"A necromancer is a practitioner of the dark arts who summons the dead, wields the power of lost souls, and literally sucks the lifeblood of the enemy. A necromancer feeds on life force, which he can use to cheat death or bring allies back from the brink.
A necromancer feeds on death and decay. Life force is the energy that a necromancer uses to extend his own life. Using specific skills, a necromancer builds up life force by attacking and killing enemies. Rather than going into a downed state when he runs out of health, a necromancer automatically activates the Death Shroud ability. A necromancer can continue fighting in the ghostly Death Shroud form until he either runs out of life force or he gets a kill, rallying back into his own corpse.
Necromancers have a unique set of special skills:
Wells—Wells are persistent spells that allow a necromancer to control the area around him. Created at the necromancer's location, wells affect targets within the skill's range. Well of Blood, for example, applies a regeneration boon to all allies within it. A necromancer can only have one well skill active at any time.
Minions—The necromancer summons undead minions to attack foes and do his bidding. Every minion-summoning spell has an associated secondary spell that appears after the minion has been summoned. This secondary spell destroys the minion while providing a powerful effect to the necromancer. For example, necromancers have a healing skill called Summon Blood Fiend that creates a minion that heals its master while it attacks. After the minion has been summoned, the Summon Blood Fiend skill is replaced by the skill Taste of Death, which allows a necromancer to destroy the minion to gain a larger amount of health.
Marks—Necromancers can also place marks--ground-targeted spells with a variety of potent effects. For instance, Mark of Blood damages enemies while placing a regeneration boon on nearby allies. Marks will trigger after a set period of time, but a necromancer can always trigger their marks on command by hitting the skill again.
Fear—Necromancers use a condition not available to any other profession: fear. A removable condition, fear makes an enemy flee directly away from a necromancer for a short period of time. For example, a necromancer can use Doom to instill fear in a single target."
If you read through the descriptions there's a number of things promised to necro's that are totally absent in the game- fun things that might bridge the needed gap to make the necro more in line with what it should be.
1. Firstly it says the necromancer can use life force to cheat death and in it;s current state yes this is so. But what is left out is that the description later says that a necro can activate/or automatically goes into death shroud form upon being downed. This is not the case right now, you can be downed and still have a full life force bar. The description says that upon running out of health in DS or getting a kill a necro will rally back into his own corpse. PErhaps after losing all hp in downed state DS could be activated? the necro seems just too easy to be defeated while downed when he is THE class who deals most with life and death and how to cheat it..
2.The description also says lifeforce can be used to bring allies back from the brink. This is not present at all in the game. It would be possible to add more depth to DS by allowing you to sacrifice it to restore allies hp and/or revive allies. I can see the potential abuse here as this may allow necro's to become a "healing class" but I think this may be avoided. Think of the mechanic like gaurdians who can sacrifice thier own buff to buff others.
3. Marks are not usefull enough as they are right now in the game. They should be buffed and enlarged. Also the skill doom mas moved specifically to DS limiting it's usefullness. I agree that the necro has too few ways to inflict fear. For a class specific status it is very weak as is since it is so limited to your build.
Death shroud need to have more utility so it's not so bland. Currently I pop into deathshroud not just as an oh sh** button but to kite out and outlast enemies, I use it for tanking and so it's not great that it can't be used heavilly for offense. Yes I know lifeblast can crit well and life siphon is good on multiple foes but it still feels like your just prolonging the fight and it gets rather boring.
Edited by Olim, 13 June 2012 - 04:58 PM.