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The Build Guide Thread

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#31 CaptainSturm

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Posted 02 July 2012 - 04:52 PM

Here is my Rifle Warrior build, with more focus on supporting your group from the mid-back lines, with Shouts that heal and give you a bit more adrenaline: http://www.gw2tools....gcaa;caZa;ZVfUZ

I picked Healing Surge instead of Mending because you are already going to heal yourself with Shouts.
I use the hammer for AoE damage when needed (but perhaps using a Longbow would be better to stay away from the frontlines)

See if you guys like!

#32 Picpoc

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Posted 05 July 2012 - 03:42 AM

Build Submission

SPvP and WvW Build: Root & Fury
Primary Weapons: Sword, OH Shield, Rifle
Style: Condition Damage and Control
Updated for/created: BWE3

Gear and Stats
Weapon Skills

Summary
This warrior build is built around the concept of using heavy condition damage combined with consistent roots and cripples for control. However, it also can go toe to toe when needed and doesn’t lack for direct damage when condition removal is heavy. Its main weakness is really having only one real heal. It also has low Toughness but uses high Vitality to hopefully compensate and survive burst damage. It also has multiple full condition removals.

Playstyle
This build’s primary means of damage is through stacking bleeds with high condition, but it can also produce decent direct damage and burst when needed. A lot of synergy comes from having two cripples (Hamstring, Aimed Shot) on short cooldowns, combined with Opportunist and Leg Specialist. Opportunist also comes into play with Flurry.

Against melee classes, you generally want to kite them making heavy use of your cripples (Hamstring, Aimed Shot), roots (Leg Specialist), and swiftness (Signet of Rage). Use your Rifle to consistently apply bleeds and toss in some direct damage after each root using Volley. If/When you get into melee range use Shield Stance and Rifle Butt to handle any burst and then continue to try and kite.

Against range classes, you generally want to reverse the strategy and stay in melee range of them. Use Aimed Shot or Bull's Charge to get into melee range, and then stay on them using Hamstring, Shield Bash, Savage Leap, and Flurry. With Sword 1 combo, Flurry, and Precise Strike you should be able to keep up a very large amount of bleeds on them. If high burst is needed, switch to Rifle for Brutal Shot, Volley, and Kill Shot. Sigil of Air is also used to provide additional burst.

A great combo to start with would be Brutal Shot, Aim Shot, Volley, Bull's Charge, Weapon Swap (Geomancy), Hamstring, Flurry, Shield Bash (stop conditional removal) with auto attacks throughout.

Weapons
Sword + Shield is used because of the many bleeds (1, flurry), cripple (3), leap (2, 4), and block (5). It provides a good mix of bleeds combined with utility and defense.

Rifle is used because of the bleed(1), cripple (2), burst (3), and knockback (5). It has lower overall potential condition damage than sword, but the range and ability to burst gives access to much different tactics. You will lead with rifle in almost all cases given the extreme range and then adjust accordingly.

Traits
30 into Arms because this is where a lot of the basis of the build comes from. Heavy bleed synergy with Deep Cuts and Attack of Opportunity. Then combine that with all the critical based synergy around Precise Strikes, Blademaster, Opportunist, and Sigils of Superior Earth and you can see where this starts to come together.

10 into Defense mainly for Missile Deflection, as it can be a real fight changer. Turtle’s Defense and Embrace the Pain are good alternatives.

10 into Tactics only for Leg Specialist. This combined with Aimed Shot, Hamstring, and Opportunist gives you a lot of Fury, immobilizes, and cripples.

20 into Discipline mainly for Heightened Focus, Signet Mastery, and Fast Hands. You will need to weapon swap often with this build, so Fast Hands is almost required. Signet Mastery allows for your full condition removals to be used more often.

Utilities
Bull's Charge is used for the extra control and for setting up nice melee combo's.

Signet of Stamina is used mostly for the full conditions removal. The extra stamina doesn't hurt though.

For Great Justice is for the on demand Fury and DPS increase.

Elite is the standard Signet of Rage. Combined with Runes of Lyssa, it becomes a very powerful tool.

Gear
In general, we are sacrificing toughness for vitality and not focusing too much on precision because Heightened Focus, Blademaster and Fury should still give us high critical rates. We also pick up a lot of power because even though condition damage is the focus, direct damage is still used often.

