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Support Ranger Guide

Support Ranger Shaman Druid Warden Wanderer Healing Tanking

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#31 Kolapz

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Posted 26 June 2012 - 09:32 PM

I really like these theorycraft builds and stuff, I really do. The one mistake they all consistently do, though, is to assume that the situation will always be in your favour and everything will pan out exactly as you plan, ie. I'm going to cast this spell, then run here, and do that.

90% of the time, though, it doesn't all pan out as you theorycrafted, especially in a game with such dynamic combat as GW2 has (I don't care much for PvE) and then you're screwed.

So rather than you guys theorycrafting if it'll work or not, try it out and see for yourselves. Everyone can come up with a good build in theory, but once you play a tournament match against equally or higher skilled opponents you can easily see what works and what doesn't and what you need to change in order to make the build effective.

Discussing about it is perfectly fine and I'll always encourage it, just don't get offensive or defensive and realize there's a reason why it's called THEORYcraft and not FACTcraft. All these builds are posted to give people ideas how they could build their Rangers, it's up to them to test them out, spot weaknesses and modify, not blindly follow an idolized build as if everything will work 100% as described - cause it will not.

#32 Dimglow

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Posted 27 June 2012 - 12:25 AM

View Postmisterdevious, on 26 June 2012 - 08:42 PM, said:

For my builds, that is a significant bug and it does affect performance.

I honestly never encountered those bugs.
I did a lot of watching my pet fight enemies while I stood around outside of combat and buffed myself. Durations were matching. The only issue I saw was that when I stacked a ton of regeneration or protection on my pet (gave the pet healing spring and another copy of the buff from myself in healing spring) that the little icon bugged out and rapidly cycled the timer. The healing/protection continued though.

Did you have a BWE1 character, stress test character, or BWE2 character?
I wonder if some of the BWE2 changes interacted incorrectly with older characters who were generated under the older patch.
All of my testing was done with a fresh BWE2 character.

#33 misterdevious

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Posted 27 June 2012 - 01:12 PM

Quote

Did you have a BWE1 character, stress test character, or BWE2 character?
I was using the same character from BWE1.  Not all boons messed up all the time, for example Might always seemed to be correct.  Protection gained from Dodging seemed correct.  Tailwind, Furious Grip, and Ectoplasm were times where everything (but Might) seemed to always go wrong.  I didn't thoroughly investigate all the other abilities that triggered buffs.




On the topic of support rangers... anyone happen to know a lot of details on these support traits that no one ever seems to mention:
Circle of Life
Healer's Celerity
Shared Restoration

The only one I've tried so far (and it was only briefly during the stress test) was Circle of Life.  Triggers when you go down, lasts 10 seconds.  You don't get regeneration from it while you are downed.  Regen starts when you are back on your feet and your brief transitional invulnerability is gone.  The things I'm not sure about are whether it heals you and your pet when it spawns, if it removes conditions from you while you are downed, and whether you can have two separate healing springs out at once.

#34 Arghore

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Posted 28 June 2012 - 12:32 AM

While i admire the effort to make these builds and name them somewhat rangerý all these builds are largely aimed at endgame play, with all the ruins 'n all. And from the looks of it (didn't read everything) most are aimed at buffing your allies while you do some stuff to the side... So i been playing the ranger for 33 lvls now and i rather like support, but just supporting by some passive buffs and the occational waterfield is somewhat boring in my views... hence i would like to add the following ranger build, that can also be played at lower levels...

Build Codename: ROFLSTOMP or Burn Baby Burn Ranger Inferno...
Playstyle: Ranged Buffer/Controller
Build Link: see below
Stat Priority: Toughness/Power
Primary Weapon: Axe
Primary Offhand: Warhorn
Secondary Offhand: Torch
Pet 1: Hyena (2nd Hyena)
Pet 2: Red Moa (AOE Fury)

Build:
1. Ricochet
2. Split Axe
3. Frost Axe
4A. Summon birds
4B. Throw Torch
5A. Call ot Wild
5B. Set ablaze
6. Healing Spring
7. Muddy Terrain
8. Spike trap
9. Fire Trap.
10. Entangle

