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The Largos


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#31 Konig Des Todes

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Posted 10 July 2012 - 03:51 AM

I looked through my BWE images but sadly none of them showed the Largos' back.

I would imagine the armor would be designed so that the edges of the back piece goes around the wings (no armor towards the outside on the back piece, near the sides, which is covered by the front piece), rather than the traditional seam directly in the middle of the sides.

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#32 Dawbles

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Posted 10 July 2012 - 07:35 AM

Oh, and do they actually use those wings to fly? If they're really like butterfly wings, they probably won't be able to carry them for a long time.

#33 Lareem

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Posted 23 July 2012 - 01:31 PM

During BWE 3 I came across and event in a new Asura/Sylvari area featuring Largos hunting a group of Sylvari. Here are some screens.
http://imgur.com/a/wqwYe#0

#34 BuddhaKeks

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Posted 23 July 2012 - 04:47 PM

Played this too. It had a certain Predator vibe, if you ask me. Sadly I forgot to make a screenshot.

#35 Konig Des Todes

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Posted 23 July 2012 - 07:25 PM

I think the model was the same as the Snowden Drifts one, though the wings seem improved based on Lareem's pictures (at least in looks), NPC named "Unseen Hunter" (major tease to the mursaat imo). This one had a lot less honor than the one in Snowden Drifts who presented himself with a challenge.

The sylvari knowing of them is most interesting... largos came from the north but apparently spread throughout Tyria long enough to be known in the Maguuma (at least)? Most interesting. "Silent, calculating killers" matches pretty well with what the quaggan said, more bluntly so.

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#36 Hedge

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Posted 23 July 2012 - 11:26 PM

Haha, the first thing that came to my mind were also the Mursaat. How I long to find the remnants of them in GW2.

Looking forward to seeing if the models have changed at release~!

#37 JaKBear

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Posted 17 August 2012 - 09:54 AM

Is there any friendly ones? Seems so far they are all hostile to us?

Interesting race, but I think Tengu, Kodan and Hylek are higher candidates as a playable race...

#38 Konig Des Todes

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Posted 17 August 2012 - 05:12 PM

2 hostile NPCs doesn't mean all of them will be hostile. :P But rare nonetheless.

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#39 JaKBear

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Posted 17 August 2012 - 07:51 PM

View PostKonig Des Todes, on 17 August 2012 - 05:12 PM, said:

2 hostile NPCs doesn't mean all of them will be hostile. :P But rare nonetheless.
Of course not, but it's taken out context... you see the questions marks above? ? ? no ? :P ^_^

And I still see Tengu, Kodan and/or Hylek as "higher candidates" as a playable race.. Especially Tengu. But that's another thread.

Largos could be evolved Mursaats? At least it seems there is a connection...

Edited by JaKBear, 17 August 2012 - 07:52 PM.


#40 Porkchop Sandwiches

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Posted 02 September 2012 - 02:26 PM

I apologize if this is old news (I checked the search first, though!). There is an interesting event that happens in the southern part of Mount Maelstrom that includes two more Largos. An master and his apprentice. Their wings make much more sense when I see them swimming with them. They remind me a little of the creatures from "The Abyss". :surprised:

Spoiler

Edit: for spoiler tag around image.

Edited by Porkchop Sandwiches, 02 September 2012 - 02:44 PM.


#41 Gilles VI

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Posted 02 September 2012 - 02:32 PM

Yup saw them too, although I still think their models and animations could have been alot better. :)

Spoiler


#42 Konig Des Todes

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Posted 02 September 2012 - 05:47 PM

What I find interesting is that guy is the only one who's dialogue head is concept art looking.


@Gilles:
Spoiler

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#43 Tevesh

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Posted 03 September 2012 - 12:09 PM

There is also a friendly one in the 70-80 Shiverpeaks area, iirc. Serves as a 'questgiver' or 'pointer' to the help his apprentice train event. Well, that technically means there are two of them friendly around there.

Edited by Tevesh, 03 September 2012 - 12:10 PM.


#44 foozlesprite

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Posted 03 September 2012 - 12:28 PM

Personal story spoilers below:
Spoiler

Edited by foozlesprite, 03 September 2012 - 12:38 PM.