Sigils are Air for sword to add some burst during melee. Earth on rifle for the extra bleeds. Geomancy is used on the shield for some on demand bleeds when moving into melee range. Great after a Bull's Charge.

Runes are all Superior Rune of Lyssa. This is because of the Precision, extra condition duration, and on demand condition removal + boon gain when used with Signet of Rage.

Amulet is Carrion because of the high condition damage combined with respectable power and vitality. Rampager’s is also viable if you feel you need a lot more critical chance, but your power and vitality will suffer.

Gem is Rampager’s to bump up our base critical chance just enough, while still giving three other stats we really want. Any other gem can be substituted based on personal preference.


Updated from BWE3 on 8/1

Edited by Picpoc, 02 August 2012 - 04:45 AM.


#33 Ayestes

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Posted 05 July 2012 - 04:47 PM

Go Here.

Edited by Ayestes, 14 August 2012 - 09:03 PM.


#34 Maeverra

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Posted 05 July 2012 - 05:50 PM

View PostAyestes, on 05 July 2012 - 04:47 PM, said:

*snip*

Awesome build, but I'm kind of confused...

How do you get 1400 power out of that build? 0_0
Also, I thought Lyssa runes were Precision? :0

#35 Ayestes

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Posted 05 July 2012 - 06:01 PM

View PostScarlet, on 05 July 2012 - 05:50 PM, said:

...

You are right, I redid the calculations and I found out I have 1257 Power.  I'm not sure why I thought Lyssa gave Power instead of Precision nor where that extra 100 Power came from.  Currently I get 91 from the Toughness to Power Trait (Because it's 5% not, 10%), 105 Power form sustained Might on "For Great Justice!", 45 from the Celestrial Jewel, and 100 Power from Strength.

Edited by Ayestes, 05 July 2012 - 06:03 PM.


#36 Maeverra

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Posted 05 July 2012 - 06:03 PM

View PostAyestes, on 05 July 2012 - 06:01 PM, said:



You are right, I redid the calculations and I found out I have 1257 Power.  I'm not sure why I thought Lyssa gave Power instead of Precision.
Ah, okay, now that makes sense. XD

Anyway, keep theorycrafting, I love looking at the builds you make. :>

#37 Ayestes

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Posted 05 July 2012 - 06:05 PM

It's good to get your work double-checked.  I personally was amazed at that 1400 Power, and now it makes a little more sense.  It still pulls off a ~210% Avg Dmg modifier for Direct Damage, compared to the typical ~350% you see in direct damage builds.  It even spikes up to ~240% Avg Dmg with the elite popped.

Edited by Ayestes, 05 July 2012 - 06:39 PM.


#38 Kamikaze

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Posted 06 July 2012 - 12:21 AM

Build Submission

sPvP build: Armored Bleeder
Link: http://www.gw2build....-armor-537.html
Primary weapons: Sword/Sword, Rifle
Type: Condition damage/Bleeds, Survivability
Guide: Sorry, not good at making guides :)

Please check it out.

#39 nXken

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Posted 06 July 2012 - 12:43 PM

The Bannerman

PvE and/or WvW

The incentive of the build is to support your team by boons on them (banner utilities and warhorn)
and quick bursts by weapon swap, just in case your party is getting its ass whooped.

The mace allows for a minor form of control.

Your 2 cents are much appreciated.

#40 Primum_Agmen

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Posted 06 July 2012 - 02:59 PM

View PostnXken, on 06 July 2012 - 12:43 PM, said:

The Bannerman

PvE and/or WvW

The incentive of the build is to support your team by boons on them (banner utilities and warhorn)
and quick bursts by weapon swap, just in case your party is getting its ass whooped.

The mace allows for a minor form of control.

Your 2 cents are much appreciated.

I think you should consider reassessing using that many banners. With your +boon duration% in that build, you basically only need two banners to keep ~100% uptime on boons/regeneration. This will hold doubly true if the leaked patch notes about banners are accurate.

#41 Ivarr_Ironfist

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Posted 06 July 2012 - 08:19 PM

What's New - 06/07/2012

From now on I'm going to do a "What's New" section occasionally to communicate with thread readers/contributors and document my changes.

