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Are you unhappy with the Dye changes?

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#61 Glastium

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Posted 12 June 2012 - 05:59 AM

I'm not unhappy with the fact that dyes are character unlocked. What I'm extremely disappointed is that once you identified an unused dye, you cannot trade.
Duh. Doh. Dat.

#62 Morkins

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Posted 12 June 2012 - 06:26 AM

View PostQing Guang, on 12 June 2012 - 05:52 AM, said:

I've been pretty vocal about my disappointment. Now, don't get me wrong: I think in-game dye acquisition is fine. I have no problem with dyes being random drops (as they were in GW1), and I like what they're doing with the Mystic Forge. I just really dislike the fact that because of that random factor, it's very difficult to a. collect them all (if you are that sort of person) or b. get the exact colors you want (if you are that sort of person). And I DEFINITELY have an issue with they approach they've taken to selling dyes in the shop, combined with the character-based unlocks.

The drop rate on dyes seems pretty reasonable. I got maybe 4 or 5 over the course of the weekend (~20 hours of play, in this case). That's certainly better than in GW1, but then again there are far more colors. Still, that sort of dye acquisition really feels like a slow and painful method of getting the colors you need, especially since they account-bind when IDed.

The main issue is the dye pack gamble. I bought about 2k gems' worth of dye packs and ended up with maybe 60 colors, counting the starter ones - and none of the colors were in the three hue ranges I was looking for. There's no way in hell I'm buying packs at release, not when they only give me a very small chance of getting a color I wan't and don't already have, not when I can't sell the duplicates, and not when once I find that good color I can only use it on one character.

As somebody on the official forums wisely said: per-character unlock, random, untradeable - pick TWO. Frankly, I'd narrow that even to pick one.

I'd be fine with random packs if I could trade away the extras. I'd be fine with being able to account-unlock color "sets" (jewel tones, pastels, etc) for a higher price than the current dye packs. And I'd be very pleased with being able to unlock individual colors for a fairly low price (maybe 50 cents or so), even if they kept the dyes as per-character unlocks. All of those would be acceptable fixes for the current dye packs.

What bothers me most about this situation is the frankly flippant attitude ANet seems to have toward the fairly large negative response they've received. Not once in the official thread did we receive any sort of indication that our complaints were even being considered. Most of the responses were merely Regina's chiding us to be civil (which seemed odd - the discussion seemed far more civil than most I'd seen, though I imagine there were probably some inflammatory posts that got deleted. Still, it felt like we were being considered trolls for criticizing a policy.), along with Cristin's absolutely awful response (I will however point out that I DON'T blame her. I imagine it was just the line she was told to give us, and we oughtn't shoot the messenger). Character progression? I'm sorry, I don't consider a type of item that you can throw large amounts of money at to acquire at level 1 any sort of character progression. And if it's not meant to be collectible, it shouldn't be marked as such IN THE STORE. Besides, their failing to tell us about the change to the system until now says very clearly to me "We made this change because we thought we could sell more dyes in the gem store."

I can only hope that ANet's further silence on the matter (aside from the information about being able to obtain specific dyes through the Mystic Forge, which is nice) is a sign that perhaps they are reconsidering the system and don't want to make any promises one way or another.

Tradeable Dyes would ruin the entire point of the Dye System as it stands.  In a perfect world, yes it would be great, but we don't live in a perfect world and all tradeable dyes would do is devalue 390 dyes and overvalue 10 dyes...  It would also create scenarios where every single person ends up with the same colored armor because they want to show off how elite they are with their market-approved elite dye...  It sucked in GW1, and it would suck in GW2.  No tradeable dyes, under ANY circumstances.

Also, the progression thing isn't about time, it is about putting something and getting something out...  Whether that is money or time doesn't really matter, a sense of elitism does come from unlocking more dyes(which is kind of what people have been arguing throughout much of this thread).  People gain a sort of compulsive satisfaction from unlocking things, and having that be account based actual reduces the amount of satisfaction that people can get from the experience.  You may resent them for the system, but at a base psychological level you will enjoy the game more if it gives you that satisfaction of unlocking things multiple times.  Instead of just getting that ping of chemicals in your brain once, you will now be able to get it again and again and again every time you create a new character.  You may think that you hate it and you will absolutely resent them for it, but you will keep coming back for more because it will keep giving you that satisfaction(and that is regardless of whether or not you buy Dyes in the Gem Store, or just unlock them as you get dye drops).