Summary:
This ranger is set to support his allies with all sorts of fields, buffs and by just doing a lot of damage! The place on the battle field is midline or 'within axe range' in groups and when playing solo. Generally play goes somewhat like, you pull a foe with throw torch or frost axe, then you set a muddy terrain giving you some time to roll in and set this foe ablaze (the cripple keeps him in there a bit longer), as the foe reaches you, you roll back and place a spike trap and a fire trap. Where the spike trap slightly overlaps the muddy terrain. When these traps trigger you can set ablaze again. Usually the foes is dead, esp. if you keep throwing torches and axes at him/her..

Usually though you are in a situation where more people are around, and you basically do the same thing, only now melee will likely take up front line, so you place the muddy terrain with the edge covering the melee. This gives you some time to see what the AI is doing, are some breaking through? put yourself in between those foes and the backline, hit those traps, check with your mouse how melee is doing, hover for healthbar. Are melees hurting roll forwards, hit that spring, roll backwards, throw axes to heal some more, what are those, foes doing that were breaking through, did the traps kill (and backline kill them?), if not, and feel overwhelmed, place that recharged muddy terrain in the middle again, buying you some time. Run or roll to the backline, throw torch set ablaze, hit firetrap, kill the bastards! Still being overwhelmed, call in that extra hyena, switch weapons, check where the largest population of allies is, pick a target there, call in the birds, roll in, hit Call ot Wild, and if it's recharged hit that spring again, switch weapons, hit that set ablaze. Check on your backline again, if not ok, go there and lay those cripple traps and muddy field to give them time to get away, set them ablaze or hit that firetrap... and don't forget to keep throwing axes ;) ... still to much going on and groups comming in to fast, hit 'entangle' giving all your allies some time to regroup. Hyena's dead? bring on the moa for some more offensive buffs... and keep having fun seeing those foes burn and drop and a cripling pace, and your allies rocking with health and other buffs on them, while you throw axes and torches to anything that moves...


This build and playstyle is more for the people that like realy active support and not just passive buffing, you are aware of the battlefield enough to use the 'area controll' traps/fields to do damage and to slow foes down, you use your combo fields strategically if possible (aka. firetrap, set ablaze, healing spring are best placed touching the frontline, so that all attacks pass through them, healing more or burning more, while still hitting foes innitially), you use your moa and CotW to buff your allies offensively, you use your hyena to add 2 extra targets and sources of damage. When you get more experienced and higher up the skill tree, you likely want to change one of the utility skills for frost-trap (idd suggest spike trap- as the muddy terrain is large, lasts fairly ok, and recharges fairly fast as well), you may want to have a friend around by that time though, to stomp out that frostarmor...

This build is also very usefull for soloplay, though i generally replace firetrap with signet of the wild to get around faster. Use the cripples to buy more time and keep foes at bay while you throw everything you got at them, roll in & back to place that set ablaze and add some fire to your axes...

Edited by Arghore, 28 June 2012 - 12:51 AM.


#35 Roo

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Posted 28 June 2012 - 07:12 AM

Hey, just wanna say that good job with these Dimglow. I used a slightly modified shaman build last stress test (full runes of dwayna, greatsword instead of longbow, sigils of leeching MH, battle OH).
It worked great, I was near invincible 2v1, burning cooldowns I could survive a 3v1 for a while.
With a partner + all the buffs it is very strong.. The damage is about half of a pure dps I would say, so against certain 1v1 match ups (I found elementalist in particular, didn't run into many guardians), they could out heal your damage, and you would effortlessly out heal theirs just from passive regen, and it would degenerate into a stalemate. Still not bad damage considering how much support and healing you receive in return.
Sorry typed this fast, anyway great build thanks for posting.

Edited by Roo, 28 June 2012 - 07:13 AM.


#36 Rhynox

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Posted 30 June 2012 - 02:03 AM

Build looks really good, will have to try it out.  Did you find you were unable to kill tankier/more support oriented players, or was your damage too low?  Seems the survivability in these builds is pretty nuts, maybe there's a little wiggle room for more offense if it needs it?

