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Competitive Ranger Builds (PvP)


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#1 jack3d

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Posted 03 July 2012 - 08:21 AM

I have been looking through recent posts and have not been able to find any threads addressing competitive ranger builds (PvP).

So I made this thread to see what builds people have come up with for ranger pvp. I am aware that a support ranger guide already exists, but I would like to see the more 'Damage' sustain builds that could be used for tournaments (serious competitive PvP)

I will start by posting mine...

http://www.gw2tools....aaaa;Xeba;YTdXZ

Focusing on a high damage build, has a supportive offhand, Stone spirit for the change of gaining 'protection' and it's cripple. The elite grants stability and swiftness, so I think I that melee chasing me down won't been getting the better of me to often.

Traits have been focused towards damage/Power/conditions.

The build seems quite viable for competitive PvP.

Edited by jack3d, 03 July 2012 - 08:24 AM.


#2 Sir Sparhawk

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Posted 03 July 2012 - 06:01 PM

Dont let anyone say it cant be, play it and see how you like it. I dominated pvp with this build http://www.gw2tools....aaaa;baXe;ZfUgZ but Im a beast in pvp. I was all glass cannony with all berserkers and divinity stuff but still had roughly 18k+ health. Melee almost couldnt touch me, if they ever got me in a KD or stun I would just lightning reflex out and point blank them and end up with tons of range. Play something built for your playstyle, people saying it wont work either dont have the skill to make it work or have never tried it and just wanna be negative.

#3 Erro

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Posted 03 July 2012 - 09:26 PM

Try the vanilla GS/A&WH spec for nice damage. Upcoming BWE I will be trying a shortbow condition damage spec... hopefully that works out well. Couple of weeks ago I found a really nice youtube vid on a guy stacking immense amount of bleeds, cannot find it anymore, but it was a really cool shortbow build.

Edited by Erro, 03 July 2012 - 09:42 PM.


#4 Sir Sparhawk

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Posted 03 July 2012 - 10:34 PM

View PostErro, on 03 July 2012 - 09:26 PM, said:

Try the vanilla GS/A&WH spec for nice damage. Upcoming BWE I will be trying a shortbow condition damage spec... hopefully that works out well. Couple of weeks ago I found a really nice youtube vid on a guy stacking immense amount of bleeds, cannot find it anymore, but it was a really cool shortbow build.

If you can find it link it please. Also make a vid if you can of shortbow pvp or gameplay.

#5 Velron

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Posted 03 July 2012 - 10:51 PM

I plan to make vids next BWE of the shortbow/axe+horn condition build SirSparhawk. So sad I didn't make any last time and have to wait so long, there's almost no good shortbow vids out there to watch while I impatiently wait for BWE3

Edited by Velron, 04 July 2012 - 01:43 AM.


#6 Lurker14ownz

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Posted 03 July 2012 - 11:49 PM

I did very well in pvp using short bow / axe+horn. You do consistent damage rather than just burst waiting for your rapid fire like the long bow. With short bow you also get so much control over your target and can kite melee easily. Short bow builds also do crazy damage if you can flank your target.

I do like axe+horn in my offhand though due to when you commonly run into 3 players on a cap point you can deal damage to all of them applying more pressure while taking less damage than those GS builds.

#7 Seetherrr

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Posted 04 July 2012 - 03:55 AM

OP, I'm really not a fan of the trait decisions overall and I really dislike your utility choices.  Also I think its better to share builds with a builder like http://www.gw2build....0.0.0.0.0.0.0.0 so you can show your gear set up decisions and get better critiques.

#8 jack3d

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Posted 04 July 2012 - 04:25 AM

View PostSir Sparhawk, on 03 July 2012 - 10:34 PM, said:

If you can find it link it please. Also make a vid if you can of shortbow pvp or gameplay.

View PostVelron, on 03 July 2012 - 10:51 PM, said:

I plan to make vids next BWE of the shortbow/axe+horn condition build SirSparhawk. So sad I didn't make any last time and have to wait so long, there's almost no good shortbow vids out there to watch while I impatiently wait for BWE3

I look forward to your video Velron, but I want you both to watch this. I did not make the vid, I found it in the builds and theorycrafting thread. This guy seems to pull off the shortbow quite well, very impressive.



