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The Secret World

Thoughts on the BETA

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#871 Baron von Scrufflebutt

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Posted 13 December 2012 - 07:34 AM

Given my distaste for MMO, I imagine folks wouldn't recommend this? It's a very traditional MMO, right? Just in a cool setting?

#872 Lordkrall

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Posted 13 December 2012 - 07:36 AM

View PostRhododendron, on 12 December 2012 - 12:26 PM, said:

Wow, and no limitations.

Except having to pay for monthly DLCs in order to keep up :)
So it is more or less a sub that don't force you to sub unless you want to play the new stuff.

#873 Faer

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Posted 13 December 2012 - 08:25 AM

It's the first time in a long time that Funcom has handled something with relative intelligence. It's also the first time in a long time Funcom has had a game with more than a couple of hours worth of content and a couple of handfuls of things to do. Here's hoping it goes well for them.

View PostLordkrall, on 13 December 2012 - 07:36 AM, said:

Except having to pay for monthly DLCs in order to keep up :)
The good old Guild Wars business model.

Edited by Faer, 13 December 2012 - 08:25 AM.


#874 Lordkrall

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Posted 13 December 2012 - 08:31 AM

View PostFaer, on 13 December 2012 - 08:25 AM, said:

The good old Guild Wars business model.

Hmm?

I have never played a GW game (and I have played all of them since release) that had paid DLCs coming monthly.

#875 shawn

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Posted 13 December 2012 - 08:33 AM

View PostLordkrall, on 13 December 2012 - 08:31 AM, said:

Hmm?

I have never played a GW game (and I have played all of them since release) that had paid DLCs coming monthly.

He's drawing a comparison to the gw1 expansions, which game out every 6 months and they were basically required in order to be competitive. At least in pvp.

Edited by shawn, 13 December 2012 - 08:33 AM.


#876 Lordkrall

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Posted 13 December 2012 - 08:35 AM

View Postshawn, on 13 December 2012 - 08:33 AM, said:

He's drawing a comparison to the gw1 expansions, which game out every 6 months and they were basically required in order to be competitive. At least in pvp.

Of course.
But then again it was 1 year before Faction came out and after that it was about 6 months to Nightfall and yet another year until Eye of the North.

1 month != 1 year/6 months

#877 shawn

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Posted 13 December 2012 - 08:40 AM

Comparing them doesn't mean it's an exact replica.

#878 Lordkrall

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Posted 13 December 2012 - 08:43 AM

View Postshawn, on 13 December 2012 - 08:40 AM, said:

Comparing them doesn't mean it's an exact replica.

Of course not.
But comparing them is quite silly, seeing as the monthly "forced" DLC means more or less a monthly subscription, while the "release an expansion each year" is more or less something most games with expansions do.

The main thing is that they are more or less "tricking" people into paying an subscription without naming it such, even if the actual outcome is more or less identical.

#879 Faer

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Posted 13 December 2012 - 08:58 AM

View Postshawn, on 13 December 2012 - 08:40 AM, said:

Comparing them doesn't mean it's an exact replica.
Some things are just too hard.

#880 Treble

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Posted 13 December 2012 - 02:12 PM

View PostLordkrall, on 13 December 2012 - 08:43 AM, said:

Of course not.
But comparing them is quite silly, seeing as the monthly "forced" DLC means more or less a monthly subscription, while the "release an expansion each year" is more or less something most games with expansions do.

The main thing is that they are more or less "tricking" people into paying an subscription without naming it such, even if the actual outcome is more or less identical.
Except in this case, you're paying for new content, whereas subscription-based games very rarely come out with new content every month to justify the $15 fee.

You're accusing people of comparing apples to oranges when you're doing the same thing.

Anyway, TSW's premise always interested me, but the gameplay wasn't enough to warrant a subscription (I was in beta). Maybe I'll check it out now. Is the story really that good?

Edited by Treble, 13 December 2012 - 02:13 PM.


#881 Lordkrall

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Posted 13 December 2012 - 02:18 PM

View PostTreble, on 13 December 2012 - 02:12 PM, said:

Except in this case, you're paying for new content, whereas subscription-based games very rarely come out with new content every month to justify the $15 fee.

You're accusing people of comparing apples to oranges when you're doing the same thing.

Anyway, TSW's premise always interested me, but the gameplay wasn't enough to warrant a subscription (I was in beta). Maybe I'll check it out now. Is the story really that good?