  Also a quick question, more for myself than anything.  I was thinking about rolling a sylvari and getting a fern hound, mostly because the flavour is just so freaking cool.  It seems to fit a support build really well too, with great cc and mobility for a pet, and an AoE regen.  Is it viable for a support, or do other abilities overide it?  If so, can they be replaced?

  Sorry for so many questions, haven't had a chance to play ranger in the last BWE's, and I didn't realise they could do support so well.  Stuck in a WoW mindset I guess

#37 Dimglow

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Posted 30 June 2012 - 04:39 PM

View PostRoo, on 28 June 2012 - 07:12 AM, said:

Hey, just wanna say that good job with these Dimglow. I used a slightly modified shaman build last stress test (full runes of dwayna, greatsword instead of longbow, sigils of leeching MH, battle OH).
It worked great, I was near invincible 2v1, burning cooldowns I could survive a 3v1 for a while.
With a partner + all the buffs it is very strong.. The damage is about half of a pure dps I would say, so against certain 1v1 match ups (I found elementalist in particular, didn't run into many guardians), they could out heal your damage, and you would effortlessly out heal theirs just from passive regen, and it would degenerate into a stalemate. Still not bad damage considering how much support and healing you receive in return.
Sorry typed this fast, anyway great build thanks for posting.

It is a support build, so it is going to work better if you're working with other people. The Shaman is especially low on DPS as well, almost every other possible variant is going to be higher DPS.

View PostRhynox, on 30 June 2012 - 02:03 AM, said:

Build looks really good, will have to try it out.  Did you find you were unable to kill tankier/more support oriented players, or was your damage too low?  Seems the survivability in these builds is pretty nuts, maybe there's a little wiggle room for more offense if it needs it?

  Also a quick question, more for myself than anything.  I was thinking about rolling a sylvari and getting a fern hound, mostly because the flavour is just so freaking cool.  It seems to fit a support build really well too, with great cc and mobility for a pet, and an AoE regen.  Is it viable for a support, or do other abilities overide it?  If so, can they be replaced?

  Sorry for so many questions, haven't had a chance to play ranger in the last BWE's, and I didn't realise they could do support so well.  Stuck in a WoW mindset I guess

You will beat glass cannons and beat most half-half builds because the pet's DPS goes up so much with support (whereas other classes going pure support don't get much DPS from their support stats.) You will just stalemate other support or tanky builds.

You would gain hp based on the fernhound's compassion, which is 0 unless you take compassion training. In other words it heals for crap (125/s instead of 300+/s from your own regenerations..) Fern Hound also has canine stat tables, which are not that good in PVE. Hyenas are the only passable canine and that is more a spvp only thing due to their overpowered F2 ability.

But don't lose hope. Anet has said they're working on pets.

As for Sylvari, I think that depending on their racials (current rumors are that they have some interesting healing related racial abilities) they may be the best race for a support ranger. Right now no race really shines at the role.

#38 Dexwyn

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Posted 30 June 2012 - 08:02 PM

This thread has really made me reconsider whether I want to play a Ranger or not as my main, so kudos for that. :)

I'm really interested in the "Druid" build; I played both a Feral (tank) druid and a Beastmaster Hunter in WoW, and this is probably the closest thing to what I've been looking for in a Ranger build. As of right now, though, I think it probably looks better on paper than in action; I could see the build being fairly alright in certain kinds of PvE, but boss fights in dungeons? I'm not sure. The AoE from some of them is pretty ridiculous; since pets don't have the ability to evade damage, I don't see the healing output being enough (especially not quick enough) to keep a pet alive through a boss encounter. As of right now, pets only seem to be useful as tanks/DPS on trash mobs.

The 'Cat' setup seems alright for PvP, aside from traits/etc that require kill counts, but for the same reason they weren't really good in WoW, it doesn't seem a great idea to rely on the damage of something that can be really easily kited, and if they get burst down it leaves the ranger pretty weak.

All in all, looks great on paper, but I really want to see a video of at least one of these builds in action before believing how viable they are.

