This topic talking about crit sb rangers and I like so I thought i'd post
What about rune of the undead.....
i was able to pump out 1500 condition damage
Anybody run the math on that too see if the extra crit damage you get from that rune is worth loosing on on duration bonuses you might get in something like afflicted?
I figure since our other items and traits buff toughness it might be something to look into.
I like the condition damage builds but I want it to be my second source of damage not my first.
I'm trying to find a build that allows me to kite very well and disable my opponents with crits and conditions but also have my pet be one hell of a force.
The idea I am having is running an eagle who has high precision and a speed buff to help kite.
Other animal would be a cat.
I could defiantly use some advice on a crit heavy kite build.
I have my core but really can't figure out where else to invest.
Dont feel like earth sigil the best if conditions are secondary damage. Was thinking vulnerability or strength. Maybe even accuracy.
If im going to run the eagle, it's a highly mobile highly crit build and I haven't seen a lot of ideas around for it so thats why I struggle. Only SB builds I see are condition based.
You didn't even finish putting it together....I will see what I can do though.
Edit: Here's my first go at it http://www.gw2build.....0.20.30.20.0.0
I swapped Heal as One for Healing Spring because you lack any form of condition removal - how you gonna kite if you get crippled or chilled or anything else and can't remove it?
You should be able to maintain fury at least 80%+ of the time with the warhorn with reduced CD and fury when swapping weapons in combat so your crit chance will still be up around 47% most of the time. But now your power and crit damage are a lot better.
Constant regen signet - because what's better than a persistent heal on a kite build for survivability? But it will also help keep your pet up.
I would run dual cats with the build. I dropped the vulnerability sigils for bleed on crit sigils as the cat's auto attack stacks vulnerability for you already and you have decent condition damage so it doesnt make since not to be stacking extra bleeds.
Trap conditions last twice as long and you have spike trap. This is for when you're out of options and you know that melee is going to get on you, drop it at your feet and as soon as they hit it, quick shot out, then stun them in it so they get stuck for at least a 2nd pulse.
It actually came out fairly similar to something I already plan to run around Shortbow/Axe+horn with traps. But I'm not trying to be a kite build here, the idea is serious area control with good DD and condition damage. Basically good luck coming into a point I'm holding, you will die, fast. Better bring at least 2. lolhttp://www.gw2build.....0.30.30.10.0.0
This build doesn't really focus on buffing the pet, it will be run with dog pets for their knockdown and the aoe immobilize. Basically I plan to drop all 3 traps and immobilize targets inside their blast radius while I pound them with DD, condition damage and control to keep them in there as long as possible. After the immobilize is the head shot stun. Then you get to slowly walk out crippled/chilled/burning/bleeding/poisoned.
They will probably be off cooldown by the time someone comes and trips them all too...so after they all get triggered I'll relay them at my feet so you get to hit all 3 all over again the moment you get to me.
Ok I was keeping this build to myself because I think it's godly (the perfected version of what I ran in stress test). However, I am positive it will be nerfed or messed up before BWE3 anyway so here it is. This is my insane condition damage build that also buffs pet damage a ton. I run it with dogs because they have highest base power and will be under effects of fury most of the time while receiving 1-2 might stacks per crit with me maintaining perma 64% crit. http://www.gw2build.....0.0.20.20.30.0
Edited by Velron, 05 July 2012 - 02:55 PM.