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Feature Other possible weapons (For Canthan and/or Elonian expansions)


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#1 Danzo Dattori

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Posted 05 June 2010 - 09:58 AM

Alright, so I see my Kusarigama thread did not exactly win over some people, so here I am with some things that you might find more reasonable then.

1.The Tekko-kagi

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Right now this weapon will cater to the melee classes, and once again although u think this weapon caters only to ninjas/assassins, warriors could also use this offering the gift of agility during a fight with a significantly heavier weapon. So this weapon will perhaps be offering a slight similarity to the functionality of daggers, however you wish to make them different, post your suggestions.

Possible skills could be:

1. Slash. Cause bleeding

2. Gouge. Stab deep into enemy and twist causing deep wound

3. Light weapon agility. Attack faster for a limited amount of time and move faster for a limited amount of time

4. (Now this skill is jus something that I thought up myself, if you could wear the claws on both your arms and feet)

Bladed kick. Kick the enemy causing +whatever damage

5. Light defense. Block the next attack skill, Your other skills are disabled for whatever seconds

Now this weapon will for balance have quite a low damage value, but offer way more in speed and dps.
But instead of making this the generic claws u wear on ur hands, I also want to suggest if this weapon can be instead a guantlets and greaves set, so ur have claws on both ur feet and arms like this

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2. The Tessen

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Now this was originally an item that you could use as a focus back in expansions, but I wanna bring it back as a caster weapon, but it could cater more to the air magic tree of elementalists, due to fans being traditionally used to blow a wind.

The skills will probably be dictated by the existing air magic tree that Arenanet have made so yeah...

But the default attack instead of shooting air balls, would be cutting waves of air causing damage.

3. Shurikens OR FOR YOU NARUTO HATERS, THROWING KNIVES!

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Now we've seen these things on assassin armors but only as a decoration and not as something that u could srsly whip out and use. So yeah this weapon can cater to ALL ranged classes, rangers can also use these as a ranger to me is someone who uses any kind of ranged weapon.

This weapon will be faster than the bow or gun due to ease of whipping the weapon out and throwing but it will suffer a dmg decrease for balance.

Possible skills could be:

1. Spear style throw. Throw your knife with no rotation, causing a deep wound

2. Spinning style throw. Throw your knife with maximum rotation. causing bleeding.

3. Power throw (your staple damage causing attack). Throw your knife causing +whatever damage.

4. Arsenal show. Throw three daggers at once, but each dagger causes 33 percent less damage

5. Distraction. Throw the dagger, hitting your enemy in the head with the handle to disrupt his current action.

4. The Boomerang

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Now I put up this boomerang weapon because not all bommerangs are actually made from wood or harmless materials, but actually they can be made from metal with a cutting edge which is deadly. This would cater to the Elonian expansion.

Of course since boomerangs are so effective they boast a high damage, but of course they suffer a loss in range and fire rate, having to wait for it to return until you can throw it again.

Possible skills could be:

1. Bird Hunter. Throw for a longer range than normal. This skill is disabled for a further two seconds

2. Power throw. Throw the boomerang with extra force with +whatever damage

3. Seeping throw. Throw the boomerang to cause bleeding

4. Bloodthisty Fang. Throw the boomerang hitting the target and all nearby targets of it. (Useful for AOE damage in the area you need it)

5. Backhand throw. Unblockable.

5.Kurbash, for people who wanted whips, this is it.

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"Kurbash or Kourbash (Arabic: qurbāj‎, from Turkish: kırbaç, "a whip" , a whip or strap about a yard in length, made of the hide of the hippopotamus or rhinoceros. It is an instrument of punishment and torture that was used in various Muslim countries, especially in the Ottoman empire. "Government by kurbash" denotes the oppression of a people by the constant abuse of the kurbash to maintain authority, to collect taxes, or to pervert justice. The use of the kurbash for such purposes, once common in Egypt, has long been abolished."

