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Which amulet/runes/sigil for longbow ranger?


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#1 xardas22

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Posted 06 July 2012 - 04:03 AM

Since the amulet greatly determines your build, i'd like to know which amulet you would get for 'standard' longbow ranger. I only listed the options which are good (better then others imo).

Berserker, soldier or knight?

Berserker:
798 dmg, 15% crit dmg, 27% crit chance, 2840 hp.

Soldier:
798 dmg, 569 toughness, 5690 hp.

Knight:
569 dmg, 27% crit chance, 7980 hp.

Last BWE I was running beserkers, I still think it might be the best choice.

Which runes would you take for ranger?

Ogre, Ranger or Divinity?

Divinity
+15% crit dmg +3% crit chance, +600hp, +60 toughness, +60 dmg, +10 healing power, +60 condition dmg

Ranger
+8% crit chance, +8% crit dmg, +5% dmg

Ogre
+165 dmg, +3% crit dmg, +5% dmg, 5% chance to summon rock dog

Last beta i ran ranger runes, but I'm not sure, next beta i will run ogre runes.

Which sigil to take?

Accuracy
+5% crit chance

Power
+5% dmg

On crit effect
+? on crit

Rage
+30% chance of frenzy effect

Last beta I ran power sigil, I think i'll stick with it.

#2 Velron

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Posted 06 July 2012 - 04:39 AM

This completely depends on the build as a whole. What is your goal, what are your traits? Best thing to do is use the gw2build.com builder so you can see it all laid out.

#3 xardas22

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Posted 06 July 2012 - 05:11 AM

I don't think so. My goal is to win the game in 5v5 PvP as longbow as main weapon. I don't use a weird spirits build and don't have use for much healing or condition damage and such. Traits are just little extra's. Skills are personal preference.

I like my build to START from this: 1. weapon of choice, 2. amulet (since it has almost 200 trait points, while traits have a mere 70), 3. runes/sigils (since choices are easier and most are good for ~25 trait points), 4. skills/traits

#4 Nyth

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Posted 06 July 2012 - 10:12 AM

View Postxardas22, on 06 July 2012 - 05:11 AM, said:

I don't think so. My goal is to win the game in 5v5 PvP as longbow as main weapon. I don't use a weird spirits build and don't have use for much healing or condition damage and such. Traits are just little extra's. Skills are personal preference.

I like my build to START from this: 1. weapon of choice, 2. amulet (since it has almost 200 trait points, while traits have a mere 70), 3. runes/sigils (since choices are easier and most are good for ~25 trait points), 4. skills/traits

It doesn't work that way, as everything is dependent on one another.

The sigil for example depends on what traits you take; if you take traits that benefit from crit damage, like companion's might, than the extra crit damage sigil becomes slightly more attractive.

Amulets depend largely on your playstyle (more offensively vs defensively) and the current meta when the game launches. Maybe the meta game at the time likes high damage output so you take berzerker, or maybe survivability gives you better odds so you go with Soldier or Knights.

Either way though, if you want to keep it really simple for your "run of the mill" longbow ranger. At the moment I would say:
- Berzerker Amulet
- Rune of the Ranger (I'm usually not too excited about on-hit summons they tend to be bad or OP)
- Sigil of Power

#5 Velron

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Posted 06 July 2012 - 02:21 PM

You should design the entire build about working together...you should finish it, look at it...try to find ways to tweak and add synergy between the stats and traits, etc. I can't help without knowing the traits and utilities and both weapons you plan to run. Gotta see it all to really make a good build.

Here's one I'm currently working on, you can see how this site lays it all out though so you can see everything at once and tweak it to work together. http://www.gw2build....0.0.30.30.5.0.5


http://www.gw2build.....0.0.20.20.30.0 Here is an example of a build I've been working on tweaking for a while, tested a version of it in the stress test with great results and this is where I've tweaked the build to. There is a lot of synergy in here. like the high crit with might on crit sigil because my pet will get any boon I get + I added gain might on crits so they get double might on crits to stack it up high. This is necessary because the pet is where my direct damage comes from here. The build should be able to maintain perma fury/swiftness/might stacks quite high.

I plan to try out "Sick Em" in place of vipers nest if its in BWE3 as that would really top off the build with it being so focused on boosting the pet damage. Canine's will be used for their highest base power rating, they will crit the hardest with the stacked might, fury and 30% increased crit damage.

You've got the shortest CD heal with heal gives vigor and Evasive purity to be first of all keeping yourself condition free since you're running a super high toughness build you're only worried about conditions taking you down fast, but not anymore. As well as it being a huge way to support your allies and keep your pet CC free too.