Also, it isn't necessarily just about selling more dyes in the gem store.  I'd say the current system will make less money than the one that was in BWE1.  I'd even say it will probably make less money than the initially proposed system(which placed a high value on the unlocking of dyes, to the point where it was tempting to drop a whole chunk of change just to unlock the dyes and never have to worry about it).  They may get people double dipping, but the cost is low enough that exchanging gold for gems is feasible, and there is enough of an opportunity to unlock the dyes in other ways that the actual appeal of buying dyes is significantly reduced compared to the initial system.  So, it is not about making more money(it will probably make about the same, but definitely not more).

Finally, ANet is reconsidering every system in the game, not just the dye system.  I don't know where people get the idea that any system is set in stone or even remotely close to being finalized.  The Dye System change completely from BWE1 to BWE2.  It will probably change completely again from BWE2 to BWE3.  That is honestly true of many parts of the game...  The fact that every seems to be holding statements made 2 years ago up as if nothing should have or could have changed is a bit crazy.  They wanted to give people information, and they did to the best of their ability at the time the statement was made.  However, people need to understand that ArenaNet doesn't ever let a system stand just because it works "fine."  Even systems that are working well are subject to change.  I don't know how many people in the community were around during the GW1 Beta, but the same sorts of things were happening back then...  The game is going to change 100 times between now and release.  And anyone who is getting too attached to any particular system in the game needs to prepare themselves because things could change completely tomorrow.  Just sit back, give your feedback(constructively...  yelling "This sucks" doesn't help anyone), and wait to see where things end up.  The game will still be the game that you pre-purchased, there are just going to be some things that wound up a bit different.  And if you are so upset with the things that end up different that you regret your purchase then, I am sorry, but you should not have pre-purchased the game in the first place.

Edited by Morkins, 12 June 2012 - 06:26 AM.


#63 pharazon

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Posted 12 June 2012 - 08:04 AM

Yes but I understand why they did it.

It seems that Arena Net like Eastern MMO companies understands that players are the most important resource of an MMO. Just because the game is subscription-less doesn't mean that they don't want people playing it month after month.

By restricting Dyes, they introduce a carrot of sorts. Now I HATE carrots -- but we have to consider that firstly, this isn't a traditional carrot and secondly, they are thinking to tie it to crafting.

They want people to work at this game for years... and if we can unlock all the dyes within the first 6 months... well we're left twiddling our thumbs for the rest of the time, are we not? Of course, people who really want Dyes can spend IRL cash, but again, they are not "winning" in any sense.

I don't love the system but I understand it.

View PostGlastium, on 12 June 2012 - 05:59 AM, said:

I'm not unhappy with the fact that dyes are character unlocked. What I'm extremely disappointed is that once you identified an unused dye, you cannot trade.

I might be misunderstanding you, but I could trade my Unused but Identified Dyes between characters.

#64 Maddeth

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Posted 12 June 2012 - 08:05 AM

At first I thought it was a bit sh*t, but on looking at how fast dyes drop, and the fact you can sell/buy on the Trading outpost, add to that the fact that you get the dyes instantly now. I am fine with it. In 1 weekend, I looted 5/6 dyes, I think that is pretty good.

#65 Wayshuba

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Posted 12 June 2012 - 08:26 AM

View PostSchurgeMarauder, on 11 June 2012 - 10:26 PM, said:

I've no issue with the dyes being character-bound. Arena-Net needs to make their money somehow.

Um, how about the sale of the boxes in the first place? Mike O'Brien has CLEARLY stated that ArenaNet could subsist on the sale of boxes and expansions only.

When did we allow companies to suddenly keep removing, or changing stuff in game we purchased just so they can sell it again to us as a micro-transaction?

Next thing you know we'll be hearing how the reason the Sylvari and Asura haven't been available in beta is because they are only available if you spend 800 gems a piece to unlock them (per character slot you want to unlock them for). So will we just sit back and say a company needs to make money somehow?

I would agree with your comment if this was an F2P game, but it isn't, they are charging good money for the game and were able to make money with this business model (box sales) and account wide cosmetics only with GW1. Suddenly we are supposed to accept a wild RNG F2P asian style cash shop because they need to make money after they are ALREADY making money?

View PostMaddeth, on 12 June 2012 - 08:05 AM, said:

At first I thought it was a bit sh*t, but on looking at how fast dyes drop, and the fact you can sell/buy on the Trading outpost, add to that the fact that you get the dyes instantly now. I am fine with it. In 1 weekend, I looted 5/6 dyes, I think that is pretty good.

