Sprawl, on 01 July 2012 - 06:59 PM, said:
Where is the Damage Monitor? I want to know what’s killing me…
#61
Posted 01 July 2012 - 07:42 PM
#62
Posted 01 July 2012 - 09:20 PM
Burch8400, on 01 July 2012 - 06:15 PM, said:
Not that DPS meters are the subject of the thread, of course. Yay for deliberate derailment! A damage monitor (as in GW1) is a completely different thing.
#63
Posted 02 July 2012 - 03:23 AM
Got killed by fire damage? Corpse is all burnt and charred.
Got killed by blunt force trama? Limbs are all broken and twisted in odd places.
It would be harder to read but more immersive.
#64
Posted 02 July 2012 - 03:35 AM
Sinte, on 30 June 2012 - 12:46 AM, said:
IN the long run it only rewards classes that are top dps. Your dps does not reflect your ability to play the game and if it doesn't why have it? especially in a game like guild wars 2 where the is no trinity. IN a trinity based game you need a tank and cleric and when you see them at the bottom of the dps chart it is perfectly OK. In guild wars 2, a dps meter wont take into account the benefit of using a staff as an elementalist or mesmer, all it would show is low dps.
#65
Posted 02 July 2012 - 03:45 AM
#66
Posted 02 July 2012 - 04:02 AM
Edited by Underdog, 02 July 2012 - 04:02 AM.
#67
Posted 02 July 2012 - 03:21 PM
Specialz, on 02 July 2012 - 03:35 AM, said:
IN the long run it only rewards classes that are top dps. Your dps does not reflect your ability to play the game and if it doesn't why have it? especially in a game like guild wars 2 where the is no trinity. IN a trinity based game you need a tank and cleric and when you see them at the bottom of the dps chart it is perfectly OK. In guild wars 2, a dps meter wont take into account the benefit of using a staff as an elementalist or mesmer, all it would show is low dps.
I don't understand why you are stuck on the dps meter mentality. I just simply said they're misused by both parties, hardcore and the casuals, most of the time. Its not what I want, its not what people want. Nobody cares about how much dps you're putting out in this game, survival and burst damage is much more essential. We want to see better damage indication in large scale fights.
This brings me back to my original post about the "dps meter" crowd. They will bitch and moan about not needing something of indication in game, even if it is NOT a dps meter that people are asking for.
Edited by Sinte, 02 July 2012 - 03:23 PM.
#68
Posted 02 July 2012 - 04:52 PM
The purpose of having a meter or monitor is usually to check critical data while doing a complex task. Take driving for example, vehicles nowadays have several gauges, one of which is the speedometer. While most of the time experienced drivers are able to drive without looking at the speedometer, it's nice to be able to glance at it for times when so much is going on and the speed you're going is critical. Of course it's entirely possible to gauge your speed without one, but the extra work actually detracts from your attention on the road.
Now let's bring this back to GW2. As I understand it, there's currently a basic combat log. The problem with that is it may make communication cumbersome if you need to try to coordinate with the random people you're doing a DE or WvW with. In large-scale DEs or WvW encounters, there's so much to pay attention to–red/white rings, fractions-of-a-second telegraphs, adds, combo fields, etc– that players should be able to monitor damage and damage sources without them having to consider an army's worth of factors. Players already have enough they need to pay attention to and calculate during large-scale encounters.
Now with those things in mind, my solution would be to implement a damage monitor which could be shown at the press of a hotkey so that it doesn't clutter the HUD but is still available to glance at when you need to like the gauges on a car's dash. Since it is hidden by default, people won't be tempted to constantly look at it. If some players do have it shown for the entire duration of the battle they would only be handicapping themselves because it would take their attention away from one of the other critical elements of the battle. At the end of the day meters are just tools, and you wouldn't be likely to eliminate rulers (or meter sticks) just because some kids like to use them as swords to see who's stronger.
#70
Posted 03 July 2012 - 02:03 AM
Sinte, on 02 July 2012 - 03:21 PM, said:
This brings me back to my original post about the "dps meter" crowd. They will bitch and moan about not needing something of indication in game, even if it is NOT a dps meter that people are asking for.
#71
Posted 03 July 2012 - 02:07 AM
You know what would be a pretty funny idea? Adding a damage area indicator like they have on FPS games.
Still...not...80...T...T
#72
Posted 03 July 2012 - 02:53 AM
One concern from me is there are too many numbers in the combat log that dont make sense. And the combat log needs different color highlights for skills and damage numbers for better visibility. But all these are not high priority.
Edited by redsuns, 03 July 2012 - 02:54 AM.
#73
Posted 03 July 2012 - 04:09 AM
ogrejd, on 01 July 2012 - 09:20 PM, said:
I was just agreeing with Itharius post "Itharius, on 29 June 2012 - 01:10 PM, said:" no derailment intended.
#74
Posted 03 July 2012 - 04:56 AM
they need a detailed, proper combat log like every other mmo has.
all i see now 99% of the time is
"bleeding 20000 damage"
"other 2000 damage"
ok i get it, something caused me to bleed a lot, but i have no idea what it was or who it was.