#39 Dimglow

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Posted 01 July 2012 - 09:58 PM

View PostDexwyn, on 30 June 2012 - 08:02 PM, said:

As of right now, pets only seem to be useful as tanks/DPS on trash mobs.

Some quick comments on this.
First off it is important to realize the pet is going to naturally recover what a standard dps player heals for using their 20-30s cooldown heal for every 4-5s. This usually means that when you see videos of players fighting in PVE and they make it through on their own heals that the bear, even without evasion, is going to do okay. You can only dodge roll every 8-10s, so the pet not being able to dodge isn't as big of a deal as it may sound. 4-6x the healing per minute, unable to use dodge invuln for about 8s of every minute, but goes invulnerable for 3-4s every 40s (so about 5s average per minute.) Toss on what should be near permanent protection and the bear works as a tank. I've had it tank 3 of the duelist NPCs in the mists and survive many times. My personal record was pulling the warrior, engineer, ranger and elementalist and killing all 4 of them at once using the wanderer spec. A lot of builds lose to a single duelist.

Second off when tank pets go down you can either swap to a second tank pet, swap to your dps pet, or get back and rapidly revive your pet. Pets revive much faster than players, you can get them up in I'd guess 8-10s. Additionally as far as I could tell pets are invulnerable while dead, they can't be damaged further while reviving unlike players. This is a much better situation than a player going down.

And finally, and I realize this is somewhat asinine to say, but I feel Arena net is stuck. There has been an absolutely massive outcry about pet survivability and AI. It was one of the most common, loudest and most discussed complaints in the beta. If they don't buff them then players are going to say "Wow, Anet doesn't listen to the players." The end result is going to be that pets are probably going to gain even MORE survivability before release. We will probably see major enhancements to ranger pets going into launch. As someone who took the time to find ways to make the pets fully functional I am actually almost afraid of what is going to happen when they buff companions and improve their AI.

#40 Dexwyn

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Posted 01 July 2012 - 11:13 PM

I definitely don't think buffing pets' survivability is necessary--my main hesitation is that, with the bear as an example, you aren't in control of their damage invulnerability, so there's no way to time that in the same way you can time a dodge to avoid a large hit telegraphed by a boss.

It's not that pets are squishy, it's that AI or player control might need enhanced a little bit (might being the operative word, because I don't have any experience seeing how quickly you can draw a pet out of a fight by setting it passive; that might help significantly). And, unfortunately, I have a tendency to remain skeptical when they say they will fix pet AI, after seeing how long it took for Mythic to fix White Lion AI in WAR.

You are right about pet swapping and reviving; that sort of defeats the point of the Master's Bond trait, but it's not too much of a loss on one fight, or can be swapped out for a different trait instead. I'm still stuck in the mindset of "Boss Timers", so my gut reaction is "can't waste time rezzing!", instead of realizing that it's not a big deal if your DPS source is downed for a little bit, haha.

So far, Arenanet has done a fairly good job ignoring certain player outcries (such as making dungeons easier), so I don't see them buffing pets a ridiculous amount just to make people happy. My main concern is that, if they aren't able to fix the things that DO need fixing, pet-focused builds won't be viable in tournament play or dungeon content. You may be right that they're just fine as-is, but I like seeing video of these things in action, since anything can look good on paper.

Like I said though, I love the look of the Druid build so much I'm considering making a Ranger my main--I just really want to see it for myself before settling on the class. I'll probably mess around with the build/something similar once BWE3 rolls around. :)

#41 Rhynox

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Posted 02 July 2012 - 01:41 AM

I definately hope they fix some pets before launch.  Kinda killed my hype when it was said that fern hounds are crappy compared to other healing pets.  They would be perfect if the heal was half decent.  IN fact the canine line in general is pretty wicked, with 2 cc's, both of them leaps.  But yeah. Is there any other pet lines that don't really make any sense?

  Also what's buggy about their AI?  Never got a chance to play one, and I don't know if I'm going to in the next BWE since I don't want to spoil too much.

