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Solo Objectives Added

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#1 Jabbanabba

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Posted 16 July 2012 - 11:10 PM

Hey didn't know if anyone found this yet but saw something interesting for all those solo players just thought id give everyone a heads up! From Arenanets BWE #3 blog which you can find (here http://www.arena.net...a-weekend-event)


WvW isn’t just about spectacular sieges or brutal clashes between armies of players; there’s plenty for the small team or single player to do.

This beta weekend we’re introducing objectives for solo players called sentries. As you can imagine from the name, sentries are solitary NPC guards located on a capture point that are worth points if you can take them out. But be warned—sentries are no pushovers!



Posted Image

Discuss?

Edited by Jabbanabba, 17 July 2012 - 02:01 AM.


#2 Silver

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Posted 16 July 2012 - 11:18 PM

View PostJabbanabba, on 16 July 2012 - 11:10 PM, said:

Hey didn't know if anyone found this yet but saw something interesting for all those solo players just thought id give everyone a heads up! From Arenanets BWE #3 blog which you can find (here http://www.arena.net...a-weekend-event)


Hi, we already have a thread about the changes here:
http://www.guildwars...__fromsearch__1

#3 kitanas

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Posted 17 July 2012 - 12:13 AM

View PostJabbanabba, on 16 July 2012 - 11:10 PM, said:

Hey didn't know if anyone found this yet but saw something interesting for all those solo players just thought id give everyone a heads up! From Arenanets BWE #3 blog which you can find (here http://www.arena.net...a-weekend-event)


WvW isn’t just about spectacular sieges or brutal clashes between armies of players; there’s plenty for the small team or single player to do.

This beta weekend we’re introducing objectives for solo players called sentries. As you can imagine from the name, sentries are solitary NPC guards located on a capture point that are worth points if you can take them out. But be warned—sentries are no pushovers!


Posted Image

and just hoew do they expect these not to get zerged over?

#4 Flavvor

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Posted 17 July 2012 - 12:17 AM

They probably will get zerged but if your solo you can hunt them out for exp,ect.. and the Duliaks with supplies are good exp also.

#5 Shiverwarp

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Posted 17 July 2012 - 12:25 AM

They most likely can be zerged over, but most likely they are far out of the way, or in obscure places, so that it isn't worth it for more than just a few people to go capture them :)

Edited by Shiverwarp, 17 July 2012 - 12:26 AM.


#6 Shamadamun

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Posted 17 July 2012 - 12:37 AM

View PostShiverwarp, on 17 July 2012 - 12:25 AM, said:

They most likely can be zerged over, but most likely they are far out of the way, or in obscure places, so that it isn't worth it for more than just a few people to go capture them :)

Most likely this. It allows those who have no direction or group to still do something effective if the group is in some other far reaches of the land taking a fort.

#7 Jabbanabba

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Posted 17 July 2012 - 02:02 AM

Im curious about the picture with it though, it shows it infront of portal zones which noone can get to sooo?

#8 Freyn

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Posted 17 July 2012 - 02:11 AM

If they are an objective that would imply they are important... but as its a mob to kill it won't be an objective you HOLD so I can't see it giving points - points per kill would mean just have a few people (very bored people) at each location waiting on respawn.

So I'm intrigued as to what part they will play.

#9 NeHoMaR

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Posted 17 July 2012 - 02:19 AM

I think this is good particularity in the maps (of the four) that are more empty (the zergs are in another map) at the moment, so you could do something in that maps (unless the feature is for the Eternal Battlegrounds only)

#10 MasterDinadan

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Posted 17 July 2012 - 02:25 AM

View PostFreyn, on 17 July 2012 - 02:11 AM, said:

If they are an objective that would imply they are important... but as its a mob to kill it won't be an objective you HOLD so I can't see it giving points - points per kill would mean just have a few people (very bored people) at each location waiting on respawn.

So I'm intrigued as to what part they will play.

The did mention a control point.
I'm guessing that it's just a low value control point with a single enemy guarding it. When you take out the enemy and claim the point, the guard respawns on your server's team, until somebody else comes along to take it. They wouldn't have called it a control point if it were something you had to kill every time it spawned to gain the full benefit.