Anyways yeah this is your whip weapon, altho when it is translated into the game, hopefully it will be the one that is more desirable to your tastes, where its long and where you can use it for the functiosn of choking an opponent etc. But at least now you know the whip does have a place within the African base of Elona.

Possible skills could be:

1. Choke. Immobilise your opponent for x secs

2. Trip. Knock down your opponent for x secs

3. Heavy blow. Strike your opponent for x+ damage

4. Lash. Cause bleeding

5. Dark tendril. Your whip strikes target and all nearby foes of it.

6. The Assegai. These are your polearms!

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Now these were your typical african spear used by tribesmen. But these don't have to be the spear that you throw, but rather the one you can use as a melee weapon.

"This weapon was known as the iklwa or ixwa – for the sound that was heard as it was withdrawn from the victim's wound – and was used as a stabbing weapon during mêlée attacks."

Now for balance, this weapon altho posts a high piercing damage, it suffers a decrease in the rate of its attack.

Possible skills could be:

1. Quick slash. Causes bleeding.

2. Deadly Pierce. Causes +damage and deep wound

3. Lunge. Causes +whatever damage

4. The Open-Upper (Yeah I know lame name). Hit the enemy with the butt of your spear. Your next attack becomes unblockable

5. Tornado Spin. Hold your spear in the middle. Then spin, hitting all adjacent foes.

So there you have it, my 6 weapon suggestions for perhaps two expansion campaigns. Leave your thoughts below and Ill get back to you if I can.
Hopefully this is reasonable enough for you.

#2 Malchior Devenholm

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Posted 05 June 2010 - 05:27 PM

Quote

3. Shurikens OR FOR YOU NARUTO HATERS, THROWING KNIVES!

That's a kunai...

#3 Guideborn

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Posted 05 June 2010 - 06:33 PM

Yea, that's a kunai. Shurikens are like saws. Even I knew that. :/

#4 Danzo Dattori

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Posted 05 June 2010 - 06:38 PM

Maglama said:

Yea, that's a kunai. Shurikens are like saws. Even I knew that. :/

Actually the term shuriken refers to a whole range of japanese thrown weaponry.

It's just been so westernised lately, that it came to refer to throwing stars instead.

Anyways aside from my little mistake, post your thoughts on the weapons please.

#5 Guideborn

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Posted 05 June 2010 - 06:47 PM

If that's the case, then maybe you should cater the thread to western players so you don't confuse them.

#6 Huginn

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Posted 05 June 2010 - 06:49 PM

I would appreciate if they added very few new weaps, skills and profession with each new expansion. This way, they can add new content with minimal risk for balancing problems.

I do not see the need for new stuff like these weapons, I mean, don't they ad more weapons into gw2 than we have in gw1?

so for me it's a /notsigned, redundant weapons are redundant.

#7 Mr. G

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Posted 05 June 2010 - 06:52 PM

I really think you should be playing (or rather planning to play) a different game.  This is not GW material.

Edited by Mr. G, 05 June 2010 - 06:55 PM.


#8 Roland_Gilead

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Posted 05 June 2010 - 06:54 PM

I agree with Huginn, redundant weapons are redundant.  I appreciate some unique weapons but I don't feel the need to have an entire arsenal of exotic weapons.  

I would like a few new "types" of weapons but if you add new categories of weapons that means its going to be more difficult to execute game mechanics properly.

#9 Danzo Dattori

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Posted 05 June 2010 - 06:58 PM

Huginn said:

I would appreciate if they added very few new weaps, skills and profession with each new expansion. This way, they can add new content with minimal risk for balancing problems.

I do not see the need for new stuff like these weapons, I mean, don't they ad more weapons into gw2 than we have in gw1?

so for me it's a /notsigned, redundant weapons are redundant.

Well obviously they'll think stuff over before adding it, they're not gonna be pushed for time to make expansions anyways I dnt think, so I think theyll have enough time to think about balances etc.

