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WvW Warrior Build

Warrior WvWvW Build

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#1 Anzuri

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Posted 03 July 2012 - 02:42 AM

Hey guys,

what builds are you running for your warrior for wvw?

I had loads of fun in the last bwe running a ranged control with rifle / hammer and control utility skills. 10 defense and 10 attack (couldn't afford tier 2 traits). Was very effective for stalling and rendering enemies useless whilst plucking away and could even survive a gang bang. Of course i only got up to lvl 32 so didn't have the greatest gear.

Would you think a more offensive build such as mh sword for bleed or mh axe for eviscerate would be better for covert attacks and pick off enemies? I'm just afraid about survivability as I've become comfortable with the hammers incredible control skills. I guess there's always the launch utility skill to stall a gang bang and run

#2 UssjTrunks

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Posted 03 July 2012 - 04:06 AM

I didn't spend much time in WvW because I was a low level, but I imagine that rifle builds will be the best, sniping people from towers and whatnot.

Edited by UssjTrunks, 03 July 2012 - 04:09 AM.


#3 Atreya Bladewynd

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Posted 03 July 2012 - 07:24 AM

I think most WvW warriors are going to be looking at Rifle/Longbow as part of thier makeup, leaving you with a tough choice for Melee. Do you go with 2xSwords for bleeds? Axes for DPS spikes? Or do you look at a hammer or maces for some control?

Its a tough problem to have, deciding where the hell I should be going with my warrior.

I am looking at a Longbow/Hammer combo, depending on how the reworking of the warrior LB goes. If not it will be Rifle/Hammer or Rife/Swords.

#4 Ivarr_Ironfist

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Posted 03 July 2012 - 03:27 PM

Personally, I'm going to try and make a very adaptable WvW build that can run a modified version of Taugrim's Run and Gun (general use/keep defence) and my Mobile Backbreaker (front line crowd control out in the open)*. With the adaptability of builds in GW2 I don't see any reason to run something overly specific.

In a few seconds you can change from being a nearly fully defensive melee control to a nearly fully offensive ranged damage if you want.

*These are all listed in The Build Guide Thread if you want to see them.

#5 JP Blackout

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Posted 08 July 2012 - 12:01 AM

I think I will be using Longbow/Rifle (depending on what kind of fight it is) + great sword / axe & war horn. I was even thinking having Rifle + Longbow

#6 Swiftly

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Posted 08 July 2012 - 12:41 AM

I would recommend you take a look at this build.  I think it would be very effective for WvWvW.  But understand it might completely change between now and release.

http://taugrim.com/2...n-warrior-spec/

#7 Ayestes

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Posted 08 July 2012 - 01:08 AM

Definitely a build similar to Taugrim's Run and Gun.   After the Longbow reworks, I hope it's a similar choice.  

You can of course, go Melee and do other things that directly siege the keep though.

#8 Beorn The Berserker

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Posted 08 July 2012 - 01:33 PM

I would personally focus on more of a support/control build for large group battles, which is what makes up 90% of the fights in WvWvW. Rifle or Longbow is a must have for one weapon, and a Greatsword or Hammer for your other weapon to deal some nice AoE damage and have that extra control with the snare from Greatsword that cuts through the entire enemy group, or the stuns/knockdowns from Hammer. Shouts for utility skills to buff and heal your group.

http://en.gw2codex.com/build/3711/show

edit: the shouts "Fear Me" and "Shake it Off!" are interchangeable -- "Fear Me" is great for breaking up large groups of players (and it's getting a buff next build I think) and "Shake it Off" adds more team defense and is a short cooldown, so adds more healing as well.

Edited by Beorn The Berserker, 08 July 2012 - 03:57 PM.


#9 Primum_Agmen

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Posted 08 July 2012 - 02:51 PM

View PostBeorn The Berserker, on 08 July 2012 - 01:33 PM, said:

I would personally focus on more of a support/control build for large group battles, which is what makes up 90% of the fights in WvWvW. Rifle or Longbow is a must have for one weapon, and a Greatsword or Hammer for your other weapon to deal some nice AoE damage and have that extra control with the snare from Greatsword that cuts through the entire enemy group, or the stuns/knockdowns from Hammer. Shouts for utility skills to buff and heal your group.

http://www.gw2db.com...|1104|0|0|14|0|

edit: the shouts "Fear Me" and "Shake it Off!" are interchangeable -- "Fear Me" is great for breaking up large groups of players (and it's getting a buff next build I think) and "Shake it Off" adds more team defense and is a short cooldown, so adds more healing as well.