#42 Dimglow

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Posted 02 July 2012 - 02:29 AM

View PostDexwyn, on 01 July 2012 - 11:13 PM, said:

Like I said though, I love the look of the Druid build so much I'm considering making a Ranger my main--I just really want to see it for myself before settling on the class. I'll probably mess around with the build/something similar once BWE3 rolls around. :)

Well remember to share your results. I actually spent the least amount of my own time playing the Druid build. I'm sure BWE3 will change some things up and cause my builds to be obsolete anyway.

View PostRhynox, on 02 July 2012 - 01:41 AM, said:

I definately hope they fix some pets before launch.  Kinda killed my hype when it was said that fern hounds are crappy compared to other healing pets.

There really aren't any "healing pets." Moas and a few AoE regenerations are the only real healing options. It is the best AoE regen. The problem is the pet's regen is terrible compared to the Ranger's.

The issue is more that right now there are only four pet playstyles
Tanks: Bears are almost the only legit choice
DPS: Cats are pretty much the only legit choice
Support: Moas only
Ranged safe DPS: Devourers and maybe spiders

Birds, canines, and a number of other families have no place currently.

#43 AlexthePrecise

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Posted 02 July 2012 - 02:37 AM

There is a fifth pet playstyle.
Canines have their place as decent crowd control. All have two cc's and drakehounds and wolves have one as their unique skill. Adding the Intimidation Training trait just improves this.

#44 Nyth

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Posted 02 July 2012 - 02:30 PM

View PostDimglow, on 02 July 2012 - 02:29 AM, said:


The issue is more that right now there are only four pet playstyles
Tanks: Bears are almost the only legit choice
DPS: Cats are pretty much the only legit choice
Support: Moas only
Ranged safe DPS: Devourers and maybe spiders

Birds, canines, and a number of other families have no place currently.

Hmm Canines, and the hyena in particular, were the highest dps family last BWE.
And Birds had the highest burst of all the families (2x 2k+ crits).

I'm pretty sure ANet will streamline the pets once they know how they want them to be.

#45 razor39999

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Posted 02 July 2012 - 03:39 PM

Does compassion training increase the healing from carnivorous appetite?

#46 Rhynox

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Posted 02 July 2012 - 07:06 PM

Canines are the most attractive pets to me, and not only because they're the coolest.  CC is super important, especially when you're trying to kite, and the fact that they're leaps means they're mobile aswell.

  That's what I take from reading anyways.

#47 Nyth

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Posted 04 July 2012 - 01:31 PM

View PostRhynox, on 02 July 2012 - 07:06 PM, said:

Canines are the most attractive pets to me, and not only because they're the coolest.  CC is super important, especially when you're trying to kite, and the fact that they're leaps means they're mobile aswell.

  That's what I take from reading anyways.

Pet's really depend a lot on the build you try to run. Spiders for example work really well if you're going longbow, as they have up to 2 immobilize effects. If you want to run a support build however; a moa is extremely good, as they have some really nice screeches.
Felines can be great as well if you build around them, they have high precision (=crit rate) and with the right traits you can make them do 30% more damage on those crits and bleed as well.
Bears of course can take the most damage (which could play a factor as well in PvP; this might make them good as backup pets). Birds can dish out high burst on their attacks and those have relative short cooldowns.
And i guess if you go on you can find a use for nearly each family (except for boars which suck :P)

#48 Minaor

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Posted 05 July 2012 - 01:35 PM

View PostDimglow, on 24 June 2012 - 02:38 AM, said:

Stone Spirit however is a bit more complex. Each hit landed on an enemy has a 35% chance (thanks to Spiritual Knowledge trait) to trigger the protection, and the protection boon granted gains fully from your boon duration
Are you 100% sure of that ? Also if you got +% protection/boon duration on your gear does it apply to this too ?
Does that mean that not any boon duration of your mate are used to calculate protection duration from stone spirit ?

View Postmisterdevious, on 26 June 2012 - 12:00 AM, said:

My ranger reflects projectiles while flinging Healing Bolts.
Do you, or anyone, have some values for this kind of combo ?
How much heal does the water field + blast/leap/whirl ?