The General Player versus Player section

This is a new section dedicated to builds for both SPvP and WvW. If you want your build posted in this section rather than it's original section, please ask me here or via PM.

Changes I am thinking about making
  • Breaking the larger sections (i.e. SPvP) up in to separate categories. The categories would be direct damage, condition damage, control, support and 1 v 1. Build contributors would have to pick which section their build appears in. One could not appear in multiple.
  • Bearing in mind the previous bullet point, I might remove the style part of builds and add a description instead.
  • Merging some of the builds. We're now getting to the point where we've got multiple builds that are quite similar, notably the bleed builds.
If you have any thoughts or suggestions please feel free to comment.

View PostKamikaze, on 06 July 2012 - 12:21 AM, said:

Build Submission

sPvP build: Armored Bleeder
Link: http://www.gw2build....-armor-537.html
Primary weapons: Sword/Sword, Rifle
Type: Condition damage/Bleeds, Survivability
Guide: Sorry, not good at making guides :)

Please check it out.

Sorry, but I only post builds with guides.

Edited by Ivarr_Ironfist, 06 July 2012 - 08:22 PM.


#42 Primum_Agmen

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Posted 06 July 2012 - 08:39 PM

View PostIvarr_Ironfist, on 06 July 2012 - 08:19 PM, said:

What's New - 06/07/2012

From now on I'm going to do a "What's New" section occasionally to communicate with thread readers/contributors and document my changes.

The General Player versus Player section

This is a new section dedicated to builds for both SPvP and WvW. If you want your build posted in this section rather than it's original section, please ask me here or via PM.

Changes I am thinking about making
  • Breaking the larger sections (i.e. SPvP) up in to separate categories. The categories would be direct damage, condition damage, control, support and 1 v 1. Build contributors would have to pick which section their build appears in. One could not appear in multiple.
  • Bearing in mind the previous bullet point, I might remove the style part of builds and add a description instead.
  • Merging some of the builds. We're now getting to the point where we've got multiple builds that are quite similar, notably the bleed builds.
If you have any thoughts or suggestions please feel free to comment.



Sorry, but I only post builds with guides.

I think those sound like good categories, Ivarr. Thanks for doing all the work to organize these.

Edit:

P.S. My Vigorous Defender build could probably be placed in a General Player vs. Player category. My guide lists options and tactics for both WvW and sPvP. Of course, most Warrior shout/support builds won't come into their own until higher level due to gear and traits. I expect while leveling that most people who WvW will focus on ranged damage, but for many of us, time spent leveling is a very small portion of total gameplay. Following BWE3, and determining if certain abilities have changed, I'm planning on updating my guide and will elaborate on sPvP vs. WvW uses of the build.

Edited by Primum_Agmen, 06 July 2012 - 08:58 PM.


#43 Ayestes

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Posted 06 July 2012 - 09:53 PM

I agree with the other 4 categories, but I don't agree with a category for 1v1.  The ability for 1v1 (or something that can counter most builds in a solo environment) is a trait any build could have, similar to Survivalbility.  Direct Damage, Condition Damage, Control, and Support sound good.  We could use some better definitions of what to put in the Style category though, too.  Or at least have someone make a case for why they think they deserve that style.

#44 Ivarr_Ironfist

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Posted 07 July 2012 - 02:02 AM

I listed the 1v1 as a category purely because I felt we have at least 1 build that doesn't really fit in to the other categories: Moldran's Defensive Healing Warrior build. Damage/Control/Support is only really relevant in a group environment; if someone has a solo build then it's hard to put the build in to one of these categories.

#45 Ayestes

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Posted 07 July 2012 - 02:24 AM

I'd say the majority of Healing Shout builds would be in the Support category, even if it does okay with Damage and Control.   They do provide rather large group bonuses after all, even in Moldran's build.   Even in a 1v1 environment, you can have shifting levels of Control, Condition Damage, and Direct Damage.  Maybe there is even a thing such as Self-Support, since that's what Moldran's build kind of does.

