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#1 XgreatArtist

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Posted 21 July 2012 - 01:51 PM

So far, i looked at the map(s) and i have seen over 20+ vistas shown.
But only interacted 1...
The problem is, when i stand at that Vista symbol spot, i looked around and there aint no map sign. The only vista i found(interacted) is in Rata Sum's 2nd floor.
I have also spotted other vistas but they were impossible to get to. For example, one vista was placed on top of an obelisk thingy and there isnt any way to get up there.
Other vistas are not even there despite the map showing its location.
Am i missing something????

#2 Rossette99

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Posted 21 July 2012 - 02:01 PM

often they are hiding higher than you are at. try looking for a way to get higher

#3 Waar Kijk Je Naar

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Posted 21 July 2012 - 02:13 PM

There's often a small and straightforward jumping puzzle leading to the Vistas. Try looking for stuff floating in the air or on walls for clues.

#4 Malleus Maleficarum

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Posted 21 July 2012 - 02:16 PM

in response to your question, yes, you are missing something lol

There's only been one straight forward one that i've seen so far, it was on a hill. most, especially in the asura areas require a little bit of jumping and climbing on things, but nothing overly complicated.

#5 Comicus Fun

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Posted 21 July 2012 - 03:29 PM

Vistas in the starter, human area were easy to find (almost tripped over one before I realised what it was) and easy to get to so far, and I looked at 3.

#6 Sanjuichi

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Posted 21 July 2012 - 06:26 PM

Rata Sum in particular I found quite annoying as far as vista hunting (or even visiting) goes, and that's not just because I dislike Asura, and as far as I can tell, the Asura / Sylvari have much more difficult vista's, as content designers have had longer to create special puzzles for them rather than the tacked in ones like Human/Charr/Norn.

#7 Azhrarn

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Posted 21 July 2012 - 09:03 PM

View PostXgreatArtist, on 21 July 2012 - 01:51 PM, said:

So far, i looked at the map(s) and i have seen over 20+ vistas shown.
But only interacted 1...
The problem is, when i stand at that Vista symbol spot, i looked around and there aint no map sign. The only vista i found(interacted) is in Rata Sum's 2nd floor.
I have also spotted other vistas but they were impossible to get to. For example, one vista was placed on top of an obelisk thingy and there isnt any way to get up there.
Other vistas are not even there despite the map showing its location.
Am i missing something????

Just look around, the map doesn't always show the symbol in the right layer.
Look around carefully. It can be on the roof of a structure you're in for instance.
Outside it works really well at night, since the map symbols give off a shaft of light. ;)

I've found all vistas in Rata Sum, in Metrica Province and the first 2 in the 2nd zone so far. Some took a lot more time than others, but once you see them, they usually make sense. :lol:

Out in the zones they tend to be in high places. In Rata Sum they're usually in all kinds of nooks and cranies to show off the more hidden sections of the city. There's one on the bottom level (I think), that's on a tree root that's sticking out of a wall, it's a tricky one to jump too, and if you miss, the fall is pretty spectacular too. ^_^ There's an easy one in Rata Sum's harbour district as well (on top of one of the ships).

On a similar note: the rewards for completely finishing a map are fairly spectacular.
For Metrica I got 2 good blue items for my level, a stack of crafting material, a bunch of transmutation stone and about 10 silver.

Edited by Azhrarn, 21 July 2012 - 09:09 PM.


#8 dansamy

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Posted 22 July 2012 - 10:39 PM

View PostAzhrarn, on 21 July 2012 - 09:03 PM, said:

On a similar note: the rewards for completely finishing a map are fairly spectacular.
For Metrica I got 2 good blue items for my level, a stack of crafting material, a bunch of transmutation stone and about 10 silver.

Well for Rata Sum, I got 3 basic transmutation stones, some exp and ... 1 copper. WTF?!? That was so not worth the aggravation of that one vista on a tree branch/root that you fell 1000s of feet if you missed and had to start again from a waypoint.
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#9 Mustache Mayhem

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Posted 22 July 2012 - 10:43 PM

well transmutation stone ain't bad

#10 Baron von Scrufflebutt

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Posted 22 July 2012 - 11:00 PM

I officially hate vistas. At first i thought they were just a waste of the dev's time - but now, after seeing them incorporated into the game, I actually hate them.
See, vistas can be found in some of the most spectacular places in the game. The problem is that now you have some of the most spectacular places in the game, tarnished with an insanely stupid floating map - preventing you from taking any screenshots.

WHY!?

