Toughness or Vitality?
Posted 21 August 2012 - 06:31 PM
There are other things to be considered such as HP percentage traits... I'll use round numbers to make it easier:
Say your heal heals for 6K HP and you have a trait which increases your damage output at 80% HP or above (this is a random made up number, I know the elementalist has 1 for 90% HP or above on water spells but have no idea about other professions). Now, with 10k HP and high toughness you'll still be ''tanky'' with the toughness and thus know you'll survive, and it'll be easier for you to keep yourself above the 80% threshold with your heal that heals for 6k. But if you've gone for vitality, which not only makes you less tanky vs direct damage, if you've increased your HP to say 20k, it'll be harder to stay above the 80% HP trait threshold with a 6k heal...
It's just another consideration to take into account with everything everyone else has said.
Posted 21 August 2012 - 06:52 PM
Vitality is your buffer versus condition damage
Toughness is your buffer versus burst damage
So have both a decent amount of vitality and toughness in your build, especially if you plan on doing tourny pvp.
Posted 21 August 2012 - 09:02 PM
As long as you have two ways to remove conditions often then go all in for Toughness and Healing Power since it'll effectively bring you back to full health while being a tough son of a bitch.
healing power is the worst stat in the game
Posted 21 August 2012 - 11:02 PM
For Necros who already have high health pools and life leech, toughness would be better. On the other hand elementalists and thiefs or offensive builds rely on burst damage and not sustain to survive, they have low health. heals as other classes. You just need to survive long enough to make the kill and then run away/regen to full. In that case vitality would be better.
Edited by TheHanzou, 21 August 2012 - 11:04 PM.
Posted 21 August 2012 - 11:09 PM
Tougness reduces damage taken without increasing your HP pool, so heals will be more effective, but conditions will hit you harder.
Each point of tougness makes each point of HP worth more as it will be harder to substract each of them, so balancing them is effective.
That said, if your chosen profession lacks in HP (Eles, Thieves and Guardians) I prefer to invest in it, as each point invested increases the % of base HP more than with other professions.
Edited by Lokheit, 21 August 2012 - 11:10 PM.
Posted 24 August 2012 - 02:38 AM
First off, different armor classes get different amounts of armor by adding toughness.
Heavy armor classes get +36% armor by adding 798 toughness
Medium armor classes +39% armor by adding 798 toughness
Cloth classes +42% armor by adding 798 toughness
Result: low-armor classes get larger armor bonuses by stacking toughness than heavy armor users.
Second, different professions get VERY different amounts of health by slotting vitality.
Warrior and Necro get +39% health by adding 798 vitality
Mesmer, Engineer and Ranger get +47% health by adding 798 vitality
Ele, Guardian and Thief get +64% health by adding 798 vitality
Result: Ele, Guardian and Thief get huge benefits from Vitality whereas Necro and Warrior get almost half the benefit.
Mesmer, Engineer and Ranger are in between.
This is why there is little point in slotting full defense and sacrifice health on say, a Guardian that would get huge health amounts from vitality (which would end up largerly outperforming toughness stacking).
Slotting your Guardian with +798 VIT means he can take +64% damage than normal.
Slotting your Guardian with +798 TOU means he can take +36% damage than normal.
Think about this next time they blow you up in PvP, chance are you might have specced in the wrong defensive stat for your profession.
Edited by Red_Falcon, 24 August 2012 - 02:38 AM.
Posted 24 August 2012 - 02:43 AM
Posted 27 August 2012 - 06:26 AM
Edited by soappywater, 27 August 2012 - 06:28 AM.
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