I am enough of a sucker that I will buy anyway.
But if they raise the level cap, I will start calling it 'World of Charrcraft" and referring to the company as Blizzanet... and assumed myself appropriately suckered. It will also be the moment where I go back to reviewing other MMOs to see if a better one is coming out.
WoW, GW1, and City of Heroes - the three biggest titles in the history of MMOs. Two of the three greatest MMOs ever, have never raised their cap. Only 1 of the three, WoW, has. Obviously, the level cap raising gimmick is not needed.
People still play City of Heroes, which came out in 2004 - and enjoy it quite a lot, and level alts all the time. But the level cap of 50 there has stayed there since 2004. This has not only not hurt the game, its helped it quite a lot as the company makes money hand over fist getting people to buy more alt slots and level again through the same old stuff, looking at new areas, or making RP characters which don't feel left behind by a goal line that keeps moving away...
What made GW1 such a great game was that once you hit max, your grind was DONE. From then on out, you could focus on story - and all of the old content was still good content.
What has ruined WoW is that the levels have kept on going up, making it HARDER AND HARDER for new folks to keep up. As a result, they have compensated by making leveling faster with XP-boosts... which means new toons MISS OUT on all that great story as they complete whole zones in a single 2 hour session, if not faster...
Raising the cap will mean we will need to be sped by old stuff... and while that's great if you're leveling alt number 27... it means your buddy who just joined gets ripped off.
I simply don't have to courage to write "Hell, make new classes". I remember VERY well how long it took ANet to "fit" the new classes into PvP.
You could add Dervish by making a set of scythe skills for the warrior. You could add paragon with a set of Javelin skills for Guardian. You could add Ritualist with a set of bo-staff skills for Necromancer (since I think staff is already in there, and I forget what the main dervish weapon was... but you get the idea). You could add some weapon to thief and get assassin.
No need for a new class, just expand some existing ones a tad, and balance is easier.
Of couse the problem would then be that people would too easily swap between being a master of the undead and a master of spirit guardians - two very different roles and play styles... so the idea may or may not be a good one... once we see GW2 live it'll be easier to see if this would be a problem or just a bit of added flare.
But yeah - new classes should be done with caution. Likewise new races. New levels: NO THANK YOU!!!
Edited by Kichwas, 01 August 2012 - 06:18 PM.