#11 LOCOMOFO

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Posted 22 July 2012 - 11:25 PM

I was sitting on the fence with the vista implementation.  But now, having seen them for myself, I quite like them.  There was not one single vista I found hard to get to and I enjoyed having more activities to complete on the map.

#12 Buddylee

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Posted 22 July 2012 - 11:29 PM

I think the VIstas are fun. The ones for Asura require some thought and exploration.

#13 Minami Kaori

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Posted 22 July 2012 - 11:47 PM

I love vista points, and got all of them in both the Asura and Sylvari hometowns.
I'm looking forward to get to and watch them again, come release day ^_^

#14 Moony

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Posted 22 July 2012 - 11:50 PM

View PostProtoss, on 22 July 2012 - 11:00 PM, said:

I officially hate vistas. At first i thought they were just a waste of the dev's time - but now, after seeing them incorporated into the game, I actually hate them.
See, vistas can be found in some of the most spectacular places in the game. The problem is that now you have some of the most spectacular places in the game, tarnished with an insanely stupid floating map - preventing you from taking any screenshots.

WHY!?

Control+Shift+H gets rid of the UI.
While looking through a vista, the UI is invisible.
Problem?

#15 Chabby

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Posted 22 July 2012 - 11:54 PM

Would be interesting to see the flying map icon being removed in game once you find it, so you can take screenshot yourself without a big flashy icon flying around.

Edited by Chabby, 23 July 2012 - 12:15 AM.


#16 Azhrarn

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Posted 23 July 2012 - 05:41 AM

View Postdansamy, on 22 July 2012 - 10:39 PM, said:

Well for Rata Sum, I got 3 basic transmutation stones, some exp and ... 1 copper. WTF?!? That was so not worth the aggravation of that one vista on a tree branch/root that you fell 1000s of feet if you missed and had to start again from a waypoint.

Yeah, the Capital rewards aren't that good, but unlike a normal zone there are significantly less things to locate and no renown hearts either. And besides, you get 3 transmutation stones that you won't need to buy in the gem-store. :)

#17 jirayasan

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Posted 23 July 2012 - 05:52 AM

View Postdansamy, on 22 July 2012 - 10:39 PM, said:

Well for Rata Sum, I got 3 basic transmutation stones, some exp and ... 1 copper. WTF?!? That was so not worth the aggravation of that one vista on a tree branch/root that you fell 1000s of feet if you missed and had to start again from a waypoint.

Haha 1 copper?

#18 tallanx

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Posted 23 July 2012 - 06:48 AM

View PostXgreatArtist, on 21 July 2012 - 01:51 PM, said:

So far, i looked at the map(s) and i have seen over 20+ vistas shown.
But only interacted 1...
The problem is, when i stand at that Vista symbol spot, i looked around and there aint no map sign. The only vista i found(interacted) is in Rata Sum's 2nd floor.
I have also spotted other vistas but they were impossible to get to. For example, one vista was placed on top of an obelisk thingy and there isnt any way to get up there.
Other vistas are not even there despite the map showing its location.
Am i missing something????

if the symbol is slightly transparent, that means it's on a different level. When you have the map open it displays symbols from all levels, not just the one you're on.

View PostMoony, on 22 July 2012 - 11:50 PM, said:

Control+Shift+H gets rid of the UI.
While looking through a vista, the UI is invisible.
Problem?

UI is invisible, but not the floating map. I think they should make the floating map (and also waypoints) dissappear when you press ctrl + shift + H. Though it's not really a huge issue for me since I always manage to find a good angle where those things are hidden


Edit: In BWE 1, we got nothing for complete city exploration. In BWE 2 we got a whole bunch of really good stuff. In BWE 3 we get transmutation stones(which are great) but not much else. So I seriously doubt any of those rewards are final.

Edited by tallanx, 23 July 2012 - 06:50 AM.


#19 Salidin

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Posted 23 July 2012 - 07:12 AM

Sounds like you were not observant enough which in my book is a A+ for arena net because if you came across it means it rewards exploration for those who really want to get up there. Any and every vista I came across was accessible some were more difficult then others to figure out but it was very much possible to get too.