#46 taugrim

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Posted 07 July 2012 - 04:01 AM

View PostIvarr_Ironfist, on 12 June 2012 - 12:17 AM, said:

SPvP Build 2: Run and Gun by Taugrim

Primary weapons: Rifle, Sword and Warhorn
Style: Burst damage
Guide/s: Post/Discuss your builds! [Guru/Brief] and taugrim.com [Full]
Updated for/created: BWE2

In BWE2 I replaced the Sword with Axe, for Eviscerate plus the Axe 3 ranged cripple. Not that it makes a huge difference.

Here's another video featuring the spec, in a chain 2v2 against various opponents:


I love the non-stop strafing (except when using Aimed Shot) and kiting supported by the spec. Mobility is king.

#47 Kamikaze

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Posted 07 July 2012 - 10:54 AM

View PostIvarr_Ironfist, on 06 July 2012 - 08:19 PM, said:


Sorry, but I only post builds with guides.


Just because someone cant write a guide doesn't mean a build isn't viable. Even if I tell ya how the build is supposed to be played, doesn't mean you will play it that way, every situation is different in pvp. And to be honest no one is gonna look at these guides and follow them to every step, you just need to make the build and learn to play it, adapt to it.

Didnt try to be mean :) your topic, your choice...I'll make you a video next BWE ;)

#48 taugrim

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Posted 08 July 2012 - 06:20 PM

View PostKamikaze, on 07 July 2012 - 10:54 AM, said:

Just because someone cant write a guide doesn't mean a build isn't viable. Even if I tell ya how the build is supposed to be played, doesn't mean you will play it that way, every situation is different in pvp. And to be honest no one is gonna look at these guides and follow them to every step, you just need to make the build and learn to play it, adapt to it.

You are trying to argue that a guide doesn't provide much value.

What do you think would be more helpful for a player looking for builds?
1. a link to a build calculator, possibly with gear/trait selection, with minimal or no explanation as far as how to play it
2. a link to a build calculator, backed by gear/trait selection, detailed explanation of key mechanics, capabilities, playstyle, and videos

The latter is far more valuable, because it provides rich context, especially for newer players who are looking for information.

Ivarr is also vetting the submissions to make sure that they are distinctive and viable. Every day builds are posted that have signifcant flaws or choices that provide no synergy. I'm not talking about your build, but without a quality filter what you have is an overwhelming number of builds to sift through.

A guide walks a reader through the thinking process and mechanics for the build, which is incredibly helpful for newer players understand synergies and build design for a particular game.

Anyway, I am very biased about this topic because I greatly believe in the value of guides - I've been writing guides for years, and I've heard from countless players how invaluable they've been.

#49 Ayestes

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Posted 08 July 2012 - 06:42 PM

The simplest reason to require a guide for this thread, is because that is what the topic is about.  Taugrim has illustrated wonderfully the value of a guide.  A build though, would belong in our Build Discussion thread, and not the Guide Thread.  Else there would be no purpose for this thread.  Again, no one is saying your build is inferior in anyway because it's not, it's just this is a thread for Guides.

#50 Red_Falcon

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Posted 09 July 2012 - 01:22 PM

Here is my favourite build.

Check it on GW2 Codex for the traits, it's called The Berserker (I need to hit the gym now, no time for this :/)
Link: http://en.gw2codex.com/build/3803/show




Posted Image

Posted Image
Once you get to know all the professions in GW2, you'll realize each profession excel in specific field or two.
For instance, Guardians excel at supporting and protecting the team.
Elementalists excel at supporting/healing the team and dealing area damage.
So if you happen to get into a team where support and protection roles have been covered, what is it that you can add to the party?
The Warrior excels at killing and controlling opponents in a quick and professional manner, while being able to survive for extended periods of time.
This build focuses on being the Berserker of your team.
An unstoppable walking fortress able to deliver quick death through high damage and disarming any attempt of your enemies to delay their inevitable fate.

Posted Image

This build offers:
  • High direct damage.
  • 5+5 seconds of immunity to damage.
  • High Mobility.
  • High Control: Cripple, Immobilize, 2 Knockdowns.
  • High defense.
  • Automatic CC removal + automatic balanced stance.
  • Decreased cooldown on Bull's Charge and Bolas.
This build lacks:
  • Any form of statistical team support (team buffs/heals).
  • Condition damage.
Posted Image
Greatsword: Sigil of Rage
Axe: Sigil of Superior Doom
Mace: Sigil of Intelligence
Armor: 6x Rune of Divinity

Usage of this build implies the use of the Greatsword as your main damage and mobility tool, while switching to Axe/Mace when your adrenaline is full, in order to land Eviscerate.
Consider switching when you need another knockdown too, as Mace offhand offers Tremor.
Your survivability is automatic for the most part, but you will still need to use Mending efficiently (due to R.Strength trait it will also remove additional debuffs) and hit Endure Pain when the situation gets bad for you.

