The way I played WoW, I would usually go more or less in order, until I found an area that I simply didn't like/already did and didn't want to repeat. Oftentimes, I did get favorite areas and I would replay them on the next playthrough. For instance, I hated most of the undead zones in Eastern Kingdoms, but liked most of the zones in Kalimdor, so I spent most of my time in Kalimdor, even though I was doing a lot of alts. When I ran out of places, I'd just go here
, and pick w/e was appropriate for my level. With WoW's buffs to leveling, I also did a lot of zone skipping, as well. So it was a bit jumpy, but more or less ordered.
(btw, Rift sucks in this respect. I hated Gloamwood. Bye-bye, Rift)
GW2, though, is a whole other matter entirely.
With WoW, I'd keep a bit of a campy attitude because I have to stick to a quest hub. This is less relevant to neo-WoW, but in Vanilla-TBC WoW, I had constant quest log issues because I'd try to accept every quest in existence. Old-WoW had a lot of quests that sent you all the way across the world, and I really liked doing that, but then I'd try to do the quests there and my quest log would run out... It was all a huge hassle, and the game basically hit me on the nose and told me to sit tight in my hub and finish my hub and then move on to other places. Of course, this still didn't prevent me from checking out every instance quest on WoWhead and doing them before going to an instance...
All that is gone now... *sniff* *ahem*
This is not the case with GW2. Now, GW2 seems to be closer to neo-WoW in the sense that "questing" is mostly localized, but I am not certain that's necessarily 100% true since I think fetch or "talk to that guy" quests are not out of the question in GW2 from, say, NPC conversations (I am not sure if this means anything, but I met a guy in Hoelbrak who told me there's some treasure in this random in-game area [the guy was an NPC]. Who knows, maybe there IS actually treasure there...). I wouldn't be too surprised to see them. Then, there's the personal story, which is supposed to send you places later on, as well. So what I see myself doing in GW2 is what I always wanted to do in WoW - hop around and do bits and pieces of different zones of approximately the same level. This style of play usually results in utterly terrible completion, which means my reruns on my main or my alts will have plenty to clean up.
Another issue is pair and party play. I generally found pair play painful in WoW because you always had to be on the same quest, stay around the same level, it was quite a hassle and rarely worth it. Party play had all the same problems multiplied by party size. Not to mention, "leveling is lame, endgame is the game, you're just wasting time". As a result, I mostly played solo.
GW2, being a world-centered game, alleviates a lot of those problems. I have a friend with whom I plan to play, and it doesn't matter if he plays much less than I do, I can still join him and play in his starter areas on w/e quests are there.
On the party side, I like doing stuff in roams. Get a group of 3+ people together and just spend time in some area. I'm currently hoping a certain rather large guild will accept me and facilitate such activities. As mentioned above, GW2 is a much easier game to do that in now, and that will make my zone clearance even more all-over-the-place.
So don't expect nice neat little zone cleaning from me.
I may do it for achievement purposes, but, tbh, that never worked out in WoW, lol...
Yes, please. xD
Edited by Iron Legionnaire, 09 July 2012 - 09:04 PM.