aequitaz2k, on 14 June 2012 - 09:23 PM, said:
Ah must be the infamous 30/30/30/30/30 build.
Besides that ... 1,2,9,11,12 are technically more or less the same - avoid damage.
3 is true.
4,5,6,7,13 are depending on your traits - can't have them all in one build ... at least not if you want to use anything besides DS.
8 -Does entering DS break CCs?!
10 is true and awesome - did this as well.
Calling it the same is like calling all the moba heroes the same, boring, and simple. Yes, they all do absorb damage, but the intention is not the same as is not the way of using it. Its like telling me that Alistar Headbut ( if you play lol ) its only a boring knockback, the truth is that is only a knockback but you can use it for different purposes, like pulling your enemy to your tower, pulling it out of a fight, breaking a channeled spell.
1 is used in conjunction with spectral armor, the idea is to spam DS until you die or your allies comes to help. It requires quite a bit of reflexes because you need to pop heal every time you can ( you must remember its CD ) and you need to absorb damage only as a spectre.
2 is waiting for that neat moment where you know your enemy is going to waste all their valuable CDs to burn your health down, pop DS just for that moment ( the burst will probably damage half of your LF bar ) and laugh at him.
9 Is complex, and i think is the major reason of why necro is being called an OP class. If you manage to maintain your LF bar more than 50%-60% constantly, and to pop heals when not in DS, you will be REALLY hard to kill, again, nothing to do with the other uses, because it takes quite a good amount of memory and skill to do, and the intent is not the same.
11 ? I was talking about the bleed when crit trait combined with the fury when you enter DS, nothing to do with defense

.
12 Could be compared to 2, yep really, but has nothing to do with the others.
4 Use the hand, you dont need a trait.
About breaking CCs, im almost sure that you can break knockback with the stability trait, im sure i did that many times but now im not sure if it was a bugged animation or lag. Anyways, what i really did was going into DS for example to avoid CC, like avoiding an elementalist tornado, or a warrior charge.
If you are traited for DS, you can have all. Except heal, and an useful bleed ( both requires specific builds to be good ), but you asked for different uses, not uses in one build

. ( Tell me another class with many uses for their mechanics with only 1 trait build )
Also:
14 - Absorb enviromental dmg, like falling dmg and rushing trap rooms.
Edited by Sifflion, 14 June 2012 - 09:41 PM.