Guild Wars 2/3 on Consoles and at Gamescom?!
#181
Posted 12 August 2012 - 03:01 PM
#182
Posted 12 August 2012 - 05:53 PM
Haterx732, on 11 July 2012 - 05:52 PM, said:
I mean my engineer has 14 abilities on his bar
I'm not a fan of consoles, but it's doable.
4 buttons = 4 abilities
Left Trigger + 4 buttons = 4 more abilities
Right Trigger + 4 buttons = 4 more abilities
That's 12 already. There are 2 more trigger buttons and then the joystick buttons. It's doable.
rukia, on 10 August 2012 - 03:00 AM, said:
Lol my trusty ol' 24" monitor crapped out on me, so I had to move my 40" 1080p TV in front of my desk to use as a monitor. It's pretty awesome. I don't even know if I should bother buying that 27" 3D LED I always wanted.
Edited by Treble, 12 August 2012 - 05:55 PM.
#183
Posted 12 August 2012 - 08:57 PM
krone6, on 12 August 2012 - 10:59 AM, said:
It's also called making sure your sources are 100% valid. I'd love to believe the publisher, but the developer comes first. They made the game, they have a lot more experience in porting the game they made to a console then a publisher.
By the way, ANet answers to NCSoft..not the other way around. NCSoft wants a console version, there will be a console version. And it's been confirmed there will be one.
Edited by Drokk, 12 August 2012 - 08:59 PM.
#184
Posted 12 August 2012 - 09:23 PM
Drokk, on 12 August 2012 - 08:57 PM, said:
By the way, ANet answers to NCSoft..not the other way around. NCSoft wants a console version, there will be a console version. And it's been confirmed there will be one.
Then show me the post by arenanet, the makers of the game. Does the CEO run every aspect of a company? He doesn't. He might tell a person what to do, but in the end it's the person doing the job that's getting it done, not the ceo.
It's also like saying because I told my exployee to go make a time travel device that i'm going to get a time travel device. Doesn't matter how much I want that device, if the person making the device just can't do it then I guess I'm not getting that device. Same in this situation. If for some reason arenanet can't put gw2 on the consoles then they can't put gw2 on the console. They're making the game, not ncsoft. Hopefully you're getting this theme I'm putting into these posts; the theme of the developer > the publisher in terms of the technical side of things.
#185
Posted 12 August 2012 - 09:25 PM
Treble, on 12 August 2012 - 05:53 PM, said:
4 buttons = 4 abilities
Left Trigger + 4 buttons = 4 more abilities
Right Trigger + 4 buttons = 4 more abilities
That's 12 already. There are 2 more trigger buttons and then the joystick buttons. It's doable.
Lol my trusty ol' 24" monitor crapped out on me, so I had to move my 40" 1080p TV in front of my desk to use as a monitor. It's pretty awesome. I don't even know if I should bother buying that 27" 3D LED I always wanted.
And then you also need to dodge and move at the same time along with turning fluidly without taking many breaks in between all at the same time with aiming ground aoes, and targeting specific people. That's a lot of things going on at once that'll be hard with a controller. It can be done, sure, but can it be done fluidly without needing to rest every second because it's hard or long to aim a ground aoe or dodge/turn while moving? That, and the controller can't turn very fast. Games use mouse acceleration on consoles often because of that limitation whereas mice can turn very, very fast all the way down to very, very, very slow.
Edited by krone6, 12 August 2012 - 09:26 PM.
#186
Posted 12 August 2012 - 09:26 PM
krone6, on 12 August 2012 - 09:23 PM, said:
But whatever. At this point I just shake my head and chuckle at the denial.
#187
Posted 12 August 2012 - 09:37 PM
Drokk, on 12 August 2012 - 09:26 PM, said:
But whatever. At this point I just shake my head and chuckle at the denial.
So ignore my part where I asked for an official post by the developers on this and just be concerned with the publisher. I never denied anything by asking for a source by the developers, I only stated that the makers of the game are just that, they make the game, not publish. Ncsoft could tell tehm to port it over but in the end ncsoft isn't making the game, arenanet is. If arenanet is officially porting it and it's a 100% thing then there should also be a post by then saying this.
#188
Posted 12 August 2012 - 09:39 PM
Mallow, on 12 August 2012 - 03:01 PM, said:
Doubt it. When the ps3 came out many ps2 games didn't work. I think it was similar for the other consoles too. That, and I'm sure there were copyright laws getting in the way too or compatibility issues across certain games making it impossible to do or very hard to do.