#9 Velron

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Posted 04 July 2012 - 04:37 AM

Yeah I've seen that video before.. I don't like the build though. His condition damage is low and therefore his targets die insanely slow.

I linked one in the other tournament ranger build thread currently going on, check it out. Still not ideal, but still better than most out there you've seen. At least he has high condition damage for 100+ tick bleeds

Edited by Velron, 04 July 2012 - 04:39 AM.


#10 Erro

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Posted 04 July 2012 - 04:44 AM

View PostSir Sparhawk, on 03 July 2012 - 10:34 PM, said:

If you can find it link it please. Also make a vid if you can of shortbow pvp or gameplay.
Next BWE I'll see how it goes... if I can make it work it might be worth making a vid.

#11 Sir Sparhawk

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Posted 04 July 2012 - 06:32 AM

View PostErro, on 04 July 2012 - 04:44 AM, said:

Next BWE I'll see how it goes... if I can make it work it might be worth making a vid.

Yea so far from what Im seeing tho axe/warhorn and shortbow is a really strong condition combo so it could prove to be worthwhile after all.

#12 Nyth

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Posted 04 July 2012 - 12:03 PM

View PostVelron, on 04 July 2012 - 04:37 AM, said:

Yeah I've seen that video before.. I don't like the build though. His condition damage is low and therefore his targets die insanely slow.

The only thing I kinda dislike is that he went with a power amulet/gem, when he rolls with a high condition damage build.

As for the condition damage being low, ye that's an issue. But there are 3 ways to increase your condition damage:
1. Increase the damage of the ticks
2. Increase the length of the condition
3. Increase the application speed

He obviously went with number 3 with his high crit build. (Although then skips Sigil of Earth which makes me question it again :P)

#13 Velron

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Posted 04 July 2012 - 01:39 PM

I would run high crit AND high condition damage tho, or else they die slow. If he had ran rabid amulet I bet it woulda been 10x better. You need fast application and high tick damage, unless bleeds are NOT your main source of damage.

Edited by Velron, 04 July 2012 - 01:40 PM.


#14 Nyth

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Posted 04 July 2012 - 03:31 PM

View PostVelron, on 04 July 2012 - 01:39 PM, said:

I would run high crit AND high condition damage tho, or else they die slow. If he had ran rabid amulet I bet it woulda been 10x better. You need fast application and high tick damage, unless bleeds are NOT your main source of damage.

Aye agreed. Maybe he should have taken a different rune setup as well (all that crit damage doesn't really help if you focus on conditions).
Maybe Rune of the Afflicted or something.

Just one remark though. Do not underestimate the power of condition duration to increase your damage.
Just to paint the picture:
Take the rune of affliction it has 100+55+28 condition damage for a total of 183 condition damage. That adds ~9 damage per bleed tick. That 15% bleed duration from the 2nd part of the rune set will always provide more damage, assuming the stack runs its course.

To make it more clear.
Say you got your default ranger with Rabid amulet+gem rocking 923 condition damage. You have 10 stacks of bleed with a 6 second duration. They will do 0.5 * 80 + 0.05 * 923 = 86.15 damage per tick for a total of 60 * 86.15 = 5169 damage.

Now you get 6/6 rune of the afflicted. Your condition damage will be 1106; and your bleeds will last 6.9 seconds.
They will now do 0.5 * 80 + 0.05 * 1106 = 95.3 damage per tick for a total of 69 * 95.3 damage per tick = 6575.7 damage.

Instead of 6/6 rune of the afflicted however, you get 2 runes of the afflicted; 2 runes of the centaur and 2 runes of the Krait (note I tested this on my necro in the last BWE and it worked back then). This gives you: +56 condition damage ; 25 power and +45% bleed duration (or 52% if its multipicative but I dont think so). So you now have 979 condition damage; and your bleeds will last for 8.7 seconds.
They will now do 0.5 * 80 + 0.05 * 979 = 88.95 damage per tick for a total of 87 * 88.95 damage per tick = 7738.65 damage.

Now your actual dps will be lower in those first few seconds, but after that it should over take as you can keep up more stacks at the same time, and the additional DAMAGE per tick is outclassed by additional ticks.

Edited by Nyth, 04 July 2012 - 03:33 PM.


