CCTim2012, on 06 July 2012 - 06:30 PM, said:
1. Tanking is both taking hits and avoiding hits, hence every mmorpg has tanks who have "avoidance" by dodging, parrying or blocking.
2. So? What is my fault if people automatically link Tanking in GW2 with how it works in all the shit mmorpg's out there? Their ignorance and stupidity is not my problem or responisbility.
3. I didn't make up my own meaning, if anyone made up his own meaning of tanking it is you, because you claim that tanking is only about taking damage and getting healed, this is not true, look at point 1 :3
4. Guild Wars 2 didn't remmove tanking, they didn't remove healing either. They removed DEDICATED TANKING CLASSES and DEDICATED HEALING CLASSES. Hude difference. When it comes to tanking and healing, arenanet removed the emphasis on the taking damage and healing it up and made it more focused on absorbing and aoviding damage. This came out of the mouth of one of the lead designers in a video interview that is still on youtube, but I cba finding it.
5. The aggro in GW2 works like a charm, whoever is closest will get attacked in the "most" cases. Certain bosses will have a more intelligent way of attacking a party.
First of all, let me just be clear on one thing.
I actually agree with your basic concept, that the thief can be played as an up front character, that will avoid or in some way mitigate damage.
I am however not sure they are in the higher brackets of the professions for doing this, but I am not saying they are not. In GW2 I think they SHOULD be just as viable as any of the other professions for this.
I am only marking the use of the word tank for this though. I thought you were confused about the concept in GW2 compared to the standard MMO's (I apologize if that is not the case)
I also think that with the layout we have been given from the games side, with the focus on the new and improved trinity, we might as well use the terms from there.
Control, Support and DPS
If we use those terms, are your claim then, that the thief is one of the better professions in terms of control?
There is much more than simply tanking implied in this. The tools the thief gets, it seems to me, actually screams control. They decide when are were they fight. They decide when the fight is over.
What do they have in terms of support that will help them avoid damage? (Support is also the skills that only work on yourself)
I am very interested in the thief, and its one of my top choices. However, I do not see it at being especially better at any meta role than any of the other professions.
And it seems to me, that they are at the lower end for actually being toe to toe, again compared to the other classes.
Tinzi, on 06 July 2012 - 09:29 PM, said:
Hmmm I thought ArenaNet was rather clear that a player can do whatever they wanted-be it control, support, or damage-as long as they know how to do it.
Plus, isn't "tanking" a bit of an obsolete term in this game? Like "healer".
Thank you, it was the term more than anything I was pointing at in my above posts.