that build aint working after tiered traits got introduced.
OT. Im with Ocirne on this one, fight s can last longer depending on teamcomp and ofc numbers participating in the clash.
The healing system in battle presence is rather similar in function to the one used in age of conan, its all about weak HoTs, and in that game the one with a priest will win the fight, even with 150 hps and 10-16k healthpools.
I dont think battle presence is only for area denial, i think it has its uses, depending on groupsetup, even in more offensive builds.
even if the fight just lasts 10 seconds it means that the effective healthpool of each players is increased with more then 10%. If there was a trait that gave the group passively 10% more dps i would definitely specc that so i wont rule out battle presence in more offensive speccs.
As long as there are teammates in vicinity battle presence is strong in both offense and in defense.
Edited by Brutaly, 17 July 2012 - 06:08 AM.