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Guild Wars 2/3 on Consoles and at Gamescom?!

Guild Wars Guild Wars EOTN Eye Of The North Dragons Gamescom 2012

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#61 Maeverra

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Posted 12 July 2012 - 02:54 AM

[My Opinions]
There'd be PvE, but there wouldn't be nearly as many players running around the world like on the PC.
The maps would still be the same, loading screens and all. Almost like Monster Hunter Tri for the Wii?
sPvP matches/tournuments could be set up.
No WvW.

I don't know. It's a complicated topic. Personally, the console thing is a very nice idea, but I'd hate to play it on a console, and I don't see how they could get it to work well. I also have a feeling it'd make a split in the Guild Wars 2 community (if that makes sense?). There's that whole Console gaming vs PC gaming rage that goes on, and I feel like bad things would happen. Heck, there are people crying "IT TAKES MORE SKILL TO PLAY IT ON CONSOLE/PC!" for games like Skyrim, Fallout 3/New Vegas, Call of Duty:Whatever. And this isn't a single-player or a FPS, it's an MMO...

*sigh*
As much as I want everyone to be able to experience GW2, my gut is telling me consoles are a bad idea. :/

Edited by Scarlet, 12 July 2012 - 02:55 AM.


#62 Tenicord

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Posted 12 July 2012 - 02:55 AM

Also keep in mind that it could be released for the PS3 and 360/720 or whatever and simply require a  usb keyboard and mouse.

*shrug* simple enough.

#63 Maeverra

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Posted 12 July 2012 - 03:11 AM

View PostTenicord, on 12 July 2012 - 02:55 AM, said:

Also keep in mind that it could be released for the PS3 and 360/720 or whatever and simply require a  usb keyboard and mouse.

*shrug* simple enough.
Lol, 720.

Require a keyboard and mouse? Hm. I don't see a problem with that, as long as the consoles can handle the 'MMO-ness' of GW2. (I'm not saying they can't, I honestly don't know. lol)

#64 Hot Coffee

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Posted 12 July 2012 - 03:15 AM

I'm ready for Guild Wars 3.

#65 Specialz

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Posted 12 July 2012 - 03:17 AM

View PostXodiak, on 12 July 2012 - 01:46 AM, said:

I wouldn't care if they released a console-only version of GW2.. as long as not one single gosh darn bit of it had any bleed over or influence into the PC version..nothing.. not a single cross-connection to the PC gaming market. Consoles and their fanbase have ruined PC gaming enough since the debut of the Xbox/PS2
Nope, console gaming started it all.  PC gaming ruin pc gaming by having more people torrent the games than they actually buy them.

#66 LOCOMOFO

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Posted 12 July 2012 - 04:04 AM

View PostSpecialz, on 12 July 2012 - 03:17 AM, said:

Nope, console gaming started it all.  PC gaming ruin pc gaming by having more people torrent the games than they actually buy them.

Mighty big claims there bud!  Too bad there's no facts to back it up.  BTW, piracy is not just a PC problem.

Let's not go off topic here though.  This isn't a PC vs console thread.  Both have their advantages and disadvantages, let's leave it at that.

Personally I don't know how you'd port a MMO over to console.  Has this even been done before?  There's too many issues I see with this.  How would you communicate without a keyboard?  How well could a controller handle the more complex control system and menus found in MMOs?  Could such an old system (PS3/Xbox360) run GW2 well enough without detracting from the game?  Just a few thoughts that come to mind.

In my opinion, it sounds like a bad idea.

#67 Maconi

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Posted 12 July 2012 - 05:25 AM

View PostLOCOMOFO, on 12 July 2012 - 04:04 AM, said:

Personally I don't know how you'd port a MMO over to console.  Has this even been done before?  There's too many issues I see with this.  How would you communicate without a keyboard?  How well could a controller handle the more complex control system and menus found in MMOs?  Could such an old system (PS3/Xbox360) run GW2 well enough without detracting from the game?  Just a few thoughts that come to mind.

Posted Image
Posted Image

#68 LOCOMOFO

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Posted 12 July 2012 - 05:40 AM

View PostMaconi, on 12 July 2012 - 05:25 AM, said:

snip

Cool, obviously I'm not big on console releases.

However, that appears to be made for consoles and then ported to PC?

Anyway, at least GW2 wouldn't be breaking new ground here.  Still don't know if it's a good idea though.

