Where is the Damage Monitor? I want to know what’s killing me…
#31
Posted 29 June 2012 - 04:42 PM
#32
Posted 29 June 2012 - 04:42 PM
mutalisk, on 29 June 2012 - 03:23 PM, said:
i miss hard games now a days they are all fluff easy mmo's and FPS....
RTS seems to be the last of the challenging play but thats mainly because its almost totally player vs player
would a combat log of some kinda be a good add on to this game? i think so is it needed to learn to play just as well as it would be to have it no. its just an added fun factor so because of that alone it seems its worth adding to the game.
its a term a lot of bad players tell other bad players but being this game is not even out yet. i being a bad player technically. i will say it! If you find some thing hard at first its prob a L2P proble. so learn to F'ing play for once noods! =p
I didn't have a hard time identifying animations and skills, not sure what you're on about. The particle effects in this game, no matter how well mastered you are in identifying them, overlap and consume the UI to much to be distinguishable once there's too many characters. So, you're way off on what I was saying, it has nothing to do with player difficulty, it's simply a matter of having a clean user interface as far as particle effects go.
#34
Posted 29 June 2012 - 05:54 PM
Sinte, on 29 June 2012 - 01:49 PM, said:
Edited by Specialz, 29 June 2012 - 05:55 PM.
#35
Posted 29 June 2012 - 06:10 PM
Specialz, on 29 June 2012 - 05:54 PM, said:
That said, GW2 DOESN'T have this sort of PvE endgame, so you don't need DPS meters like you did in WoW (and what we should have gotten in SWTOR but didn't). Furthermore, a combat log DOES exist, meaning DPS can be parsed through third party programs, anyway. People ran third party DPS meter programs in Rift, the same can be done for GW2 if necessary. Fortunately, it won't be necessary.
#36
Posted 29 June 2012 - 06:25 PM
People you have to realize this is a new game. It is different than the game you were playing before. If its not like your game dont assume its doing something wrong. In this case its player error. They dont want people staring at UI and looking at bars and numbers. IF that is what you want then you are playing the wrong game. Go back to your wow. Go back to your Tera or SWTOR or whatever old style MMO you were playing. There is no place in this game for things like this. People just want things handed to them.
Think back to Vanilla wow. There were no damage meters. no awesome UI modifications. When it first released you had to play as is.
Guild wars 2 is even farther from that. They want you to watch your player. Watch the enemy. Watch and see what attacks are actually being animated on screen. Increase your perception and better your awareness. Hone your skill and become a good player. Dont expect just because you think your "pro" or some crap in another game you will instantly know all there is to know about this one. Give the game some time and learn to play the game as its designed rather than asking for it to just be every other MMO.
There are granted some things that need fixing. With hundreds of people on screen the particle effects can become overwhelming and I could see this being toned down some. But to what extent can you really tone down the chaos of 200 characters battling it out. IT is what it is. Chaos and it is as it should be. I would expect no less and no more.
If any of you have seen real battle you would know you dont even need that many combatants to cause confusion.
Make what you will out of it, but all I'm saying is give the game a chance and try to look at it with fresh eyes and dont let past experience cloud your perception.
#37
Posted 29 June 2012 - 06:34 PM
splincir, on 29 June 2012 - 06:25 PM, said:
Combat meters and UI mods are ESSENTIAL for games like WoW and SWTOR. My point is that GW2 ISN'T like these two titles because it has no true PvE endgame, so it won't need UI mods. And, of course, there should be no UI mods for PvP because it ruins competitive fairness. WoW PvP was horrible because of mods like gladiator.
Edited by Itharius, 29 June 2012 - 06:35 PM.
#38
Posted 29 June 2012 - 06:37 PM
prism2525, on 29 June 2012 - 07:51 AM, said:
I just look out at my health bar and get out of red circles ASAP.
Pretty sure in a real war people that have been there can tell the difference between a rifle, shotgun, missle, rpg, etc... sorry bro.
#39
Posted 29 June 2012 - 06:37 PM
Skill > Time = Reality
#40
Posted 29 June 2012 - 06:39 PM
Dream Catcher, on 29 June 2012 - 06:37 PM, said:
#41
Posted 29 June 2012 - 06:40 PM
Ostra, on 29 June 2012 - 02:29 PM, said:
combat logs are for lazy/bads that do not learn from their mistakes and do not have a good sense of presence. I have never once been killed in WvW by a ballista and thought "Oh wow what killed me?" And I have died in WvW a lot mind you
actually lazy/bad people are the ones like you who didnt realize there already is a combat log in the game, but it sucks, and the scrolling combat text is also horrible when combined with the excessive particle effects.
Dream Catcher, on 29 June 2012 - 06:37 PM, said:
Nobody is asking for a damage meter they are asking for better combat log or better scrolling combat text.
