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Loot system is out of whack?

Loot System is out of whack? whack

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#31 simooshy

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Posted 21 June 2012 - 03:37 AM

I got pro at running over the corpses spamming F on my way to the next guys, thus looting as I went, then sorting inv when it calmed down. Only issue is when you then go to attack and realise you accidentally picked up an envirnmental weapon too :P

#32 Paronine

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Posted 21 June 2012 - 03:42 AM

You all must have seriously failed your monster anatomy classes.


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#33 simooshy

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Posted 21 June 2012 - 03:44 AM

They didn't label the dye sacs in the calves. Shocking worksmanship.

#34 wildkytten

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Posted 21 June 2012 - 03:46 AM

View PostPlutonsvea, on 21 June 2012 - 01:05 AM, said:

Is it just me, or is anyone else puzzled on how the loot system is completely suprising?
This happened to me a few times during BWE2, I would be killing this ridiculously large monster, who takes a reasonable amount of time to kill, and end up getting absolutely no loot from it.
And then I go kill a River drake, and it drops a mighty sword.

I'm not sure how any of this is relevant to the game, but when I kill a river lizard, I don't expect it to drop a sword, I expect coins, or fish scales.
I understand you all enjoy it when you get awesome items from easy-to-kill monsters, but the logic behind this is quite befuddling.
I have no problem with the loot system at all, I just find it a bit odd that a four-tonne monster drops nothing, when a lizard drops a sword. Like it was conveniently holding it.

Now don't go arguing with me on how I find things that do not need to be talked about or something, and I totally agree. But If Arena Net is aiming for an immersive, believable game; then they should think about a few things.

I am in no way abusing Arena Net's strategies, I love this game, and frankly don't care what happens to the loot system. I just want to know all of your opinions.

Thanks.
Probably because they do not want people chasing bosses for loot drops.

If you're out in the world exploring and adventuring I would think this rationale is in place so you don't feel a "need" to go do something if your preference is to do something else.

#35 simooshy

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Posted 21 June 2012 - 03:48 AM

View Postwildkytten, on 21 June 2012 - 03:46 AM, said:

Probably because they do not want people chasing bosses for loot drops.

If you're out in the world exploring and adventuring I would think this rationale is in place so you don't feel a "need" to go do something if your preference is to do something else.
This is good if it is the case to be honest. GW1 did descend into a bit of a "need a weapon? Farm x boss!" scenario, so if it's a little more random thats good. I would hope that things like the dragons will have a chance of fancy loot though.

Edited by simooshy, 21 June 2012 - 03:48 AM.


#36 ylistra

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Posted 21 June 2012 - 03:50 AM

It's possible that this is an artifact of Beta - using placeholder loot tables so that unique drops are suppressed and boosting the drop rate of weapons so that we don't spend the whole weekend looking for a longbow or whatever.

#37 Imaginos

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Posted 21 June 2012 - 03:52 AM

Remember ArenaNet is trying to prevent mob camping. They don't want boss x to drop the "Amazing Bucket of Snot from mob X". They just can drop slightly better loot and many bosses share that same loot table. In a shared world I'm quite fine with that. Everquest burned me out on camping mobs and killstealers many many many years ago. This system is far superior.

View Postsimooshy, on 21 June 2012 - 03:48 AM, said:

This is good if it is the case to be honest. GW1 did descend into a bit of a "need a weapon? Farm x boss!" scenario, so if it's a little more random thats good. I would hope that things like the dragons will have a chance of fancy loot though.

Yeah those farm runs sucked too. Hundreds of runs and zero weapon sucks.

#38 justaguy

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Posted 21 June 2012 - 03:52 AM

In most of the betas Ive been involved with, finalizing loot tables was usually the very last step before launch. Regardless, even if bosses dont drop any loot at all, it will still be fine. I like that people tackle a boss because it is fun, not because it might drop XYZ. The karma is where you gear up for the most part.

As far as getting a greatsword off of a small spider, take a look in your loot bag. You're carrying four greatswords (for the mystic forge), two maces, a hammer, a shield, a rifle, two swords, a horn, a spear, a harpoon, a backup set of plate armor, a set of pvp armor, a set of town clothes, 100 pickaxes, 100 harvesting sickles, 100 woodsman axes, half a dozen mini pets, about 100 pounds of chopped wood, iron ore, etc., and a bag full of gold and silver.

I think the spider got off lucky.

#39 wildkytten

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Posted 21 June 2012 - 03:52 AM

View Postsimooshy, on 21 June 2012 - 03:48 AM, said:

This is good if it is the case to be honest. GW1 did descend into a bit of a "need a weapon? Farm x boss!" scenario, so if it's a little more random thats good. I would hope that things like the dragons will have a chance of fancy loot though.
Yes, I'm sure the ED's will.

And of course we get a reward for finishing a dungeon.  But I think for open world "bosses", I think the dev's intent is "do it cause you want to do it and have fun, not for any special reward" which really fits with their manifesto.

Edited by wildkytten, 21 June 2012 - 03:53 AM.


#40 Plutonsvea

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Posted 21 June 2012 - 10:20 AM

View Postwildkytten, on 21 June 2012 - 03:52 AM, said:

Yes, I'm sure the ED's will.

And of course we get a reward for finishing a dungeon.  But I think for open world "bosses", I think the dev's intent is "do it cause you want to do it and have fun, not for any special reward" which really fits with their manifesto.

I have to admit, even if I don't get loot, I feel pretty awesome after defeating that huge ass boss. :)

#41 anzenketh

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Posted 21 June 2012 - 10:23 AM

I wonder why people don't realize that the karma and coin they get it their loot. The mob drops are extra.

Edited by anzenketh, 21 June 2012 - 10:24 AM.


#42 Linfang

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Posted 21 June 2012 - 12:21 PM

I just want to skin the gd animals I kill, and not always salvage crap armor

#43 kalendraf

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Posted 21 June 2012 - 02:52 PM

I do agree that there is a major balance issue in the rewards for some encounters or dynamic events.  I've had several battles against veteran and stronger mobs that wound up giving little to no loot or other rewards at all.  Meanwhile, killing some random, common and easy-to-kill monsters in certain areas seemed to constantly drop loads of cool stuff.  The only reason I stopped killing them is because my packs kept getting too full!

The loot from the story mode dungeon was an absolute joke - everything I got was pure rubbish.  Opening each of the boss chests was a complete letdown given how much difficulty my group had defeating most of the foes there.  The ratio of high difficulty vs poor loot gives me zero incentive to retry the dungeon.

Based on what I've seen in BWE1 & 2, ANet obviously needs to do some major re-balancing in terms of the quality of loot drops vs. challenge difficulty.  More challenging encounters should produce better loot.

#44 Syncline

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Posted 21 June 2012 - 03:31 PM

View Postsimooshy, on 21 June 2012 - 01:19 AM, said:

But the funniest is killing, for example, an Ophil Patriarch in Bogroots. It can drop two tongues. Two. Where was the other one from, and do I want to know?
We don't talk about those times.

#45 Jobuu

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Posted 21 June 2012 - 04:44 PM

my favorite loot in games is the famous skeleton with gold pieces. funny i don't remember him wearing pants or carrying a sack with a dollar sign on it :)

#46 Hirsty

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Posted 21 June 2012 - 04:49 PM

Look at the Dungeon rewards. They SUCK.
and the Jumping ones.





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