#69 Enenion

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Posted 12 July 2012 - 05:51 AM

View PostLOCOMOFO, on 12 July 2012 - 04:04 AM, said:

Personally I don't know how you'd port a MMO over to console.  Has this even been done before?  There's too many issues I see with this.  How would you communicate without a keyboard?  How well could a controller handle the more complex control system and menus found in MMOs?  Could such an old system (PS3/Xbox360) run GW2 well enough without detracting from the game?  Just a few thoughts that come to mind.

In my opinion, it sounds like a bad idea.

I don't know if there have been ports of MMOs from PCs to consoles, but there are MMOs designed for consoles that were then ported to PC (Final Fantasy 11). As far as running a game like guild wars 2 on a console, it should definitely be possible but likely not at the highest graphics setting. The hardware of the console is likely to be less of an issue than the development policies of the console itself. For example, the Xbox 360 requires you to be subscribed to Xbox Live gold to play games with others online, which then essentially amounts to paying a monthly fee on top of the game purchase because the game won't work without the service. They also typically have rules about the number of free content patches or on the size of content patches that developers are allowed to provide, which wouldn't work so well for an MMO with a live team that promises to introduce lots of new content over the course of the game.

Mechanically however, it should be extremely possible to port GW2 over to a console. They make special keyboard attachments for Xbox 360 controllers that would enable typing at regular speed, but failing that they also have the option of the console's voice chat to communicate. As far as controls go, here is a sample possible control scheme. Navigating menus is a bit of an issue, but it becomes much easier when the UI has a way to link all menus together, like the Hero Menu which takes the functions of equipping items, learning skills, etc. It would require a bit of reworking of the UI to be sure, but it is definitely possible.

Edited by Enenion, 12 July 2012 - 06:01 AM.


#70 Charrstake

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Posted 12 July 2012 - 06:18 AM

This was brought up a long time ago on another mmo website and was said not to be true....so i really doubt this is true. It wouldn't make any sense.....well it doesn't to me anyway.

#71 NeHoMaR

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Posted 12 July 2012 - 07:32 AM

View PostHot Coffee, on 12 July 2012 - 03:15 AM, said:

I'm ready for Guild Wars 3.
Me too! hahahaha! :D

#72 Killyox

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Posted 12 July 2012 - 07:42 AM

View PostMordakai, on 11 July 2012 - 07:41 PM, said:

So, the "Guild Wars 3" is a typo, but the 360 and PS3 are not?

Sorry, but I will wait until we get an official response.



EDIT:  That said, an announcement would make more sense...  it could still be a year away.

have fun waiting

#73 Naqaj

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Posted 12 July 2012 - 07:43 AM

View PostMaconi, on 12 July 2012 - 05:25 AM, said:

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Posted Image

More recent example, and a pretty good one to exemplify how an MMO for a console should differ from one for PC:
Posted Image

Edited by Naqaj, 12 July 2012 - 10:07 AM.


#74 Xynth22

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Posted 12 July 2012 - 07:48 AM

As long as they keep the versions separate like they do with DCUO I could not care in the slightest.

I doubt it's true though. There isn't an mmo company out there that doesn't consider the possibilty of a console port. If they can make it work why not do it. Potentially it's just more money for them if it works.

#75 AlienMagi

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Posted 12 July 2012 - 08:59 AM

View PostAlaroxr, on 12 July 2012 - 01:10 AM, said:

For one, regarding games that can be played on both console and PC, there are more console gamers by far.

Just as an example, take Skyrim, a game popular on consoles and PC. A while after release at certain point, here are the values for comparison:

Console sales: 86%
PC sales: 14%

Secondly, you prefer gaming on a PC; other people prefer gaming on a console. I don't see what the problem is or why there is confusion. Of course you think PC gaming is better, you play on a PC.


That doesn't answer my question at all.. Again, why DO those people buy skyrim on a console? No mods, harder aim, need for aim assist... cant communicate with text.

It's really not about what I prefer, it's about what is objectively better, which would by all facts and evidence be PC

#76 Raire

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Posted 12 July 2012 - 09:21 AM

View PostAlaroxr, on 12 July 2012 - 01:10 AM, said:

Just as an example, take Skyrim, a game popular on consoles and PC. A while after release at certain point, here are the values for comparison:

Console sales: 86%
PC sales: 14%

I'm not convinced by those numbers. The site offers no real information on where they came from, and Steam is notorious for never providing sales figures. If that 14% comes from anywhere, it's likely physical store sales.