#42
Posted 29 June 2012 - 06:42 PM
Sprawl, on 29 June 2012 - 06:40 PM, said:
Nobody is asking for a damage meter they are asking for better combat log or better scrolling combat text.
The scrolling combat text is fine for direct damage. I like how it adds up all the damage you do in a single channel. That makes it super easy to tell how much damage you're putting out. They should do the same for conditions and make condition damage appear as a different color. Then the scrolling combat text would be perfect. Conditions and boons already pop over players' heads, which is already a huge improvement over WoW sct.
#43
Posted 29 June 2012 - 06:47 PM
Itharius, on 29 June 2012 - 06:42 PM, said:
The scrolling combat text is fine for direct damage. I like how it adds up all the damage you do in a single channel. That makes it super easy to tell how much damage you're putting out. They should do the same for conditions and make condition damage appear as a different color. Then the scrolling combat text would be perfect. Conditions and boons already pop over players' heads, which is already a huge improvement over WoW sct.
I still don't think you get it.
here's one of my old videos from Rift, notice how the scrolling combat shows icons/text? That's what we are talking about. Something like Rift where you can toggle, icon, text, shortened text, all, or nothing.
#44
Posted 29 June 2012 - 06:51 PM
I can't think of anything in this game that is more lame than that...well, maybe the camera zoom.
#45
Posted 29 June 2012 - 06:54 PM
#46
Posted 29 June 2012 - 06:55 PM
Fumbler, on 29 June 2012 - 06:51 PM, said:
I can't think of anything in this game that is more lame than that...well, maybe the camera zoom.
nope not an option, another thing I'd like to see, but bads running glass cannon specs prolly will cry.
Itharius, on 29 June 2012 - 06:54 PM, said:
The benefit is more on the receiving end, seeing what is hitting you from what class to help better assess threat factors, gearing, spec, etc. of the opponent.
Edited by Sprawl, 29 June 2012 - 06:55 PM.
#47
Posted 29 June 2012 - 06:55 PM
Sprawl, on 29 June 2012 - 06:40 PM, said:
Nobody is asking for a damage meter they are asking for better combat log or better scrolling combat text.
I dont remember saying there wasnt a basic combat log, just that I have never NEEDED it. If I am besieging a keeping and die to a catapault, a balista or anything else I pretty much KNOW what killed me. Those rare times I dont I can head back out and survey the land to try and find the cause. Its not rocket science but I also come from a heavy PvP and RvR gaming back ground so I am used to not having detailed chat logs and addons to hold my hand.
Even Everquest pvp you started to learn animation and color combos to find the skill that someone was using.
Edited by Ostra, 29 June 2012 - 06:58 PM.
#48
Posted 29 June 2012 - 06:57 PM
Ostra, on 29 June 2012 - 06:55 PM, said:
And if three people are attacking you you can't assess who is the biggest threat based on the combat log or combat text because you can't tell whos doing what. Which is the entire point of this thread. This is not an add-on discussion, this is something that is provided in most modern mmos, see my rift video that is add-on free.
#49
Posted 29 June 2012 - 07:06 PM
This isnt about bringing something over from WOW (which i dont even play),
To the people who say No... The game already has damage counter, but its not informative enough to be useful. and the combat log is not a useful tool in its current state, due to crazy scrolling/lack of UI/combined into chat... they could take it out and it'll make no difference... i mean the game already shows numbers, so why not take it a step further and show the icon too? And NO this has nothing to do with L2Dodge...
just see blow lol... see the -5 and the ICON there? yeah... THAT is what this thread is about...
Edited by Icy Spicy, 29 June 2012 - 07:09 PM.
#50
Posted 29 June 2012 - 07:11 PM
Solution; give yourself time to learn a new way of playing a action-MMO.
Icy Spicy, on 29 June 2012 - 07:06 PM, said:
This isnt about bringing something over from WOW (which i dont even play),
To the people who say No... The game already has damage counter, but its not informative enough to be useful. and the combat log is not a useful tool in its current state, due to crazy scrolling/lack of UI/combined into chat... they could take it out and it'll make no difference... i mean the game already shows numbers, so why not take it a step further and show the icon too? And NO this has nothing to do with L2Dodge...
just see blow lol... see the -5 and the ICON there? yeah... THAT is what this thread is about...
#51
Posted 29 June 2012 - 07:31 PM
Craywulf, on 29 June 2012 - 07:11 PM, said:
Speaking of clutter... I suppose you are right, they didnt clutter it with icons (except 20 combo hearts going off in WvW lol), but they failed with not cluttering it with numbers... This is random 1v1 btw, how is this better than the GW1 pic I just posted? Its not even legible so whats the point of having that? 9922? or 992 and 922? we'll never know
#52
Posted 29 June 2012 - 07:35 PM
Sprawl, on 29 June 2012 - 06:57 PM, said:
Why couldnt I assess the biggest threat? Is the biggest threat the person hitting me for the big damage like a warrior? Or the staff necro laying down all the conditions on me but not hitting hard?? This is something the pop up combat log would not tell me it would take learning the class combo and class mechanics. This is what I mean by lazy gaming.