In BWE2 they removed the ability to sell/buy them on the trading post. So now you can get a bunch of duplicates that can only effectively be used with the Mystic Forge.

#66 pharazon

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Posted 12 June 2012 - 08:49 AM

View PostWayshuba, on 12 June 2012 - 08:26 AM, said:


In BWE2 they removed the ability to sell/buy them on the trading post. So now you can get a bunch of duplicates that can only effectively be used with the Mystic Forge.

I'm not too fussed about Duplicates... that way I can get dyes on my alts too :)
Also, bear in mind that gems can be exchanged for gold. If the BWE is any indication, the exchange rate was pretty reasonable.

#67 Khaidu

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Posted 12 June 2012 - 09:22 AM

I disagree with removing/preventing duplicate dyes in dye packs, the way I see it is its like purchasing a bunch of pokemon card packs in the hopes of getting that one rare card, you will get duplicates of course, but with the forge in place you could trade those duplicates into something you don't have. I see nothing wrong with this method.

I am however unhappy they are not allowing them to be account wide, which means if you want to collect them you will need to spend twice as much or more depending how many alts you want.

I am glad they changed the seeds to unidentified dyes, I must have been very lucky I was getting 2 an hour, I ended up with tonnes of colours.

#68 Sinte

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Posted 12 June 2012 - 09:25 AM

At first, I was. But just this BWE, I had over 10 dyes drop in 2 days of pve (last day dedicated to Wv3). Only one was a repeat dye, and it was a repeat of a dye I bought with gems. So if the "unidentified dye" drop rate stays this way... then no, I won't be disappointed. While it will be up to random for how my characters will look like at the start, as I'm only planning on playing 2 classes (warrior and thief), I will eventually get the dyes I want. Or purchase a pack or two to support anet.

TL;DR I think with the current drop rate of BWE#2 unidentified dyes, I'm not worried about that statement not being true anymore.

#69 Alleji

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Posted 12 June 2012 - 09:32 AM

Can't believe how much people QQ about this of all things.

I wish this was Reddit and I could vote down all the dye posts.

#70 RabidusIncendia

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Posted 12 June 2012 - 09:34 AM

How is it QQing if they got a pre-purchase with promises that they wouldn't change dying, and then did?  Would you call it QQing if they gave you super mario 4 instead of an MMO to play next BWE?
Fun while it lasted.  I guess.

#71 Haishao

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Posted 12 June 2012 - 09:35 AM

Right now the only difference with dyes  from GW1 is that we cannot trade them to other people. So it really doesn't bother me at all since I never traded my dyes with other except on the very rare occasion that my friend needed a colour that I had plenty to share.
Also now we don't even waste them on use.

I'm perfectly fine with how it was during BWE2.


Something I don't know though is if dye boxes bought with Gems gives at least uncommon and rare dye every time or if it's random. If it's random then this need to change.  Random Rare dye colour is fine, Random chance to get Rare dye bottle isn't.


View PostRabidusIncendia, on 12 June 2012 - 09:34 AM, said:

with promises that they wouldn't change dying
I don't think they ever promised this.

Edited by Haishao, 12 June 2012 - 09:37 AM.


#72 Tjoerin

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Posted 12 June 2012 - 09:37 AM

They already stated that there will be ways for us to aquire specific colors using the Mystic Forge at a later date. Also, apparently, harvesting plants increases the dye drop rate (according to one of the devs on the forum).

I was very upset initially, but after learning about these things, I'm really OK with the whole system. The gem shop dye packs are not meant to be used as primary way of aquiring dyes.

#73 Ibari

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Posted 12 June 2012 - 09:43 AM

I have already stated my opinion in the official forums. I strongly recommend that everyone that need to speak their minds go there.

#74 Zefiris

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Posted 12 June 2012 - 09:44 AM

This is one of the things I gave them negative feedback for on BW2. It definitely should be changed.

*yes*, the mystic forge might make this moot. We don't know yet. Account-wide is still better, ESPECIALLY if they want it as progress.

Quote


with promises that they wouldn't change dying

They didn't.

In fact, I am pretty sure that they did this on purpose, and are gauging fan reactions right now. so please, voice your complaints politely. Stop the "omg they lied" - that just makes it easier to ignore your feedback, because it's false.

Simply state matter-of-factly why account-wide would be better. If the reaction is big enough, it will likely be changed. This didn't come up in the open beta without reason. This is the time a company would test if they can do things like this. The best way to deal with it is give feedback that ends up with a very loud

Quote

NO, and this is why:

Edited by Zefiris, 12 June 2012 - 09:46 AM.