Your build didn't save.

#10 weizen

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Posted 08 July 2012 - 03:00 PM

http://en.gw2codex.com/build/1287/show

i thought of this build, but until bwe3 and the warrior changes i won't touch it. could work afterwards, or i change to a shout/control build we'll see.

#11 Primum_Agmen

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Posted 08 July 2012 - 03:18 PM

I'm planning on running my shout/support warrior in WvW. I agree that most warriors will be bringing a longbow or rifle as one of their weapon sets, but my plan is to bring things that the masses don't bring, and that will also be of benefit to a small guild group if we are roaming.

In my opinion, one less guy with a rifle won't make much of a difference. One more guy with tools to support his team (boons, healing, cc, and rallies) will.

#12 Ayestes

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Posted 08 July 2012 - 03:54 PM

I imagine a Healing Shout variation with the Longbow or Rifle equipped would be optimal in that case.  Maybe Banners will be useful in BWE3 though.

#13 Beorn The Berserker

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Posted 08 July 2012 - 03:58 PM

View PostPrimum_Agmen, on 08 July 2012 - 02:51 PM, said:

Your build didn't save.

edited my post, made the build again on GW2 codex (don't know why GW2guru database builds don't save)

#14 Red_Falcon

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Posted 09 July 2012 - 06:32 PM

I use this for all purposes: http://en.gw2codex.com/build/3803/show

Nothing like straightforward offense and damage denial.

#15 Sterlin

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Posted 10 July 2012 - 04:54 AM

I'll likely try doing Dual Axes / Gun, mainly because it seems to do very well and it's the real "bursty" playstyle I think I'm after.

It seems it'll be getting nerfed pretty hard however, so I might go with Dual Swords / Gun, or even Sword (maybe axe) + Shield / Gun.

No matter what I choose, the Gun will definitely be in the build for WvW.

Edited by Sterlin, 10 July 2012 - 04:54 AM.


#16 Ayestes

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Posted 10 July 2012 - 02:47 PM

To my knowledge, there has been no leaks regarding a nerf to Axe / Axe or the Rifle.  Axe / Axe to me makes sense, as you have the Adrenaline spending on the Main Hand and the Adrenaline generation on the offhand.  I can't see too many changes to it assuming the weapon swap Sigils are toned down.

#17 Kai Toa

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Posted 10 July 2012 - 10:18 PM

Would it be a good idea to take the Sniper trait, with this effect "Rifle and harpoon-gun shots pierce."
i thought it would be useful in WvW when fighting in large groups to hit multiple targets.

#18 Primum_Agmen

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Posted 11 July 2012 - 07:14 AM

View PostKai Toa, on 10 July 2012 - 10:18 PM, said:

Would it be a good idea to take the Sniper trait, with this effect "Rifle and harpoon-gun shots pierce."
i thought it would be useful in WvW when fighting in large groups to hit multiple targets.

It could be, depending on your build and what you're looking to do. Can you give some more information?

#19 Keaghan

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Posted 11 July 2012 - 07:23 AM

I had a whole lot of fun with Hammer/Rifle. The crowd control which the hammer provided was simply amazing, paired up with the shout that removes conditions,  bolas, and one extra utility for preference was really up front which I liked. Fear Me was great for when there were large amount of enemies that I'd charge.

I kept switching to Dolyak Signet and Endure Pain from Bolas alot too for large encounters.

Edited by Keaghan, 11 July 2012 - 07:24 AM.


#20 Bunzaga

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Posted 11 July 2012 - 09:43 PM

View PostPrimum_Agmen, on 08 July 2012 - 03:18 PM, said:

I'm planning on running my shout/support warrior in WvW. I agree that most warriors will be bringing a longbow or rifle as one of their weapon sets, but my plan is to bring things that the masses don't bring, and that will also be of benefit to a small guild group if we are roaming.

In my opinion, one less guy with a rifle won't make much of a difference. One more guy with tools to support his team (boons, healing, cc, and rallies) will.

This!  I hope you are on my side :D

If you are looking at what to use for a WvW warrior, I would decide like this:

1. What do you want to do?  Single or AOE Damage? Support? Defense?  The weapons and traits are based around these three areas, and it will be really easy to decide between them, once you establish what you want to accomplish.

2. Every build should have a War horn.  I'll say it straight out.  Anyone who doesn't sport a War horn in WvW as a Warrior, is a complete and utter tard.  Argue with it if you want, but at the end of the day, it's the truth.