If I am attacked by 3 people I do not need some numbers flying in front of my screen to tell me who is the most dangerous threat. Learning who and what is more dangerous to you is part of the dynamic skills a PvPer SHOULD learn and requiring a combat popup to tell you is simply not being a good player.
Icy Spicy, on 29 June 2012 - 07:31 PM, said:
I agree... I think we should get rid of all the clutter on the screen
#53
Posted 29 June 2012 - 07:37 PM
Edited by Chrisf, 29 June 2012 - 07:38 PM.
#54
Posted 29 June 2012 - 07:42 PM
Itharius, on 29 June 2012 - 06:34 PM, said:
You completely ignored everything I said and targeted my WoW comment. Pretty much paints you as one of the elitists who despises change and half of what guild wars 2 is trying to do.
But you said it yourself and that was really the only point I was trying to get across. When it was vanilla. I mean before molten core. When scholomance was like an impossible raid to some, no one knew what the hell they were doing. Honestly it was better that way. Before everyone was better than everyone else. Before people were getting "carried." The only guilded one is you. If you look back and think to yourself, "I was the only good player, I knew what I was doing, I didnt suck."
Face it, everyone was a newb at some point. Maybe it wasnt wow for you. Maybe it was Everquest or UO. Maybe you ruled the tabletop friday and saturday nights with your buddies as you rolled your dice. You werent born the "winner" you think you are.
#55
Posted 29 June 2012 - 07:51 PM
EX: Ele calls down Meteor Shower; I look out into the crowd while I dodge the AoE and can see this Ele in the middle of a channel animation and I lock her down from a distance. Sure, there could be more than one Ele doing it, but the fact I can notice these things when I put my mind to it really shows the emphasis on skill for PvP.
Dumbing down the PvP to appeal to people that are getting stomped is taking some of the skill curve away; which Anet seems to be proud of having.
I say no, but that is a personal opinion.
#56
Posted 29 June 2012 - 07:51 PM
Icy Spicy, on 29 June 2012 - 07:31 PM, said:

Edited by Itharius, 29 June 2012 - 07:53 PM.
#57
Posted 30 June 2012 - 12:46 AM
Specialz, on 29 June 2012 - 05:54 PM, said:
If a bunch of idiots use it as an epeen meter does it make it a bad tool for gathering actual data? No. People care way too much what others think. They're a great way to see what is going on and when. I guess I shouldn't have said "dps meter" but I guess Recount is what most of us look at when they want something presented in detail about an encounter. Don't get me wrong, I hate the whole ranking part of it, but the information part of it was great, and I'd love something similar to be able to be created in the "combat log" area of the chat. Granted, I didn't mess around with it a lot, so maybe you can personalize it to the point of incoming damage to yourself only, or incoming and outgoing. But at default, it was a mess.
Either way just a slightly better scrolling text would suffice. Once these zerg fests are over and people are actually spending 15+ seconds in battles, it will help a lot. Currently though most people die too much because they're either glass cannon or don't use any defensive utilities.
Edited by Sinte, 30 June 2012 - 12:54 AM.
#58
Posted 01 July 2012 - 09:47 AM
#59
Posted 01 July 2012 - 06:15 PM
Itharius, on 29 June 2012 - 06:10 PM, said:
DPS meters are essential to any MMO endgame content with enrage mechanics. You need to know which player isn't putting out enough DPS to help you win an encounter. SWTOR was such a mess because raid leaders had no tools to gauge player skill, making the hard mode content ridiculously frustrating and gutting the sort of theorycrafting that you find all the time in World of Warcraft, theorycrafting that leads to good class balance.
That said, GW2 DOESN'T have this sort of PvE endgame, so you don't need DPS meters like you did in WoW (and what we should have gotten in SWTOR but didn't). Furthermore, a combat log DOES exist, meaning DPS can be parsed through third party programs, anyway. People ran third party DPS meter programs in Rift, the same can be done for GW2 if necessary. Fortunately, it won't be necessary.
#60
Posted 01 July 2012 - 06:59 PM
Craywulf, on 29 June 2012 - 07:11 PM, said:
Solution; give yourself time to learn a new way of playing a action-MMO.
Obviously ArenaNet doesn't want to clutter the screen with icons and their damage numbers. Instead you're going have watch the action and pick on what might be hurting you.
They dont want to clutter the screen? Lol have you played? This is by far the most cluttered game ever with all yhe particle effects.
Also tagged with one or more of these keywords: Damage, UI, User Interface, Combat, PvP, WvW, PvE
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