Thank you. Nice thread btw.

Edited by Minaor, 05 July 2012 - 01:36 PM.


#49 LUDAK987654

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Posted 07 July 2012 - 02:43 PM

Hi
very nice guide.
I always play dps builds,had a dps ranger in BWE1-2 and never looked at support possibility until i saw some video of a ranger using troll urgent as a heal and do good dmg at same time while he had high survivability.

That ,and a fact that i was own while playing my thief by LB ranger whose cat done enormous dmg to me, because i had glass cannon build,made me play with calculator in search of good healing build for ranger.

What i cam up with is this
http://www.gw2build....0.0.0.5.30.30.5

so i would like to ask for your advice regarding runes and possible changes to this build

I was thinking also to use rune of the undead and a short bow for higher condition dmg,but im still uncertain about sigils which would benefit most.

And to my sorrow i couldn't find precision/healing and vitality/healing runes at all,or did i just overlooked them?

Any way idea with this build is to provide maximum healing with bear /moa as pets,
i also  played with an idea to run LB/SB as a weapon set and just play with out meele option and slightly higher power
like this
http://www.gw2build....0.0.30.5.0.30.5

but as i said i have no experience with healing/defensive  jewles and runes,and most of all i am concerned of lack in precision in each of this builds.

While playing with my other charters i noticed that at least for me 1.5k toughness is a border line where u start to feel some value in defense,and paired with anything above 17k hp it works ok


We might see some changes to bwe3  traits but i don't expect them to be drastic,so your insight will be valuable

P.S didnt want to start new thread on the same subject so i hope u dont mind me posting here for advice.

Edited by LUDAK987654, 07 July 2012 - 02:46 PM.


#50 Dimglow

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Posted 08 July 2012 - 01:43 AM

View PostAlexthePrecise, on 02 July 2012 - 02:37 AM, said:

There is a fifth pet playstyle.
Canines have their place as decent crowd control. All have two cc's and drakehounds and wolves have one as their unique skill. Adding the Intimidation Training trait just improves this.

It's a shame that canines tend to die so fast and excluding the hyena do pretty poor DPS. The low DPS and poor tanking potential really makes it too much of a tradeoff in my opinion, except in PVP, where the Hyena is easily a top 2 or 3 companion.


View PostNyth, on 02 July 2012 - 02:30 PM, said:

Hmm Canines, and the hyena in particular, were the highest dps family last BWE.
And Birds had the highest burst of all the families (2x 2k+ crits).

I'm pretty sure ANet will streamline the pets once they know how they want them to be.

The lynx is enormously ahead of the birds (and all other companions) when built to utilize the pet to the max. The crit chance and resulting procs/bonuses are too vital. Feline pets are also much faster at delivering attack chains, the animation limitation on (flying) birds kill their usefulness.

View Postrazor39999, on 02 July 2012 - 03:39 PM, said:

Does compassion training increase the healing from carnivorous appetite?

Yes, but by a miniscule amount. It gives the equivalent of 100 compassion to your pet.

View PostMinaor, on 05 July 2012 - 01:35 PM, said:

Are you 100% sure of that ? Also if you got +% protection/boon duration on your gear does it apply to this too ?
Does that mean that not any boon duration of your mate are used to calculate protection duration from stone spirit ?

Yes, I am 100% sure of how it worked on my own character. Yes, runes that give boon duration increase it. That's one of the key points of the builds.

I don't know which boon duration stat it uses. Something to test next BWE.

#51 Velron

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Posted 08 July 2012 - 03:39 AM

I've got all sorts of crazy condition builds and such I've been working on but I decided to take a stab at an idea for a support ranger with a pet that does pretty crazy damage. Pet choices would be felines.

Staggered rune setup for maximum boon duration. Axe/axe to combo with the healing spring and send out healing bolts to allies, Sword/Horn for the Horn buffs and Sword mainhand compliments wanting to stack as much might on the pet as possible.