#45 Konig Des Todes

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Posted 03 September 2012 - 09:04 PM

The largos came from the north. So unless they also came from the south-ish areas, they're from the arctic seas with the northern quaggan (who are the only ones, thus far, to have known about largos before their arrival to Tyria).

I don't think they're related to Orr, Middle Eastern name or not.

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#46 BaconSoda

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Posted 04 September 2012 - 08:38 AM

A few unedited screenshots and a thoughts:

Spoiler

Sorry for the unedited pictures. Hopefully they're in a good order and make some sense.

#47 Konig Des Todes

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Posted 04 September 2012 - 09:07 AM

That's Sdias, not Sidias, by the image. :P Also a very "nice" view in that last blood witch scene. :P

Anyways, interesting lore... They're from both north and south, like the quaggan. And I wouldn't say they have a thing against krait. Based on those images and the Snowden Drift largos, the largos like to fight challenging opponents to prove their skill. Furthermore, the majority of them seem honorable assassins - the terminology Master Sdias uses on the krait, that she was a mark of his and that her return is an insult to the pride of the house (whatever house means, will need further investigation) shows this. It feels like they're a mix of norn, tengu, and Canthan assassins in their culture, more or less.

The Varonos' dialogue at the end implies that some largos also got pushed out by the deep sea dragon.

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#48 Midnight_Tea

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Posted 05 September 2012 - 05:40 AM

I really can't help but get a mursaat vibe from the largos. As well as a seer vibe for that matter, based on the color scheme. Doesn't hurt that the word "unseen" applies to them.

This is really reaching, but isn't the Isle of Janthir also to the north?

Either way, related or not, I'd pay serious gold to see largos materalize in front of the White Mantle cultists long enough to call them sniveling scumsuckers before vanishing again.

#49 Konig Des Todes

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Posted 05 September 2012 - 05:44 PM

The largos are from the areas that the quaggan were (perhaps more though) - that's in the arctic seas and the Unending Ocean. Janthir is not as far north as the arctic seas, and the largos appear to be aquatic (they might not even be amphibious since they're never seen without that mask, as far as I know).

And that last bit... just... lol

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#50 Edge

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Posted 05 September 2012 - 08:51 PM

View PostKonig Des Todes, on 05 September 2012 - 05:44 PM, said:

and the largos appear to be aquatic (they might not even be amphibious since they're never seen without that mask, as far as I know).
Spoiler

Edited by Edge, 05 September 2012 - 08:55 PM.


#51 Lokheit

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Posted 05 September 2012 - 10:13 PM

So good to see there are friendly ones! And even some that you have to rescue because they were helping a race as cute as the Quaggans! That keeps wll open the door for possible future race :D

I love their look and the wings/fins are better looking know. A race like that one gives many possibilities for character design because they could add different fin design.

Given their underwater nature, I think they could be added as playable in the same expansion that reveals the deap sea dragon... please arenanet??

#52 Konig Des Todes

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Posted 06 September 2012 - 01:22 AM

As more and more is revealed, I'm inclined to toss largos up to the top ten, perhaps top five, most likely races to get added. Feels like they're being introduced the same way as sylvari (small aspects at first, then they're a new race for veterans to explore as they become playable), whereas tengu are being put in along the lines of the charr (old race everyone knows, being expanded bit by bit while also being largely separated from the larger picture to reason not yet playable).

I wouldn't say largos will be in the DSD's expansion. Don't think it's necessary either. Since they're only doing expansions and have stated they disliked adding constant low levels in each campaign before, I suspect that each new race in GW2 - should any come about (I'd be surprised if not) - will be added in a connection to the current map. There are 4 paths leading into the Sea of Sorrows/Dominion of Winds - three going straight to the Dominion of Winds, and one into the Sea of Sorrows (from Sparkfly Fen). The area comprising between the top three paths (into the DoW) easily fit 1 city and 1 explorable zone, whereas to Sparkfly Fen would require 1 or 2 explorable zones to get into from the DoW. A largos city can easily exist within the Sea of Sorrows, in the depths. Tengu and largos can also share a lvl 1-15 zone, and the former having Caledon Forest and Kessex Hills as well for some aspects of their personal story (Kessex Hills can even act as a lvl 20-25 zone for tengu, and Caledon as a lvl 10-15, allowing more focus for the largos in the lvl 10-25 areas); the largos would thus have room for a lvl 15-25 and 25-35 zone before being joining the other races quite easily.