Well you have a point, but people like to have new things every now and again, such as we had the new command system, where we could command our party members and heroes.
Plus don't forget some stuff from GW2 got dropped like Scythes and Spears, some people would have a feeling of losing what they liked in the new game, plus as any person would tell you, peple do actually think the current weapons list is pretty thin.

Well how do you know that they are redundant?

Bump:

Mr. G said:

I really think you should be playing (or rather planning to play) a different game.  This is not GW material.

Well define to me what exactly is GW material, I bet back in those days you said daggers and scythes and spears weren't GW material right?

Bump:

Roland_Gilead said:

I agree with Huginn, redundant weapons are redundant.  I appreciate some unique weapons but I don't feel the need to have an entire arsenal of exotic weapons.  

I would like a few new "types" of weapons but if you add new categories of weapons that means its going to be more difficult to execute game mechanics properly.

Well isn't a new weapon type the same as another weapon category?

Bump:

Maglama said:

If that's the case, then maybe you should cater the thread to western players so you don't confuse them.

I wanted to be a bit special and put up special names ok?

#10 Huginn

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Posted 05 June 2010 - 07:06 PM

Because, what I see in OP is (not the skins):

*Dagger/Sword/Possible Axe (though axe are more heavy kind of weapons)

*Air wand

*3 ranged weapons, which would be redundant, seeing how we have 4 already.

*2-hand sword

Adding new weapons mean that you need to make them unique.

As I see it, 2 hand sword replaced scythe and guns replaced spears, which means that they really didn't remove anything, but instead added some (Torch,Warhorn and mace)

#11 actionjack

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Posted 05 June 2010 - 07:16 PM

Also laser guns too?


But still.. I like some of the ideas.

#12 XxxTenebraexxX

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Posted 05 June 2010 - 07:25 PM

Huginn said:

I would appreciate if they added very few new weaps, skills and profession with each new expansion. This way, they can add new content with minimal risk for balancing problems.

I do not see the need for new stuff like these weapons, I mean, don't they ad more weapons into gw2 than we have in gw1?

so for me it's a /notsigned, redundant weapons are redundant.

The Warhorn and the Torch...two items I don't really value as a weapon. I have no desire to use guns, I'm pleased they're in the game...but I've never been a fan of guns.

Unless it's a 50.cal Sniper Rifle.

Huginn said:

Because, what I see in OP is (not the skins):

*Dagger/Sword/Possible Axe (though axe are more heavy kind of weapons)

*Air wand

*3 ranged weapons, which would be redundant, seeing how we have 4 already.

*2-hand sword

Adding new weapons mean that you need to make them unique.

As I see it, 2 hand sword replaced scythe and guns replaced spears, which means that they really didn't remove anything, but instead added some (Torch,Warhorn and mace)

I am still waiting for someone to explain, logically, how a two handed sword is any more different than a one handed sword...beyond the same degree of difference between a bladed whip weapon in comparison to a dagger. Both variants within both weapon types hold the exact same types of differences...and yet everyone is complaining that, beyond the obvious differences a bladed whip weapon would hold, it's too similar to the dagger?

This does not make sense when you have a Two Handed Sword in the game, and a Pistol...which is the same as a Rifle save for the obvious differences that equate to the same degree of differences between a Dagger and Bladed Whip Weapon.

This, in combination to it's Asian heritage, has been the major case against Whip Weaponry...and the first of the two is flawed when taking into account the current weapons. As for the Asian Heritage, like I said before...having variations that incorporate a hook, or dagger, greatly takes away from the Asian feel of a Kamma attachment...though that too could be an aesthetically variation. Personally, I'd be using a Dagger ended Whip Weapon...but as was expressed previously, there has to be enough variations within the "type".

If Whip Weapons were added as a "Greatsword" variation of the Dagger, it would still be an option that you didn't have to chose from if you disliked the weapon.

Edited by XxxTenebraexxX, 05 June 2010 - 07:39 PM.