#15 razor39999

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Posted 04 July 2012 - 03:38 PM

Here's my theorycrafted version of the greatsword ranger, focusing on Evasive Purity with plenty of vigor uptime. You lose out on the Signet of Beastmaster, but get a lot more condition control combined with higher HP. http://www.gw2build.....0.0.20.20.30.0 The last utility skill will be one of the new pet skills, most likely sic' em.

#16 Velron

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Posted 04 July 2012 - 03:43 PM

I haven't forgotten about it. My theory is people will use condition removal and therefore I'd rather focus on rapidly applying very strong shorter duration bleeds.  (I have almost 1400 condition damage)

The fact is in order to boost durstion I have to sacrifice something in the build and I really think its perfect as is for what I have planned - if it's not all ruined when I log in BWE3 to play lol

Duration also seems like a pointless thing to invest in if I can apply them consistently enough to maintain 20+ without increasing their duration. You're looking at it like getting to 25 stacks and then letting them run their course - no I maintain the stacks through constant application.

Edited by Velron, 04 July 2012 - 03:50 PM.


#17 saladin1

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Posted 04 July 2012 - 04:19 PM

View Postjack3d, on 04 July 2012 - 04:25 AM, said:

I look forward to your video Velron, but I want you both to watch this. I did not make the vid, I found it in the builds and theorycrafting thread. This guy seems to pull off the shortbow quite well, very impressive.


I think that his build would've worked much better if he had condition heavy traps slotted instead of spirits. That's why his opponents took so long to die.

Edited by saladin1, 04 July 2012 - 04:20 PM.


#18 razor39999

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Posted 04 July 2012 - 04:30 PM

Sharpening stone and some condition damage in his gear would've been more than enough.

#19 Sir Sparhawk

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Posted 05 July 2012 - 01:12 AM

Im excited to see some of these videos coming out, I sadly will miss the BWE but it seems some competent players are gonna make a vid this bwe.

#20 UssjTrunks

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Posted 05 July 2012 - 02:41 AM

http://www.gw2build....0.0.30.30.0.5.5

I was shredding kids in PUGs with this. Probably won't be so easy in tPvP, but still viable I think. No other profession can hit this hard from range. The GS is there for when people get up in your face (they should be near death at this point).

#21 keresturec

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Posted 05 July 2012 - 03:59 AM

companion's defense, when built right, can provide 100% protection uptime. Amazing stuff in any situation

#22 Erro

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Posted 05 July 2012 - 05:47 AM

View PostUssjTrunks, on 05 July 2012 - 02:41 AM, said:

http://www.gw2build....0.0.30.30.0.5.5

I was shredding kids in PUGs with this. Probably won't be so easy in tPvP, but still viable I think. No other profession can hit this hard from range. The GS is there for when people get up in your face (they should be near death at this point).

Have a similar build setup as a hybrid. At around 20-25% health, I will go beserk...

#23 Rp40

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Posted 05 July 2012 - 06:35 AM

This topic talking about crit sb rangers and I like so I thought i'd post

What about rune of the undead.....

i was able to pump out 1500 condition damage

http://www.gw2build.....0.10.30.30.0.0

Anybody run the math on that too see if the extra crit damage you get from that rune is worth loosing on on duration bonuses you might get in something like afflicted?

I figure since our other items and traits buff toughness it might be something to look into.






I like the condition damage builds but I want it to be my second source of damage not my first.

I'm trying to find a build that allows me to kite very well and disable my opponents with crits and conditions but also have my pet be one hell of a force.

The idea I am having is running an eagle who has high precision and a speed buff to help kite.
Other animal would be a cat.



I could defiantly use some advice on a crit heavy kite build.
http://www.gw2build.....0.0.30.20.0.10

I have my core but really can't figure out where else to invest.

Dont feel like earth sigil the best if conditions are secondary damage. Was thinking vulnerability or strength. Maybe even accuracy.


If im going to run the eagle, it's a highly mobile highly crit build and I haven't seen a lot of ideas around for it so thats why I struggle. Only SB builds I see are condition based.

Edited by Rp40, 05 July 2012 - 07:06 AM.


#24 jack3d

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Posted 05 July 2012 - 09:47 AM

View PostRp40, on 05 July 2012 - 06:35 AM, said:

This topic talking about crit sb rangers and I like so I thought i'd post

What about rune of the undead.....

i was able to pump out 1500 condition damage

http://www.gw2build.....0.10.30.30.0.0

Anybody run the math on that too see if the extra crit damage you get from that rune is worth loosing on on duration bonuses you might get in something like afflicted?