True, you are paying for new "content" (as far as I have seen not all of these updates contained any real content), but you will still have to pay each month (if they do keep up their promised release plan) which would still mean you are more or less on a subscription, even if you actually get new stuff each payment.

We just have to wait and see.
Seeing who is behind the game I would not be surprised if these DLCs would make the monthly cost higher than the sub was.

#882 Milennin

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Posted 13 December 2012 - 05:58 PM

Even free to play is not worth the money, even though it's nice that they dropped the subscription fee.
What The Secret World should have been is a single / co-op game with actual good combat and animations. Maybe more as a survival horror type of game like the classic Resident Evil games.

Edited by Milennin, 13 December 2012 - 05:59 PM.


#883 Hika

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Posted 13 December 2012 - 06:12 PM

https://www.surveymonkey.com/s/SXJWK5Y
http://www.greenmangaming.com/

Complete they survey and use the 35% off coupon code for The Secret World
With coupon code, final price should come out to around $19.50 via GreenManGaming

cheers

Edited by Hika, 13 December 2012 - 06:14 PM.


#884 Faer

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Posted 13 December 2012 - 08:18 PM

View PostTreble, on 13 December 2012 - 02:12 PM, said:

Anyway, TSW's premise always interested me, but the gameplay wasn't enough to warrant a subscription (I was in beta). Maybe I'll check it out now. Is the story really that good?
The stories, lore, and lore-based-puzzle-story-prepare-your-googles-missions are on par with if not better than that of most single player titles from the past couple of years. For $30 (or $20 from GMG) it's an experience not to be missed.

View PostLordkrall, on 13 December 2012 - 02:18 PM, said:

Seeing who is behind the game I would not be surprised if these DLCs would make the monthly cost higher than the sub was.
The plan is to make them cost somewhere in the range of $5, so that subscribers can use their points stipend to buy the content and still have a chunk of points leftover to buy cosmetics/AP boosts if they desire.

Edited by Faer, 13 December 2012 - 08:21 PM.


#885 asbasb

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Posted 13 December 2012 - 11:24 PM

2 Questions because I'm having a hard time finding out about it:

1.) Is getting QL 10+ gear as grindy as acquiring ascended gear in GW, or are there ways of getting it with no/little effort?
2.) Has the developer stated the intent of adding more powerful gear in future expansions?

edit: Nevermind, got my questions answered...

Edited by asbasb, 14 December 2012 - 12:22 AM.


#886 Baron von Scrufflebutt

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Posted 14 December 2012 - 09:41 AM

View Postasbasb, on 13 December 2012 - 11:24 PM, said:

edit: Nevermind, got my questions answered...

Mind linking the info?

#887 Zerdav

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Posted 14 December 2012 - 01:18 PM

From RPS:

Quote

As you mentioned, one of our greatest selling points is story, so we might bundle up a mission pack and sell that to people through the store. But there will still be some missions added, PvP updates and raids and things like, which are completely free. That’s the area where we’re aiming to expand, continuing to give people pieces of the story.

http://www.rockpaper...on/#more-135223

Game is not perfect, but you can get your money's worth for sure.

Edited by Zerdav, 14 December 2012 - 01:19 PM.


#888 asbasb

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Posted 14 December 2012 - 07:47 PM

View PostProtoss, on 14 December 2012 - 09:41 AM, said:

Mind linking the info?

No one single link, I've just read through the official TSW forums. Here are a few threads that shed enough light on the subject to know what's going on:

http://forums.thesec...ead.php?t=48806
http://forums.thesec...ead.php?t=60150
http://wordpress.tswguides.com/ & http://forums.thesec...ead.php?t=61654

What I gather from it is the following:

Gear available at the start was QL(quality level) 1-10, while QL10.1-10.3 gear was the "slightly more powerful" endgame gear that dropped from world bosses and in PvP. Developers talked a lot about focusing on horizontal progression, but never said they weren't going to introduce a gear grind. A content update introduced 10.4 dungeon(?) gear, and changed the gear system so that you could upgrade your gear with kits instead of having to replace it. People that thought there would be no treadmill got mad, similar to what happened on the Nov 15th with the Lost Shore patch, just on a smaller scale because of the smaller player base. Vertical progression people far outnumbered them on the forums. Another content update introduced the first raid type instance for a group of 10 players with the rewards being 10.5 gear. There's going to be a new raid instance this month that also drops 10.5 gear.

It's basically the same as Ascended gear, only they choose to release complete gear sets incrementally instead of only a piece or two.

Any TSW player feel free to correct me.