#13 Huginn

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Posted 05 June 2010 - 07:41 PM

^ This is what i think.

swords are fast attack rate weapons, but lower damage, uses condition such as bleeding. And you can wield a shield so there you have some extra armor.

2-hand sword will possibly be lower attack rate, more damage, not as much conditions, deal more direct dmg instead. And because you can't use a shield/offhand, I thin you'll get some other extra like bonus, like maybe be able do do some kd, but less efficient kd than a hammer.

#14 Operative 14

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Posted 05 June 2010 - 07:42 PM

The Kapinga! (For Elona) [yes, I watch Deadliest Warrior on Spike, I'm sorry :{ ]

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Spike said:

Kpinga (Zande Warrior)
Source

The Kpinga was the multi-bladed throwing knife of central Africa.

Every end and angle of the Kpinga can be used as a weapon! As the Kpinga flies through the air, any combination of the blades is sure to damage its target.

Kpinga are one of the few undisputed functional African throwing knives with considerable documentary evidence of their use in battle. They are one of the southern "winged" types, which are more aerodynamic than the northern "F-shaped" types.

Kpinga were carried into battle in a very specific way, inside large, oblong Zande shields (Kube). The back of these shields feature a central iron disc over which, traditionally, three to four Kpinga were hung. When the Zande warriors went into battle, they would close on the enemy to within about 10 meters. The warrior threw two to four spears before releasing his Kpinga. This action was always preceded by a call to alert companions to what he was doing to show he was not simply throwing this valuable weapon away in the bush.

Thrown horizontally at the legs of an enemy or vertically at the body, the Zande kpinga is generally seen as the most perfectly balanced, weighted, and effective missile among the southern throwing knives.

This throwing knife has three projecting blades and a small, plant-fiber handle. In battle, such knives were thrown with a flick of the wrist, an over-arm, or side-arm movement producing a higher or lower trajectory. Some were designed as offensive weapons while others were ceremonial or used for long-distance trade.

The Kpinga was thrown in a particular way depending on its target. The presence of three blades set at different angles ensured that at whatever point it struck it was sure to inflict some damage with the large blade affecting a slice and the smaller blades delivering punctures. Even a blow by the blunt handle might cause considerable impact injury. The weapon was first bent slightly under the foot, and then either thrown over-arm, almost vertical (so that it flew at head height in a curving arc), or under-arm (almost horizontal) so that it flew at knee-height.  It has been said that African throwing knives were also thrown in the low fashion in order to sever the legs of cavalry horses. If a high-thrown knife was caught on a shield it might cut through it or rebound into other warriors nearby. With practice, one can learn to throw it with considerable force and accuracy. When correctly thrown, one of its several blades was certain to strike the objective squarely.

While probably formidable as a hand to hand weapon, as a throwing knife it would certainly be a unique weapon and attack to bring to a GW2 Elonian expansion.

I'm not good at coming up with skill types, but I can imagine an over-handed throw that causes a lot of damage, a side throw (like a Frisbee) that would cause damage and crippling (since you'd use it to take out the legs), maybe a melee attack that causes a great deal of damage and bleeding. As I said I'm not good at coming up with skills. :x

Edit: Found a video, Look here at about 1:34

Edited by Operative 14, 05 June 2010 - 07:48 PM.


#15 Danzo Dattori

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Posted 05 June 2010 - 07:42 PM

actionjack said:

Also laser guns too?


But still.. I like some of the ideas.

Well we could have that too, but sadly GW2 timeline won't rly be past the 1600's...

#16 XxxTenebraexxX

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Posted 05 June 2010 - 07:49 PM

Huginn said:

^ This is what i think.

swords are fast attack rate weapons, but lower damage, uses condition such as bleeding. And you can wield a shield so there you have some extra armor.

2-hand sword will possibly be lower attack rate, more damage, not as much conditions, deal more direct dmg instead. And because you can't use a shield/offhand, I thin you'll get some other extra like bonus, like maybe be able do do some kd, but less efficient kd than a hammer.