#11 Freyn

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Posted 17 July 2012 - 02:43 AM

Ah.. that is very true, I missed the control point bit as I was focused on the "worth points if you can take them out" part.

#12 PariahX

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Posted 17 July 2012 - 02:53 AM

let the ganking commence :P

I think it is an excellent idea to have another location for smaller roaming groups to visit.  It should also help get more people off the beaten path a bit and help the open world come alive.  Seemed like most players just traveled along the roads and for good reason, damn wolves & raptors everywhere.  I just hope they turn down the mob aggro a little bit.  I don't think I had single 1v1 or small scale fight that did involve mobs at some point. :mellow:

#13 CrunkJuice2

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Posted 17 July 2012 - 02:55 AM

Quote

Discuss?

no thanks


no pve objectives in a pvp enviroment

#14 tallanx

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Posted 17 July 2012 - 03:07 AM

IIRC, the supply camps are worth 5 points and can be taken down solo if nobody's upgraded the defenses yet. So these are probably worth less than that, like 1 or 2 points.

#15 Icy Spicy

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Posted 17 July 2012 - 04:02 AM

View PostCrunkJuice2, on 17 July 2012 - 02:55 AM, said:

no thanks

no pve objectives in a pvp enviroment

Whats a PvP objective? last time i checked objectives are guarded by NPCs


View Posttallanx, on 17 July 2012 - 03:07 AM, said:

IIRC, the supply camps are worth 5 points and can be taken down solo if nobody's upgraded the defenses yet. So these are probably worth less than that, like 1 or 2 points.

I hope its not just NPCs dotted around the map, that seems kinda lazy, but better than nothing i suppose... ideally it serves some purpose, like advanced warning of how large of a enemy zerg is in its area so zerging sentries will just let everyone else know where your forces are, but we cant see enemy players as dots on the mini map in past BWEs so idk if thats ganna happen

#16 deathblossom

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Posted 17 July 2012 - 04:18 AM

like other have said.. it is a capture point.. just one with a single NPC.. so it will stay yours untill someone from another team kills it.. then it respawns as theirs.

#17 Tuco

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Posted 17 July 2012 - 01:50 PM

I'm not really sure what the point of these sentries are, maybe:
1. To kill dolyaks? Would probably be incapable of doing so if the dolyaks are guarded by NPCs, and who knows if the sentry would leash before the dolyak was dead.
2. To alert their side that there is an enemy near? Seems like an organized force would simply avoid them, and a disorganized force isn't a threat anyway so the alert would be a false positive to a threat.

#18 Keaghan

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Posted 17 July 2012 - 02:17 PM

View PostTuco, on 17 July 2012 - 01:50 PM, said:

I'm not really sure what the point of these sentries are, maybe:
1. To kill dolyaks? Would probably be incapable of doing so if the dolyaks are guarded by NPCs, and who knows if the sentry would leash before the dolyak was dead.
2. To alert their side that there is an enemy near? Seems like an organized force would simply avoid them, and a disorganized force isn't a threat anyway so the alert would be a false positive to a threat.

Disorganized not a threat? Tell that to the orcs and trolls.

But in seriousness, it could serve as an alert or a distraction, I am sure people would only send 1 or 2 people to scout and check it out anyway.

#19 Isms

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Posted 18 July 2012 - 03:17 PM

My guess is that these sentries will serve as, well... sentries. Kill the sentry, and you cap that location. That location serves as a lookout-tower for a small portion of the map. Probably around important choke points, clearing the fog of war.

Edit: Or capping this point may allow use of those portals for faster travel.

Edited by Isms, 18 July 2012 - 03:18 PM.


#20 Nephele

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Posted 18 July 2012 - 05:13 PM

I like it. The WvW map felt like it had too much empty space. This will reward players for being thorough rather than just hammering large objectives all the time.