Healing stat is super high, boon duration is +70%, offhand recharges 20% faster, should be able to keep almost permanent upkeep on swiftness/fury for all allies and your pet (plus LOTS of might stacks for pet from weapon swapping and sword mainhand).

http://www.gw2build....0.0.20.10.30.10

Edited by Velron, 08 July 2012 - 03:55 AM.


#52 ADent01

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Posted 09 July 2012 - 05:26 AM

View PostDimglow, on 24 June 2012 - 02:38 AM, said:


I encourage others to design their own support rangers, feel free to use any ideas of mine, and please share any of your own. The more ideas the better. I hope you enjoyed this post.


Very nice guide! Thanks for shring your ideas... Will try some of your builds next BWE.

Cheers

#53 Timid

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Posted 09 July 2012 - 09:09 AM

View PostDimglow, on 02 July 2012 - 02:29 AM, said:

Birds, canines, and a number of other families have no place currently.

Canines are used quite heavily in PvP for their CC abilities (usually with Spider as off-pet), and I believe the Drakes have some interesting AoE abilities. Drakes can also Chomp to return health so they probably have a little more survivability, although not in the realm of bears.

#54 razor39999

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Posted 10 July 2012 - 12:31 AM

View PostVelron, on 08 July 2012 - 03:39 AM, said:

I've got all sorts of crazy condition builds and such I've been working on but I decided to take a stab at an idea for a support ranger with a pet that does pretty crazy damage. Pet choices would be felines.

Staggered rune setup for maximum boon duration. Axe/axe to combo with the healing spring and send out healing bolts to allies, Sword/Horn for the Horn buffs and Sword mainhand compliments wanting to stack as much might on the pet as possible.

Healing stat is super high, boon duration is +70%, offhand recharges 20% faster, should be able to keep almost permanent upkeep on swiftness/fury for all allies and your pet (plus LOTS of might stacks for pet from weapon swapping and sword mainhand).

http://www.gw2build....0.0.20.10.30.10

This seems solid for PvP, but for PvE (I'm thinking this would be particularly handy in dungeons where encounters last a while) having the "20% reduced recharge on sword skills" trait means you can use hornet sting twice during the duration of one healing spring. That's probably a lot of healing. Losing points from BM probably isn't a big deal for PvE either, since the pet is tanky and deals enough damage anyways.

EDIT:
Or, for an even beefier pet, just remove 10 points from skirmishing, put them into WS for the sword trait I mentioned, and use master's bond instead of the 10% cd trait. It's pretty OP in PvE.

Edited by razor39999, 10 July 2012 - 12:43 AM.


#55 Velron

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Posted 10 July 2012 - 05:34 PM

Oh yeah should have specified it was for PvP. All the builds I make are, not a big PVE guy.

#56 razor39999

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Posted 10 July 2012 - 06:24 PM

Yeah I mostly theorycraft with PvP in mind first and foremost as well, but this thread is more of a general one.

#57 Tevesh

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Posted 12 July 2012 - 12:12 PM

Here is the build I plan to use in WvW as a ranged dps group support, pets and gear included.

http://gw2skills.net...G7Nubk3s0YQwUDA

Packs some dps buffs in spirits and non-spirits, some CC and some aoe heals too. The focus is still on buffing the damage output.

#58 Ernesto

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Posted 12 July 2012 - 01:29 PM

This was a really nice guide! Thanks!

#59 kilger

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Posted 12 July 2012 - 08:06 PM

Cool post, really made me think a lot.  I was going with a max power/dps build but now am considering the "druid" since I always kind of did want the spirits aspect.

One thing you really need to change though is the sigil, its critical to have a stun break for fighting warriors, or else you will be stunned and then one shot since you cannot dodge evis or 100blades.  I like the one that cleanses conditions personally.

Otherwise I'd change the horn/axe for a greatsword for mobility but thats a personal choice, not necessarily good for the build the way you've presented it.

Edited by kilger, 12 July 2012 - 08:07 PM.


#60 Snikt

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Posted 18 July 2012 - 06:15 AM

That Burn Baby Burn build sounds exactly like what I was looking for. I was also considering a Sword/Axe melee kit that used traps to help seal the kills, and the way it's incorporated into that build is awesome.





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