The build works perfectly together. You provide the ridiculous condition damage while the pet provides the hard direct damage hits, you have lots of control, super high toughness with tons of condition removal, plenty of ways to be evasive since you're Shortbow, etc. I'm beyond giddy for it. lol

Edit : To give you a little idea - with max bleed stacks, poison, and burning. Your condition damage is 3639 DPS. ;) And the pet is going to be a monster.

Edited by Velron, 06 July 2012 - 02:32 PM.


#6 JDP85

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Posted 06 July 2012 - 04:03 PM

View PostVelron, on 06 July 2012 - 02:21 PM, said:

http://www.gw2build.....0.0.20.20.30.0 Here is an example of a build I've been working on tweaking for a while, tested a version of it in the stress test with great results and this is where I've tweaked the build to. There is a lot of synergy in here. like the high crit with might on crit sigil because my pet will get any boon I get + I added gain might on crits so they get double might on crits to stack it up high. This is necessary because the pet is where my direct damage comes from here. The build should be able to maintain perma fury/swiftness/might stacks quite high.

Have you thought about swapping the Sigil of Earth to the Warhorn? Hunter's Call is a fast series of small attacks allowing you to proc lots of bleeds very quickly. Add your 20% reduced cooldown to that and you have a nasty combo. Also, at this point, Fortifying Bond doesn't give your pet boons for the same duration you have them. It's only a matter of seconds. It may not be worth the slot to have the might sigil.

#7 Velron

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Posted 06 July 2012 - 04:51 PM

Yeah it's actually on the WH when I run it for that reason. Tho i don't think it actually matters which weapon it's on, can anyone confirm?

If it actually has to be on each of the 2 weapons I'd prob run bleed sigils on all 3, I'll have to test that next BWE. If having it on axe makes the WH crits only proc might and not bleeds then yeah I will just run the bleed sigil on all 3 weapons and just let the champions might trait be the pet might instead of double stacking.

Also I am hoping the whole pet gains your boons only lasting a couple seconds turns out to be a bug, again we shall see come BWE3.

Edited by Velron, 06 July 2012 - 04:53 PM.


#8 Humbaba

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Posted 06 July 2012 - 05:05 PM

From what I understand, it does not matter which weapon the sigil is on, and the same sigil does not stack. I think the might on crit one is typically not worthwhile, but may be in your build since your pet shares might. Personally, I like the chill on crit though.

#9 JDP85

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Posted 06 July 2012 - 05:15 PM

View PostHumbaba, on 06 July 2012 - 05:05 PM, said:

From what I understand, it does not matter which weapon the sigil is on, and the same sigil does not stack. I think the might on crit one is typically not worthwhile, but may be in your build since your pet shares might. Personally, I like the chill on crit though.

Ya, I think you're right. They should allow two handers to  have 2 sigils. Aion had a similar system with manastones. Two handers got shorted 6 manastone slots. It was eventually fixed after a year or so, but it's a very simple issue that shouldn't exist in the first place... especially when the mistake has already been made with another game.

#10 Velron

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Posted 06 July 2012 - 05:29 PM

View PostHumbaba, on 06 July 2012 - 05:05 PM, said:

From what I understand, it does not matter which weapon the sigil is on, and the same sigil does not stack. I think the might on crit one is typically not worthwhile, but may be in your build since your pet shares might. Personally, I like the chill on crit though.

I dislike chill on crit because it can only trigger ever 10 seconds. With my crit chance it feels like a waste, I want something stacking. I took it over vulnerability bc of the synergy with my pet gaining the books plus I have 30% boon duration increase. If I find in testing it seems lackluster I'll swap it for something.

#11 RedBehelit

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Posted 06 July 2012 - 09:00 PM

Does the Ogre rune stack with other summoning abilities? I think Humans can summon Hounds of Balthazzar, if your pet is a dog, it can summon an addition Hyena and you have your own pet. So that's 4 pets active at once?

Edited by RedBehelit, 06 July 2012 - 09:00 PM.


#12 Sir Sparhawk

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Posted 06 July 2012 - 09:09 PM

View PostVelron, on 06 July 2012 - 04:39 AM, said:

This completely depends on the build as a whole. What is your goal, what are your traits? Best thing to do is use the gw2build.com builder so you can see it all laid out.

^ What he said. Im going to run http://www.gw2build.....0.30.30.0.10.0 for my longbow build. Will probably be tweaked based on next BWE but there isnt a *need to use* amulet jewel or sigil.




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