#75 Alleji

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Posted 12 June 2012 - 09:46 AM

View PostRabidusIncendia, on 12 June 2012 - 09:34 AM, said:

How is it QQing if they got a pre-purchase with promises that they wouldn't change dying, and then did?  Would you call it QQing if they gave you super mario 4 instead of an MMO to play next BWE?
1. Link to where they promised nothing would be changed, ever.

2. I'd love to see a person for whom the dye system was the tipping point between buying and not buying the game.

3. The fact that you paid them $60 doesn't entitle you to decide what gets changed and what doesn't. How is this different from buying the game at release, then getting your favourite OP skill nerfed in patch 1.1?

View PostZefiris, on 12 June 2012 - 09:44 AM, said:

...ESPECIALLY if they want it as progress.
They don't.

#76 Isarien

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Posted 12 June 2012 - 09:57 AM

I think the main problem as it stands right now, is that only unidentified dye can be traded, and even if you buy many unidentified dyes, you are quite likely to get duplicates. I think the current system is a definite improvement over the last revision, but I think it needs one more tweak to really be "great". I'd be okay with any of the following

*Dyes account wide, rather than character bound
*Unidentified dye will always give you something new, no duplicates
*Identified dye can be traded

Obviously, any more than one of these would destroy the dye market very quickly (imagine no duplicates & account bound, dye would become useless very quickly), but any one of these I think would make the dye system less daunting and less reliant on using the gem store.

#77 Chalky

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Posted 12 June 2012 - 10:03 AM

Before this BWE, dyes were rare, account based, took 24 hours to unlock, and you could only unlock one at a time with a crappy "plant food" microtransaction item to speed it up.

Now they're character based, instant unlock and plentiful.

The moral of the story is that people will always complain, even when a system is massively improved, if it doesn't meet their precise idea of how it was going to be.

Bang on about them changing the system all you want, but if they'd stuck to that previous system (even though it agreed with their promises) the dye system would suck much harder than it does now.

The current system is pretty good.

Edited by Chalky, 12 June 2012 - 10:06 AM.

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#78 Vihsk

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Posted 12 June 2012 - 10:07 AM

I must have picked up 7 dye drops this weekend gone. I'm not unhappy in slightest, even if i'd have got 0 dye drops I wouldn't be unhappy.

#79 Wayshuba

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Posted 12 June 2012 - 11:22 AM

View PostAlleji, on 12 June 2012 - 09:46 AM, said:

1. Link to where they promised nothing would be changed, ever.

2. I'd love to see a person for whom the dye system was the tipping point between buying and not buying the game.

3. The fact that you paid them $60 doesn't entitle you to decide what gets changed and what doesn't. How is this different from buying the game at release, then getting your favourite OP skill nerfed in patch 1.1?

They don't.

1.) Link to official communication about dyes, even still to date with pre-purchases going on: http://www.arena.net...-gw2-dye-system

2.) Plenty have voiced this on official forums: https://forum-en.gui...e/15#post260006

3.) Your right, it doesn't entitle you to what gets changed or what doesn't. However, in the EU the following is REQUIRED BY LAW (Misrepresentation Act 1967, Sale of Goods Act 1979 and Consumer Protection Regulations 2000), that these changes are communicated BEFORE a pre-purchase is made AND if changes are made that change the understanding of the product EU customers must also be offered a refund as an option.

The difference between up front changes and in game is that up front you are buying a product based on available information before accepting a EULA that game may change. After you have logged into game and accepted EULA you haven't.

While the dye issue seems like a little issue to some (though it is the most commented on thread in beta forums outside of connectivity issues) it is the precedent that ArenaNet is setting with it. They are completely ignoring the requests for account wide unlocks. So what comes next? Also, they KNOW it is a big issue. They KNOW their official communications on pre-purchase still say account wide unlocks and they STILL haven't officially communicated this change on their product for people to know this is different before they purchase. Lastly, they did say in the beta forums that they are now not even considering account wide unlocks. That in itself set off quite a few comments about individuals who said they wouldn't have pre-purchased knowing this in advance.

So it is overall less about the dye system itself (though that is still important to many, including myself) and more about the precedent ArenaNet is establishing for an Asian style F2P cash shop when this is a buy to play game.