3. Range or Siege?  When it comes to WvW, you can either use range weapons (Rifle and Longbow) or use siege (Rams, Trebs, Ballistas, Arrow Carts, etc).  IMO, if you have a range weapon, you really have no business operating a siege weapon.  You are just lowering your teams potential DPS.  Of course if EVERYONE on your team has range, then that is fine (after all, someone needs to operate the siege).

Some other things to consider...

Most vital NPCs are immune to stuns, knock downs, knock backs, etc.  This makes Hammer and Mace burst practically worthless in these situations (they are still good against player though).
Swiftness stacks in duration, so you don't need to 'time' them with other classes, just spam away.
You can swap weapons out of your bag when you get to your target location (IE Sword & Horn for Rifle or Longbow).
Running faster than the rest of your group (Warrior's Sprint) is not always a good thing.


View PostSwiftly, on 08 July 2012 - 12:41 AM, said:

I would recommend you take a look at this build.  I think it would be very effective for WvWvW.  But understand it might completely change between now and release.

http://taugrim.com/2...n-warrior-spec/

Actually, if you look at that guide, it is a sPvP build...  because his utilities are definately for sPvP...

Another thing I don't like about that build is the Axe.  The number 2 ability actually stops you from moving, and spins around.  This is very counter intuitive in WvW, when you are usually chasing people.  I would rather go Sword.  The sword base ability has 2 bleeds, can close the distance with number 2, and has a snare with 3.  The burst on sword can hit multiple targets, and immobilizes == good for WvW.

+condition damage looks good.  Where sPvP is high burst, WvW is high sustained dps.  Both the rifle and sword has bleeds on their number 1, so that is good.

I am not a fan of the toughness line (in his context).  He doesn't even have regen, or shouts heal, so I don't know why he would spec heavy into that line...  I'd put those into either Tactics or Strength.  Strength increases the duration of conditions == longer bleeds.  Tactics increases boon duration and Vitality (both good in WvW).

Stomp is good, For great justice is good.  Bola...  not that great in WvW IMO.  Same thing with signet of rage.  In structured, you can get away with 'selfish' abilities like that, but in WvW, you need to think more like a team, or mass fights.  1v1 doesn't mean jack shit.

Edited by Bunzaga, 11 July 2012 - 09:52 PM.


#21 Primum_Agmen

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Posted 11 July 2012 - 10:22 PM

View PostBunzaga, on 11 July 2012 - 09:43 PM, said:

*snip*

Haha, well I think my guild is probably staying with Jade Quarry... so chances are good we won't be on the same side. :)

I definitely agree with your first point. It makes sense to have an idea of the function you want to perform, and then build accordingly. Anyone not doing this is doing themselves a disservice.

Having every warrior with a war horn probably won't happen, but as long as you have at least two of them going you won't be going without swiftness. That said, there are a number of other professions that bring swiftness to the table, who can help maintain 100% uptime. Something to watch for in BWE3 will be the possible reduction of the cooldown on the banner ability, "Inspire," to 15sec as another potential source of swiftness in some builds. At the zerg, small group, and individual levels... I think having a reliable (and preferably constant) source of swiftness will be highly desirable in WvW.

#22 Freyn

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Posted 14 July 2012 - 07:50 AM

I spent most my time so far in WvW. Initially I used Axe+Shield/Greatsword, with FGJ, Banner of Discipline and Bull's Charge. I quickly decided the banner wasn't worth it and went for Bola's instead.

I probably spent most my time using the Axe/Shield, other than a 1000B just after a Bull's Charge the greatsword was almost always used for the mobility. Towards the end of BWE2 however I started to use the rifle instead of the sword. It gave me great mobility but there was still plenty of downtime that wouldn't occur with the rifle.

Never had the cash to get the 2nd tier traits so had 10 points in Arms/Defense/Tactics/Discipline.

At 80 post-release, I intend to use likely a 0/30/20/0/20 build with the same utilities/weapon setups, and adjust from there.

#23 Anzuri

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Posted 14 July 2012 - 09:09 AM

Great builds guys! Yeah the run and gun looks good. Will be interesting to see how they changed the longbow in bwe3. Might try some bleeds then as well but in a large Zerg there will be too many condition removals for something to do damage over time to work.
I guess it does depend on what you intend to do like it has been said!

For those playing warrior are you gonna keep practising this bwe or try something new to keep it fresh?