I figure since our other items and traits buff toughness it might be something to look into.






I like the condition damage builds but I want it to be my second source of damage not my first.

I'm trying to find a build that allows me to kite very well and disable my opponents with crits and conditions but also have my pet be one hell of a force.

The idea I am having is running an eagle who has high precision and a speed buff to help kite.
Other animal would be a cat.



I could defiantly use some advice on a crit heavy kite build.
http://www.gw2build.....0.0.30.20.0.10

I have my core but really can't figure out where else to invest.

Dont feel like earth sigil the best if conditions are secondary damage. Was thinking vulnerability or strength. Maybe even accuracy.


If im going to run the eagle, it's a highly mobile highly crit build and I haven't seen a lot of ideas around for it so thats why I struggle. Only SB builds I see are condition based.

Not an expert, but it doesn't seem like you placed your trait's so well, but I'm not 100%, will just see what the others think of it.

#25 Velron

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Posted 05 July 2012 - 02:54 PM

View PostRp40, on 05 July 2012 - 06:35 AM, said:

This topic talking about crit sb rangers and I like so I thought i'd post

What about rune of the undead.....

i was able to pump out 1500 condition damage

http://www.gw2build.....0.10.30.30.0.0

Anybody run the math on that too see if the extra crit damage you get from that rune is worth loosing on on duration bonuses you might get in something like afflicted?

I figure since our other items and traits buff toughness it might be something to look into.






I like the condition damage builds but I want it to be my second source of damage not my first.

I'm trying to find a build that allows me to kite very well and disable my opponents with crits and conditions but also have my pet be one hell of a force.

The idea I am having is running an eagle who has high precision and a speed buff to help kite.
Other animal would be a cat.



I could defiantly use some advice on a crit heavy kite build.
http://www.gw2build.....0.0.30.20.0.10

I have my core but really can't figure out where else to invest.

Dont feel like earth sigil the best if conditions are secondary damage. Was thinking vulnerability or strength. Maybe even accuracy.


If im going to run the eagle, it's a highly mobile highly crit build and I haven't seen a lot of ideas around for it so thats why I struggle. Only SB builds I see are condition based.

You didn't even finish putting it together....I will see what I can do though.

Edit: Here's my first go at it http://www.gw2build.....0.20.30.20.0.0

I swapped Heal as One for Healing Spring because you lack any form of condition removal - how you gonna kite if you get crippled or chilled or anything else and can't remove it?

You should be able to maintain fury at least 80%+ of the time with the warhorn with reduced CD and fury when swapping weapons in combat so your crit chance will still be up around 47% most of the time. But now your power and crit damage are a lot better.

Constant regen signet - because what's better than a persistent heal on a kite build for survivability? But it will also help keep your pet up.

I would run dual cats with the build. I dropped the vulnerability sigils for bleed on crit sigils as the cat's auto attack stacks vulnerability for you already and you have decent condition damage so it doesnt make since not to be stacking extra bleeds.

Trap conditions last twice as long and you have spike trap. This is for when you're out of options and you know that melee is going to get on you, drop it at your feet and as soon as they hit it, quick shot out, then stun them in it so they get stuck for at least a 2nd pulse.

It actually came out fairly similar to something I already plan to run around Shortbow/Axe+horn with traps. But I'm not trying to be a kite build here, the idea is serious area control with good DD and condition damage. Basically good luck coming into a point I'm holding, you will die, fast. Better bring at least 2. lol

http://www.gw2build.....0.30.30.10.0.0

This build doesn't really focus on buffing the pet, it will be run with dog pets for their knockdown and the aoe immobilize. Basically I plan to drop all 3 traps and immobilize targets inside their blast radius while I pound them with DD, condition damage and control to keep them in there as long as possible. After the immobilize is the head shot stun. Then you get to slowly walk out crippled/chilled/burning/bleeding/poisoned.

They will probably be off cooldown by the time someone comes and trips them all too...so after they all get triggered I'll relay them at my feet so you get to hit all 3 all over again the moment you get to me.