View PostChalky, on 12 June 2012 - 10:03 AM, said:

Before this BWE, dyes were rare, account based, took 24 hours to unlock, and you could only unlock one at a time with a crappy "plant food" microtransaction item to speed it up.

Now they're character based, instant unlock and plentiful.

The moral of the story is that people will always complain, even when a system is massively improved, if it doesn't meet their precise idea of how it was going to be.

Bang on about them changing the system all you want, but if they'd stuck to that previous system (even though it agreed with their promises) the dye system would suck much harder than it does now.

The current system is pretty good.

In BWE1 they were still character based and were tradeable.

In BWE2 they are STILL character based and now are not tradeable, though they did increase the number of RNG chances you get from the store dye pack.

As it stands with last beta, there is absolutely no way to get a particular color you may want without it being completely random. With more than 400 colors in the game, you could end up getting an awful lot of colors you don't want just to finally get the color you do want.

Edited by Wayshuba, 12 June 2012 - 11:19 AM.


#80 RabidusIncendia

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Posted 12 June 2012 - 11:28 AM

View PostAlleji, on 12 June 2012 - 09:46 AM, said:

3. The fact that you paid them $60 doesn't entitle you to decide what gets changed and what doesn't. How is this different from buying the game at release, then getting your favourite OP skill nerfed in patch 1.1?

That's actually a pretty good point ^_^
Fun while it lasted.  I guess.

#81 Gilles VI

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Posted 12 June 2012 - 11:48 AM

View PostRabidusIncendia, on 12 June 2012 - 09:34 AM, said:

How is it QQing if they got a pre-purchase with promises that they wouldn't change dying, and then did?  Would you call it QQing if they gave you super mario 4 instead of an MMO to play next BWE?

I don't think they ever promised "Wewon't be changing the system"...
Like the dev said on reddit, game development is iteration.

#82 Kratimas

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Posted 12 June 2012 - 12:02 PM

It is ok with me either way, but I was a little unhappy that I couldn't dye my Warrior armor Blurple because I found it and unlocked it on my Necro.

But, still not a game breaker for me.

#83 Imaginos

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Posted 12 June 2012 - 12:03 PM

View Postpharazon, on 12 June 2012 - 08:49 AM, said:

I'm not too fussed about Duplicates... that way I can get dyes on my alts too :)
Also, bear in mind that gems can be exchanged for gold. If the BWE is any indication, the exchange rate was pretty reasonable.

Of course the BWE was NOT a good indication of gems to/from gold prices. Everyone got 2500 gems free (if you had a cc) that's $31.25 of real money in gems given for free that people didn't have a problem selling because....they were free! Lets see everyone do that once the game goes live.

People are only going to buy gems when they need something from the store (storage etc...) or are really desperate for ingame cash. Are you going to buy 1000 gems to sell for gold?

The whole character bound dye system is terrible and should be reverted to account unlocks. That still gives plenty of collecting to do and your dupes will just be used in the Mystic Forge as they will be now and unidentified dyes will still be sold on the marketplace. Nothing changes except for removal of frustration for collectors and added incentive to buy from the cash shop.

#84 RabidusIncendia

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Posted 12 June 2012 - 12:03 PM

View PostZefiris, on 12 June 2012 - 09:44 AM, said:

Simply state matter-of-factly why account-wide would be better. If the reaction is big enough, it will likely be changed. This didn't come up in the open beta without reason. This is the time a company would test if they can do things like this. The best way to deal with it is give feedback that ends up with a very loud

Dyes aren't really a big issue for me, but I can see other peoples' views on it.  It's not the account based, which just kinda sucks for them, it's the inability to trade or receive a specific dye.

So say someone wanted red dye.  There is a distinct possibility that said person could spend $1,000,000 on gems for red dye, and not get red dye. If it were tradable, with millions of players buying dyes it would be a statistical impossibility to not have a certain dye at a reasonable price.
Fun while it lasted.  I guess.

#85 Linfang

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Posted 12 June 2012 - 12:05 PM

View PostMatsy, on 11 June 2012 - 10:49 PM, said:

I got 7 dyes as drops, not going to buy any.

Same here, except I got 5. A nice little surprise when out and about leveling. I got some rare and uncommon dyes. I am saving my Gems for character and bank slots and costumes that look funny on an Asura.

#86 Imaginos

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Posted 12 June 2012 - 12:05 PM

View PostGilles VI, on 12 June 2012 - 11:48 AM, said:

I don't think they ever promised "Wewon't be changing the system"...
Like the dev said on reddit, game development is iteration.