A Dagger is single handed, allowing you to utilize another weapon, or shield if your being silly, in the other. It has a high attack rate and does little damage.

A Whip Weapon is a medium ranged melee weapon, would most likely do more damage while maintaining a fast attack rate. However, this type of whip weapon is two handed and thus restricts your use of another weapon. It counts as two due to its design, but is a solid, single, weapon...which would have stats to reflect such I'm sure.

Starting to see the commonalities here yet?

#17 SweetZoid

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Posted 05 June 2010 - 08:03 PM

I want fist weapons like the gauntlets in EOTN,dragon gloves,ice gloves,fire gloves and such.

Tho ive seen much cooler than this.

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#18 Roots

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Posted 05 June 2010 - 08:04 PM

I really really like the idea of the Tessen :) would be really cool for casters.

But I've also imagined it as a rogue/assassin weapon, would be cool with knives on the end or something. Thats probably not actually what a tessen is lol but still would be neat.

#19 Danzo Dattori

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Posted 05 June 2010 - 08:15 PM

SweetZoid said:

I want fist weapons like the gauntlets in EOTN,dragon gloves,ice gloves,fire gloves and such.

Tho ive seen much cooler than this.

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Haha so do I, that's what the Tekko kagi is for, it's a claw weapon ;)

#20 Mr. G

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Posted 06 June 2010 - 12:05 AM

Quote

Well define to me what exactly is GW material, I bet back in those days you said daggers and scythes and spears weren't GW material right?

Wide of the mark as usual DD.

I feel the problem with all the recent weapon suggestions are that they are still waaaay too specific.  

Like huginn summed up - at best these are reskins.  The rest imho are gimmicky trash.  The current weapon selections in GW2 are very broad categories, these are very specific (I.E. the Assegai instead of a generic pole-arm category or a fan instead of a reskin of a wand).

I'd rather keep balance and spend time on improving the selection with the current weapons as opposed to thinking up gimmicks to make these new ones stand out.  At the end of the day there's only so much you can do without it becoming power attack with a different name.

#21 Guideborn

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Posted 06 June 2010 - 12:12 AM

Quote


Well define to me what exactly is GW material, I bet back in those days you said daggers and scythes and spears weren't GW material right?

I'm going to take a bite at this as well. What particular theme do weapons such as daggers, scythes, and spears fall in? As Mr. G said, most of your weapon ideas are gimmicky and much too specific.

No offense, but Danzo, like most of your threads, this one is mainly about your personal preferences without actually giving any plausible reason why they could happen. This stuff looks "cool" in anime, but much too technical for a sword and sorcery MMO.

Edited by Maglama, 06 June 2010 - 12:14 AM.


#22 XxxTenebraexxX

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Posted 06 June 2010 - 12:26 AM

Maglama said:

I'm going to take a bite at this as well. What particular theme do weapons such as daggers, scythes, and spears fall in? As Mr. G said, most of your weapon ideas are gimmicky and much too specific.

No offense, but Danzo, like most of your threads, this one is mainly about your personal preferences without actually giving any plausible reason why they could happen. This stuff looks "cool" in anime, but much too technical for a sword and sorcery MMO.

I'm still waiting for someone to take a bite out of my previous statements regarding the Bladed Whip Weapon. I've yet to see anyone explain how the differences between a Greatsword vs Sword, or a Pistol vs Rifle, are any greater than the differences between a Dagger and a Bladed Whip Weapon.

Before reverting back to the statement that the kusarigama is too narrow in design, as I've stated before, you could have Kammas, Daggers, and Hooks attached to these chain weapons and have as much general variation as any other weapon. With hooks, they wouldn't even look like Asian weaponry anymore, and frankly...I don't really think they do with daggers either.

The differences are as great between the two weapons as they are between the two variations of gun and sword, and you can easily make them generalized by adding hooks and daggers as the weapon portion of the chain. Essentially, bladed whip weapons are two handed daggers.

