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How Will Gamers React To Guild Wars 2 Skillful Progression? | Gamebreaker

gear skill progression pvp pve

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#1 Bog Otter

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Posted 09 July 2012 - 08:36 PM

Howdy folks!

I wrote my first article for Gamebreaker.tv and it's all about Guild Wars 2.  Specifically, I discuss gear-based progression vs. skill-based progression in MMOs.  I think it's a topic that needs more exposure as gamers have come to expect gear treadmills at max level in MMOs.  So I wrote this up:

Let me know what you think:

http://www.gamebreak...rawn-vs-brains/


-Richie "Bog Otter"

#2 Xuphor

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Posted 09 July 2012 - 09:51 PM

Could you please summarize it in text for those of us at work, or with a 50kb/s connection?
I'm currently downloading the 720p version of the Gamespot Asura video, which will be done downloading in about 6 hours. I can't load another video atm, sadly.

#3 Bog Otter

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Posted 09 July 2012 - 11:40 PM

The link is actually to an article.  There is a short video at the top of it that summarizes the article, but it's not required to view in order to read the article.  thanks!

#4 Havoc

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Posted 12 July 2012 - 03:33 AM

A good read.

I think the whole question of what happens with handicapped or elderly players merits more discussion. It seems that every new feature of the game (vista's being the latest) serves to further isolate those individuals, which is a kind of a shame.

#5 theSollith

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Posted 13 July 2012 - 09:36 AM

Hmmmm... It was an alright read, didn't really bring anything new to the table for me, but could be a good start for those that aren't really too informed on the topic and wondering about how it works in GW2.

Personally, I like how Anet is doing things and hope they continue to do things different in the future. I would say that GW2 is going to be a melting pot for the gaming world, it has some traditional MMORPG elements, with a little bit of action here, and a dash of fps there; it will bring a lot of different gamers together and I am sure that there will be a lot of debate on how things should be done in the future.

I am glad though that they will not be having a gear grind as that is a turn off for actually quite a few people out there, including myself, with the exception of mostly the gamers coming from games like WoW, etc. (and I don't mean everyone; there are quite a few that see it as a refreshing change)

Also, about the elderly and handicap question and action games: why not build content for all sort of people to enjoy in game? Why does an RPG a game where you are playing a role in a world need to be limited to just a singular goal? I mean what do we do about the handicapped and elderly with sports? Should we just stop playing competitive sports because it can leave out certain people? I mean we do have sports teams for the handicap, many of which are just as skilled as the brackets that are covered more. Should we hold back the whole for a few? Should the majority hold back the few? Not everything will be perfect and not everything will be accessable to everyone due to individual limitations due to physical and/or cognative ability.

What we should be asking is; what else can we do in game together with people who might be able to go as far in certain areas as you or I, or as you or I to where they can go? What can we enjoy together thats entertaining for both of us and what value can we find in it? Just because one door closes doesn't mean we should assume all others are closed as well, we just need to find another that is opened or one that we can open. there are an infinite amount of possibilites out there, why be stuck to just one?

Why not try out RP? I mean it is a role playing game after all. Crafting is still open to my knowledge unless they drastically changed something.

Anet could also do things like creating content that is still more reflex intensive, but why only that kind fo content? Why not implement some roles that are just as meaningful, without relying on cognative and/or physical ability alone? Having important ballistae positions or something? Commmander posts for directing large scale battles (that might require reflexive skills for the eactual fighting); keeping your team aware of dangers in battle that may not be seen as well when directly on the front lines. There are number of things that could be done, butas I stated earlier it's not possible to make things completely equal and fair for everyone; all that can be done is to adapt and in game design: create.

Edited by theSollith, 13 July 2012 - 09:41 AM.


#6 Jarimor

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Posted 13 July 2012 - 07:06 PM

View PostBog Otter, on 09 July 2012 - 08:36 PM, said:

Howdy folks!

I wrote my first article for Gamebreaker.tv and it's all about Guild Wars 2.  Specifically, I discuss gear-based progression vs. skill-based progression in MMOs.  I think it's a topic that needs more exposure as gamers have come to expect gear treadmills at max level in MMOs.  So I wrote this up:

Let me know what you think:

http://www.gamebreak...rawn-vs-brains/


-Richie "Bog Otter"

I think it rocks and I'm not biased at all.
Nice work mate.

#7 Crosier

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Posted 13 July 2012 - 07:32 PM

For those new to GW2 it's a good read. Doesn't tell me anything I don't already know but since I'm stepping fresh into GW2 without much previous MMO experience, it did shed some light on why this game is so revolutionary. Thanks!





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