#189
Posted 12 August 2012 - 09:43 PM
krone6, on 12 August 2012 - 09:39 PM, said:
#190
Posted 12 August 2012 - 09:48 PM
refer, on 12 August 2012 - 09:43 PM, said:
I guess I came into the picture late. When the ps3 was new (in the first year kind of new) all I heard was the emulation and how it couldn't play many games. Did they remove that backwards stuff on purpose to sell more ps2 copies in their store?
#192
Posted 12 August 2012 - 09:54 PM
krone6, on 12 August 2012 - 09:48 PM, said:
#193
Posted 12 August 2012 - 10:14 PM
If you've ever seen a 360 try to do any real calculation, you know that it simply wouldn't handle anything like that. It's the reason why RTS games have always had population caps on console.
Current gen consoles will never see GW2 unless it was a heavily watered down version. We know Arenanet don't want to water down their game (from a recent interview in a question about a console version), so no console version. At least not this generation.
Edited by The Comfy Chair, 12 August 2012 - 10:16 PM.
If you want to check if your computer will run GW2, check here.
If you find out you can't and need to think about upgrading or building another, check here.
#194
Posted 12 August 2012 - 10:24 PM
next gen xbox is in full testing with kinect 2 and it is working.
I have a feeling next gen systems may have it
we should see next gen systems at CES 2013, GamesCom 2013 may have Guild Wars, not 2012.
#195
Posted 13 August 2012 - 12:36 AM
Tzantza, on 12 August 2012 - 08:35 AM, said:
So yes, Third World Countries
Oh, look...another dumb post.
There's a sale on reading comprehension at your local shop, you should definitely stop by, pick some up, and try to tackle my post again with your newfound knowledge.
I've got a great PC. Just built it, as a matter of fact. I was referring to a couple of buddies that I know. And guess what? You don't know their situations, you don't know how hard they work, and you don't know how they were brought up financially. Both have part time jobs as both are seniors in high school. They have to pay for their own gas, their own food, and their own entertainment. Their families aren't the wealthiest either. Building a $300-$500 beginner's rig isn't exactly in their budget at the moment.
Boy, oh, boy...people on the internet and their ignorance. Sometimes it's astounding.
#196
Posted 13 August 2012 - 05:10 PM
Aristio, on 12 August 2012 - 09:00 AM, said:
PS3 can still do quite a lot if you use it well, but it has other significant shortcomings for games; no memory capacity to speak of, and the graphics processor is comparable to a GF 7600 GT if I recall, which is a notch below the minimum system requirements for GW2. For that reason I don't expect GW2 to show up on current-gen consoles because too many corners would have to be cut; next-gen is definitely a possibility though, if they follow through with what NCSoft said they'd do.
The emulator issue has a different cause; emulating a different CPU architecture is a very difficult exercise and requires several times the performance of the original CPU itself. We're probably there with PowerPC chips from 2000-2002, but the 360 and PS3 aren't going to be feasible for some time yet. If any of the consoles were x86-based, you could pretty much just run them under a GPU-enabled hypervisor - but they aren't.
Edited by Sirius, 13 August 2012 - 05:11 PM.
#197
Posted 13 August 2012 - 05:16 PM
We should talk about: could Guild Wars 2 work on consoles? And the answer is yes, it could. No issues about gameplay, and definitely no issues about the graphics (GW2's graphics are ok for a mmorpg, but besides that they're average).
Edited by Lun, 13 August 2012 - 05:16 PM.
#198
Posted 14 August 2012 - 12:39 AM
RandolfRa, on 12 August 2012 - 11:41 AM, said:
Anyway, I hope this isn't true. It wouldn't bring anything to the game, only take from it as everything would have to be designed the outdated console tech in mind. If it is true, I can still hope it flops.
Putting my desktop out in the living room would be pretty funny. A console simply fits a LOT better.
#199
Posted 14 August 2012 - 01:01 AM
Reasons just off the top of my head:
1) PS3's GPU doesn't meet the minimum requirements of GW2. Also, not enough vram. Not doable unless severely, terribly cut.
2) 500v500 WvW on consoles? No.
3) All PC games maker "talk" about console release. Every single one. Most of them don't do it.
#200
Posted 14 August 2012 - 09:11 PM
rukia, on 14 August 2012 - 12:39 AM, said:
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