Posted Image
  • Use Bull's Charge and follow up with Hundred Blades for high damage; make sure the opponent isn't expecting it though, or you will waste your Bull's charge.
  • Always check if the opponent has Stability boon; in case he does, don't waste your control skills on him.
  • Do not waste your skills, try to be conservative with them, especially long-cooldown ones such as Endure Pain.
  • Don't understimate the value of your secondary weapon setup, Axe and Mace combine high DPS with control very well.

Edited by Red_Falcon, 09 July 2012 - 01:27 PM.


#51 Ivarr_Ironfist

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Posted 12 July 2012 - 01:09 AM

View PostRed_Falcon, on 09 July 2012 - 01:22 PM, said:

snip

It's a nice build Red, but I am not sure the text is detailed enough to constitute a guide. As a compromise, I'm going to put it as a variant of Moldran's first build (since they are very similar) because the content you do have is insightful and adds something to the thread.

Edited by Ivarr_Ironfist, 12 July 2012 - 01:09 AM.


#52 Skeliv

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Posted 22 July 2012 - 06:57 PM

Loving the berserker :) , this thread should be a sticky !!

#53 Jeter

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Posted 22 July 2012 - 10:26 PM

I've had a lot of success using a build similar to the "run and gun". Works really well taking down other melee classes.
This thread needs sticky!!!!!!!

#54 dredgwolf

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Posted 24 July 2012 - 03:29 AM

someone on another forum showed me this site, which will automatically calculate what the effects of your trait line stats,as well as your rune/gem choices will have on your overall stats, figured i should share it with yall. http://gw2skills.net/editor/en/

while im at it, ill post the build iv got going atm http://gw2skills.net...KpULRGYcG5pxEDA

its meant to be a high dmg build with some group support with shouts, as well as empower allies, i chose bulls charge over "fear me" or "shake it off" because DW axe seems to be lacking a bit in mobility.

(edit) does not seem to include traits like "great fortitude" in its calculations, not that hard to add in yourself though :/

Edited by dredgwolf, 24 July 2012 - 03:31 AM.


#55 taugrim

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Posted 24 July 2012 - 03:00 PM

FYI.

Per the trait changes in BWE3, I had to make some tweaks to my "Run and Gun" build. It's been updated on my blog.
http://taugrim.com/2...n-warrior-spec/

I played in two 5v5 tourneys with the spec on Sunday night, and we won both tourneys. I have really grown to appreciate the mainhand Axe in tourney play.



#56 taugrim

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Posted 02 August 2012 - 01:49 AM

Belated post.

The "Captain Hammer" spec was fully updated per BWE3:
http://taugrim.com/2...rrior/#comments

Have fun in the Stress Test tomorrow.

#57 taugrim

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Posted 10 August 2012 - 03:26 PM

Ivarr, are you going to be able to maintain this thread?

#58 UssjTrunks

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Posted 10 August 2012 - 03:55 PM

This needs to be stickied.

#59 Ayestes

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Posted 10 August 2012 - 03:58 PM

I need to revamp my guide, ha.  I think the problem is, the builds are in a pretty high state of flux and a lot of these in general are out of date.

#60 Ivarr_Ironfist

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Posted 10 August 2012 - 08:09 PM

View Posttaugrim, on 10 August 2012 - 03:26 PM, said:

Ivarr, are you going to be able to maintain this thread?

Yes, for now. I just talk a short holiday from the 31-10th, hence the slow update from your post on the second.

Post-launch I haven't made up my mind yet. It depends on how many builds get posted. If it's a lot I might decide not to, or at least change the purpose of the thread slightly. If it's too few then there is little purpose maintaining the thread.

If there is a constant stream of a little good content (like when I originally started the thread) I think I will continue as is.





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