?

Edited by Heresiarch, 12 June 2012 - 03:20 AM.


#52 Willowleaf

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Posted 12 June 2012 - 04:34 AM

I'm very disappointed too.  Kind of reminds me when HoM was first launched and was character only.  I was really pissed off too, so much I quit GW.  I'm against anything that hurts altholics.

#53 simooshy

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Posted 12 June 2012 - 04:38 AM

View PostHeresiarch, on 12 June 2012 - 03:20 AM, said:

Read this on the official forums.  Was it mentioned up thread?  I don't know, I'm still exhausted from BWE!



And further down, it was said that dye packs are really only in the store as a way of fast-tracking.  https://forum-en.gui...ge/2#post254270

So the question is, if they keep this system, how hard will it be to find the specific mats to make your specific dye?

You use dye to make dye with the forge. As far as I am aware that is the only way. I was only allowed to mix dyes with each other, and only common with common (which btw resulted, unsurprisingly, in a commmon).

#54 Morkins

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Posted 12 June 2012 - 04:56 AM

I got at least 20 dye drops(weirdest thing was when I got 4 unidentified dyes in a 5 minute period) plus I traded Gold for Gems to buy another 70 Dyes.  I had 15 duplicates.  I would have bought Unidentified Dyes from the Trading Post, but it wasn't loading for me so I gave up.

Also, buying/selling identified dyes on the Trading Post will just end up creating a market where the most expensive rare dye becomes ubiquitous and has its price inflated because everyone wants that color (think Black Dye from GW1).  People won't collect dyes, people won't try to get more dyes, and the vast majority of the dyes will end up completely devalued.  Furthermore, Unidentified Dyes would be completely worthless.  In a system with 400 shades, allowing players to trade those actively will only serve to dilute the system and the market will reduce the number of shades used to 5-6 "popular" shades that people are buying because of the price and status rather than the actual appearance.

#55 Edan

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Posted 12 June 2012 - 05:07 AM

I think they are trying to make with all kind of game features now.
There was a thread locked after last BWE, the title is right, A broken promise! Dye is no longer account based.

Edited by Edan, 12 June 2012 - 05:08 AM.


#56 Kityn

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Posted 12 June 2012 - 05:12 AM

Problem with the new system is that the players who make multiple alts will have to start hoarding dyes. This system is not alt friendly at all. When I heard about dyes being unlocked for the entire account that made me very happy. This is what I was expecting when I pre-purchased GW2. Then to find out that they were changed to be per character and that Arenanet failed to inform us about this change prior to the pre-purchase. Arenanet dropped the ball on this one. This goes to show that you should never ever blindly follow and accept whatever a game developer says or does no matter how much you like them. The only way I would accept this system is to keep dye drops reasonably high and have a dye preview before we unlock that dye for that character so that those of us who like to play alts will not have to hoard dyes.

Edited by Kityn, 12 June 2012 - 05:13 AM.


#57 Saza

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Posted 12 June 2012 - 05:23 AM

View Postsimooshy, on 12 June 2012 - 04:38 AM, said:

You use dye to make dye with the forge. As far as I am aware that is the only way. I was only allowed to mix dyes with each other, and only common with common (which btw resulted, unsurprisingly, in a commmon).
I used all the doubles I could in the mystic forge. Sometimes they do go up a rank, for example my first four uncommons I put in gave me a rare. However it was not often that they gave me a rarer dye than I put in.

I got a lot of doubles over the weekend. One I hit around 150 dyes my progress got really slow. I bought two packs trying to get from 199 to 200 and was unable to. I ended the weekend with one common, two uncommons, and two rares that were doubles I couldn't put in the forge. I didn't even make it to half of the known colors and it was that hard to find new ones (this could always be bad luck though).

I would like to see a change in how you can obtain dyes through the cash shop personally. I think it would be nice to have another kind of dye pack available to buy. Like the pack in the first BWE it could be 3 (guaranteed at least one uncommon) and cost 150 gems (or less, less would always be nice). This would be alongside the 7 random dyes pack we currently have and the difference would be you could pick the color family. This way I could buy a red dye pack for example since I know that's the color family I would be interested in and it would still be random but narrowed down a lot more to what I am aiming for. Or I could still pay less per dye and get a random selection of 7 from every color family.

