#871
Posted 13 December 2012 - 07:34 AM
#873
Posted 13 December 2012 - 08:25 AM
Lordkrall, on 13 December 2012 - 07:36 AM, said:
Edited by Faer, 13 December 2012 - 08:25 AM.
#875
Posted 13 December 2012 - 08:33 AM
Lordkrall, on 13 December 2012 - 08:31 AM, said:
I have never played a GW game (and I have played all of them since release) that had paid DLCs coming monthly.
He's drawing a comparison to the gw1 expansions, which game out every 6 months and they were basically required in order to be competitive. At least in pvp.
Edited by shawn, 13 December 2012 - 08:33 AM.
#876
Posted 13 December 2012 - 08:35 AM
shawn, on 13 December 2012 - 08:33 AM, said:
Of course.
But then again it was 1 year before Faction came out and after that it was about 6 months to Nightfall and yet another year until Eye of the North.
1 month != 1 year/6 months
#877
Posted 13 December 2012 - 08:40 AM
#878
Posted 13 December 2012 - 08:43 AM
shawn, on 13 December 2012 - 08:40 AM, said:
Of course not.
But comparing them is quite silly, seeing as the monthly "forced" DLC means more or less a monthly subscription, while the "release an expansion each year" is more or less something most games with expansions do.
The main thing is that they are more or less "tricking" people into paying an subscription without naming it such, even if the actual outcome is more or less identical.
#880
Posted 13 December 2012 - 02:12 PM
Lordkrall, on 13 December 2012 - 08:43 AM, said:
But comparing them is quite silly, seeing as the monthly "forced" DLC means more or less a monthly subscription, while the "release an expansion each year" is more or less something most games with expansions do.
The main thing is that they are more or less "tricking" people into paying an subscription without naming it such, even if the actual outcome is more or less identical.
You're accusing people of comparing apples to oranges when you're doing the same thing.
Anyway, TSW's premise always interested me, but the gameplay wasn't enough to warrant a subscription (I was in beta). Maybe I'll check it out now. Is the story really that good?
Edited by Treble, 13 December 2012 - 02:13 PM.
#881
Posted 13 December 2012 - 02:18 PM
Treble, on 13 December 2012 - 02:12 PM, said:
You're accusing people of comparing apples to oranges when you're doing the same thing.
Anyway, TSW's premise always interested me, but the gameplay wasn't enough to warrant a subscription (I was in beta). Maybe I'll check it out now. Is the story really that good?
True, you are paying for new "content" (as far as I have seen not all of these updates contained any real content), but you will still have to pay each month (if they do keep up their promised release plan) which would still mean you are more or less on a subscription, even if you actually get new stuff each payment.
We just have to wait and see.
Seeing who is behind the game I would not be surprised if these DLCs would make the monthly cost higher than the sub was.
#882
Posted 13 December 2012 - 05:58 PM
What The Secret World should have been is a single / co-op game with actual good combat and animations. Maybe more as a survival horror type of game like the classic Resident Evil games.
Edited by Milennin, 13 December 2012 - 05:59 PM.
#883
Posted 13 December 2012 - 06:12 PM
http://www.greenmangaming.com/
Complete they survey and use the 35% off coupon code for The Secret World
With coupon code, final price should come out to around $19.50 via GreenManGaming
cheers
Edited by Hika, 13 December 2012 - 06:14 PM.
#884
Posted 13 December 2012 - 08:18 PM
Treble, on 13 December 2012 - 02:12 PM, said:
Lordkrall, on 13 December 2012 - 02:18 PM, said:
Edited by Faer, 13 December 2012 - 08:21 PM.
#885
Posted 13 December 2012 - 11:24 PM
1.)
2.)
edit: Nevermind, got my questions answered...
Edited by asbasb, 14 December 2012 - 12:22 AM.
#887
Posted 14 December 2012 - 01:18 PM
Quote
http://www.rockpaper...on/#more-135223
Game is not perfect, but you can get your money's worth for sure.
Edited by Zerdav, 14 December 2012 - 01:19 PM.
#888
Posted 14 December 2012 - 07:47 PM
Protoss, on 14 December 2012 - 09:41 AM, said:
No one single link, I've just read through the official TSW forums. Here are a few threads that shed enough light on the subject to know what's going on:
http://forums.thesec...ead.php?t=48806
http://forums.thesec...ead.php?t=60150
http://wordpress.tswguides.com/ & http://forums.thesec...ead.php?t=61654
What I gather from it is the following:
Gear available at the start was QL(quality level) 1-10, while QL10.1-10.3 gear was the "slightly more powerful" endgame gear that dropped from world bosses and in PvP. Developers talked a lot about focusing on horizontal progression, but never said they weren't going to introduce a gear grind. A content update introduced 10.4 dungeon(?) gear, and changed the gear system so that you could upgrade your gear with kits instead of having to replace it. People that thought there would be no treadmill got mad, similar to what happened on the Nov 15th with the Lost Shore patch, just on a smaller scale because of the smaller player base. Vertical progression people far outnumbered them on the forums. Another content update introduced the first raid type instance for a group of 10 players with the rewards being 10.5 gear. There's going to be a new raid instance this month that also drops 10.5 gear.
It's basically the same as Ascended gear, only they choose to release complete gear sets incrementally instead of only a piece or two.
Any TSW player feel free to correct me.
Edited by asbasb, 14 December 2012 - 07:48 PM.
#889
Posted 14 December 2012 - 07:50 PM
#891
Posted 15 January 2013 - 02:48 PM
Even though its cheap money is kinda an issue atm :/
#892
Posted 16 March 2013 - 10:05 AM
#893
Posted 17 March 2013 - 12:03 AM
Well, me of course!
I installed it, but didn't actually play it yet. Got rid of that nasty bugger(LoL) and I'll devote my time to this and Vanguard and the true moba(HoN).
Well...I could have trouble naming my character(s) seeing how this is not Fantasy(my usual genre of choice) and especially because there are no Elves involved(NOTHING BEATS AN HIGH ELF!
Oh and: Is there some kind of quiz or whatever that would help me choose an order? Am currently torn between Templars(blades+blood/elemental Magic+Pistols=awesome) or just going High tech and using mostly modern stuff as an Illuminati. I guess that I don't dig those Dragon blokes(are they based on any Real myth?), tho fist weapons/blades+Chaos Magic sounds fun. Gosh darnit! Can't choose lol!
Edited by Gorwe, 17 March 2013 - 12:11 AM.
#894
Posted 17 March 2013 - 12:18 AM
Overall, this is more akin to a classic style MMO such as World of Warcraft than like Guild Wars 2. Character rogression is a lot more linear and the end game revolves around gear progression. Combat is boring and expect to be rapidly hitting, what should essentially be your autoattack, standard attack button 70% of the time during combat.
#895
Posted 17 March 2013 - 02:52 AM
Bohya, on 17 March 2013 - 12:18 AM, said:
Overall, this is more akin to a classic style MMO such as World of Warcraft than like Guild Wars 2. Character rogression is a lot more linear and the end game revolves around gear progression. Combat is boring and expect to be rapidly hitting, what should essentially be your autoattack, standard attack button 70% of the time during combat.
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