Aesthetically, largos also make a good playable race - they can easily hold most of the armor that humans/sylvari do, perhaps with minor alterations to the back, and we already see some racial armor for them (those tunics on tengu feel more like town clothing). Their wings/fins can, as said, be easily customizable in both shape and design on them as well. They're far more capable of being a playable race, the more I think about it.

Culturally though, is the question. They give a unique culture compared to the others, that's good, but each race has some sort of aspect which divides their culture and, furthermore, gives them a personal background. Of this, we're still lacking for largos. But can easily be added.

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#53 foozlesprite

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Posted 07 September 2012 - 01:51 PM

If you're looking for an aspect to divide their culture, I'm thinking the Houses.  Sayeh mentions the Tethyos Houses and shadowed Scions, along with a concordat.  A concordat is usually a treaty between a state and a religion, but is sometimes used to replace words such as treaty, pact, and agreement.  I'm thinking either one of the Houses or the Scions are a religious organization, and there's a truce in place to keep things stable, namely this Concordat.  Nothing better than caste/religious infighting or inter-family subterfuge to divide a race of assassins!  Choosing which House, caste, or even religion you belong to would provide for personal story background.

http://i164.photobuc...e/GW2/gw293.jpg
http://i164.photobuc...e/GW2/gw272.jpg

Edited by foozlesprite, 07 September 2012 - 01:52 PM.


#54 Khaidu

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Posted 08 September 2012 - 02:31 AM

The largos are water dwellers, their wings I would say are like stingray wings. Every personal story I have done involving largos so far has involved underwater tasks. They are an assassination type race, similar to the norn they revere the best killers and constantly seek out new challenging targets to prove their status.

#55 Escatore

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Posted 11 September 2012 - 07:49 AM

What I find strange is why a race of water dwellers requires a rebreather. In all of the screens that I've seen, and in my ingame encounters with them, they always have some kind of mask built into their armor.

You would think that they'd be more like the Quaggans - at home in the water, with little armor, unless their warlike culture has changed that.

Further analysis contains a few story spoilers:
Spoiler

I agree completely, however, when people draw connections between the Mursaat, Seers and the Largos: I immediately thought that the Seers and the Largos were related.

Edited by Escatore, 11 September 2012 - 07:52 AM.


#56 Konig Des Todes

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Posted 11 September 2012 - 10:46 PM

I think that mask, other than being for protection, is to breath above water, personally.

Their stealth ability is well known - one of the first things about them we learn of, actually, is that they can hide themselves perfectly.

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#57 Raege

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Posted 17 September 2012 - 06:04 AM

Is it just me or does the Statue of Dwayna (in her temple) in Orr look like a Largos? Iirc it even looked like this picture which is labeled Orrian Largos by the artist himself (that picture is sadly not from the original source as I cannot remember the name of the artist :c).

Edited by Raege, 17 September 2012 - 06:05 AM.


#58 Konig Des Todes

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Posted 17 September 2012 - 09:43 AM

I heard someone else mention that, but I'd say it looks nothing like that Orrian Largos which... I have not seen hide nor hair of in game. Anyone else see it? Also keep in mind that statue of dwayna (or more accurately, statues) are corrupted and made skeletal. Other than being corrupted, they mimic the Divinity's Reach statues (which I'm saddened by personally - was hoping for brand new statues unique to Malchor's creation).

Also, speaking of female largos - I got a chance to study Sayeh's model very nicely upon the first meeting of her. Turns out those wings are attached directly and solely to the base of the neck - which would connect it to the townzius muscle's center. Found that interesting.

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#59 Raege

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Posted 17 September 2012 - 10:57 AM

Ah you got the wrong statue in mind. I am indeed talking of Malchor's one at the temple of Dwayna. The statue disappears when the temple is captured by the pact tho, which might be why you have missed it :D

I might, just might have a screenshot of it. Going to check and possibly post it later :)

Spoiler

Edited by Raege, 17 September 2012 - 11:05 AM.


#60 Lordkrall

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Posted 17 September 2012 - 11:01 AM

Spoiler





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