#21 Klaleara

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Posted 18 July 2012 - 05:28 PM

View PostCrunkJuice2, on 17 July 2012 - 02:55 AM, said:

no thanks


no pve objectives in a pvp enviroment

Oh look over there!  What is that...?  I think.... I think its SPvP....

#22 Vampireiv

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Posted 18 July 2012 - 06:00 PM

View PostCrunkJuice2, on 17 July 2012 - 02:55 AM, said:

no thanks


no pve objectives in a pvp enviroment

Its WvW its so big if you just want the PvP just join the group taking or defending keeps also there is allot of PvE in WvW already

View PostKlaleara, on 18 July 2012 - 05:28 PM, said:

Oh look over there!  What is that...?  I think.... I think its SPvP....

I dont know SPvP is getting some as well but as far as I can see every one likes it.

#23 CrunkJuice2

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Posted 18 July 2012 - 06:37 PM

Quote

Its WvW its so big if you just want the PvP just join the group taking or defending keeps also there is allot of PvE in WvW already

i was lookin at more of doin strutured pvp then wvw.it just seems like unless your not with a big zerg group your probably going to get stomped all the time in wvw

#24 keresturec

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Posted 18 July 2012 - 07:09 PM

View PostCrunkJuice2, on 18 July 2012 - 06:37 PM, said:

i was lookin at more of doin strutured pvp then wvw.it just seems like unless your not with a big zerg group your probably going to get stomped all the time in wvw
you have no idea how important raiding camps is.. and it can be done with 2-3 people. Its not "always" about the zerging down gates, and with this addition even solo will be enjoyable.

#25 CrunkJuice2

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Posted 18 July 2012 - 07:29 PM

View Postkeresturec, on 18 July 2012 - 07:09 PM, said:

you have no idea how important raiding camps is.. and it can be done with 2-3 people. Its not "always" about the zerging down gates, and with this addition even solo will be enjoyable.

im talking about actual pvping though.not just killing a bunch of npcs

#26 Vampireiv

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Posted 19 July 2012 - 11:51 AM

View PostCrunkJuice2, on 18 July 2012 - 07:29 PM, said:

im talking about actual pvping though.not just killing a bunch of npcs

I know that you are more of a SPvP but in WvW you dont care if you kill a red blue green you care if you kill a keep lord NPC and take keeps the two other sides your fighting is just there to make you think and have great battles of war. But you dont get any thing for killing them.

#27 Sidhardha

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Posted 19 July 2012 - 12:10 PM

Solo PvE objectives in PvP are a good thing.

The image i usually use in a signature on forums, in the spoiler below explains why

Spoiler

Edited by Sidhardha, 19 July 2012 - 12:10 PM.


#28 Elk

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Posted 23 July 2012 - 06:03 PM

how did everyone find the sentinels? I'm a pretty terrible player, so I died when trying to solo them.
Personally, I'd rather have some more solo-able stuff in WvW, since it was meant to be accessible to anyone and finding pearls for the quaggan is only so much fun (mayBE I've missed a load of other solo objectives?)

#29 Sidhardha

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Posted 23 July 2012 - 06:14 PM

I never seen any sentinel being killed by solo player. Every single time it was zerg rolling over the road just taking it down in seconds passing by to next objective. Its a good addition - in terms, if captured, it can attack enemy doylaks. But it does not seem to actually work as solo objective.

Solo objectives have to be way out of the main action.

Edited by Sidhardha, 23 July 2012 - 06:15 PM.


#30 PariahX

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Posted 23 July 2012 - 06:50 PM

Yeah being right on the road was a bit rough and you can't kite them very far either to fight off the beaten path.  There should be some out in the wilds as well as those on the roads for helping lock up doylaks.  I could not even solo one as a warrior but then I was still pretty low level and do not normally play tank classes so maybe I was screwed from the start.  We did use them a good bit in duo and trios, capping points inside enemy territory quickly so we had way to brush off superior numbers chasers when trying to make an escape but we also got ganked a few times because of them so I'd say it evened out and added another dimension to the small scale action.  I imagine they are designed as a solo encounter for level 80s and an elite skill would have helped a good bit.  Just wish they were a bit more kite-able.  :mellow:





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