So...where's the counter argument?

Edited by XxxTenebraexxX, 06 June 2010 - 12:31 AM.


#23 Guideborn

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Posted 06 June 2010 - 01:00 AM

XxxTenebraexxX said:

I've yet to see anyone explain how the differences between a Greatsword vs Sword, or a Pistol vs Rifle, are any greater than the differences between a Dagger and a Bladed Whip Weapon.



Quote

So...where's the counter argument?

I don't have anything to say about that, because I know nothing of this Bladed Whip weapon.

#24 Ramei Arashi

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Posted 06 June 2010 - 01:07 AM

If they just bring back the katana and add samurai armor I'll be happy.

#25 XxxTenebraexxX

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Posted 06 June 2010 - 02:32 AM

Maglama said:

I don't have anything to say about that, because I know nothing of this Bladed Whip weapon.

It started out as the Kusarigama.

One of the main arguments was that it was too Asian oriented, in which I countered with the fact that you could just as easily have Daggers and Hooks as an optional variant to the design alongside Kammas. (Attached to the chain in order to form the bladed whip weapon.) This also took care of the "Not Generalized Enough" statement as well...seeing as how the weapon would come in three variations and potentially countless different looks because of such.

The next counter against it was that it functioned too much like a Dagger, in which I expressed that it was as different in function to the Dagger as the Greatsword is to the Sword.

Also, is it my imagination...or did this thread get cut in half from the original Kusarigama thread?

Edit: Either this thread was originally the "Kusarigama Thread" and was sliced in half when the suggestion of other weapons was presented...or I deviated completely off topic here.

Edited by XxxTenebraexxX, 06 June 2010 - 02:42 AM.


#26 Danzo Dattori

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Posted 06 June 2010 - 08:14 AM

Maglama said:

I'm going to take a bite at this as well. What particular theme do weapons such as daggers, scythes, and spears fall in? As Mr. G said, most of your weapon ideas are gimmicky and much too specific.

No offense, but Danzo, like most of your threads, this one is mainly about your personal preferences without actually giving any plausible reason why they could happen. This stuff looks "cool" in anime, but much too technical for a sword and sorcery MMO.

well you do know half the stuff I suggested isn't even in anime, I suggested weapons that were relevant to the culture that the past campaigns were based on.

Such as the whip which everyone wanted, I made it so it made sense within the african culture of Elona and aswell as the polearms which everyone wanted, the assegai is also an african weapon.

And please dnt get into this argument about what is too specific, like most people you would be biased towards your own views, another person might not think the weapons I suggested at all are too specific.
I could go on to say rifles are too specific, after all in the end, a rifle is a rifle, and a pistol is a pistol? At the end of the day, it's all just a case of different skins.
Besides either way Anet are going to have to come up with something new if we ever do reach the stage of Cantha being available to us, and it's up to the customers and their feedback to give ideas, altho we don't dictate what they have to do.

Bump:

Mr. G said:

Wide of the mark as usual DD.

I feel the problem with all the recent weapon suggestions are that they are still waaaay too specific.  

Like huginn summed up - at best these are reskins.  The rest imho are gimmicky trash.  The current weapon selections in GW2 are very broad categories, these are very specific (I.E. the Assegai instead of a generic pole-arm category or a fan instead of a reskin of a wand).

I'd rather keep balance and spend time on improving the selection with the current weapons as opposed to thinking up gimmicks to make these new ones stand out.  At the end of the day there's only so much you can do without it becoming power attack with a different name.


Once again, how is it too specific?

There is no polearm category according to GW2 wiki, so here is your polearm, fitting in with the culture that Elona was based on.

And once again the spear was just another reskin of the bow right? They are both ranged? So you're saying that is completely wrong on the dev's part?
I could easily says guns are gimmicky trash, you're gonna have people saying "Lol BOOM HEADSHOT!!!", when it's just a reskin of a bow...