#24 Synth Brightsong

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Posted 14 July 2012 - 02:47 PM

I am leaning towards this: http://www.gw2db.com...1109|0|0|11|11|

Sword/Warhorn for catching up to people, Axe/Axe for taking them out. I have an escape/interrupt with stomp, nice charge with Bull's Rush for extra mobility, decent condition removal, and area support to aid myself and my allies.

I would drop from combat and change to a rifle or longbow during a siege by dropping my sword/horn. Possibly change up some of my support abilities as well. I am debating if I want to do regen on banners or not when it comes to sieges.

#25 taugrim

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Posted 14 July 2012 - 11:39 PM

View PostSwiftly, on 08 July 2012 - 12:41 AM, said:

I would recommend you take a look at this build.  I think it would be very effective for WvWvW.  But understand it might completely change between now and release.

http://taugrim.com/2...n-warrior-spec/

I'm pretty confident that there will be a version of Run and Gun that will survive through to release.

I plan to use Run and Gun for WvW because of the amount of defended point fighting (castles, etc). There will be plenty of times where meleeing is not an option. And for covering a retreat or chasing down opponents, Run and Gun will make a good main assist, especially with the 1200 range snare.

#26 DrunknGod

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Posted 15 July 2012 - 03:09 AM

I'll prolly run a few variations of a Run & Gun spec.  I've been a huge fan of Taugrim's and was happy to see him look at Axe in place of Sword.

Call me crazy but in a group setting where we have speed or maybe in a siege scenario I'm going to try a Rifle/Rifle build that focuses on Kill Shot.  This idea goes to crap though if they change the Sigil of Intelligence.

#27 DeadlyMist

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Posted 15 July 2012 - 06:02 AM

View PostBunzaga, on 11 July 2012 - 09:43 PM, said:

This!  I hope you are on my side :D

If you are looking at what to use for a WvW warrior, I would decide like this:

1. What do you want to do?  Single or AOE Damage? Support? Defense?  The weapons and traits are based around these three areas, and it will be really easy to decide between them, once you establish what you want to accomplish.

2. Every build should have a War horn.  I'll say it straight out.  Anyone who doesn't sport a War horn in WvW as a Warrior, is a complete and utter tard.  Argue with it if you want, but at the end of the day, it's the truth.

Your post lost all credibility there. I always LoL @ these wanna be elitists who go on forums insulting other people because they can't get over themselves. Do you have any videos to back up your attitude or are you one of those self proclaimed pros living in delusions? My money is on the latter.

Edited by DeadlyMist, 15 July 2012 - 06:02 AM.


#28 Bunzaga

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Posted 15 July 2012 - 06:31 AM

How many do you want?





I had some footage from BWE2, but it was pretty boring, watching me kill NPC guards, tower lords, and keep lords.  We didn't have much competition until day 3.

Here's a structured match against me and a guild group...  It is from the perspective of our opponents.



Do YOU have any videos?  What exactly did I say that offended you so much?  I was just trying to offer a bit of advice, based on several hours of experience in BWE1, stress test1, BWE2 and stress test 2.

Edited by Bunzaga, 16 July 2012 - 08:01 AM.


#29 geala

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Posted 15 July 2012 - 06:59 AM

Naming a multitude of people "tards" for not using a certain weapon/skill, for me seems not to be the correct form to discuss. Maybe you have different standards. At the same time you are insulting abstractly a certain group of humans, not so nice, isn't it? Maybe it's only a mild insult, I'm not a native speaker, so I don't know exactly.

I will try to use longbow, fits me better for rp reasons. If not viable at release I will use rifle instead. And axe/shield or axe/warhorn, depending on situation. My current build is a bit strange (10-25-25-10-0) but it changes every day and I will wait till after BWE3 to think more about it.

Edited by geala, 15 July 2012 - 07:00 AM.


#30 Bunzaga

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Posted 15 July 2012 - 07:15 AM

Ahh, I guess a better way would be to sugar coat it and make everyone feel warm and fuzzy.

Sorry for calling people who don't use War horn, in WvW, as a Warrior a tard.  I just have a strong opinion that people who don't use them aren't really making full use of their options.  For me, in WvW, War horn is one of those profession defining characteristics.

I did not intend it to be taken as an insult.  By saying it in the way I did, I was trying to relay that I felt strongly about my opinion.

Sorry for the way I worded it, but I still stand behind my opinion, that every warrior should be using a War horn in WvW.





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