The point they're making is that when the game went pre-purchase people expected it to be just like everything they'd seen so far and that is why money was paid. Now suddenly things have been changed after people have purchased it. Who knows how legal/illegal that is but ArenaNet is still catching flak from that and it has turned people off from buying the game. Something ArenaNet should consider for the future....have all your systems locked in before you take peoples cash.

#87 Volkon

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Posted 12 June 2012 - 12:08 PM

First BWE - 1 dye and one I was going to pick up this BWE from the vendor.

This BWE - crapload of dyes, even a duplicate I put in the bank for an alt. When you identify a dye, they're account bound. If it's not one you want for your current character, give it to an alt. Plus with the incoming feature of being able to create the dye color you want at the Mystic Forge... I like the new system a lot. Far superior to the old, and it gives each character a uniqueness instead of everyone sharing the exact same pallet.

#88 Imaginos

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Posted 12 June 2012 - 12:16 PM

View PostLinfang, on 12 June 2012 - 12:05 PM, said:

Same here, except I got 5. A nice little surprise when out and about leveling. I got some rare and uncommon dyes. I am saving my Gems for character and bank slots and costumes that look funny on an Asura.

Remember with costumes that they're not useable on more then 1 character at a time, they have no specific storage and if you delete the character who has it on them you've just lost real world dollars that's not recoverable and they cost more then gw1 costumes do. Lots of negatives on them, though they touched up the pirate outfit which looked like ass and now it's better looking.

Anet really needs to add an NPC costumer who will give any of your characters a costume they buy at any time as they're account bound so you can't trade them to anyone else. Simple solution and makes costumes a far more attractive buy.

On bank slots. A 30 slot tab is $7.50 a character slot is 10$. You gain 36 slots minimum with a character slot and 52 if you get only 8 slot bags (easy to make). The downside to a character slot is you can't mail to yourself so may need to juggle spots in the bank to swap stuff, but then it's not like people don't do that or are use to that in gw1.

View PostVolkon, on 12 June 2012 - 12:08 PM, said:

First BWE - 1 dye and one I was going to pick up this BWE from the vendor.

This BWE - crapload of dyes, even a duplicate I put in the bank for an alt. When you identify a dye, they're account bound. If it's not one you want for your current character, give it to an alt. Plus with the incoming feature of being able to create the dye color you want at the Mystic Forge... I like the new system a lot. Far superior to the old, and it gives each character a uniqueness instead of everyone sharing the exact same pallet.

Uniqueness of palette is an excuse. You can be limited in colors per character as it is now or you can have access to all colors per character giving a wider variety of color choices with account unlocks. I'd rather have more choices for all my characters.

View PostSinte, on 12 June 2012 - 09:25 AM, said:

At first, I was. But just this BWE, I had over 10 dyes drop in 2 days of pve (last day dedicated to Wv3). Only one was a repeat dye, and it was a repeat of a dye I bought with gems. So if the "unidentified dye" drop rate stays this way... then no, I won't be disappointed. While it will be up to random for how my characters will look like at the start, as I'm only planning on playing 2 classes (warrior and thief), I will eventually get the dyes I want. Or purchase a pack or two to support anet.

TL;DR I think with the current drop rate of BWE#2 unidentified dyes, I'm not worried about that statement not being true anymore.

I think I ended up with about 10 or so also over the 3 days, though I ended up with 3 duplicates or so. The more colors you get the more duplicates you'll get when trying to fill out a collection.

#89 Naevius

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Posted 12 June 2012 - 12:21 PM

The latest system is far better, and I can live with it. I'd like the ability to dump extra colors on the auction house, but I understand the economics of why they don't allow that.

#90 Gilles VI

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Posted 12 June 2012 - 12:22 PM

View PostImaginos, on 12 June 2012 - 12:05 PM, said:

The point they're making is that when the game went pre-purchase people expected it to be just like everything they'd seen so far and that is why money was paid. Now suddenly things have been changed after people have purchased it. Who knows how legal/illegal that is but ArenaNet is still catching flak from that and it has turned people off from buying the game. Something ArenaNet should consider for the future....have all your systems locked in before you take peoples cash.

If we follow your thought process there also shouldn't be post launch updates. Because I paid for the game with that skill being OP and I shouldn't have bought the game if I couldn't faceroll everything without it.

This is what happens during game development. Do you know about the energy system? They implemented it, tested it and removed it because it didn't fit into the game. For all we know it could have been the same with the old dye system.





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