Bilateralrope, on 26 June 2012 - 09:56 AM, said:
If ANET makes an expansion that requires the base game, you're probably right. However, if ANET does what they did with GW1 and release chapters that can stand alone or be an expansion, then the new content will include lots of <80 zones for players who only own the new chapter to level in. Which won't leave much budget for >80 zones.
Anet have confirmed that they won't be doing stand alone expansions, so that isn't the case. It's an interesting question what will happen with the level cap and other mechanics as linear expansions are released, but it seems certain that the cap will be raised and unless Anet are going to add grind to GW2 via expansions, the level numbers will be very large indeed.
(expansion policy is mentioned here: http://wiki.guildwar...ase_and_testing
Rhydian, on 26 June 2012 - 09:22 AM, said:
Chalky I played a game with 400 long god forsaken levels, through what can only be described as the second level of purgatory.
Personally I hope to god and all that is holy that there at best are only five to ten expansion levels.
I'm assuming that game didn't have a linear levelling structure. The number of levels has absolutely nothing what so ever to do with how enjoyable a game is to play.
If GW2 releases an expansion, it'll have almost as much content as GW2 vanilla, and if they keep the "90 mins per level" speed and don't add grind, that means they'll need to add 60 levels. That's just how it works, you can't have a game with level based progression, a linear progression speed and not add a large number of levels with a large quantity of content.