Edited by asbasb, 14 December 2012 - 07:48 PM.


#889 cyclopsje

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Posted 14 December 2012 - 07:50 PM

i'm downloading it now already played it but then gw2 came and didnt wanna keep the sub but since its sub free now well why not

#890 Sothis

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Posted 15 December 2012 - 01:15 AM

Just for the info :

You can buy TSW for only $15 on amazon here . If you are european you can enter a US adress and it will be ok for downloading.

#891 slackerpete

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Posted 15 January 2013 - 02:48 PM

Me and a buddy is interested in this.. if anyone have 2 bud*ys for us we would be greatful,
Even though its cheap money is kinda an issue atm :/

#892 Corsair

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Posted 16 March 2013 - 10:05 AM

Recently picked this up after recommending it to Gorwe in his thread. Enjoying the puzzle/investigation aspect of the game immensely. Anybody else still playing or on the fence?

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#893 Gorwe

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Posted 17 March 2013 - 12:03 AM

L0l! Someone called the resident Asur/Eldar ;) ?

Well, me of course!

I installed it, but didn't actually play it yet. Got rid of that nasty bugger(LoL) and I'll devote my time to this and Vanguard and the true moba(HoN).

Well...I could have trouble naming my character(s) seeing how this is not Fantasy(my usual genre of choice) and especially because there are no Elves involved(NOTHING BEATS AN HIGH ELF! :D ). Lolz.

Oh and: Is there some kind of quiz or whatever that would help me choose an order? Am currently torn between Templars(blades+blood/elemental Magic+Pistols=awesome) or just going High tech and using mostly modern stuff as an Illuminati. I guess that I don't dig those Dragon blokes(are they based on any Real myth?), tho fist weapons/blades+Chaos Magic sounds fun. Gosh darnit! Can't choose lol!

Edited by Gorwe, 17 March 2013 - 12:11 AM.


#894 Bohya

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Posted 17 March 2013 - 12:18 AM

After getting to QL10 just recently, I can tell you that this is essentially a slightly better World of Warcraft set in a beautiful world. However, there is very little PvE content to do other than straight up following quest chains. Some of the quests are rather fun though and many of them revolve around puzzles or information finding. There are many MANY cinematics, but unfortunately most of them are utter shit and boring. Comparing it to Guild Wars 2's combat, TSW's combat feels very bulky and not nearly as dynamic. The dodge system is broken and the servers are always laggy (100+ ping!). There are only a handful of zones and you can spend a lot of time in each, moving to different hubs. It can get sort of boring seeing the same atmosphere everywhere. Dungeons and ''speccing'' are very tradditional. Lots of bugs and interface is shit (can't play the game without an inventory sort of mod).

Overall, this is more akin to a classic style MMO such as World of Warcraft than like Guild Wars 2. Character rogression is a lot more linear and the end game revolves around gear progression. Combat is boring and expect to be rapidly hitting, what should essentially be your autoattack, standard attack button 70% of the time during combat.

#895 Corsair

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Posted 17 March 2013 - 02:52 AM

View PostBohya, on 17 March 2013 - 12:18 AM, said:

After getting to QL10 just recently, I can tell you that this is essentially a slightly better World of Warcraft set in a beautiful world. However, there is very little PvE content to do other than straight up following quest chains. Some of the quests are rather fun though and many of them revolve around puzzles or information finding. There are many MANY cinematics, but unfortunately most of them are utter shit and boring. Comparing it to Guild Wars 2's combat, TSW's combat feels very bulky and not nearly as dynamic. The dodge system is broken and the servers are always laggy (100+ ping!). There are only a handful of zones and you can spend a lot of time in each, moving to different hubs. It can get sort of boring seeing the same atmosphere everywhere. Dungeons and ''speccing'' are very tradditional. Lots of bugs and interface is shit (can't play the game without an inventory sort of mod).

Overall, this is more akin to a classic style MMO such as World of Warcraft than like Guild Wars 2. Character rogression is a lot more linear and the end game revolves around gear progression. Combat is boring and expect to be rapidly hitting, what should essentially be your autoattack, standard attack button 70% of the time during combat.
I picked it up for the atmosphere and the quests. Not for the combat or dungeon design. So far, I'm happy with it for the reasons I chose it. Everything you say is true, of course. I'm at Q 4 gear in the Savage Coast. And, thus far, I've been relatively impressed with the writing and voice acting. Bach was an interesting character to run across, as was their Steven King allegory. Both well written with some riveting line delivery.

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