#75
Posted 03 July 2012 - 06:07 PM
castiel, on 03 July 2012 - 04:56 AM, said:
So the question comes down to why does it matter??
If you are in combat with 2 other people or even 5 other people. Why does it matter WHO placed the bleed damage on you or what kill they used? Your role at that point is to cure the bleeding if its dangerous to you. Can you cure the bleeding by knowing who did it?
This is the problem it doesnt affect the combat system ONLY take away from it. It means you are more worried about some text popup then the actual combat and goes against what Anet said they want. Which is to be in the world not staring at a bunch of UI screens.
People keep asking for things to change the basic ideas Anet has placed... its a waste of resources and time. Stop trying to make this game another WOW or AOC or whatever game you want it and just enjoy it for what it is.
With that said, a screen like the death screen in PvP would be fine and if that is what you are wanting then I will support it, but no to the on the fly in the screen constant updating Damage chart
#76
Posted 22 August 2012 - 02:51 PM
Craywulf, on 01 July 2012 - 09:47 AM, said:
---------
Okay, so if you want the UI to be so clean and not informative at all, then I suggest ANet to remove the effect bar under your target's HP bar, because if you want to know what boons and conditions he has, just watch the animation. It doesn't make sense to be able to see what boons/conditions your target has (plus they don't want you to look at the UI. Plus it's weird that you can see what element the ele you're targetting is attuned to, because you can see that already by the animation, and "that element of confusion adds to the game's beauty imo"), if you can't even tell what is hitting you from behind (IRL you would never guess if it's a bullet, arrow or a fabulous flying axe that is stuck in your head. You only know that you've been hit). Also, remove any on-screen numbers, because you already have your health globe and target's HP bar, and by watching them you can tell how hard he or you are being hit.
Remove this:

Because just by watching the animation, you can tell what's gonna happen. Standing in a fire circle? Using your Unload? You gussed it - you're setting your target on fire.
Yeah, I know the topic is old, but it's great.
Edited by TheyCallMeIgi, 22 August 2012 - 02:52 PM.
#77
Posted 22 August 2012 - 03:16 PM
/endthread
#78
Posted 22 August 2012 - 03:49 PM
God Of Fissures, on 22 August 2012 - 03:16 PM, said:
/endthread
-----
I think I have a better solution.
Untitled.jpg 75.09K
32 downloadsThis would tell us what direction we're being attacked from.
Edited by TheyCallMeIgi, 22 August 2012 - 03:56 PM.
#79
Posted 22 August 2012 - 04:03 PM
It removes a major degree of tactical depth from pvp.
If I managed to flank you or get behind your back, or perhaps find an elevation or an hidden spot to shoot you from, I want a bonus out of it.
I outplayed you strategically so I deserve it.
Similarly, I don't want the UI to spoonfeed me with infos my eyes missed, I want the game to ask me to be well-aware of my surroundings.
I love how in GW2, contrarily to other MMOs, the environment plays a much more important role in PvP than just being a source of LoS.
#80
Posted 22 August 2012 - 11:09 PM
Red_Falcon, on 22 August 2012 - 04:03 PM, said:
If I managed to flank you or get behind your back, or perhaps find an elevation or an hidden spot to shoot you from, I want a bonus out of it.
I outplayed you strategically so I deserve it.
Quote
#81
Posted 22 August 2012 - 11:12 PM
The problem is that everything happens so fast, it is virtually unreadable and therefore useless.
#82
Posted 22 August 2012 - 11:22 PM
#83
Posted 22 August 2012 - 11:26 PM
#84
Posted 22 August 2012 - 11:29 PM
Ostra, on 03 July 2012 - 06:07 PM, said:
If you are in combat with 2 other people or even 5 other people. Why does it matter WHO placed the bleed damage on you or what kill they used?
Seriously? You seriously can't understand why it would be beneficial to know who/what is dealing the most damage to you? I don't believe you, and instead will give you the benefit of the doubt that you're just trolling.
#85
Posted 22 August 2012 - 11:34 PM
#86
Posted 22 August 2012 - 11:37 PM
There is no need to add more kitten to the UI.
NO NO NO NO!
#87
Posted 22 August 2012 - 11:39 PM
TheyCallMeIgi, on 22 August 2012 - 11:09 PM, said:
Counter strategy.. move outta range until they show themselves or you pinpoint their location.
And I didn't need a meter to tell me that.
#88
Posted 22 August 2012 - 11:41 PM
#89
Posted 22 August 2012 - 11:45 PM
to see whats happend???
#90
Posted 22 August 2012 - 11:48 PM
In the end there will always be people that want the damage meters so they can control the whole battle to its minimum details and there will be people like me , who want to play and have fun , if we die "oh well think it was the huge blast" and we go again.
In the end the devs know both sides exist and will decide if will implement so people can control the hell out of it or will not so people can play free from all the control a tool like this subjects the players to.
Also tagged with one or more of these keywords: Damage, UI, User Interface, Combat, PvP, WvW, PvE
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