#77 Zadex

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Posted 12 July 2012 - 10:05 AM

GW2 on consoles is a terrible idea. MMO on a console is a terrible idea. First would be the cut Microsoft would want from it (and ofc requirement of gold). Maybe PS3 would handle it better, but there is another flaw. Hardware. WvWvW and DE's lag even with my abit above average PC. I can't imagine GW2 without these features, and I don't think consoles could support such stress. The third is additional servers cost and time which could be spent on patching and expanding PC GW2. I'm curious how Anet could pull it off, though.

#78 weizen

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Posted 12 July 2012 - 10:30 AM

as long as the console game does not influence the pc version in terms of UI, controls and patchpolicies (waiting for patches because console patch isn't ready or vice versa, or waiting for patches on pc because thexy exceeded their xbox patch contingent) then i'm fine with it. keep everything seperated. the worst games in my opinion are console ports to the pc. games designed to work on a console, and then just copied one to one to the pc... it's a nightmare to play those with a keyboard an mouse (the last remnant comes to mind, i loved the game, had to buy a controller to play, because it was really bad with keyboard)

#79 FoxBat

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Posted 12 July 2012 - 10:42 AM

View PostRaire, on 12 July 2012 - 09:21 AM, said:

I'm not convinced by those numbers. The site offers no real information on where they came from, and Steam is notorious for never providing sales figures. If that 14% comes from anywhere, it's likely physical store sales.

http://www.dailytech...rticle23293.htm

So yes, it's retail sales.

Nonetheless, steam would have to be around 75% of all PC sales to even match the console numbers. Somehow I don't think it was quite so high.

There's a good reason most genres are getting nothing but console ports and GPU upgrades have been very slow the last several years.

#80 Raire

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Posted 12 July 2012 - 10:56 AM

View PostFoxBat, on 12 July 2012 - 10:42 AM, said:

Nonetheless, steam would have to be around 75% of all PC sales to even match the console numbers. Somehow I don't think it was quite so high.

I wouldn't dispute that. Console sales are clearly going to be higher, but 14% seemed a little too small of a share, especially for Skyrim.

#81 The Comfy Chair

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Posted 12 July 2012 - 11:41 AM

Skyrim had ~250k players peak, which should put it at around 4-5m PC sales minimum if other games in similar genres are anything to go by. Diablo 3 had only slightly more concurrent players once everyone could log in afaik, and that sold ~8m copies.

Consoles combined are higher, but PC is either the top platform for that game or slightly behind the 360 (like it is with every multi-plat that doesn't screw over the PC version via delays ect.). The PC nearly always beats the PS3 outside of CoD (which doesn't sell on PC at all, the audience is different).

but in the end, who cares if consoles sell more? There's more ford KA's on the road than bugatti veyrons.

Edited by The Comfy Chair, 12 July 2012 - 11:43 AM.

If you want to check if your computer will run GW2, check here.

If you find out you can't and need to think about upgrading or building another, check here.


#82 chuckles79

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Posted 12 July 2012 - 03:20 PM

View PostAlaroxr, on 12 July 2012 - 01:18 AM, said:


How so? The only issues for FPS games are graphically and how you need aim-slow on consoles. The only technical issue with GW2 would be worse graphics.

The accessing of menus would be more difficult.  While the XBox has a chatpad, I do not know if the PS3 has anything similar.  Those things are awkward and not in common use.  That means group communication is lacking in a console port.

This would make dungeons a lot more difficult.

#83 BlueTooth

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Posted 12 July 2012 - 03:35 PM

View PostMordakai, on 11 July 2012 - 07:41 PM, said:

So, the "Guild Wars 3" is a typo, but the 360 and PS3 are not?

Sorry, but I will wait until we get an official response.



EDIT:  That said, an announcement would make more sense...  it could still be a year away.

I agree, if you made a mistake like Guild Wars 3, chances are, you dont know squat about the game and assumed it was your cookie cutter RPG and threw in the PS3 and XBOX360.

#84 al capowned

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Posted 12 July 2012 - 03:39 PM

View PostHaterx732, on 11 July 2012 - 06:15 PM, said:

Well yeah in general there isn't alot of abilities. I just have a really hard time imagining playing PvP with a controller..