Ok I was keeping this build to myself because I think it's godly (the perfected version of what I ran in stress test). However, I am positive it will be nerfed or messed up before BWE3 anyway so here it is. This is my insane condition damage build that also buffs pet damage a ton. I run it with dogs because they have highest base power and will be under effects of fury most of the time while receiving 1-2 might stacks per crit with me maintaining perma 64% crit. http://www.gw2build.....0.0.20.20.30.0

Edited by Velron, 05 July 2012 - 02:55 PM.


#26 Rp40

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Posted 05 July 2012 - 03:00 PM

Ya I didn't finish the build because I just posted the core I wanted to work with.

Some good ideas you posted there though.

I think you might be right about me trying to run cats..... the imobilization of canines might be better and would free up a trait slot.

http://www.gw2build.....0.10.30.30.0.0

Still don't like healing spring though due to its limitations in 1 spot location.

How often does empathetic bond remove conditions? Is there a way to tell when it removes?
(IE every 10 seconds but removes as soon as you get a condition?)

and would it be worth it over hide in plain sight?

#27 Velron

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Posted 05 July 2012 - 03:09 PM

The thing is the combo of healing spring and empathetic bond pretty much = you never have conditions. Condition damage builds can't do jack against you lol

Sorry I didn't video so I can't go back and check how often it removes :/

See I think healing spring works well with traps. Just trap the area and enjoy your booby trapped heal area ;)


Plus it removes conditions from and heals allies. That's huge support to bring to the team while being offensive still

#28 Rp40

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Posted 05 July 2012 - 06:09 PM

View PostVelron, on 05 July 2012 - 03:09 PM, said:

The thing is the combo of healing spring and empathetic bond pretty much = you never have conditions. Condition damage builds can't do jack against you lol

Sorry I didn't video so I can't go back and check how often it removes :/

See I think healing spring works well with traps. Just trap the area and enjoy your booby trapped heal area ;)


Plus it removes conditions from and heals allies. That's huge support to bring to the team while being offensive still

Thanks for the advice,

I really like the build where it is at right now, high crit chance with moderate crit damage and moderate condition damage.

I may still forgo traps though and go for CD on survival skills aming for more kiting and starting and finishing fights with axes with SB in the middle. Lighting, muddy, and sharp stone.
It would still have good bleed and a cripple for some evasive survivability. I have an idea...
http://www.gw2build.....0.10.30.30.0.0.

Thought I am unsure about the viability of this compared to the trap build.

I really like the crit chance where it is right now at 65% before furry.

Edited by Rp40, 05 July 2012 - 06:59 PM.


#29 Morhilion

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Posted 05 July 2012 - 07:36 PM

View PostVelron, on 05 July 2012 - 02:54 PM, said:


Ok I was keeping this build to myself because I think it's godly (the perfected version of what I ran in stress test). However, I am positive it will be nerfed or messed up before BWE3 anyway so here it is. This is my insane condition damage build that also buffs pet damage a ton. I run it with dogs because they have highest base power and will be under effects of fury most of the time while receiving 1-2 might stacks per crit with me maintaining perma 64% crit. http://www.gw2build.....0.0.20.20.30.0

I don't think it will be touched actually. There's nothing really OP about it in my opinion. Anet already rebalanced evasive purity with tier traiting, so i don't think they can do much more to mess up the build.

#30 Velron

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Posted 05 July 2012 - 08:55 PM

Well hopefully not because that's my baby right there. Love that build.

I get the feeling they are more after the retarded burst builds though.

View PostRp40, on 05 July 2012 - 06:09 PM, said:



Thanks for the advice,

I really like the build where it is at right now, high crit chance with moderate crit damage and moderate condition damage.

I may still forgo traps though and go for CD on survival skills aming for more kiting and starting and finishing fights with axes with SB in the middle. Lighting, muddy, and sharp stone.
It would still have good bleed and a cripple for some evasive survivability. I have an idea...
http://www.gw2build.....0.10.30.30.0.0.

Thought I am unsure about the viability of this compared to the trap build.

I really like the crit chance where it is right now at 65% before furry.

Looks pretty good to me, try them both! I'm not a fan of sharpening stone, just a personal preference I'd take spike trap over it any day tho.

With bleed sigils and your crit chance and the bird attack + 2 shotgun blasts and double bleed crossfires...you'll hit 25 stacks fast anyway.




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