#20 Dew

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Posted 23 July 2012 - 07:56 AM

I loved the vistas, at first I did not really know how to get to the ones I saw. But once I understood what it was about I really enjoyed finding... especially the more challenging ones actually.
It is an aspect of the game that in some places required a different kind of effort and had to think about. Some were really easy too, some were infact very easy, but I was blind towards it and trying in the wrong area xP

I even did not mind all the falling down and trying again either, I would get there eventually :)

#21 dansamy

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Posted 23 July 2012 - 07:58 AM

I managed to complete Rata Sum and The Grove, with a lot of effort on a couple vistas that I just kept falling and dieing. The rewards during BWE2 for city completion were pretty good. This time around, with more added to do, I was disappointed with the city rewards.
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#22 Dmon

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Posted 23 July 2012 - 08:03 AM

Eh, the city completion rewards were never really good, in any of the betas.

As for vistas,I loved them in the Asura and Sylvari areas. The jumping puzzles were fun and sometimes challenging.

Speaking of jumping puzzles, anyone else love Morgan's Spiral?

#23 Zhahz

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Posted 23 July 2012 - 08:09 AM

View PostXgreatArtist, on 21 July 2012 - 01:51 PM, said:

Am i missing something????

I vote this.

The thing I liked about the vistas was they often had some small trick to getting to them, but they were very short puzzles (compared to the real jumping puzzles).

I got all vistas in rata sum and metrica easily, along with any others I encountered - except one.

There are a few tricky vistas in Lion's and one I couldn't figure out up on the "bridge of ships" - but I didn't want to spend forever there and gave up pretty quickly.

#24 GODh

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Posted 23 July 2012 - 09:20 AM

I did all vista's in The Grove and the Sylvari starting area's and i think the longest one took only about 5 mins to figure out (i never died). The biggest reward for me was to see the beautiful scenery from angles that are not possible while playing.

#25 MrIllusion

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Posted 23 July 2012 - 10:32 AM

I love Vistas.

The first one I did was the long track up floating pieces of rocks at the Sylvari starting area, where falling meant instant death.

Reminded me of Prince of Persia.

#26 Sovereign

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Posted 23 July 2012 - 11:02 AM

View Postdansamy, on 23 July 2012 - 07:58 AM, said:

I managed to complete Rata Sum and The Grove, with a lot of effort on a couple vistas that I just kept falling and dieing. The rewards during BWE2 for city completion were pretty good. This time around, with more added to do, I was disappointed with the city rewards.
It's probably just because anyone can do these without even leveling the character.
For Gendarren Fields 100% completion I got a green lvl 33 axe, green lvl 33 heavy armor pants, another green lvl 33 item I don't remember and 3 transmutation stones.

Edited by Sovereign, 23 July 2012 - 11:03 AM.


#27 sty0pa

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Posted 23 July 2012 - 11:59 AM

I like the concept of vista's, absolutely hate the execution.

Giant map icons + big floaty map things in-world = lead players by the nose.  

I wish there were a few things like that, that could be flagged 'easy mode' and a client-side toggle that would turn them off.

#28 RedStar

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Posted 23 July 2012 - 12:10 PM

You do know that not all jumping puzzles have vistas right ? They are basically a way of showing people that they have to really think that yes, they can jump on that floating boulder, and then they can jump on that ledge.

Edited by RedStar, 23 July 2012 - 12:11 PM.


#29 Gli

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Posted 23 July 2012 - 12:15 PM

View Poststy0pa, on 23 July 2012 - 11:59 AM, said:

I like the concept of vista's, absolutely hate the execution.

Giant map icons + big floaty map things in-world = lead players by the nose.  

I wish there were a few things like that, that could be flagged 'easy mode' and a client-side toggle that would turn them off.
As long as they put these vista things in places that no one in his right mind would even consider ascending, like the one on top of the ruined arches in the Ruins of Ascalon on the Ashford map, they damn well better mark them on the map.

Some vistas are nice, but some are contrived bullshit, like the Ruins of Ascalon one. It isn't even the best vantage point in the near area to have a nice view from. If I wanted a view of the ruins, I'd get up on the large, main section of the wall, like any sane person would. But no, the vista is on a precarious crumbling structure that stands in the middle of other such structures that actually collapse when you damage them. I thought we were supposed to be heroes, not suicidal morons.

Edited by Gli, 23 July 2012 - 12:15 PM.


#30 CaericElRoi

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Posted 23 July 2012 - 12:21 PM

At first I thought Vistas sucked, because I don't really like jump puzzles... but the more of them I did in The Grove, they weren't overly difficult jump puzzles and the Transmute stones, huge XP and 1s 40c made exploring the full Grove (which took about 20 minutes) well worth it.

I think the Sylvari starter area has too many PoI's/Vistas... 18? Really?  Divinity's Reach has 12 I think...  Either way, it was fun exploring in Caledon Forest... can't wait to roll Sylvari for Launch!




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