Edited by zafoddy, 09 July 2012 - 06:26 PM.
#1
Posted 09 July 2012 - 06:25 PM
#2
Posted 09 July 2012 - 06:27 PM
zafoddy, on 09 July 2012 - 06:25 PM, said:
I would assume we will get a pretty optimized version. Since we are getting pretty close to the release. But that is just pure speculation on my part.
We have no info on this matter so we can only speculate and wait for news/patchnotes etc etc.
Edited by Trixh, 09 July 2012 - 06:33 PM.
#3
Posted 09 July 2012 - 06:57 PM
#4
Posted 09 July 2012 - 07:06 PM
Athlonpv, on 09 July 2012 - 06:57 PM, said:
I don't have any social media account, I am not into that part of the internet. Does anyone has asked that?
#8
Posted 09 July 2012 - 09:22 PM
#10
Posted 09 July 2012 - 09:31 PM
I had absolutely zero problems, once I turned down shadowing, on ultra everything on my geforce 260, phenom II 720 x3 2.8ghz system
I play at 1280x720 admittingly, but I ran adaptive vsync, evga percision ideal freq, and some rivatuner tweaks to keep my system from being too fast (and loud)
#11
Posted 09 July 2012 - 09:33 PM
My FPS went from like 5 to around 40+ most the time, no idea what the hell that was about (i5 2500k, asus 560ti)
Edited by Matsy, 09 July 2012 - 09:33 PM.
#12
Posted 10 July 2012 - 06:55 AM
#13
Posted 10 July 2012 - 07:19 AM
#14
Posted 10 July 2012 - 07:36 AM
Matsy, on 09 July 2012 - 09:27 PM, said:
damn.. really ?
#15
Posted 10 July 2012 - 08:00 AM
#16
Posted 10 July 2012 - 08:07 AM
Some people had GTX580s and a Dual-Core, and it lagged due to the dual core setup. I have an overclocked i7, and I was running 85 frames per second.
This beta, it should be optimized. If not, your graphics card WILL pay off at final launch.
#17
Posted 10 July 2012 - 08:13 AM
#18
Posted 10 July 2012 - 08:18 AM
Howl, on 10 July 2012 - 08:13 AM, said:
I was running with almost same setup except I'm running a GeForce GTX 460 SE and ran fine at 40+ FPS, and now for this BWE I have 16GB ram to play with which should make for an even smoother run
#19
Posted 10 July 2012 - 08:18 AM
____Shadows are CPU bound____
What this means is you will get drastically lowered fps by setting shadows on anything higher then low (the low->medium change gave approx. 50% fps decrease) since your CPU is already at 100% running the rest of the game (i have a top of the line CPU). All the other settings seem to run on the GPU as they should and as such has no effect on the fps (since the GPU is chillin' at <40% load).
TL/DR:
Set Shadows to Low for drastically improved fps no matter what graphics card you have (unless they've fixed this for BWE3).
Edited by Shathron, 10 July 2012 - 08:19 AM.
#20
Posted 10 July 2012 - 08:27 AM
because if its locked to the cpu and not possible for them to transfer it to the gpu this would really suck.. i mean only console ports use cpu bound shadows normally lol o_O
#21
Posted 10 July 2012 - 08:48 AM
Quote
#22
Posted 10 July 2012 - 09:05 AM
TheBandicoot, on 10 July 2012 - 08:48 AM, said:
Ivy Bridge is not supported until they have optimized. Somehow, they're so "different" at handling the processes from the predecessors that the game could not handle them at all.
#23
Posted 10 July 2012 - 09:19 AM
#24
Posted 10 July 2012 - 09:32 AM
Quote
#25
Posted 10 July 2012 - 09:38 AM
mOnzun, on 10 July 2012 - 08:27 AM, said:
When you create a new engine pretty much everything is on the CPU from the beginning, then you transfer more and more to the GPU as you go along. They probably just haven't gotten to the shadows yet, i highly doubt they're gonna release with CPU bound shadows...
davadude, on 10 July 2012 - 09:05 AM, said:
That's bullshit. Ivy Bridge is not even a new architecture it's basically just a Sandy with a die shrink, making it run a little cooler. So no, it has nothing to do with support. I think the largest difference is in what people view as "bad fps", people with better rigs usually expect and are used to much higher fps then those running low-range rigs. So what high-end people call "bad fps" may very well be what low-end people call "pretty good fps". Gotta give numbers to make any comparisons.
Also the game does at least use a bit of the GPU now so some people with good CPUs may have really crappy GPUs (maybe even running on the integrated ones
#26
Posted 10 July 2012 - 09:45 AM
Shathron, on 10 July 2012 - 09:38 AM, said:
That's bullshit. Ivy Bridge is not even a new architecture it's basically just a Sandy with a die shrink, making it run a little cooler. So no, it has nothing to do with support. I think the largest difference is in what people view as "bad fps", people with better rigs usually expect and are used to much higher fps then those running low-range rigs. So what high-end people call "bad fps" may very well be what low-end people call "pretty good fps". Gotta give numbers to make any comparisons.
Also the game does at least use a bit of the GPU now so some people with good CPUs may have really crappy GPUs (maybe even running on the integrated ones
That was the reason given by Arenanet during the last beta weekend to myself, I know there is no new architecture. Just stating what they said, which I agree, is false and unreasonable.
#27
Posted 10 July 2012 - 09:51 AM
#28
Posted 10 July 2012 - 09:53 AM
davadude, on 10 July 2012 - 09:45 AM, said:
#29
Posted 10 July 2012 - 10:04 AM
Shathron, on 10 July 2012 - 09:38 AM, said:
yeah right i know that with engine developement.. theres just the possibility that they designed shadows and some gpu thread to run on cpu only and if they have done that in early developement they normaly cannot just change that fast. they have to rewrite big parts of the engine to do so..
because of that i hope they haven't done such "stupid" things.. the best example are console games here because console games are designed to run on cpu mostly.. therefore processing threads and shadows and so on are often cpu bound and they cannot just change this fast to be utilized on gpu
a good example is the shift 2 engine from slightely mad studios were they have some gpu only thread run on cpu and they weren'T able to change it for the pc version because it would have been way too much rewriting
#30
Posted 10 July 2012 - 10:07 AM
TheBandicoot, on 10 July 2012 - 09:51 AM, said:
No doubt that Anet needs to optimize, they know that as much as we do. Large numbers of players in a small area has always been a problem though, in the entire history of gaming. If you ever tried Age of Conans variant of WvW (called sieges) you'd know what bad fps really means. The game's 4 years old and today's computers can't even run those sieges at min 60 fps.
Anyhow, as for the numbers, i have a very similar rig to yours with the exception of a geforce card instead of radeon and experienced quite similar framerates. This was before i discovered the Shadows problem though so i had them on very high which probably cost me about 50% fps if not more. Did not have time to test WvW during the stress test so i can't provide any comparison numbers with shadows off there unfortunatly. My test was in queensdale looking out over a large distance (like you) and i got ~40 fps at very high shadows and constant 60+ at low shadows.
Also tagged with one or more of these keywords: BWE3, Optimized, Client, GPU
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