#58 Bulldog

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Posted 12 June 2012 - 05:32 AM

It's funny I got 7 dyes this weekend no duplicates, and felt like the drop rate was pretty good.  I could unlock it and see what the name was and then decide if I wanted to use it on my current character or another.  I think in a month many people will have most of the dyes they want and this will be a non-issue.  This is 100x more peferable to the dye seeds.  I know Anet said that dyes would be account bound not character but they are allowed to change their minds.  I personally wouldn't buy dyes from the cash shop and my only problem with the dyes in the cash shop is the randomness of what you get.  If they would get rid of that feature I would have no problems with it at all.
The question that comes to mind for me is are there many mmos where dyes are account bound?  There maybe a some out there but honestly I don't know.  In GW1 if you wanted to dye an armor you had to have 1 for each piece and there was no unlocking of dyes and it took like 5 years before you could even preview what the armor would look like with a dye on it.  I do hope that Anet will let people sell dyes in the AH but if not I guess I could live with the system as long as the cash shop doesn't sell random dyes.

#59 koori91

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Posted 12 June 2012 - 05:35 AM

OPs quote makes it also sound that in addition to dyes not being account-bound, they no longer have to be bought, but can be unlocked through gameplay? That sounds good to me!

#60 Qing Guang

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Posted 12 June 2012 - 05:52 AM

I've been pretty vocal about my disappointment. Now, don't get me wrong: I think in-game dye acquisition is fine. I have no problem with dyes being random drops (as they were in GW1), and I like what they're doing with the Mystic Forge. I just really dislike the fact that because of that random factor, it's very difficult to a. collect them all (if you are that sort of person) or b. get the exact colors you want (if you are that sort of person). And I DEFINITELY have an issue with they approach they've taken to selling dyes in the shop, combined with the character-based unlocks.

The drop rate on dyes seems pretty reasonable. I got maybe 4 or 5 over the course of the weekend (~20 hours of play, in this case). That's certainly better than in GW1, but then again there are far more colors. Still, that sort of dye acquisition really feels like a slow and painful method of getting the colors you need, especially since they account-bind when IDed.

The main issue is the dye pack gamble. I bought about 2k gems' worth of dye packs and ended up with maybe 60 colors, counting the starter ones - and none of the colors were in the three hue ranges I was looking for. There's no way in hell I'm buying packs at release, not when they only give me a very small chance of getting a color I want and don't already have, not when I can't sell the duplicates, and not when once I find that good color I can only use it on one character.

As somebody on the official forums wisely said: per-character unlock, random, untradeable - pick TWO. Frankly, I'd narrow that even to pick one.

I'd be fine with random packs if I could trade away the extras. I'd be fine with being able to account-unlock color "sets" (jewel tones, pastels, etc) for a higher price than the current dye packs. And I'd be very pleased with being able to unlock individual colors for a fairly low price (maybe 50 cents or so), even if they kept the dyes as per-character unlocks. All of those would be acceptable fixes for the current dye packs.

What bothers me most about this situation is the frankly flippant attitude ANet seems to have toward the fairly large negative response they've received. Not once in the official thread did we receive any sort of indication that our complaints were even being considered. Most of the responses were merely Regina's chiding us to be civil (which seemed odd - the discussion seemed far more civil than most I'd seen, though I imagine there were probably some inflammatory posts that got deleted. Still, it felt like we were being considered trolls for criticizing a policy.), along with Cristin's absolutely awful response (I will however point out that I DON'T blame her. I imagine it was just the line she was told to give us, and we oughtn't shoot the messenger). Character progression? I'm sorry, I don't consider a type of item that you can throw large amounts of money at to acquire at level 1 any sort of character progression. And if it's not meant to be collectible, it shouldn't be marked as such IN THE STORE. Besides, their failing to tell us about the change to the system until now says very clearly to me "We made this change because we thought we could sell more dyes in the gem store."

I can only hope that ANet's further silence on the matter (aside from the information about being able to obtain specific dyes through the Mystic Forge, which is nice) is a sign that perhaps they are reconsidering the system and don't want to make any promises one way or another.

Edited by Qing Guang, 12 June 2012 - 06:18 AM.






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