Good think GW2 isn't a PvP game...
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#85 Jetjordan

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Posted 12 July 2012 - 03:44 PM

View PostZadex, on 12 July 2012 - 10:05 AM, said:

Maybe PS3 would handle it better

I can only assume you haven't played any ports from PC to PS3......

#86 Haterx732

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Posted 12 July 2012 - 03:45 PM

View Postal capowned, on 12 July 2012 - 03:39 PM, said:

Good think GW2 isn't a PvP game...

and by who's definition? yours?

lol

#87 Quinci

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Posted 12 July 2012 - 03:49 PM

View PostAlienMagi, on 11 July 2012 - 06:44 PM, said:

I dont want to sound like a PC "elitist" or something, but do people seriously still play games on consoles? Last I checked consoles are boxes of 7 year old hardware (correct me if I'm wrong)

How is getting a PC not a better idea?

It seems obvious to me.

Number one reason: X-boxes are like 200 bucks, a good gaming PC (built yourself) will run you at least 700 (don't forget the monitor, keyboard, and a copy of windows 7!).

Second reason: the friend effect. Just like no matter how bad facebook is, or no matter how bad WoW is, or no matter how bad X-box is, people are locked into the network by their friends. If you want to play games with your friends you have to play on the same platform the majority of your friends play on. Once a network reaches that threshold where you have more friends on it than another network, it becomes a simply decision of whether you want to be able to play with your friends or not.

View Postal capowned, on 12 July 2012 - 03:39 PM, said:

Good think GW2 isn't a PvP game...

Mmmm yes.... "good think" indeed. :rolleyes:

Edited by Quinci, 12 July 2012 - 03:50 PM.


#88 Specialz

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Posted 12 July 2012 - 04:15 PM

View PostLOCOMOFO, on 12 July 2012 - 04:04 AM, said:

Mighty big claims there bud!  Too bad there's no facts to back it up.  BTW, piracy is not just a PC problem.

I don't need facts when the publishers are saying it, if you follow gaming in general AND NOT just PC gaming would know that is exactly the reason why most PC developers are heading to consoles. And yes piracy is just not a pc problem, never claim it was, but it is a HUGE problem on the PC. also google is your friend look it up  yourself.


View PostJetjordan, on 12 July 2012 - 03:44 PM, said:

I can only assume you haven't played any ports from PC to PS3......
Except there hasn't been a port from PC to ps3 either so we wouldn't know, unless you think games made using PCs are pc to ps3 ports? The have been xbox to ps3 ports though.

View Postal capowned, on 12 July 2012 - 03:39 PM, said:

Good think GW2 isn't a PvP game...
good think the world does not revolve around you.

Edited by Specialz, 12 July 2012 - 04:23 PM.


#89 Xiondar

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Posted 12 July 2012 - 04:23 PM

I can't foresee this ever making it to console (for technical reasons and console limitations.). FFXI tried this with a decent amount of success, but as the game progressed and advanced the limitations on the console become very obvious; there were tons of lag issues in towns and outside zones that had 10+ people running around in them and made some of the content nearly impossible to do on both PS2 and even Xbox 360.

Now PSU on the other hand could get away with this, because the game was heavily instanced and there really wasn't much to load for areas, but they also barely advanced the games engine or graphics, so...

GW2 is instanced, but to a very large scale and it would make it difficult for a console to handle loading out all those details plus the amount of textures loading in and participating in the area (players.). Skyrim had a hard enough time running "decent" on any of the consoles at certain points  and it was a world that was much easier to handle with it being nothing but NPCs.

Imo, console MMOs are not the future right now; they are currently a step backwards and proven to hinder development on games, because they have to be balanced around both consoles and PCs.

Edited by Xiondar, 12 July 2012 - 04:24 PM.


#90 Ibari

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Posted 12 July 2012 - 04:25 PM

Mmmm... as a player of both console and PC (although, to be honest, my hands are better suited for gamepads than keyboards) the only thing I want to ask ArenaNet is to enable native support for gamepads in their PC version of the game with personalized mapping (like Tera does, for example). My fingers will kindly thank them if they do.

As a side note, in the next beta I'm going to test a Guild Wars 2 gamepad layout that Stinkfinger and I have been planning to use with Pinnacle Game Profiler. Let's see how well it performs. Just bring it on, July 20th!




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