And once again I dnt think Anet will be too pressed to ooze out another expansion, they will have enough time to think about what they should do to balance everything and make sure it works.

and if we only stuck to our current weapons list...it's gonna be a bit boring...

#27 Mr. G

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Posted 06 June 2010 - 12:21 PM

Quote

Once again, how is it too specific?

All Assegai are spears, not all spears are Assegai.

#28 Danzo Dattori

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Posted 06 June 2010 - 01:03 PM

Mr. G said:

All Assegai are spears, not all spears are Assegai.

All assegai don't have to be spears, you can reskin them, cause in the end all weapons no matter how different they are, they will end up serving the same purpose such as Sai back in Factions, they weren't daggers, but in the end they took up the mantle of being daggers.
And if you say Sai look similar to daggers, then Assegai look every bit a  polearms, it has a pole and has an armament at the end of it. There, sorted ;)

#29 Mr. G

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Posted 06 June 2010 - 01:39 PM

Danzo Dattori said:

All assegai don't have to be spears, you can reskin them, cause in the end all weapons no matter how different they are, they will end up serving the same purpose such as Sai back in Factions, they weren't daggers, but in the end they took up the mantle of being daggers.
And if you say Sai look similar to daggers, then Assegai look every bit a  polearms, it has a pole and has an armament at the end of it. There, sorted ;)

*Facepalm* I must be some sort of masochist...

The point I'm trying to make is by implementing the Assegai as a weapon as opposed to a generic polearm weapon is limiting your options.  All your suggestions follow a singular, and almost obsessive, theme.  This theme does not match GW.  Guildwars is not Naruto/Dynasty warriors.

You're trying to bend the the game to fit your ideas rather than the other way around.

Quote

And once again the spear was just another reskin of the bow right? They are both ranged? So you're saying that is completely wrong on the dev's part?
I could easily says guns are gimmicky trash, you're gonna have people saying "Lol BOOM HEADSHOT!!!", when it's just a reskin of a bow...

And once again I dnt think Anet will be too pressed to ooze out another expansion, they will have enough time to think about what they should do to balance everything and make sure it works.

and if we only stuck to our current weapons list...it's gonna be a bit boring...

.. and here is the point, like others before me, I just can't take you seriously anymore.

Edited by Mr. G, 06 June 2010 - 01:42 PM.


#30 Danzo Dattori

Danzo Dattori

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Posted 06 June 2010 - 01:45 PM

Mr. G said:

*Facepalm* I must be some sort of masochist...

The point I'm trying to make is by implementing the Assegai as a weapon as opposed to a generic polearm weapon is limiting your options.  All your suggestions follow a singular, and almost obsessive, theme.  This theme does not match GW.

You're trying to bend the the game to fit your ideas rather than the other way around.

Seriously I laugh at your old-garde mentality... and what obsessive theme am I getting at? The fact that Im suggesting stuff from two different cultures into what each continent was based on in GW?

Then make a thread and post YOUR suggestion then, if you seem to have such a strong hand in dictating what GW should be like... If anything you're obsessed about defending this game to no end, to make sure everything stays the way it is, the way that YOU want, not everyone thinks like you.

and if you're getting pleasure out of punishment, I seriously shouldn't be listening to your words...

Bump:

Mr. G said:

*Facepalm* I must be some sort of masochist...

The point I'm trying to make is by implementing the Assegai as a weapon as opposed to a generic polearm weapon is limiting your options.  All your suggestions follow a singular, and almost obsessive, theme.  This theme does not match GW.  Guildwars is not Naruto/Dynasty warriors.

Guild Wars isn't Counter Strike either, but why do we have guns?

You're trying to bend the the game to fit your ideas rather than the other way around.

Well isn't that what suggestions are about? You want to put ur own ideas forward in a hope that they get accepted, but I see you're about as flexible as a toothpick.



.. and here is the point, like others before me, I just can't take you seriously anymore.

And the last train to QQdom just left, sorry mate you're stuck in here.


Am I arguing with an old man or something?